No love for earth trollers anymore?
I'm sad about all the Fire/Kin hate but I guess with the popularity of farming recently, it's to be expected. Part of what makes the Fire/Kin so great is not just its damage but also its control. Especially with my Fire/Kin/Stone, I'm stacking stuns and holds all over the place and not only do a lot of damage but do it in safety. I'm not saying that Earth/ isn't better at controlling, I'm just saying if you had a Fire/Kin that wasn't controlling as well as killing, you were looking at a bad player, not a bad combo.
With that being said, I see a resurgence in the popularity of control now that people will be able to run larger and tougher spawns, regardless of team size. Suddenly an Earth/Sonic and a Rad/Fire look like a terrifying combo. |
The people it attracts generally - they tend to run around saying "look at me I'm the uber" and other such drivel. Obvioulsy there are exceptions but that's the general crowd that I associate with the set.
Non Controllers keep trying to nerf Controllers because of this combo and it's damage potential.
The number of people flocking to the combo means that there are loads of Contollers at the high end often multi box farming - this distorts the Controller population and then appears to back up the perception that Controllers are over powered because everyone is playing them.
Oh and did I mention the type of person that it attracts..........?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
For me the hate preceeds the recent AE farms; my disllike is because of:
The people it attracts generally - they tend to run around saying "look at me I'm the uber" and other such drivel. Obvioulsy there are exceptions but that's the general crowd that I associate with the set. Non Controllers keep trying to nerf Controllers because of this combo and it's damage potential. The number of people flocking to the combo means that there are loads of Contollers at the high end often multi box farming - this distorts the Controller population and then appears to back up the perception that Controllers are over powered because everyone is playing them. Oh and did I mention the type of person that it attracts..........? |
And back on topic: yes earth is that AWESOME. Have played both earth/storm and earth/TA with immense joy and feeling of awesomeness and atm got a earth/fire domi running in early 40's that makes me do the happy dance too!
My only problem with Fire/Kins is actually teaming with them. Some are fine, but there are a lot of self-centered poor players attracted to the combination's reputation.
Plus not everything on earth needs Fire Cages around it all the time, ok?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I have lvl 50 Earth/Rad Controller.
I personally love Earth Control, when Earth Assault comes out, I am tempted to make an Earth/Earth Dom, though I may end up Grav or Plant/Earth Assault isntead(Since I never played those 2 yet)
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
I've never rolled a earth troller because I didn´t like the thematic options for secondaries all that much. But in i16 I'll be able to make an earth/cold with multicoloured crystals in all his powers. Should be a fun combo giving godly amounts of safety to the team. And some nice debuffs to boot.
I love my earth/storm. Insane holds and debuffs compared to others.
Skyline,
Earth/Storm and Plant/Storm play very differently. Plant/Storm can solo early and keep soloing easily all the way through - so if you don't team a whole lot, then I would probably try that route first. Earth/Storm is soloable if you go with lots of procs( quicksand, earthquake, freezing rain, stone cages, and volcanic gasses get 1-2 procs each ) and have at least one veteran attack power. Otherwise it isn't really soloable till after 35ish. Both are great on teams as long as you don't let your /Storm powers get out of control. With both Plant and Earth this isn't so much of a problem as they both have plenty of control that is team appropriate. Storm is my favorite secondary because it's got so many different tools you can always find something that will be perfect for whatever situation you encounter.
My 50 earth/kin/stone is one of my mains. Some mean tricks:
Stone cages and several dmg procs for 90+ dmg + procs - with the fast recharge on that, have soloed BM mobs bosses inc by just repeatedly hitting the cages - cause I had a phone call hey. well stoney helped i suppose.
Buffing stoney and running invisible into a mob with purples. rar!
Enough global recharge + stacked siphon speed and my Earth'd Embrace is perm.
with the aforementioned recharge and 5 purples in the AoE stun...you get the picture
Procs in earth quake
My freaking heal has a dmg proc
Okay it has become a ridiculous build over time...But she's pretty handy on any team...once (sorry i had a long distance phone call and went afk) at the end of a terra volta respec and when i got back my team was wiped (in their defense we had some lvl sidekick mentor disconnect issues) dropped quake on the reactor which had 1 or 2 mobs on it, ran around handing out wakes to who needed or ID'd those with wakes but surrounded once they rezzed, took out the mobs near them, healed them, refilled their end so they could finish them off and moved to the next teammate. Shouts of woo hoo and high fives were all around.
Hell she has embarassed self-appointed farmers many a time when they died and she cleared portions of the map by the time the got handed a rez.
Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller
After seeing a SG mate's earth controller with the new crystal animations, I'm being tempted to roll my first Earth controller. I've avoided Earth in the past, due to the animations, but damn the new options look nice.
I'm being tempted by Earth/FF or Earth/Storm as I haven't played those two secondary sets yet. This character would likely be about 95% teamed, either with my husband, my SG or possibly PuGs. I'm leaning toward Earth/FF right now. Any thoughts on that vs. Earth/Storm?
After seeing a SG mate's earth controller with the new crystal animations, I'm being tempted to roll my first Earth controller. I've avoided Earth in the past, due to the animations, but damn the new options look nice.
I'm being tempted by Earth/FF or Earth/Storm as I haven't played those two secondary sets yet. This character would likely be about 95% teamed, either with my husband, my SG or possibly PuGs. I'm leaning toward Earth/FF right now. Any thoughts on that vs. Earth/Storm? |
Storm, on the other hand, is viewed by many as the best secondary with Earth for several reasons. (Personally, I like Rad a little better, but my Earth/Stormies are fun, too.) Earth is mostly a Targetted AoE set, and Storm's best power, Freezing Rain, fits right in. The -knockback in Stone Cages allows you to turn Tornado into a damage machine if you keep casting Stone Cages every 12 seconds. Hurricane works both as a panic button power and a way to push foes back into your AoE areas. Thunderclap's stun stacks with Stalagmites to stun bosses. Storm and TA are the only secondaries with decent damage, to make up for the lack of damage in Earth. And you get lots of "Flash and Boom" with Earth/Storm.
If you are going to play an Earth Controller, take a look at my Earth/Rad guide for lots of info and strategy about the Earth Control set.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
FF doesn't really have any synergy with Earth. You will be able to provide some good control for the team, and bubble them. Not much else about the combo -- but then, I'm not a huge FF fan. The best things about the FF secondary are: (a) you get one of the best "panic button" powers at level 1 in Personal Force Field, (b) you get partial mez protection, in that it covers Holds and Stuns, but not Sleeps or Immobilize
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Oh yes. That alone is a strong recommendation for the pairing. Earth/Storm is a very Götterdämmerung combination!
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
While I agree that FF doesn't synergize with Earth, one minor correction: Dispersion Bubble indeed provides Immobilization protection (along with Hold and Stun/Disorient protection).
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Of all the primaries combined with FF, I felt that Mind was the best. I wanted all the Mind powers, and Mind really doesn't need much (or any) support from the secondary. With FF, I only really NEEDED 4 powers from the secondary, and everything else was optional. The mez protection of Dispersion, and the self-protection of PFF seemed like a good fit. The two ally bubbles make me welcome on any team, even though this character solos a lot.
Visually, however, he was pretty boring. When I get around to taking him to Icon, I suspect he will be a lot more fun with brightly colored Mind Controls and Bubbles.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
That's what I get for not checking . . . my Mind/FF uses CJ/SJ for travel, and I guess I was thinking that I picked up CJ because I needed Immob protection. I usually use Fly or Super Speed with Controllers, so I don't remember why I went with jumping on that guy.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Could it be the combination with Personal Force Field for the crowd-pleasing Bouncing Beach Ball effect?
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[end Threadjack]
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
35 is tornado, then lightning storm at 38, then epic attacks at 41+, all good there. But early on it can be a bit of a pain to solo.
It's very good as controls, as all earth, especially since you can stack thunderclap on top of stalagmites for mag 5 stun (nice!).
Cages are great to use tornado / lightning storm / hurricane more easily cause it'll remove the knockback.
The -defense from earth (basically everything) and the -defense from storm (freezing rain & tornado) will stack too, which is certainly overkill, but still fun to have, no one will have bad accuracy in your team ever.
You can summon many powers behind corners to avoid alphas with quick sands, earthquake, volcanic gazes, freezing rain & tornado. Not very significant in the AE farms, but I don't expect these to last forever.
You're good at slowing. Not ice/storm like, but quicksand is great in addition to snow storm & freezing rain.
You're good at knockdown patches : EQ & FR.
Really quite a lot of stacking & synergies. Also both are great sets animation & sound wise. You WILL be noticed.
Now I haven't played Plant/Storm but I expect it to be very strong too. quite a different beast altogether, but should be very nice.
Steamy Mist to help landing Seeds of Confusion, then FR / Roots / Creepers and you're wiping everything. Probably inferior for battle control, but better for soloing / farming. Also will be doing dmg much earlier allowing for a better solo experience when you can't team.