Thor


Acyl

 

Posted

You know, I've never really played Scrappers much, but I've been playing one recently. I've been making characters intended to be homages of the Avengers, and I've always done my Thor homage as a Tanker (for the hammer in the Mace set). I did make him as a Brute once (Stone/Elec).

Anyhow, I've recently made a new Thor homage (Seigurd, from Norse legend), and made him as a Scrapper. I have to say, I'm liking it immensely. He feels pretty darn tough, and he does good damage. He's more like Thor than any character I've made before (though the Brute wasn't bad).

The thing I've wondered is if they should make the weapon models avaialable to all the weapon sets. For example, I could make a Broadsword Scrapper, but use an Axe or Mace model instead of the sword. The actual power wouldn't change, just the model.

What do you think, would this be an idea people would get behind?


Also, how about auras for weapons? I don't know about PCs, as I've not reached that level yet, but I know the MA characters can't have auras on their weapons. Surely this has been suggested before?


 

Posted

You know, I've never heard the suggestion of auras on weapons before but I would also greatly like it.

I dunno about having all weapons available for every weapons set. Personally I'm a big fan of purely cosmetic changes (I don't want my katana to actually do fire damage but I want a sword made of fire), but I feel like it would be harder than just swapping pictures.

For instance what if a katana scrapper wanted to use an axe? Would he weild it with two hands when the axes are made to be weilded with one hand?

But it sure would be nice if they could give us more options for some of the weapon sets like you said. If shield can get a shield made out of fire or ice and have it not affect their powers then I don't see why the other weapon sets can't get a little love too. And mace has so many weapons, many of which I'd call a club really so I don't see why sword sets can't also get something that's not a sword but still makes since for the powers being used.


 

Posted

I actually made that suggestion about weapon auras in the weapons thread earlier this week. Good to know someone else likes the idea.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Champion Server Thor?


 

Posted

Mace's do smashing damage. Broadsword does Lethal damage. You're not going to see Mace skins on Broadsword.

The fact that there's an Axe Primary, I doubt you'll see that option available to Broadsword as well.

Though I it would be fun.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I made this suggestion years ago in the suggestion forums. Maybe they didn't have the technology to do it, maybe they didn't read it, maybe they didn't want to do it, I'm not sure. But it's been an idea that's been out there for literally years.

It's something that I've really wanted for a long time, but it's also something I've kind of given up hope on


 

Posted

[ QUOTE ]
I made this suggestion years ago in the suggestion forums. Maybe they didn't have the technology to do it, maybe they didn't read it, maybe they didn't want to do it, I'm not sure. But it's been an idea that's been out there for literally years.

It's something that I've really wanted for a long time, but it's also something I've kind of given up hope on

[/ QUOTE ]

Well, with the Romi nictus sword being an option now, they have the tech. lets see what happens.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Indeed.

Though, it would still be nice to be able to make a Mace Scrapper...


 

Posted

you and JB need to stop trying to copy comics and make your own original heroes or villains.


 

Posted

The problem with sticking an aura on a weapon is it's sticking another layer on something that is already a layer (or so I hear). And the only reason Romulus Nictus sword has an aura is because it's just reusing the model from Romulus. Like a lot of Custom Weapons.


 

Posted

The problem with that is that Thor was a deity that was worshipped long before comics came around.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

There's no technical reason why you couldn't swap a mace model with any of the broadsword or katana models. They're held in exactly the same way in one hand and are really just glorified sticks.

I think it would be a brilliant if they opened up all weapon models to all weapon types. Its not like you see a difference between lethal and smashing damage in game.

The sound effects might sound a bit off though - Broadsword does make ripping tearing noises when you use it that would be kind of odd with a pipewrench or bat.


 

Posted

[ QUOTE ]
Its not like you see a difference between lethal and smashing damage in game.

[/ QUOTE ]

*I* do. The way some players confuse lethal and smashing as if they're te same thing is annoying, because there's considerable difference. Just because some powers and IOs offer mitigation against both doesn't mean they're the same. Ask the robots that question.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
There's no technical reason why you couldn't swap a mace model with any of the broadsword or katana models. They're held in exactly the same way in one hand and are really just glorified sticks.

I think it would be a brilliant if they opened up all weapon models to all weapon types. Its not like you see a difference between lethal and smashing damage in game.

[/ QUOTE ]

This has been raised before - why can't we have blunt instrument models for Dual Blades, or edged stuff for War Mace, and so on. I really can't remember which dev replied or when it was, but the answer was 'no'. Because slicey slicey damage goes with slicey slicey things, and smashy smashy damage goes with smashy things.

I mean, I know what you're saying, but...ask a simple question, get a simple answer?


@Acyl

VIRTUE
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Red: Battery Acid, Obsolete, Bugfix

 

Posted

Actually, I have several servers full of my own characters. I just chose a couple of servers on which to make some homage characters.

That said, the fact is I have more fun playing the homages than I have playing my own characters. Remember, the point is to have fun. If that's what works for me (or anyone else), then no one can tell us not to do it.


 

Posted

All i can think of now is a Ninja Super Mario dual-weilding pipe wrenches.


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Posted

[ QUOTE ]
[ QUOTE ]
Its not like you see a difference between lethal and smashing damage in game.

[/ QUOTE ]

*I* do. The way some players confuse lethal and smashing as if they're te same thing is annoying, because there's considerable difference. Just because some powers and IOs offer mitigation against both doesn't mean they're the same. Ask the robots that question.

[/ QUOTE ]

Oh yeah, I know they behave differently in terms of the damage numbers against different enemies.

What I meant was, it not like every lethal hit shows blood (or engine oil) coming from the target, and every smashing hit shows a bruise or dent.

You dont literally see the different damage types in action, so a broadsword scrapper swinging a pipewrench would not be visibly doing anything odd.

Like I said though, sound is another matter.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Its not like you see a difference between lethal and smashing damage in game.

[/ QUOTE ]

*I* do. The way some players confuse lethal and smashing as if they're te same thing is annoying, because there's considerable difference. Just because some powers and IOs offer mitigation against both doesn't mean they're the same. Ask the robots that question.

[/ QUOTE ]

Oh yeah, I know they behave differently in terms of the damage numbers against different enemies.

What I meant was, it not like every lethal hit shows blood (or engine oil) coming from the target, and every smashing hit shows a bruise or dent.

You dont literally see the different damage types in action, so a broadsword scrapper swinging a pipewrench would not be visibly doing anything odd.

Like I said though, sound is another matter.

[/ QUOTE ]

It would probably be easier to make a case to just have the mace powerset ported to scrapper then asking for game level reskinning options.


 

Posted

I would have suggested that, but I figured there would be WAY more work involved and people would be against it for that reason.


 

Posted

[ QUOTE ]
The problem with sticking an aura on a weapon is it's sticking another layer on something that is already a layer (or so I hear). And the only reason Romulus Nictus sword has an aura is because it's just reusing the model from Romulus. Like a lot of Custom Weapons.

[/ QUOTE ]

That same idea could be used for other weapons. When someone picks a weapon, they could have a drop box asking what type with selections of that same weapon with different aura effects on it. Thus reusing an existing model. It doesn't have to be an option from the aura box because, as you said, adding a layer on a layer.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.