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Posts
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Joined
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I appreciate the time everyone took to look at my build. I am gonna take a good look at it and see what I can come up with. Once again, thank you to everyone that replied and offered feedback.
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Thank you for your feedback. I was really watching the the endurance which is why I slotted those Armors the way I did. Previous builds had me unning out of endurance too frequently. I'll look closely at your build and see what I can learn to use in mine. Once again all thank you very much for all your advice, it means alot.
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Many thanks! I will look in these asasp and reply. Once again many thanks!
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Thank you! These do look very similar to my first attempts where I focused on recharge first. I am currently, with little success, working on getting more defense into build without sacrificing alot.
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I found a way, but it'll cost me an additional 500 million, which atm I do not have ......ie....pvp IO.
But I am looking into making some changes myself and your help would be greatly appreciated! -
1. Open Mids
2. Options
3. Advanced
4. Datbase Editor
5. Main Database Editor
6. Scrapper Defense
7. Shields
8. Phalanxe Fighting
9. Change the minimum allies -
Thought I would post my current build for critiques. I have been running it for sometime and am pleased with all but defense. I was hoping someone could shed some light on increasing his survivability without too much sacrifice.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Crex Meadow Mauler Current: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(5), HO:Ribo(13), S'fstPrt-ResDam/Def+(15), ImpArm-ResDam/EndRdx/Rchg(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(50)
Level 4: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9), HO:Ribo(29), S'fstPrt-ResKB(34), ImpArm-ResDam/EndRdx/Rchg(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), S'fstPrt-ResDam/EndRdx(11), HO:Ribo(37), S'fstPrt-ResKB(50)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 18: Dark Regeneration -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Theft-+End%(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(37)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(48)
Level 26: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 28: Boxing -- Acc-I(A)
Level 30: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), HO:Ribo(48)
Level 41: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 44: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Soul Transfer -- RzDz-Acc/Stun/Rchg(A), RzDz-Stun/Rng(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Well, I just figured it out and learned something today. I have been using mids for ages and apparently not to it's full potential or even close. I found how to edit Phalanx Fighting to give an accurate number while soloing. I have a feeling there's much more to learn.
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Now that I think about it, I thought I saw a post a while back that mentioned how to edit Mids so that Phalanx Fighting would report it's stat's with "0" allies in range? Is that true or am I thinking of something else?
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Thank you for the reply. UGH, so I thought I was close to softcap solo, I guess I have more work to do. I appreciate the quick reply.
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Hello all in scrapperland. First let me start by saying I am a 39 month vet that has spent the majority of my time with Controllers and Doms and anything else AOE. Which recently brought me to fill a scrapper void in my Character Slots and then I found Spines Dark. Yikes, I am now hooked! The past several months I have been frequenting the Scrapper forums reading and soaking in knowledge from the likes of Werner,Powerforge,Billzbubba Desmodo and countless others. This new found interest in scrappers brought me to my latest build a DM/Shield(cough*cough Future AV Killing hopefully). He's at 50 and gobbs of IO's on him and I thought I was complete until I checked combat attributes.I have a discrepency between Mids and CA of around 2.6% Melee,Ranged and AOE, at that I cannot figure out. So I posted my build with the hopes of some investigation from the Scrapper gurus. I am sure it is something simple but it has escaped me. Btw, this build should look familiar as it is a collaboration of everyones efforts. Here,s the discrepency:
Mids has me at
Melee - 46.2,
Ranged - 46.1 and
AoE - 45.4.
When I check combat attributes I am at
Melee - 43.68,
Ranged - 43.45 and
AoE - 42.82
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Allister Fiend: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(7), DefBuff-I(9), Aegis-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx(11), ResDam-I(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15), GftotA-Def(15), GftotA-Def/EndRdx(17)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), LkGmblr-Rchg+(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Life -- Theft-Heal(A), Theft-Heal/Rchg(25), Theft-Acc/Heal(27), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 18: Active Defense -- HO:Enzym(A), HO:Enzym(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-Acc/Rchg(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam/Rchg(40), ImpArm-EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 38: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48)
Level 41: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50), HO:Enzym(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Team Cowbell, Blueside....Fallen Cowbell, Redside