LaserJesus' Crucible of Unforgiving Criticism


Aisynia

 

Posted

Oh look, a review thread. I was doing reviews before, but I seem to have misplaced my queue. So if you want to get a review by me, either PM me or post in this thread with your arc's title and ID number. This time around I'm going to be a lot less in depth. It created major burnout, especially when I was reviewing an arc that I didn't like.

Just a quick overview of my rating scale:

5 Stars: Highly recommended. Go play this arc now.

4 Stars: Pretty good. I had an enjoyable time. Either just fell short on the writing, or needs a few adjustments for playability.

3 Stars: Not bad, but not great either. Not a complete waste of time to play. The writing may have been mediocre, the missions may have been too repetitive/long, or it may even have had great writing but needs serious work on playability.

2 Stars: Better luck next time. Either the writing was bad, or the writing was ok and accompanied by serious playability issues. Or, the arc may have just been boring.

1 Star: Really bad. It takes a lot for an arc to get a 1 star from me. Having a ton of bosses with build up is an easy way to get this from me. Other than that, the writing has to be atrocious. And I mean ATROCIOUS. Essentially, if I start to see red, it's 1 star territory.

EDIT: I figure I should clarify this, as the issue has come up before and will probably come up again. I usually play all arcs with my main character, a level 50 Katana/Super Reflexes Scrapper who has an HO build and have the difficulty set to +0/x3 Bosses yes, Archvillains no, with the exception for low level missions which will be turned down to x2 or x1. Bosses are always on. If I play with a different character, I will mention it in the review, and it also should be obvious now that I take screenshots.

February 28, 2010: Open to submissions!


 

Posted

I'll start things off with a review. Which, I dunno, seems like a good way to do it.

Trademark Infringement
Arc ID: 2220
Author: @Wrong Number
Rating: 4 stars

Quick Version
Funny premise, and amusing custom enemies. Unfortunately, a couple of those enemies are too strong.

Plot Synopsis
A trademark lawyer has gone insane, issuing out trademarks to any and every villain who has a cheap knockoff costume. It's your job to bring him to justice and save the workers of the law firm before the impending lawsuit destroys Paragon City.

Story
For a one mission joke arc, it's pretty solid. All of the knockoffs are pretty amusing, and have amusing descriptions. The only thing that really could improve it is more jokes. More jokes is always a good thing.

Mechanics
The weirdos have rage? Footstomp can't be that important. You should put them back on standard. While the +80% damage isn't too bad on a lieutenant, the +20% to hit is bad news for anyone who gets by with defense. Squishies are probably also going to thank you if you change this.

Same with the boss, Copy Cat. He's got Fiery Embrace and I'm pretty sure I saw him use build up. Plus, he's got a fire primary. Fiery Embrace doesn't add any to hit, but +100% damage on a boss hits like a truck, and it lasts for 20 seconds instead of 10. And if he does have build up as well, then it's pretty much pain city for anyone who doesn't have resistance.

Final Thoughts
Pretty good mission. It's definitely amusing, but come in prepared for trouble against the boss and watch out for those Weirdos.


 

Posted

ok LJ, i am not sure whether you reviewed my arc or not. i reviewed the return of the revenge and i played the rise of drakule ages ago. but my memory is bad. if you have, then post me link to remind me in my early senility. but i am always willing to run your fighting freedom one and review it if you so wish. the hero therapy arc has been upgraded a bit since the last time you may have or may not have played it. i took out some of the customs and added a load of new content. give it a whirl and let me know. the link is below.

one word of warning... do not play with a fire blaster, they are especially weak with one boss. hopefully i will be able to correct this with i15...

thanks
RG

hero therapy (TM) 119228


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

I did play it, but I didn't do a review of it. I'll play the updated version and give it a review.

Coincidentally, Rise of the Drakule has been updated since you last played it as well.


 

Posted

Thanks for the nice review!


[ QUOTE ]

Trademark Infringement
Arc ID: 2220
Author: @Wrong Number
Rating: 4 stars

Story
For a one mission joke arc, it's pretty solid. All of the knockoffs are pretty amusing, and have amusing descriptions. The only thing that really could improve it is more jokes. More jokes is always a good thing.

[/ QUOTE ]

I added humorous bios to the hostages which is something I should have had from the start. Thanks to Elisenda for this suggestion.

[ QUOTE ]
Mechanics
The weirdos have rage? Footstomp can't be that important. You should put them back on standard. While the +80% damage isn't too bad on a lieutenant, the +20% to hit is bad news for anyone who gets by with defense. Squishies are probably also going to thank you if you change this.

[/ QUOTE ]

I actually had thought I had changed this before, but sure enough you are right. I have since knocked them down to Standard.

[ QUOTE ]
Same with the boss, Copy Cat. He's got Fiery Embrace and I'm pretty sure I saw him use build up. Plus, he's got a fire primary. Fiery Embrace doesn't add any to hit, but +100% damage on a boss hits like a truck, and it lasts for 20 seconds instead of 10. And if he does have build up as well, then it's pretty much pain city for anyone who doesn't have resistance.

[/ QUOTE ]

This is something I get mixed comments about, but there has been enough for me to try a change. I put his attacks down to Standard, but left his defenses at Hard. Dropping it to standard losses his mez protection which I feel would make him way too easy.

[ QUOTE ]
Final Thoughts
Pretty good mission. It's definitely amusing, but come in prepared for trouble against the boss and watch out for those Weirdos.

[/ QUOTE ]

Maybe sometime when you get a chance give it another shot and see if those changes bump it up to 5 stars for you.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

Hero Therapy! (TM)
Arc ID: 119228
Author: @Ridiculous Girl
Rating: 4 stars

Quick Version
An interesting arc with thoroughly fleshed out missions that should be easy enough for most heroes to solo. Most.

Plot Synopsis
Your hero has recently had trouble sleeping, and has sought out experimental dream therapy to deal with the problem. Journey deep within your subconscious where you must face your deep seated fears and memories, and hopefully win a restful night's sleep.

Story
Found a typo in the first mission's intro text. "Refered" should be "Referred". Didn't notice any other typos. The story itself is pretty solid. A lot of detail in the missions, and a few lines that should elicit a chuckle or two. However, I have to note that the implications that are made by the costume of the Secret Shame in the 3rd mission could be a bit uncomfortable. Maybe I'm looking too much into it. Though considering that it's an arc about psychology, I guess it can't be helped.

Mechanics
Nothing seemed too bad, though I think I saw the Librarian use Aim. If the Librarian did use Aim, then really, all you're getting out of that is Aim and Siren's Song, and since the Librarian also has mind control, another sleep power isn't very necessary. If I am wrong and it was instead Vanity that used aim, then big freaking deal. Archery isn't that strong, and I didn't have any problems with Vanity at all in any case.

Does the Steel You Lack have to be a boss? Seems a bit overkill perhaps, especially considering that in every mission after the first you have him and another boss or elite boss ally. Though, they are optional, so I guess it's not a big deal.

As for Secret Shame, Ridiculous Girl is right to say that you shouldn't bring a fire blaster. In fact, don't bring anyone who uses fire. Secret Shame is Fire Armor, and an Elite Boss. Fire Armor gives bosses and up 90% fire resistance on standard. My only suggestions here are to either just find another secondary for Secret Shame, or to give the Steel You Lack some sort of -res power, possibly Sonic Siphon from Sonic Resonance, so characters with fire damage wouldn't have such an issue.

A minor last note, think about turning down the timers on the glowies. They're not required objectives, but it kind of discourages people from clicking on them to see the little extra bits of flavor text.

Final Thoughts
Worth a run through for most characters. Something should be done about the fire resistance, though.


 

Posted

[ QUOTE ]
This is something I get mixed comments about, but there has been enough for me to try a change. I put his attacks down to Standard, but left his defenses at Hard. Dropping it to standard losses his mez protection which I feel would make him way too easy.

[/ QUOTE ]
Actually, on standard he'll have hold, stun, and sleep protection from the 2 shields.


 

Posted

I can always use more publicity.

My 1st Arc , which taught me a lot about limits of the MA.
Title: A Father's Iron Will
Faction: Neutral (But a Heroic story)
Arc ID: 198952
Creator’s Global Name: @KemLi
Difficulty Level: Medium (Unless your on higher than Tenacious)
Synopsis – A young exchange student has been kidnapped . Her mother has come looking for her and it may be another relative that has taken her.It's up to you to be the hero.
Story Type – Serious/Dramatic
Mission Count: 2

Note – All bosses , EBs and AVs scale. I was able to complete it solo with a lvl 4 un-enhanced blaster , with judicious pulls and insps. Designed for teams but soloable.

My 2nd Arc , published today.

Title: A Shadowy Way of Light
Arc ID: 221466
Creator’s Global Name: @KemLi
Faction : Neutral (A truly Villainous story)
Difficulty Level: Medium-High. Adjust difficulty to suit your playstyle.
Synopsis – Purely Villain arc. You've been contacted by a new Religious Sect in the Isles and they've thrust you into dangerous situations. But they've fed your desire to be truly evil and have led you to face some of Paragon's finest. You will be the ultimate victor and rule all that you survey.
Story Type – Serious/Dramatic
Mission Count: 4

Note – All bosses , EBs and AVs scale.I'd suggest you not go in alone..unless your skills rival well..he who shall not be named but looks remarkably like me -_-

Feedback appreciated.


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.

 

Posted

If the spirit should move you, LJ, please take a look at any or all of my arcs; the numbers are in my sig.

Trollbane is a 10-14 arc, although it's on the steeper end of the difficulty scale. Somewhat mystery themed, with a darker twist.

How to Survive a Robot Uprising is a high-level arc; an unfolding semi-continuation of the Rogue Robots mini-arc in City of Heroes (I'd advise against difficulty two or four for the last mission).

And Small Fears is a horror-themed arc, scaled for the higher levels.

Fair warning, the difficulty on Small Fears and Trollbane can get a bit wonky; there's Illusion Control-using mobs present, and thanks to the [censored] stupid confusion being mandatory... *grumble*

i15 can't get here soon enough.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

I think my arc could use some more help.

Title: The Day I Tried To Live
Faction: Neutral
Arc ID: 214195
Difficulty Level: Hard. Crey, Rikti, Custom group. Two EBs (AV's depending on difficulty).

Synopsis – Listen to a story, where the line between reality and delusion blur. The Black consumes the Grey and invades the White like an oily snake. A tale of self destruction, rage, desperation and a hint of love. Be an observer into the madness, tumbling through a downward spiral of a Hero and a Madman.

Story Type – Serious
Mission Count: 5

[ QUOTE ]
Unforgiving Criticism

[/ QUOTE ]

Do I have your word on this?


 

Posted

Heya LJ

I would love a review of "The Heart of Artemis", I currently have a solo (Bosses only) version and a SF ish version (EBs and an AV) ... but they are basically the same (with a zest of lime of diffrence)

Let me get you the Arc#s ... you can choose which ever you feel like running.

You can look up @Thornster if you get up to it before I get back to you.


Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster

 

Posted

The Consequences of War - Part I
Arc ID: 212069
Author: @Dalghryn
Rating: 3 stars

Quick Version
A decent arc that could be made better with some changes to the plot and writing.

Plot Synopsis
Flash back to the first Rikti invasion and help a supergroup called the SOLUS Collective in their efforts in the war.

Story
The contact's text in the first missions seems a bit heavy handed due to the amount of exposition. Other than that, there are a few issues with the plot. In the second mission, a hero from 2002, only six months after the beginning of the war, shouldn't be able to hack a Rikti computer easily, considering that when modern heroes are confronted with a Rikti computer, they just take the data core and have a specialist get the information from it.

The third mission mentions that the Rikti have human collaborators, specifically Crey, Nemesis, and the Fifth Column. Crey were no allies of the Rikti, as stated by the information on the website, and while long suspected of having shady operations, weren't known by the hero population to be an all out villain organization until long after the war. Nemesis started the Rikti Invasion specifically to save the world from them and make himself look good, so they would be the last villain group to fight them. The Fifth Column didn't resurface until the end of the first Rikti invasion. I know that the Fifth Column's information isn't on the website anymore, but you can read it here. Frankly, I'm not sure if this plot point is even necessary. Couldn't the Rikti just have their own bases where they are keeping the radio jammers instead of having them at the bases of human villain groups?

The Rikti constantly mention that they want to take the heroes as slaves. Rikti are peaceful scientists for pretty much all intents and purposes. Taking slaves is highly out of character for them.

On the note of the allies, the arc felt just a little too much like an NPC showcase. Quite a few of the descriptions of the SOLUS Collective members made them out to be larger than life, and there are at least 2 in every mission. A lot of them are also Boss rank. Perhaps make them all lieutenant rank if there are going to be so many of them in a mission, or since they generally show up again later on, perhaps you could have some of them just not show up until later missions to put the spotlight a bit more on the player.

A minor note almost not worth mentioning, the Rikti didn't speak at all during the first Rikti invasion. However, I can see how none of them having any dialogue would make for less interesting missions. Perhaps just tone down how chatty they are? Perhaps the Rikti guarding the bombs and such don't need dialogue.

However, I do have something positive to say. I'm glad that this arc had a climax of the events. Too many arcs that are split into multiple parts have the last mission of part I simply be more build up and tells you to just play the next part. 5 missions is already a big investment, and this arc's story pays off for going through it all, while still setting up for the next part.

Mechanics
In the mission with the Fifth Column base, the ambush was 5th Column instead of Rikti despite having Rikti style dialogue, and didn't spawn from fighting the Rikti Commander like their dialogue and the dialogue of the Rikti Commander suggested. The 5th Column guarding the radio jammers also had buggy dialogue, the same NPC was saying dialogue both meant for him and dialogue meant for another NPC, as if he were talking to himself. This is because destroy object details only have room for dialogue from one NPC.

Lazon would constantly kill his captors with Hot Feet. Considering that he never fights after rescued, you should just take Hot Feet away from him.

Final Thoughts
This arc is decent, but could be turned into a better one if some of the story issues are resolved.


 

Posted

Excellent review, LJ. Hopefully I can address those points before any of the other reviewers I've cajoled... um... asked... to look at my arcs dig in.

And now from the "Give them an inch..." camp...

If you get time to run the second arc, I'd really be interested in hearing your opinion on the totality of the story. You're accurate in noting that the first is a build to the second, and that I did make a strong effort to make sure there was a climax for those that didn't head straight in to Part 2. Getting an opinion on the overall content - especially as it relates to the characters - would be a bonus.

Regardless, thanks very much. Your review was quite fair, and equally helpful.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

[ QUOTE ]
I think my arc could use some more help.

Title: The Day I Tried To Live
Faction: Neutral
Arc ID: 214195
Difficulty Level: Hard. Crey, Rikti, Custom group. Two EBs (AV's depending on difficulty).

Synopsis – Listen to a story, where the line between reality and delusion blur. The Black consumes the Grey and invades the White like an oily snake. A tale of self destruction, rage, desperation and a hint of love. Be an observer into the madness, tumbling through a downward spiral of a Hero and a Madman.

Story Type – Serious
Mission Count: 5

[ QUOTE ]
Unforgiving Criticism

[/ QUOTE ]

Do I have your word on this?

[/ QUOTE ]

Did you steal a thousand beggars change and give it to the rich?

Did you dangle from the power lines and let the martyrs stretch?

Am I just posting in here for no reason other than to show my geeky knowledge of grunge songs from 15 years ago?


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

[ QUOTE ]

Am I just posting in here for no reason other than to show my geeky knowledge of grunge songs from 15 years ago?


[/ QUOTE ]
All signs point to yes.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Am I just posting in here for no reason other than to show my geeky knowledge of grunge songs from 15 years ago?


[/ QUOTE ]
All signs point to yes.

[/ QUOTE ]

Just 'cause you're omniscient doesn't mean you can walk around acting like you know everything!

[/ QUOTE ]
Silence, knave!


 

Posted

Just a few comments re. "Consequences of War."

I unpublished and republished "Consequences... Part 1" as arc #224933 after making sweeping changes based on your comments.

Collaborators are gone in this arc. The Rikti dialogue is toned down (and if anyone has an example of what CoH has as their native dialect - if an example exists - please let me know where I can find it), I've tightened much of the rest of the dialogue and text. There is, at most, only one hero actually accompanying player characters in any given mission, and even then it's limited. Lazon's powers have been toned down. I saved enough space to add some patrols and extra ambushes for realism's sake.

I did remove the reference to slavery because my argument for leaving it would be too much trouble to explain in the arc, however... Soldiers sometimes do ugly things. Our soldiers do, and our enemies' soldiers have done so in the past. There is nothing to say that Rikti soldiers would be any different, especially after capturing a former model in a gossamer suit... for what it's worth.

While I removed some redundancies, I have deliberately left the NPCs as larger than life heroes. That is the point - even they lose in times of war. I have never believed that the Freedom Phalanx, the Dawn Patrol, or other similar CoH cannon groups were the only larger than life heroes in this universe. Besides, it would have been impossible to use them in this situation. Even though the Collective includes some of my characters, the point of the dual arc story is to hammer home the consequences of war - thus the name. Hopefully my technical "tone downs" will allow your characters to feel like they're as much a part of the larger than life experience, while still allowing the NPCs to be what they need to be for the story.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

Okay, the lovely wife and I finally got time to play through Rise of Drakule and, in the interest of QPQ, I thought I'd give a quick review. I'll start by saying LJ and I balanced each other out because I gave it...

3 Stars

Now, rather than do mission by mission briefs (with a whole two missions), I'll just cut to the chase.

My bottom line ended up being, "Why do I care?"

But, let's start with the good stuff. The NPCs were nice to look at, and their power sets were quite appropriate for the creatures they were. The NPC bios were... typed well, spelled appropriately, grammatically correct, and... um... "historically accurate" I guess would be the best phrase. As was the storyline.

Which translates to: derivative.

It just felt as if it was ripped straight out of any number of Dracula-themed generic books, movies, or video games. There just wasn't anything we haven't seen a gazillion times. What's worse, there just wasn't any heart. There wasn't anyone to give a flip about, and there was no real reason to mess with these creatures besides the fact that they could be potential threats.

The villains were... meh... They really didn't inspire fear or concern. True, in a technical sense they were worthy, perhaps overly so in the case of 8000 points a spell regen Drakule himself, but storywise - not so much.

The Arc description said it was supposed to be a comedy. I actually couldn't tell. True, there were attempts at comedy in a sterotypical sort of way, but I never chuckled. Heck, I just got a scathing review of *my* arc that made me laugh more.

It was coherent, with a beginning, middle, and end, and it was technically well done, kind of like a supercomputer spitting out a story. It might be perfect in ways, but it lacks - as I said - heart.

If it's a drama, give me a reason to care. If it's a comedy, make me laugh. Right now, it can't decide which it is, so it ends up being neither.

Oh, and we finally decided to heck with Drakule himself. We're pretty good at taking out AVs. We've managed several that other people said were unmanageable. Maybe it was because, buy the time we got to them, we *wanted* to kick their tail. Drakule wasn't worth putting up with his ungodly regen (no pun intended) to stick with.

LJ, I've read a gazillion of your posts. While I haven't always agreed with what you've written, it's always been laced with intelligence and a sort of wit. Find a way of writing "Rise" the way you write some of your posts, put the same kind of heart into it, and it could be excellent.

As it stands, it's a well constructed, technically correct, two mission something to do.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

As the aforementioned 'lovely wife' complimented by Dalghryn, I wanted to add my two cents on Rise of Drakule.

I'll start by saying that, marriage (and compliments) aside, Dalghryn's opinions and ratings are his own, and vice versa. My take's as follows, and I hope it is of some use. I provide it only because it differed from his in several respects.

[u]Technical/Mechanical[u]: Overall, very good. The directions were clear and easily understood. The speech patterns and dialogue were well chosen and helped to characterize the villains. The powersets were consistent for the characters. The maps were well chosen for the missions in question and the custom villains well designed.

With one exception, spelling and grammar were fine. The one spelling exception was ‘alright’, which should be spelled ‘all right’. (Ashton says this in the first mission.) As I used to tell my English class, ‘all right’ is never ‘alright’.

Ashton, as an AV, was fine. I agree with Dalghryn that Drakule was overpowered. We ran a blaster/tank duo without a debuffer, but we generally have about a 75/25 success rate on AVs. We took down Ashton with little difficulty.

I don't expect to take down every AV we encounter. However, given Drakule's regen rate with a duo, I'd think the only way he could have been taken down as an AV would be with a couple of debuffers. That's a type of mission objective that's irritating to me, since it puts powerset abilities over player strategy.

We did not, however, take out the third bride before taking down Drakule. As we're told that Drakule can't be permanently killed without taking down all three brides, it may well be that he would have been significantly weakened had we done so. If that's the case, I retract my objection to Drakule's strength and applaud you for setting up a tactical problem.

In my opinion, two AVs in one mission are too many. AVs tend to be a grindfest if you do not have a debuffer on the team and are not running in a large team. One AV is fine, but two in one mission tend to make the mission drag. While one can scale down, doing so frequently robs the rest of the mission of sufficient challenge.

If you do keep the two AVs, I’d suggest putting a note on the splash page telling players what to expect. I know the mission notes do say to expect EBs/AVs, but if it’s in the instructions, all team members can see it and prepare accordingly.

One other note: Ashton refers to his opponents as ‘dude’ and ‘bro’. While ‘dude’ is arguably a unisex term, ‘bro’ really isn’t.

I’m a female gamer and I play female characters, so it really throws me out of immersion when a game or mission refers to all characters as male. Try turning it around to where the game refers to your male character as ‘girlfriend’, or 'girl', and you’ll see what I mean!

(BTW, you're far from alone. I'm about ready to write an arc with a male contact who treats everyone as females, just to see the reaction.)

I did notice we weren’t picking up many tickets on the second mission as we usually do. Not sure if that’s due to the custom villains or if it was a temporary bug in the system.

[u]Content[u]: The arc had good tongue in cheek humor. I got a good giggle from the Goth and Dracula parodies, myself -- once I realized they were supposed to be parodies.

However, if one didn’t get to see the mission listing, there was no way to know it was intended to be humorous until the second meeting with the contact. To be in keeping with the rest of the arc, the contact needs to be as much of a parody as the villains. If he was, the whole thing would be hilarious.

In character, my heroine had a bit of a problem with essentially being told to kill Dracule and his followers without mercy. While the contact does state that we shouldn’t worry about it, the fact is, heroes are, after all, supposed to be arresting, not killing. If this were a villainous instead of a neutral arc, I'd have no objection.

Too, undead and unholy aren’t the same thing. One’s not living and the other’s a matter of religious perspective. To be told to slay a bunch of undead or demonic things is one thing (they’re not alive, after all) but to be told to go slay a bunch of living people this person considers ‘unholy’ is quite another, even in a humorous arc.

However, if the contact was exaggerated enough from the outset to let all the players know it’s intended as a parody *and* if we're told all the targets are undead or demonic, the problem would be solved and heroic characters could proceed without conflict.

Thank you for putting this together for everyone and for the opportunity to play it. Coming up with an idea for a parody, much less writing a good one like this, is considerably more difficult than a standard mission, and I very much appreciate your time and effort! We'll definitely be running your villainous arcs with our bad kids.

~Elizabeth


Leave the saving of the world to the men? I don't think so! -Elastigirl

The SOLUS Foundation - http://www.solusfoundation.com
A Liberty-based bastion, seven years strong.

 

Posted

thanks for the review. i am getting burnt out of MA and everything, so i have been taking a break and will be taking a long holiday in a few weeks. if i15 comes out before my holiday back in the states i will address your concerns with secret shame. oh and you were right about the librarian, she did have a build up. i took it out, but i am kind of wondering if it was necessary since she is a LT. but it was not supposed to be set on hard, not sure how it got there. but anyways... thank you again for the review. it is greatly appreciated.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

It's been awhile since this thread's been bumped, so I'll take advantage of the opportunity. Not only is the revised "The Consequences of War" -- Part 1 #227331 being met with very positive reviews, I've re-published Part 2 #241496 with sweeping changes that, I believe, make it Part 1's equal in every way.

Looks like LJ is on an I15 sabbatical, so for anyone else that might be interested, I'd be honored if you check it out. Fair warning, it isn't for the squeamish. There's a reason it was called "The Rikti War" instead of "The Rikti Fist Fight."


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496