DM/WP Final Power question
EDIT: Sure edit in a build and make me look silly (not a difficult feat to begin with)
I'd lean towards hurdle if you're positive you want to keep swift. Swapping swift out with hurdle instead, would give you better travel capability while exemping though, and would free up that final slot for assault or full fledged SJ if you felt you were going too slow.
Infatum on Virtueverse
Good a build, I like Bear almost blew it off. For me, hurdle > SJ > assault
I personally always take hurdle over swift because of leaping pool- I get it a lot, so it by that logic hurdle comes first then CJ and SJ. Assault is only a last ditched effort to increase dam and is only icing, and you need a travel power, so... (well not NEED need, but I think getting to the battle will help more with dam than assauld )
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
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Good a build, I like Bear almost blew it off. For me, hurdle > SJ > assault
I personally always take hurdle over swift because of leaping pool- I get it a lot, so it by that logic hurdle comes first then CJ and SJ. Assault is only a last ditched effort to increase dam and is only icing.
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Yeah I was leaning towards Hurdle.
Then it was between Hurdle and SJ.
I figure Hurdle is better because it's a passive that will also be good for in missions, so I can have the extra jump height and speed during a battle without loosing the extra defense from CJ.
If spending 50 inf on a red insp is not in ur budget, or you want to buff ur team, then assault would help. Otherwise I would lean towards defense and travel, it just makes life easier for me.
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If spending 50 inf on a red insp is not in ur budget, or you want to buff ur team, Or if you want taunt/placate resist for fighting Arachnos and KoA, then assault would help. Otherwise I would lean towards defense and travel, it just makes life easier for me.
[/ QUOTE ]Fixed.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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QR, Stamina, Dark Consumption, *and* Conserve Power? Seems bit overkill to me.
I'd drop either DC or CP for SJ, in addition to swapping out Swift for Hurdle.
I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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This.
T. Hayes
@The Cleansing
I stole it from him! Agreed on soul drain and hasten question.
As for the original question, Hurdle is my choice.
Is this a PvP or PvE build or both?
(First questions are first, which we kind of ignored: what is it (this) and what are we going to do about/with it?)
If this is a PVP build I can see NOT having SD in favor of using the utilities of leadership.
I, too, agree with Nicro, but whether hasten is *needed* is moot. I usually make a point to take it. I know some dont like to because it takes a lot to make perma and peeps dont like "2 fighting styles."
Devian makes a good point about end: you have a ton. I personally would drop stam or CP as they uaually contribute least in terms of end, but since you dont have hasten and I didnt calculate rech on DC, you may want to keep QR, DC and CP. That would typically be plenty. What manner of battles are you engaging in?
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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Good question...this is my overall use build.
Soul Drain and Hasten are in my AV killing build.
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Is this a PvP or PvE build or both?
(First questions are first, which we kind of ignored: what is it (this) and what are we going to do about/with it?)
If this is a PVP build I can see NOT having SD in favor of using the utilities of leadership.
I, too, agree with Nicro, but whether hasten is *needed* is moot. I usually make a point to take it. I know some dont like to because it takes a lot to make perma and peeps dont like "2 fighting styles."
Devian makes a good point about end: you have a ton. I personally would drop stam or CP as they uaually contribute least in terms of end, but since you dont have hasten and I didnt calculate rech on DC, you may want to keep QR, DC and CP. That would typically be plenty. What manner of battles are you engaging in?
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This is strictly PvE.
I have a separate AV killing build which will have Soul Drain and Hasten.
As for the Stamina+Quick Recovery+Dark Consumption+Conserve Power...all I can say is I'm a fiend for unlimited endurance no matter what the situation is and I would never get rid of any of them.
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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Good question...this is my overall use build.
Soul Drain and Hasten are in my AV killing build.
[/ QUOTE ]Soul Drain should be in your general use build, too.
In fact, every time a Dark Melee scrapper, tanker, or brute skips Soul Drain, a catgirl is born. Please don't skip it, there's already too many catgirls on Virtue, and they may start spreading!
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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Good question...this is my overall use build.
Soul Drain and Hasten are in my AV killing build.
[/ QUOTE ]Soul Drain should be in your general use build, too.
In fact, every time a Dark Melee scrapper, tanker, or brute skips Soul Drain, a catgirl is born. Please don't skip it, there's already too many catgirls on Virtue, and they may start spreading!
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My damage is good enough without it and my general use build also goes with the concept of the character.
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every time a Dark Melee scrapper, tanker, or brute skips Soul Drain, a catgirl is born.
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I love it,
PS, yeah, Soul Drain is an absolute must have, it has very little downtime, and is the only real Aoe you get as a DM (Mau is a cone, and barely counts anyway, and DC is up even less often, for less damage)
PPS, I actually do think the world could use MORE Catgirls, but only the kind that never talks, but that might be testosterone talking.
Alright...I'm going to fit in Soul Drain, instead of taking hurdle, because I've found a way to make it fit my concept.
Its only going to have two slots and I'm going to use the Guassian set for the run speed bonus.
Here is the build...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Variant: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), RechRdx-I(43)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), Aegis-ResDam(34), Aegis-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(37)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), RechRdx-I(40)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(48), RgnTis-Regen+(50), RgnTis-Heal/EndRdx(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(48)
Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(25), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
Level 18: Boxing -- Dmg-I(A)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(50)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(37)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25)
Level 26: Soul Drain -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), GftotA-Run+(29), Ksmt-ToHit+(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(46)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), GftotA-Run+(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(3), Run-I(3)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I have a DM/WP brute and never ever ever have endurance problems with just QR and Stamina. I have Dark Consumption but it is slotted and used as an AoE attack. I really can't imagine you ever needing Conserve Power as my blue bar doesn't move on my brute.
The good thing about having all those recovery options is that you can throw end management out the window and focuse totaly on power. I ran issue 10 like that on my dark/regen scrapper (I respec every issue for kicks). I believed I was refered to as the energizer bunny. And slotted right, soul drain then dark consumption right after totals out to semi decent aoe style dmg. You are gonna have a ball with that build. But you should look into slotting soul drain better. Thats just not right treating it like some power you took because you had the space.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Have you played this guy yet? or is this going to be a new toon?
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I have a DM/WP brute and never ever ever have endurance problems with just QR and Stamina. I have Dark Consumption but it is slotted and used as an AoE attack. I really can't imagine you ever needing Conserve Power as my blue bar doesn't move on my brute.
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I run with 10 toggles...how many do you run with?
If it's anywhere near 10 I'm sure you blue bar moves.
Look at my endurance consumption
Um, turn off FA, its a hideous, hideous power.
And you're still doing yourself a disservice with that Soul Drain Slotting, (needs more Rech & acc, personally I used a full set of Obliterations, which has nice bonuses to boot )
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Um, turn off FA, its a hideous, hideous power.
And you're still doing yourself a disservice with that Soul Drain Slotting, (needs more Rech & acc, personally I used a full set of Obliterations, which has nice bonuses to boot )
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Just the fact he has FA running is why he needs Conserve Power. Also, Maneuvers does very little for a brute, but looks like you are using it as an IO mule.
To the OP, you keep bringing up concept so I guess that is why you are slotting for so much +runspeed. Still very odd build to me.
It's only going to have it's original slot.
What would you take?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), S'fstPrt-ResDam/Def+(40)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(34)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
Level 6: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(50), RgnTis-Regen+(50), RgnTis-Heal/EndRdx(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(40)
Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(27)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(48)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), GftotA-Run+(29), Ksmt-ToHit+(43)
Level 30: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Run+(36)
Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), GftotA-Run+(48)
Level 49: [Empty] -- Empty(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(3), Run-I(3)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit