The role of a Brute on a team.
There is no "best build".
A Brute's job is to beat the **** out of stuff. Sometimes that involves running in first. Sometimes it does not.
Villainside is very open ended about roles. Some Masterminds know they are capable and excel at taking the alphas. Some Dominators know they are capable of simply eliminating any alpha at all. Sometimes, as a Brute, you just gotta go in first while everyone else is picking their nose's like a tiny wuss waiting for someone to do something.
If you ask a question like "what does it mean to be a Brute on a team" you'll get a number of different answers likely equal to the number of responses.
Part of the reason for this is because of the powerset variety; certain builds do some things better than others - Energy Aura won't be the best one for holding aggro, for example, and Fiery Aura probably isn't the best choice for tanking psi damage AVs.
In general, however, there's little difference in playstyle between a Brute and a Scrapper. Brutes are simply rewarded for playing with Scrapperlock through their Fury bar, and they will end up tanking by default on most teams by rushing in first and trying to do as much damage as possible. The fact that they draw aggro (intended to aid Fury generation) is why they have more hit points than Scrappers.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I'm going to agree with Smurphy on this, there is no "best brute" a brutes job is to make people hurt make, em hurt so bad they wanna die, make em hurt so much they...
You get the picture lol usually I don't have to deal with the alpha I just charge in there put my shiled my shield in their face and then uppercut that same exact face off.
Sure I have a taunt aura but all that's for is to keep me angry and willing to break [censored] while my stalker buddies stab them in the [censored]. Also brutes don't "tank" they are simply the scariest and most powerful force ever imagined and any intelligent enemy will realize this and logically decide to go for you first.
And as far as the "brutiest" build goes I'd have to say SS/SD you crush everything you see and with the mitigation of footstomp and shield charge everything but Bosses and AV's will be on their [censored], so I say "Alpha...WHERE LEMME KIIL IT CUZ CLEARLY I'M THE ALPHA AROUND HERE!".
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One of the biggest problems I have with COV is the ATs. Its not that they are not cool, its just hard to understand their clear function in a team. In COH, blasters and scraps do damage, tanks tank, defenders buff and debuff their team, and controllers hold the enemy. But in COV it seems that every AT's function is to deal out damage in a slightly different way. So thats what I am asking about Brutes. In a large team (8 people) assuming that it is mixed with ATs to a semi optimal level (Ie: Enough supports and such) what is their role? I don't mean a brute who tanks, I mean a brute who brutes. Is it to take the Alpha, not worry about holding aggro, and dishing out as much pain as possible? Is it akin to a scrapper? And what is the best build for a bruting brute? I plan on building a brute after I finish with my blaster, so this help would be greatly appreciated.
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This is my biggest problem. I'm level 45 today and still have some trouble figuring it out.
as someone with i think 4 or 5, hell maybe 6 lvl 50 brutes, it all varies on what your goal.
em/fa double build up pew pew die, next target.
fm/fa aoe centric, burns everything to a crisp.
dm/sr the brute that never gets hit.
elec/sd seriously this is fun with lightning rod and shield charge, once i io it out i'll prolly retire the fm/fa
mace/wp lol fury is what makes mace viable.
i think i have a few more brutes between my accounts but im too lazy to log on and check,
The purpose of a Brute is Violence. And they're awesome at it. Sometimes, they do things that one might see a Tank do, like soak up incoming damage so the squishier villains don't have to. But really, this is just a means to an end - the end being keeping the pain train moving at full speed.
As has already been pointed out, roles are flexible in CoV. As a Brute, as long as you're punching the heck out of stuff, you're doing it right... and you're probably speeding up the team while soaking up damage as a bonus.
The Ballad of Iron Percy
Simmilar role as a scrapper. Flip out and kill sutff.
Every villain AT does damage. So, this alone doesn't really define an AT. Brutes with support also take on the role of absorbing alpha and tanking together with mastermind pets.
the role is what you make it. you can play your brute as a tank, or play it as pure dps. really depends on the team makeup and your personality time. some people who play brutes are control freaks (like me) and insist on tanking (like me) and build tanky-brutes. others just go for mass dmg. it's up to you.
it's more flexible than heroside and is one of the reasons why i just cant stand blue side anymore. i've tried playing my controlers and defenders on farm teams and i want ot pull my hair out with how SLOW they move and kill in general. red side, every at is a dps at.
Rol of da Brut on da teem: SMASH!
seriously, thats the only thing you do as a Brute... DESTROY EVERYTHING
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
As a Brute I initially want the alpha, to get my fury to a nice place, and I'll take the hits to get there. Teaming with MMs and Doms makes me feel competitive; I need to be there first so my fury can stay high. If I'm not out in front, or if there's no way I can take the alpha to begin with, I'll hang back and let the MM do it.
Generally, on a villain team, roles are just more fluid in general. There's a HUGE difference between what an EM/DA wants to be doing versus what an SS/WP wants to do, and that can be further modified by the abilities of teammates; a good Bots/FF (MM takes alpha) or a Fire/Kin (Jump in, wait for FS) or Earth/Psi (no fury, 'cause nothing is even moving) will all completely change how combat is approached.
Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.
I think the devs knew that few people, especially in a hero game, want to be the bad guy. So they made the AT's much more self contained by lowering support roles, and giving out damage options. I think this logic works out beautifully on the leveling ride to 50. It means that you can still have successful teams villain side despite AT combination, and team size. This dynamic grouping design I find far more interesting than CoH. There is still room for specialized roles in CoV, but that really doesn't come into play until end game. Even then villains get by just fine due to more offensive options.
As far as the best bruting Brute? I think that the best bruting Brute is the one that has the goal of destroying all in his path, and feels that his group's role is to watch his rampage. That's a Brute. Love it or leave it.
brute is a tank on roids. I sometimes holds Argo but only to get fury. A brute on a team is there just to kill and if he holds Argo its not for the team its for him. Really a villain team is just a bunch of guys that just have one common goal there not made to save the other person there, there made to save there own rear end. Now the /Stone brute pretty much is always a tank because of the minus damage and speed and such and how tuff they are.
One of the biggest problems I have with COV is the ATs. Its not that they are not cool, its just hard to understand their clear function in a team. In COH, blasters and scraps do damage, tanks tank, defenders buff and debuff their team, and controllers hold the enemy. But in COV it seems that every AT's function is to deal out damage in a slightly different way. So thats what I am asking about Brutes. In a large team (8 people) assuming that it is mixed with ATs to a semi optimal level (Ie: Enough supports and such) what is their role? I don't mean a brute who tanks, I mean a brute who brutes. Is it to take the Alpha, not worry about holding aggro, and dishing out as much pain as possible? Is it akin to a scrapper? And what is the best build for a bruting brute? I plan on building a brute after I finish with my blaster, so this help would be greatly appreciated.