Do we still need Phase Shift time limits?


Antigonus

 

Posted

As I recall, Phase Shift and its ilk were given a 30-second timer for activation chiefly for PvP reasons. Issue 13 added tech that makes it possible for the game to distinguish between PvP and PvE play, and the biggest PvE exploit for Phase Shift, clicking glowies while phased, was fixed long ago. So does Phase Shift still need to have a 30-second use limit while in PvE? Obviously it would keep the limit in PvP.


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Posted

30 secs seem fine for pve.

I mean, you already have the stealth pool and so either stealth or invis, which should serve you fine if you want to stay unnoticed for minutes at a time.

I guess there is the odd mission with +perception enemies where having phase shift might be useful for minutes at a time, but to be honest it just doesn't seem like a big deal to me.


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Posted

[ QUOTE ]
As I recall, Phase Shift and its ilk were given a 30-second timer for activation chiefly for PvP reasons. Issue 13 added tech that makes it possible for the game to distinguish between PvP and PvE play, and the biggest PvE exploit for Phase Shift, clicking glowies while phased, was fixed long ago. So does Phase Shift still need to have a 30-second use limit while in PvE? Obviously it would keep the limit in PvP.

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Yeah, I know I miss the Hamidon Dance Party we used to have on Jusice... I'd kill to get that back


 

Posted

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Yeah, I know I miss the Hamidon Dance Party we used to have on Jusice... I'd kill to get that back

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As mentioned, it'd take more than getting the phase timer removed. Current Hami would be quite pleased for you to perma phase in range of his attacks, as you could not attack him, but he could attack you freely.


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Posted

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As I recall, Phase Shift and its ilk were given a 30-second timer for activation chiefly for PvP reasons. Issue 13 added tech that makes it possible for the game to distinguish between PvP and PvE play, and the biggest PvE exploit for Phase Shift, clicking glowies while phased, was fixed long ago. So does Phase Shift still need to have a 30-second use limit while in PvE? Obviously it would keep the limit in PvP.

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It was added for pve reasons as well.


 

Posted

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Yeah, I know I miss the Hamidon Dance Party we used to have on Jusice... I'd kill to get that back

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As mentioned, it'd take more than getting the phase timer removed. Current Hami would be quite pleased for you to perma phase in range of his attacks, as you could not attack him, but he could attack you freely.

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doesn't mean I don't miss the dance parties...


 

Posted

Did we ever need Phase Shift time limits?


 

Posted

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Did we ever need Phase Shift time limits?

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No, not for PvE.


 

Posted

[ QUOTE ]
As I recall, Phase Shift and its ilk were given a 30-second timer for activation chiefly for PvP reasons. Issue 13 added tech that makes it possible for the game to distinguish between PvP and PvE play, and the biggest PvE exploit for Phase Shift, clicking glowies while phased, was fixed long ago. So does Phase Shift still need to have a 30-second use limit while in PvE? Obviously it would keep the limit in PvP.

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The timer was not added because of PvP. It was added because the devs didn't want people to use it to ghost through missions completely untouchable. Since that would still be possible without a timer, don't expect it to go away.


 

Posted

We probably need PvE phase shift limits for the same reason we need the reduced ToHit version of Focused Accuracy.

Not that I know what that reason is.


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Posted

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The timer was not added because of PvP. It was added because the devs didn't want people to use it to ghost through missions completely untouchable. Since that would still be possible without a timer, don't expect it to go away.

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You can ghost through mission undetected with two layers of stealth (SS+IO, Hide, SS+Stealth, etc.), so I have a hard time believing that's the problem. At any rate I don't mind the 30-second forced detoggle but why keep the "nophase" period in? If you want to chain phase powers you need to have more than one and that's not usually something people will go out of the way for. I'd kill to be able to use Phase and Hibernate interchangeably on my PvP Therm because sometimes I'd rather use one over the other, and thanks to the nophase period, I can't use either during a certain period after I've already used one.


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Posted

[ QUOTE ]
[ QUOTE ]
The timer was not added because of PvP. It was added because the devs didn't want people to use it to ghost through missions completely untouchable. Since that would still be possible without a timer, don't expect it to go away.

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You can ghost through mission undetected with two layers of stealth (SS+IO, Hide, SS+Stealth, etc.), so I have a hard time believing that's the problem. At any rate I don't mind the 30-second forced detoggle but why keep the "nophase" period in? If you want to chain phase powers you need to have more than one and that's not usually something people will go out of the way for. I'd kill to be able to use Phase and Hibernate interchangeably on my PvP Therm because sometimes I'd rather use one over the other, and thanks to the nophase period, I can't use either during a certain period after I've already used one.

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While you can ghost most missions with just Invisibility, there are mobs that completely ignore all stealth such as the Rikti Drones.

I don't agree the ability to safely "ghost" a mission is a great reason anyway, but for a different reason. Any travel power will let you speed by mobs before they get their attack off, even fly. The only time you'll run into problems doing it this way is if you have to speed past a mob you've already been alerted to, or you get stuck on something. Heck, SS comes with stealth built into it, so I personally don't buy the "mission ghosting" reason.


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Posted

More so, you can also ignore some auto-hit powers (KoA caltrops as well as the CoT crystals) that normal stealthing can't.


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Posted

[ QUOTE ]
[ QUOTE ]
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The timer was not added because of PvP. It was added because the devs didn't want people to use it to ghost through missions completely untouchable. Since that would still be possible without a timer, don't expect it to go away.

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You can ghost through mission undetected with two layers of stealth (SS+IO, Hide, SS+Stealth, etc.), so I have a hard time believing that's the problem. At any rate I don't mind the 30-second forced detoggle but why keep the "nophase" period in? If you want to chain phase powers you need to have more than one and that's not usually something people will go out of the way for. I'd kill to be able to use Phase and Hibernate interchangeably on my PvP Therm because sometimes I'd rather use one over the other, and thanks to the nophase period, I can't use either during a certain period after I've already used one.

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While you can ghost most missions with just Invisibility, there are mobs that completely ignore all stealth such as the Rikti Drones.

I don't agree the ability to safely "ghost" a mission is a great reason anyway, but for a different reason. Any travel power will let you speed by mobs before they get their attack off, even fly. The only time you'll run into problems doing it this way is if you have to speed past a mob you've already been alerted to, or you get stuck on something. Heck, SS comes with stealth built into it, so I personally don't buy the "mission ghosting" reason.

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You can throw in KoA and Rularuu as well. As far as stealth concerned, powers like SS will stop granting stealth as soon as you attacked (got damage rather), opening you to other MOBs that normally can't see through invisibility.


 

Posted

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More so, you can also ignore some auto-hit powers (KoA caltrops as well as the CoT crystals) that normal stealthing can't.

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Teleport does have some advantages as a travel power.

My Dark/Cold Corruptor - the only one I have that uses Teleport for travel since I deleted my level 50 /Stone Brute - has multiple ways to ghost (Stealth IO + Arctic Fog, Invisibility, Phase, and simply teleporting past every spawn and/or autohit AoE).


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