Doms and damage boost in I15
Most people don't like feeling weaker outside of domination, so people work hard to get perma-dom. This creates "haves" and "have-nots", people who have permadom greatly outperform people who do not.
Shifting the domination damage buff to affect the whole time instead of just inside domination gets rid of the have/have-not feel.
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The plan last I heard was to remove the +damage from domination, and replace that with an increase in base damage.
A high end 'perma-dom' would see little to no effect, but it would be a large boost to the soloability of low level dominators who really struggle outside of domination.
To round out it is going to be degrading the performance of some edge cases, that of people who were not just perma-doms, but able to stack domination for a significant amount of time.
So think of it a a buff to lowbie and mid-level doms, and little effect on the late game ones.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Castle has said that he is planning to introduce a non-Domination damage boost
The basic idea is that he's going to remove the damage boost from Domination and raise the base damage of Dominators so it equals the previous Domination values. Doms outside of Domination will do what they use to do in Domination, Doms inside Domination will do a tiny bit more damage, Doms with double Domination will do somewhat less damage, and Doms with triple Domination will again do less, but they were at the Dom damage cap anyway. On a team, a Dom will benefit more from buffs and debuffs, meaning even if he had double or triple Domination, he will still likely be doing that much damage, he just will need a buffer on the team to do it.
Some tweaking may still be required to make sure this is balanced (Castle may decide to only reduce the Domination damage boost, for instance, leaving some of it to still take effect during Domination) but he seems confident that this will not overpower Dominators. Perma-Dom Dominators already do this kind of damage constantly, so it would be no better than an existing Perma-Dom build.
Also note that by definition when you were seeing the performance of a Dominator in game, you were seeing a Dominator on a team, which means you were seeing a Dominator with Domination going much more frequently than it would be solo. The Dominator won't be any stronger than this. In essense, he'll get more damage for soloing and getting through the low levels when Domination is hard to build.
heh... I never knew I was getting a damage boost in domination. I always saved it for when I wanted that extra boost in my control set. Guess I won't be changing the way I play
I'm intrigued by the idea of double or triple domination. I didn't even know that was possible. When I trigger domination the bar stays high until it wears off then goes back to zero ready for the next buildup. I don't understand how that could possibly be improved, much less capable of overlapping. That seems pretty incredible. (I'm not really expecting an answer - I believe it can be done, I'm just amazed and have no idea how).
It requires massive amounts of +recharge.
The 'trick' being the Dom can be triggered when the bar is full (>90%) if the previous Dom hasn't worn off the bar is always full.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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The 'trick' being the Dom can be triggered when the bar is full (>90%) if the previous Dom hasn't worn off the bar is always full.
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Yep. Basically, you want Domination to recharge before it wears off. That's "perma-Dom".
Since Domination itself can't be slotted for Recharge, that takes a lot of IOs and/or ally buffs.
I've always thought that was a wierd design. It would be easy enough to just empty the bar the moment Domination goes off and allow you to earn points on the bar while Domination is going. I guess the devs didn't want to mess with that mechanism, though, so they're going to continue to allow perma-Dom.
the important question is, has it been added to i15? when the beta went live i thouht they said the buff wasn't in there, has this changed? i was really looking forward to the buff, and made two new doms, hopefully the added the buff to i15.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
Im going to be looking for it in the next patch on test.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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the most powerful AT in CoX.
[/ QUOTE ]Ahahaha. Well built/played doms can be strong, but I wouldn't call them the most powerful AT in CoX by any stretch.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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the important question is, has it been added to i15? when the beta went live i thouht they said the buff wasn't in there, has this changed? i was really looking forward to the buff, and made two new doms, hopefully the added the buff to i15.
[/ QUOTE ]Last thing castle said about it's timing is "after i15".
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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the most powerful AT in CoX.
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Ahahaha. Well built/played doms can be strong, but I wouldn't call them the most powerful AT in CoX by any stretch.
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I agree even if I don't have a lot of experience with my dom. I love her to death (often literally ) but I'm looking forward to getting a bit of a buff to her damage. That will be a nice little boost for her regular team which frequently struggles through some missions.
I would be sad if it isn't in I15 when it goes live. It seems like I've been hearing rumors of this buff since the beginning of the year.
There have been rumors of changes to Doms since the beginning of last year, not just this one. At the very least, since Stalkers were revamped.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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I would be sad if it isn't in I15 when it goes live.
[/ QUOTE ]It's not. Castle even said that it would be "after I15".
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Well Posi said it would be and Castle said it would be "post I15 launch"
I'm hoping that means it will be considered part of i15 but will most likely come in as a patch after go-live.
Hey! I can dream.
qr
unfortunately with the way early game scalars work the dom change of shifting the damage buff out of domination and into the base damage won't have a very large impact on the 1-20 game for a lot of dom players.
It mostly looks like a very solid buff for the 20-40 Solo game. I say solo because doms already have domination up more often in teams and because most teams don't lean on them as damage dealers. Certainly not aoe damage dealers, which is what teams generally want.
The one aoe centric assault set /psi is going to be standardized to fit with the st nature of the other assault sets. This should solidify the AT's playstyle as that of a "blapper", or a "blapper2.0".
Certainly a lot of fun and sometimes even quite effective. Paired up with superior control it should be a very effective playstyle. Though st damage is generally not sought out by teams, so it remains to be seen if and by how much this increases dom popularity.
I look forward to testing the changes and hope that a lot of people try them out as well. A lot of people have to incase they aren't up to snuff and Castle needs to be forced into listening.
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Well Posi said it would be and Castle said it would be "post I15 launch"
[/ QUOTE ]Considering that Castle (and/or his minions) is the one that's altering the power, I would believe Castle over Posi.
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[ QUOTE ]
Well Posi said it would be and Castle said it would be "post I15 launch"
I'm hoping that means it will be considered part of i15 but will most likely come in as a patch after go-live.
Hey! I can dream.
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he means it will be after i15 launch, but before i16 Beta
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Out of curiosity and I'm asking this because I've never played a Dom, why do they expect a damage boost? From teaming with Doms in co-op and CoV, they seem to be powerful if not the most powerful AT in CoX. Can someone enlighten me?