Suvivability problems
Hiya!
Ok, so I see a few things that might be holding you back. First up you skipped Haymaker for Boxing. Haymaker is your next best attack after Knockblow, and before you can get Gloom. Haymaker never gets old, and should be a staple of your attack routine. It provides a chance at Knockdown so you are missing out on some mitigation there. I can understand taking Boxing to open Tough/Weave, but I put all those off until the 40's without trouble.
You have Rise to the Challenge slotted with to-hit debuffs, and not healing. The to-hit debuff is weak, and the scaling regeneration per foe in range is the strength of that power. Your slotting in your other defense powers looks fine though.
Have you always had such endurance trouble? Darkest Night is a wonderful power, but it is an endurance hog. I don't use it all the time, but save it for special targets. At least that is how I use it solo. Teaming I might be a bit more Liberal with it's use. I've used Hasten since level 6. So I have had that crash, and the Rage crash to deal with before I took Stamina at 30. I rarely had major endurance issues if I was mindful of when the buffs where fading. I kept a couple of blues in my inspiration tray for the times when both crashed together. Other than that life got better after Stamina. Blue skittles are always your friend though.
So I would put healing in RttC, and see about getting Haymaker. Both should improve your performance. As far as IO sets I'm a huge fan of Hit points, Regen, and then Recharge. Work on the HP accolades, and Marshall too. They are all well worth the time, and effort.
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Hiya!
Ok, so I see a few things that might be holding you back. First up you skipped Haymaker for Boxing. Haymaker is your next best attack after Knockblow, and before you can get Gloom. Haymaker never gets old, and should be a staple of your attack routine. It provides a chance at Knockdown so you are missing out on some mitigation there. I can understand taking Boxing to open Tough/Weave, but I put all those off until the 40's without trouble.
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I had it until I respeced it out because it rarely did it's knocked down and I needed quicker attacks to get fury which truly became it's only purpose but I admit that wth 2 recharge it seems to be fast enough, I will take it at 47.
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You have Rise to the Challenge slotted with to-hit debuffs, and not healing. The to-hit debuff is weak, and the scaling regeneration per foe in range is the strength of that power. Your slotting in your other defense powers looks fine though.
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I had RttC slotted with healing before I changed it because the regeneration wasn't doing the job of keeping me alive and the To-hit debuf in it is like having 5 defense on minions and lts (and probably bosses) but either way isn't satisfying anyways hehe but I thought that combined with Darkest night, it would add quite a bit to my survivabilty. I'll think about putting back the healing slots.
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Have you always had such endurance trouble? Darkest Night is a wonderful power, but it is an endurance hog. I don't use it all the time, but save it for special targets. At least that is how I use it solo. Teaming I might be a bit more Liberal with it's use. I've used Hasten since level 6. So I have had that crash, and the Rage crash to deal with before I took Stamina at 30. I rarely had major endurance issues if I was mindful of when the buffs where fading. I kept a couple of blues in my inspiration tray for the times when both crashed together. Other than that life got better after Stamina. Blue skittles are always your friend though.
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Yes but that's why I respec'ed out Hasten hehe both rage and hasten crash made it too painful (that's how my attacks ended up with recharge). I only use Darkest night on bosses and my endurance is a problem even without DN, I should wait a bit in between fights but when you have the scrapper minding, you don't lol!
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So I would put healing in RttC, and see about getting Haymaker. Both should improve your performance. As far as IO sets I'm a huge fan of Hit points, Regen, and then Recharge. Work on the HP accolades, and Marshall too. They are all well worth the time, and effort.
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Ok, I'll try that. I'll put back Hasten and boost my recovery of, I'm a huge fan of hasten.
thanks
Your biggest boost to survivability is putting mobs on their butts. Capping resistence or defense, while you can do it, is going to cost you alot. Build up your max health and regen and knock them down should be all you need.
I honestly didn't share any of your difficulties when I leveled my SS/WP and I was Mu not Soul. I'd recomend slotting RttC for both tohit debuff and health though. I have three numinas and three dark watchers slotted. Also /WP gets a lot of milage out of purples and oranges it's rare that popping either one won't give enough mitigation to pop back to full. I've never understood why people seem to dislike using them
You're welcome!
If you have the time to search the older pages of this forum you should find several SS/WP IO builds. A lot of them have the Mu AoE powers. Exact powers aren't the goal though. It's looking at how others slotted for set bonuses to achieve 2400+hps, regen for 70+ hp per sec, and 70+ global recharge. They have expensive IO's, but it should get you an idea of what you might want to shoot for. If you want to go for high defense you might want to visit the Scrapper forums as there are very few in this forum that discuss high defense WP builds. You could even take a look into the Tanker boards, but realize it is much easier for them to hit 43-45% to the typed defenses.
Good Luck!!
with /wp you really do have to choose between getting your typed defense up, or getting a lot of global recharge. it's hard to get both especially if yo ugo for kinetic combat sets for smash/lethal defense.
religious use of footstomp is going to be extremely helpful to keeping your wp alive. obviously that maters almost nill in cimeroa and the custom AE missions where mobs are immune to knockdown. so getting it's recharge down will be important.
you really should max out the regen in RTTC. with just one enemy in range i go from 32.6 to 54.8 hp/s at level 44 (i also have 2150 hp due to frankenslotting)
i'm also stone melee, and fault is a god-like power for survivability when paired with wp (again, outside of cimeroa and some AE setups).
getting enough of the kinetic combat sets to make a difference in your survivability can be expensive and may take a while to actually locate, but it's worth it if you feel this is a char you want to invest in long-term
This is a version of my SS/WP build. Currently I have Air Superiority/Flight instead of Combat Jumping/Super Jump simply because I am lazy and Air Superiority was useful before I had Footstomp.
Things I am about to change:
The Titanium Coatings in HPT are changing to Gladiator's Armor: Teleportation Protection, +Def(All), and Gladiator's Armor: Resistance
Fast Healing is going to:
Numina Heal, Numina Unique, Panacea Heal, Panacea Unique, Numina Heal/End
Health is going to:
Regenerative Tissue Unique, Miracle Unique, Miracle Heal, Miracle Heal/End
And one slot is coming out of RttC to make it work.
I have Taunt just because I like to have it, I use it when I get asked to tank things but I really have no idea if I need it or not. If I got rid of it I would probably take SoW and its something I've been thinking about a lot before I respec to make the above changes.
Not the thread-jack but I'm always looking for better slotting techniques for this toon as well.
EDIT:
Just noticed that my in game defenses are higher then this builds and I dont have CJ, so something is either up with mids or my toon in-game, I'll recheck sometime to see what's causeing the diff
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sarnath: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Acc-I(A)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(15), Mrcl-Heal/EndRdx(15), Mrcl-Heal/Rchg(17), Mrcl-Heal(17)
Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(25), Mrcl-Heal(25), Mrcl-Rcvry+(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(31), DarkWD-ToHitDeb(31), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 18: Rage -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- RgnTis-Regen+(A), Numna-Heal(46), Numna-Heal/EndRdx(50)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(27)
Level 28: Indomitable Will -- LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), RedFtn-Def(39), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(46)
Level 41: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Taunt -- Taunt-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]6.75% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]90% Enhancement(RechargeTime)[*]67% Enhancement(Accuracy)[*]157.4 HP (10.5%) HitPoints[*]MezResist(Immobilize) 8.8%[*]MezResist(Sleep) 2.2%[*]31.5% (0.53 End/sec) Recovery[*]36% (2.25 HP/sec) Regeneration[*]13.9% Resistance(Fire)[*]13.9% Resistance(Cold)[*]2.5% Resistance(Psionic)[/list]
QR
Put some heals in RttC! The tohit debuff is very minor, even fully slotted.
Do this. Monitor your Regen Rate while you don't have RttC slotted with Heals. Notice your average rate with 3-5 critters or more, depending on your test parameters. Next, slot 2-3 Heal Enhancements and then monitor the Regen Rate once again with the same amount of enemies.
I bet you'll *facepalm* once you see the difference.
The problems I've been seeing with my willpower brute is that range debuffs seem to rip right through it, especially sappers. This isn't really a problem for soloing since the spawns are a lot smaller, but on 8-man teams they start to add up.
While I agree that the tohit debuff is minor and the heals are the important bit if you have free slots and survivability problems slotting it isn't all bad. I believe it's 3.75 base and slotted I have mine up to 5.25. It's not huge but it's basically a melée ranged weave. I like it but it's also the first slots I'd chop out of a build.
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The problems I've been seeing with my willpower brute is that range debuffs seem to rip right through it, especially sappers. This isn't really a problem for soloing since the spawns are a lot smaller, but on 8-man teams they start to add up.
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You just gotta close on the problem critter first but that's normal gameplay.
I fear to spend infamy on my toon because I see it like a loose-loose situation.
If I could cap all dmg type defenses, it would be the best but I'd have no resistance to defense debuff so it seems a waste assuming it is possible to do so but I don't see how to cap all 7 damage types.
Raising regeneration, hp and attack speed will never be enough to survive elite bosses let alone an AV. I'm playing at ruthless and it takes lots of inspirations to survive elite bosses beyond the 20-30% defense + 20 tohit debuff and SoW unless the dmg type is s/l (I have 50% res to s/l before SoW). I believe that even with FS coming back fast I'd get destroyed fast by 8-man spawn at relentless.
There is also no reason to invest into a built that doesn't seem to be good enough to solo an AV while the pure defense builts can (/SR, /SD without inspirations unless I'm mistaken but if there is a SS/WP that can do it I'd like to see that built).
I've respec'ed to bring back Haymaker in the built and add healing IO into Rttc, it helps against minions but I still get destroyed by large group of minions and lts.
My primary target is to be able to tank 8-man relentless spawns without external help (including inspirations) and stll deal high damage (soloing AV would be a nice bonus but I don't expect it the be possible); anyone got a built that can do that?
thanks
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There is also no reason to invest into a built that doesn't seem to be good enough to solo an AV while the pure defense builts can
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Slotting for regen can be fairly inexpensive. Also, soloing AVs is just one part of the game. Being able to handle swarms of mobs is the strength of willpower - as in a lot of people run SS/WP in order to pay for other things they want to work on because it can be done cheaply.
For example, look up the prices of Pounding Slugfest for melee. While it might not be lvl 50 ios, you can 2-3 slot that set and then work in other sets to fill out the powers.
In other words, maybe what you should do is look to build a solid build that didn't use so many purples and see what your results are. You might be surprised at what you can do.
Why do you have to be able to beat an AV with any build. They are meant for teams. SS/WP should be able to handle any EB you encounter without any problem as is, I find mine can without investing in a bunch of IO's. The only reason you might want to beat an AV is for bragging rights maybe, so make a brute just for that and use this one for other stuff. Not all brutes can solo AV's
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They are meant for teams.
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That's why When You've completed the game content, bragging right is important
But I'd be happy just to be able to tank 8-man relentless spawns but I have problems surviving EB at the moment.
I'll try to find cheap IO sets that raise regen and recovery and see how it works (I only have 20 millions influence though and 300 M is considered cheap by some people but it is ridiculously expensive to me so I'm not sure what you mean by cheap)
I spent 3 billion on my SS/WP. It has 2466 HP with 80% global recharge. Passive HP regen is 44hp a sec without anyone in range. I put this thing through any type of content and have beat a few AVs solo.
If you are having end problems slot a chance for end proc in both Stamina and QR
Maybe I am getting hung up on your term Tanking. I agree you should be able to defeat 7-8 man spawns. Especially if your L45 now certain opponents might require an adjustment in tactics. I do not understand why your having problems.
While I do not have a SS/WP. I do have a few SS and a few WP. My WP seem to do very well in crowds without IO's. My L28 SM/WP Brute does not even have Fault or really need it.
My L30 Claw/WP Scrapper handles Hazard zone spawns quite well and even herds to better use his AOE.
I tend to hear this problem about Brutes not preforming well when people use the term tanking. My Brutes preform a lot better when they are Bruting rather than Tanking.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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Brutes preform a lot better when they are Bruting rather than Tanking.
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This^^ x 100
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Maybe I am getting hung up on your term Tanking. I agree you should be able to defeat 7-8 man spawns. Especially if your L45 now certain opponents might require an adjustment in tactics. I do not understand why your having problems.
While I do not have a SS/WP. I do have a few SS and a few WP. My WP seem to do very well in crowds without IO's. My L28 SM/WP Brute does not even have Fault or really need it.
My L30 Claw/WP Scrapper handles Hazard zone spawns quite well and even herds to better use his AOE.
I tend to hear this problem about Brutes not preforming well when people use the term tanking. My Brutes preform a lot better when they are Bruting rather than Tanking.
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What I mean is to be able to run into the spawn and stay alive without any external help while doing my Bruting (in this case, it's tanking by killing).
Are you going into instanced missions at relentless (invincible) difficulty and take the alpha strike for 8-man teams with your /wp toon?
48 now and at 47 I died from to many longbows minions and lts (playing at ruthless) in a mission instance solo (kill mobs in a warship). Very often I had to eat a lot of inspirations to stay alive abainst EBs. That's why I am very worried to spend on this toon.
I have a SS/WP at 30 right now and a DM/WP at 50. Both can take the lead on 8-man teams without any problems and the DM/WP takes on any EB I have found with ease. I only have common IO's in them, no sets.
What is your build? Do you have Tough and Weave? Post your build so we can see where you are having problems.
From what I read many consider SS/WP to be easy mode. I know my SS are a lot of fun to play.
My alt L28 Claw/WP. Was gathering up my aggro limit of +1 Elk in Croatoa and slaughtering. At L30 I was holding one side of the prevent the pumkins from escaping for our team. While others (with SK) held the other side or ranged out to wipe spawns.
Frankly LB are a pain as I usually am playing Electric Armor the most. Resistance based can get pretty chewed up. I think play/combat style have a lot to do with how well some sets preform.
Example: At L48 my SM/Elec Brute was one of the lower level brutes on a large team of Brutes. No Tremor no aid self no power surge. Were running someones patron arc full of LB and most are getting their a$$ kicked. One of my new friends say let this guy (me) take the alpha. They snicker as I am the lowest on the team. A few more near wipes and I get to try. I would take the inital hit as I charged in. As an Electric armor the grenades suck. But yet I can come out alive. WP should have less problems if you can get your team to not camp the fight out in the middle of the debuffs. Yes there were times I had to pop a green but they were few.
Here is a quote for you
I find the amount of inspirations I need are usually directly preportional to how stupid or overconfident I am.
The smarter I play the less I need them.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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48 now and at 47 I died from to many longbows minions and lts
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LB Minions(Spec-Ops) are capable of totally shutting down your regen and LTs (Nullifiers) can lower your resistance very badly.
This kind of discussion is usually hard. There are always conflicting experience, some said they can tank fine, some said they drop like flies. It makes it harder when people say that you're playing it wrong, brutes should kill not tank.
In my opinion, SR is a one-trick pony. If defense works, it works beautifully. If there is something designed to nail defense, SR can be defeated very quickly. Probably, SR scrappers feel more pain than brutes, as there are shadow shard and more DE quartz on the heros side. On the other hand, it takes several tricks to shut down WP completely, as it has defense, resistance and regen.
For the question of whether you should invest on WP, I think you can just go for increasing your defense and regen(or hp). As you noted already, your defense won't be as good as SR, and there is also the issue of defense debuff. But it won't cost a lot just to up your defense, you can do that and see how it feels.
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48 now and at 47 I died from to many longbows minions and lts
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LB Minions(Spec-Ops) are capable of totally shutting down your regen and LTs (Nullifiers) can lower your resistance very badly.
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Yet teams insist on fighting in the middle of those Debuffs. You can get them to drop the debuffs then move the cernter of the scrum out of the debuff. Survival goes way up then.
I know its hard to teach teams but if your taking teh alpha you have a lot of control where the fight is placed.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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Here is a quote for you
I find the amount of inspirations I need are usually directly preportional to how stupid or overconfident I am.
The smarter I play the less I need them.
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"proportional"
Also, I find the smarter I play the more insps I get to pop, "just for kicks and fun." They rain from the sky like skittles in a T.V. spot if you play well, chew 'em if you got 'em.
I am also loathe to do anything to discourage their use because of this. Use your insps people, they aren't [censored] Pokemon to be collected and stared at.
Hi,
I have a SS/WP lvl 45 and I'm planning what direction to give him with IO sets at lvl 50 since I've had all sort of problems surviving when there are 7-8 mobs around me. The regen never was enough, the defense never was enough, the resistance never was enough (even with SOW, including S/L dmg if there is a boss) and now that I have Darkest night, the Def + ToHit debuff is not enough although I'm now facing mostly arachnoids and I believe they bypass most of my survival tools.
at the end of this post I've included my mid's built and now I'm wondering which direction to give it at lvl 50, Defense + to hit debuff (I know I can cap neg, ene, cold, fire without to hit debuf) or Regen/Recovery/Atk Speed (to maximize Knockout blow and FS)?
So far, compared to my soft capped f/Sr scrapper, it's a very big disappointment, I even have endurance problems (I never imagined having to use rest in the 40s with /WP but I did!). I play my scrapper at Invincible and my Brute at Ruthless and I rarely need to use inspirations with the scrapper while I use a lot of them with the brute.
the last 2 powers are those I intended taking but for the base built but the IO built will certainly differ although the base one too since it gets on my nerves.
Tanks
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Orion 45 pre-Io: Level 48 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- Dmg-I(A), Dmg-I(3), Acc-I(3), RechRdx-I(17), RechRdx-I(17), EndRdx-I(19)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(13), Heal-I(13)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(15)
Level 4: Fast Healing -- Heal-I(A), Heal-I(21)
Level 6: Boxing -- Dmg-I(A), Dmg-I(7), RechRdx-I(7), RechRdx-I(23), Acc-I(23), EndRdx-I(34)
Level 8: Knockout Blow -- Dmg-I(A), Dmg-I(9), RechRdx-I(9), RechRdx-I(11), Acc-I(11), EndRdx-I(15)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- ToHitDeb-I(A), ToHitDeb-I(19), ToHitDeb-I(27), EndRdx-I(27)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29), RechRdx-I(31)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34), ResDam-I(34), EndRdx-I(43)
Level 24: Swift -- Run-I(A)
Level 26: Health -- Heal-I(A), Heal-I(33)
Level 28: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(33)
Level 30: Heightened Senses -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(40)
Level 32: Foot Stomp -- Dmg-I(A), Dmg-I(36), Acc-I(37), RechRdx-I(37), RechRdx-I(37), EndRdx-I(39)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(42), EndRdx-I(42)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Gloom -- Acc-I(A), EndRdx-I(42), Dmg-I(43), Dmg-I(43), RechRdx-I(45), RechRdx-I(45)
Level 44: Darkest Night -- ToHitDeb-I(A), ToHitDeb-I(45), ToHitDeb-I(46), EndRdx-I(46)
Level 47: Dark Obliteration -- Empty(A)
Level 49: Maneuvers -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury