Suvivability problems
Inspirations is when the brownies hit the fan or when I know it will (like I am gonna face an EB). If I die with useful inspirations in the tray it's because I was surprised I went down.
I noticed that you get way less inspirations when in group than solo which is something that should be fixed imho.
For normal gameplay, I find it normal to not have to use inspirations and since I know some builts can take on an AV and 8-man spawns at relentless without inspirations or any external help (soft caped /SR for example), it's annoying and frustrating that I need them just to defeat an EB.
Maybe you have to compare WP with some other secondary power sets and not just SR.
The Almighty reverse quote:
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WP is considered the best for brutes and I know /SR since I have a lvl 50 scrapper with only crafted basic IO (except for steadfast 3% def and gaussian). In other word, I can compare because I have knowledge of both powersets.
People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
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I don't set the standard, so I don't know why WP is considered the best. In my opinion, each powerset has its own advantages and disadvantages. Maybe because WP has good regen and recovery with ok defense and resistance, so it's more friendly to players. Also, when people compare power sets, it's a tradition not to take IO set bonus and power pools into account.
I don't think /SR by itself can solo an AV. I believe you'll get hit even after soft capping defense. I guess /SR has to couple with a heal like aid self or siphon life in dark melee such that you can recover from an occassional hit. With some sort of healing tool, if the AV doesn't have particular tricks to overcome your defense, /SR is probably the easiest setup to face an AV if you manage your endurance usage well. Given that slotting IO for WP is not as obvious, you can claim that /SR is better in this aspect. If you like, /SR is now the best replacing /WP. I guess this will settle the issue.
I said that you probably need to look at other power sets and not just /SR because you will have a broader view of different powersets.
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Maybe you have to compare WP with some other secondary power sets and not just SR.
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Why? WP is considered the best for brutes and I know /SR since I have a lvl 50 scrapper with only crafted basic IO (except for steadfast 3% def and gaussian). In other word, I can compare because I have knowledge of both powersets.
People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
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I have a SS/WP at 30 right now and a DM/WP at 50. Both can take the lead on 8-man teams without any problems and the DM/WP takes on any EB I have found with ease. I only have common IO's in them, no sets.
What is your build? Do you have Tough and Weave? Post your build so we can see where you are having problems.
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I posted my built in my first post. it is about the same now but add Haymaker and Maneuver and remove fast healing (will take it back at 49, I removed it because of the slotting limit). Haymake is slotted like my other attacks (lvl 48 now instead of 45).
do you play at relentless of heroic when in those teams?
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People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
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I have a 50 SS/WP Brute and a 45 Fire/SR Brute.
They aren't much different in terms of playstyle. WP is "set it and forget it" meaning there is no active mitigation like INv with Dull Pain. And you know what? SR is the same (I put Practice Brawler on Auto).
My /WP is more survivable right now since he's got a few levels and slots on my SR Brute. In the end they'll be about equal I suppose but I have done the RWZ Scrapper Challenge on my SS/WP Brute easily and I'll have to give that same challenge a shot on the SR for one comparison.
Finally, I'll say the powersets are about equal and play very similar to one another depending on the Primary.
Most teams I am on play in relentless, but I also have some support on most teams. Rarely have I been on an 8-man relentless team without some sort of support unless it was a farm. Even in all boss farms my DM/WP is normally the toughest brute there.
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People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
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I have a 50 SS/WP Brute and a 45 Fire/SR Brute.
They aren't much different in terms of playstyle. WP is "set it and forget it" meaning there is no active mitigation like INv with Dull Pain. And you know what? SR is the same (I put Practice Brawler on Auto).
My /WP is more survivable right now since he's got a few levels and slots on my SR Brute. In the end they'll be about equal I suppose but I have done the RWZ Scrapper Challenge on my SS/WP Brute easily and I'll have to give that same challenge a shot on the SR for one comparison.
Finally, I'll say the powersets are about equal and play very similar to one another depending on the Primary.
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Is you /SR soft capped? if so then I must be doing something wrong because I was surviving much better on my /sr scrapper (playing at invincible since lvl 27 with it with 38% melee/range defense at that time).
I guess I will just level up a /SR brute when my /WP get to 50 since I'm so unhappy with it. It might just not be for me.
Yes, my /SR is soft-capped. I believe it's 54%/52%/49% for defense with weave. My. /WP Brute is heavily IOed as well but I don't remember his stats off hand. I think he has ~35% defense to most everything. Which isn't bad with the amount of regen he can pump out with RttC.
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Most teams I am on play in relentless, but I also have some support on most teams. Rarely have I been on an 8-man relentless team without some sort of support unless it was a farm. Even in all boss farms my DM/WP is normally the toughest brute there.
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Would you mind posting your DM/WP build?
I've been having a hard time staying on my feet with mine.
Def debuffs have been causing me a lot of trouble.
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People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
[/ QUOTE ]Willpower has the distinct advantage of being built AFTER ED and IO sets. Alone, it's very underwhelming. You're a jack of all trades without enough of each to really protect yourself. What happened is that players immediately identified the issues Willpower would face on Test, enabling them to turn the power set into a complete beast by the time it was Live.
Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender
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People see it stronger than /SR but I fail to see how it can ever be superior than a soft cap defense oriented set.
[/ QUOTE ]Willpower has the distinct advantage of being built AFTER ED and IO sets. Alone, it's very underwhelming. You're a jack of all trades without enough of each to really protect yourself. What happened is that players immediately identified the issues Willpower would face on Test, enabling them to turn the power set into a complete beast by the time it was Live.
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Do you know where I can find a SS/WP for mid built that would give me an idea what they used to make it a beast? I wonder if Mid will ever be updated with I14 enhencements, Gladiator armor is not in there.
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Inspirations is when the brownies hit the fan or when I know it will (like I am gonna face an EB). If I die with useful inspirations in the tray it's because I was surprised I went down.
I noticed that you get way less inspirations when in group than solo which is something that should be fixed imho.
For normal gameplay, I find it normal to not have to use inspirations and since I know some builts can take on an AV and 8-man spawns at relentless without inspirations or any external help (soft caped /SR for example), it's annoying and frustrating that I need them just to defeat an EB.
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I think this is probably one of the biggest problems right here. Builds that can take on AV's, and 8 man team spawns without inspirations are not cheap!!! You can soft cap /SR for less than some other sets, but there are also other factors to take into account when fighting AV's/Pylons etc... Don't fall into the hype thinking that WP is so amazing that it doesn't need some planning before you rush into a fight. Red side you face some really nasty baddies, and there is no shame in using orange/purples before engaging.
You really need to understand your weaknesses vs some targets, and then use the resources you have to help survive it. Just because a Toxic Tarantula hands you your behind does not mean the set sucks. You have very low resistance to toxic damage, and virtually no defense for it. If you used an orange, and maybe Strength of Will before hand you can let your regen do it's job without being overwhelmed. I just use this example because I remember it happening to me. Willpower has little in it to control the out come of a fight, and not enough defense/resistance to survive all types of targets. So sometimes despite how awesome the set is you need to be a little proactive about your defense.
As for the build that makes SS/WP a beast I have to ask you something. How much time/infamy are you willing to invest? I found the set combo fun from 1-50, and quite tough in some situations. However, it wasn't until I spent more infamy than I care to discuss on purples, LotG's, and several uniques that mine became a "beast". If you don't like the character I wouldn't recommend spending any more time with it. It could very well be that it's not for you.
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Inspirations is when the brownies hit the fan or when I know it will (like I am gonna face an EB). If I die with useful inspirations in the tray it's because I was surprised I went down.
I noticed that you get way less inspirations when in group than solo which is something that should be fixed imho.
For normal gameplay, I find it normal to not have to use inspirations and since I know some builts can take on an AV and 8-man spawns at relentless without inspirations or any external help (soft caped /SR for example), it's annoying and frustrating that I need them just to defeat an EB.
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I think this is probably one of the biggest problems right here. Builds that can take on AV's, and 8 man team spawns without inspirations are not cheap!!! You can soft cap /SR for less than some other sets, but there are also other factors to take into account when fighting AV's/Pylons etc... Don't fall into the hype thinking that WP is so amazing that it doesn't need some planning before you rush into a fight. Red side you face some really nasty baddies, and there is no shame in using orange/purples before engaging.
You really need to understand your weaknesses vs some targets, and then use the resources you have to help survive it. Just because a Toxic Tarantula hands you your behind does not mean the set sucks. You have very low resistance to toxic damage, and virtually no defense for it. If you used an orange, and maybe Strength of Will before hand you can let your regen do it's job without being overwhelmed. I just use this example because I remember it happening to me. Willpower has little in it to control the out come of a fight, and not enough defense/resistance to survive all types of targets. So sometimes despite how awesome the set is you need to be a little proactive about your defense.
As for the build that makes SS/WP a beast I have to ask you something. How much time/infamy are you willing to invest? I found the set combo fun from 1-50, and quite tough in some situations. However, it wasn't until I spent more infamy than I care to discuss on purples, LotG's, and several uniques that mine became a "beast". If you don't like the character I wouldn't recommend spending any more time with it. It could very well be that it's not for you.
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It's just to give me an idea of what a SS/Wp can reach with sets, not sure if I will invest in it or not.
as for /SR, at 50, it costs abotu 20 M to cap, less if you get steadfast and gaussian cheap.
20 million invested into /SR isn't going to make an AV killer without inspirations. You need enough dps (160 is a good target) to out pace AV health regeneration. You need enough endurance management, and recovery to not run out of gas because AV fights can take several minutes depending on the resist type. You'll want high regen (295-300+), and while some folks skip Aid Self I *highly* recommend it for defense builds.
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20 million invested into /SR isn't going to make an AV killer without inspirations. You need enough dps (160 is a good target) to out pace AV health regeneration. You need enough endurance management, and recovery to not run out of gas because AV fights can take several minutes depending on the resist type. You'll want high regen (295-300+), and while some folks skip Aid Self I *highly* recommend it for defense builds.
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Yeah, I am aware of the cost to make an AV killer with /SR but soft cap early means the game is much much more enjoyable early and the path to AV killer is more obvious than /WP.
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20 million invested into /SR isn't going to make an AV killer without inspirations. You need enough dps (160 is a good target) to out pace AV health regeneration. You need enough endurance management, and recovery to not run out of gas because AV fights can take several minutes depending on the resist type. You'll want high regen (295-300+), and while some folks skip Aid Self I *highly* recommend it for defense builds.
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Yeah, I am aware of the cost to make an AV killer with /SR but soft cap early means the game is much much more enjoyable early and the path to AV killer is more obvious than /WP.
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Ah, I gotcha. I sent you a PM. I didn't include just how I combined IO's to get the results that I have. The PM just gives you the details on the raw numbers that I was able to achieve, and what set IO's I used to do it. Hopefully you can find some of it of use to inspire your own designs into a SS/WP build.
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20 million invested into /SR isn't going to make an AV killer without inspirations. You need enough dps (160 is a good target) to out pace AV health regeneration. You need enough endurance management, and recovery to not run out of gas because AV fights can take several minutes depending on the resist type. You'll want high regen (295-300+), and while some folks skip Aid Self I *highly* recommend it for defense builds.
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Yeah, I am aware of the cost to make an AV killer with /SR but soft cap early means the game is much much more enjoyable early and the path to AV killer is more obvious than /WP.
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Ah, I gotcha. I sent you a PM. I didn't include just how I combined IO's to get the results that I have. The PM just gives you the details on the raw numbers that I was able to achieve, and what set IO's I used to do it. Hopefully you can find some of it of use to inspire your own designs into a SS/WP build.
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Thanks a lot! You basicaly went HP/Regen/Speed way. Can you solo AV's with your stats?
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Use your insps people, they aren't [censored] Pokemon to be collected and stared at.
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It's funny you say this because I play with a friend who always has a full tray of medium to large insp when they are lying on the floor beat up. I try to pass them an awaken and says they are full so I ask him how come he didnt eat a green and he says something like "All I had was purples and oranges"