Healing roles?
Heroside: Defenders and Controllers can take on the role of Healers.
Villainside: Corruptors and MasterMinds can take on the role of Healers.
BUT they are not only Healers. This game doesnt run as some others do; where an Archetype is primarily part of a certain formula. I have read about other games where the formula is Melee/Range/Healer (or Buffer) or other such permutations. In CoH this may be a smidge more true than CoV where the ATs are designed to be more self-contained and soloable, but calling A Defender HE4LOR is shortsighted (and in some peoples minds almost offensive apparently).
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There are no traditional healing roles in this game. There are healing powers you can find, but keep in mind that buffs and debuffs are also very useful, and often more useful in this game.
Defenders are generally the best at buffs/debuffs/healing. If you're dead set on healing people as much as possible, Empathy is a good set for that, although Embathy also has some great buffs that shouldn't be passed up. Defenders have a ranged damage secondary that is fairly weak compared to blasters, but still useful for beating on enemies.
Controllers have buffs/debuffs/heals as a secondary, with a primary devoted to control style powers. Corruptors are basically reversed defenders. Masterminds have buffs/debuffs/heals as a secondary with pets for a primary.
Frankly though, I think the best healer is a /Regeneration scrapper.
(You can't heal anybody else, but you're great at healing yourself.)
First, welcome to the game!
Now I should warn you that looking for "healing" specifically can be considered a bit shortsighted in this game, because buff/debuff/control powers are often much more powerful.
That being said, if you're looking for buff, debuff, control, and yes healing, you should take a look at Defenders and Controllers. Defenders have a support oriented primary, with a damage secondary. Controllers have a crowd control primary with a support secondary. Regardless of what you choose, you should know that playing any AT in this game will be a bit more active (and yes frantic) than *just healing*
I'd suggest heading to the Defender or Controller forums and checking out what kind of various support options are available. I guarantee it's a lot more varied than most other MMOs.
(Note, the above is for heroes. Villains tend to be primarily dps oriented with a few sort of spot-heal or spot-support powers. There's really no villain that's primary support but there are a lot with a little support so that meshes together pretty well on a team. Look at Corruptors and Masterminds if you want a bit of secondary support. Also the villain epic archetypes (VEATs) have support abilities, but you'll need to unlock them by getting a villain to 50 first.)
Most of the defender and controller sets have some healing. There is also a power pool (available to all characters) that players can take, though generally isn't used often in my experience. i prefer to play an empathy defender for my healer, but some people prefer kinetics, radiation, dark, etc. YMMV
Edited: i forgot entirely about the villain side. Sorry. They've been mentioned above, though. i knew i should have reloaded the thread before replying.
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Hello all,
I'm a new player, just D/L'd the trial and was wondering if there are any healing type roles. If so what are they? which job/class/role whatever you call it in this game can use healing abilities on other characters.
Thanks,
Zion ^-^
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Welcome!
There are archetypes with support roles. Some of these have more powers that heal than others, but even those should not be classified as "healers". City of Heroes/Villains is NOT like other games.
Healing abilities fall far short of buffing and debuffing in this game when it comes to team support. A well played Empathy Defender can be a very useful addition to a team. An Empathy Defender that is played as a "healer" is about the least useful of any character type in the game.
I would personally select any other type of support character over a self-described "healer" 100% of the time, and pick up pretty much ANY other character of ANY class over a "healer" 99% of the time.
I thought I'd add that I personally have a ton of defenders and controllers, and Empathy may very well be my least favorite set. YMMV of course, but I love doing support on my Radiation, Kinetics, and Dark defenders so much more. Also, when I'm playing one of my dps characters, I'm always on the verge of squealing with happiness when a Force Field or Sonic joins the team. Really *any* well played defender is a great asset to a team, and I'd encourage you to try several, as they play very differently.
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Really *any* well played defender is a great asset to a team, and I'd encourage you to try several, as they play very differently.
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Someone had a line in their sig that went something like this: "Playing different scrapper sets is like the difference between playing raquetball and playing tennis. Playing different defender sets is like the difference between playing hockey and playing the piano."
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Well then as a support character, do you think controller mind/empathy would do okay in groups?
Mind's a great set, with a lot of good controls, so yes. I'd avoid Telekinesis, though -- sort of a crummy power unless you really know how to use it.
Empathy: Yes. Just don't fall into the trap of being a "healz0r." Take Fortitude, Regeneration Aura, Recovery Aura, and Adrenaline Boost. They're all fantastic powers and Fortitude can be your primary means of damage mitigation due to the +DEF it offers. Mix your buffs with your controls and use heals as a last resort.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Well then as a support character, do you think controller mind/empathy would do okay in groups?
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Everything pretty much does ok everywhere in City of Heroes. I have a Mind/Empathy. I find him very enjoyable.
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Well then as a support character, do you think controller mind/empathy would do okay in groups?
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Pretty much any controller or defender will perform well on teams. Just don't think of yourself as a "healer" and you'll be great.
okay, thanks all ^-^
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The power of the buffs cannot be emphasised enough. Way back, when I first started, I tried making a healer, coming from EQ at the time. The eye opener for me was when I ran a Synapse TF with 2 scrappers. About half way through, I realized that after I had them both covered with Fortitude, I didn't have to heal them. They're natural regen covered what little damage they were taking. That's when I learned to start firing away with my poor, unslotted Neutrino Bolt .
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I'd strongly advise against Mind/Empathy if you ever intend to solo. While Mind isn't the worst soloing set, Empathy probably is (mind you, I know people who leverage it well solo but that's with very specialized builds).
Winston Churchill
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I'd strongly advise against Mind/Empathy if you ever intend to solo. While Mind isn't the worst soloing set, Empathy probably is (mind you, I know people who leverage it well solo but that's with very specialized builds).
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My main is an Emp/Energy, and she spent an awful lot of her trip to 50 solo. Along the way I learned a lot about using knockback to my advantage (they can't shoot you if they are flying through the air or flat on their backs) and using IO sets to add boosts to my powers. But I'll admit it would be rough for someone new to the game.
"Home is where, when you have to go there, they have to let you in."
Simply put, healing is the least effective form of damage mitigation in the game. This has a history of confusing migrants from other games, where healing is necessary. We do things differently here.
Welcome to the game, hope you get the hang of it.
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I'd strongly advise against Mind/Empathy if you ever intend to solo. While Mind isn't the worst soloing set, Empathy probably is (mind you, I know people who leverage it well solo but that's with very specialized builds).
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My main is an Emp/Energy, and she spent an awful lot of her trip to 50 solo. Along the way I learned a lot about using knockback to my advantage (they can't shoot you if they are flying through the air or flat on their backs) and using IO sets to add boosts to my powers. But I'll admit it would be rough for someone new to the game.
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That and well. For yourself, Empathy in particular really just amounts to one Heal, one Regen Buff and one Recovery Buff. Rad and TA conversely have nine Powers which will help you. Storm has eight, Kinetics has seven, Sonic has six and so on. Of course you'll still have another Set to rely on, but you'll have that no matter your Buff/DeBuff Set.
Winston Churchill
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I'd strongly advise against Mind/Empathy if you ever intend to solo. While Mind isn't the worst soloing set, Empathy probably is (mind you, I know people who leverage it well solo but that's with very specialized builds).
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My main is an Emp/Energy, and she spent an awful lot of her trip to 50 solo. Along the way I learned a lot about using knockback to my advantage (they can't shoot you if they are flying through the air or flat on their backs) and using IO sets to add boosts to my powers. But I'll admit it would be rough for someone new to the game.
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That and well. For yourself, Empathy in particular really just amounts to one Heal, one Regen Buff and one Recovery Buff. Rad and TA conversely have nine Powers which will help you. Storm has eight, Kinetics has seven, Sonic has six and so on. Of course you'll still have another Set to rely on, but you'll have that no matter your Buff/DeBuff Set.
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Truly. My Emp/* Defender is the only character I've played that truly felt "naked" when soloing. Whereas on my Rad/* and Dark/* Defenders, soloing is no problem, and when on a team, I'd tank the spawns myself if the Tankers can't keep up.
Teams are the number one killer of soloists.
Hello all,
I'm a new player, just D/L'd the trial and was wondering if there are any healing type roles. If so what are they? which job/class/role whatever you call it in this game can use healing abilities on other characters.
Thanks,
Zion ^-^