So... Power Proliferation...?


Benchpresser

 

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This is the only one that I fully agree with:
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-- Illusion Control for Dominators. Sorry. It just doesn't mesh well with their inherent. And it's just not personal enough for a Dom. :3


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Illusion would be a craptacular set for Dominators, and as soon as the new Shiny Shiny wore off, people would start screaming for the devs to "fix" it.

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I disagree. Phantom Army and Phantasm's Decoy Phantasm would give Doms a means to keep PTOD equipped EBs from killing them.


Arc #40529 : The Furies of the Earth

 

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This is the only one that I fully agree with:
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-- Illusion Control for Dominators. Sorry. It just doesn't mesh well with their inherent. And it's just not personal enough for a Dom. :3


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Illusion would be a craptacular set for Dominators, and as soon as the new Shiny Shiny wore off, people would start screaming for the devs to "fix" it.

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I disagree. Phantom Army and Phantasm's Decoy Phantasm would give Doms a means to keep PTOD equipped EBs from killing them.

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too bad domination would only affect flash and blind


 

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Illusion is such an unusual set even on Controllers that I really doubt it'd end up on Doms in a recognisable form. We've got a better chance of seeing a modified version on Masterminds.


 

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Illusion is such an unusual set even on Controllers that I really doubt it'd end up on Doms in a recognisable form. We've got a better chance of seeing a modified version on Masterminds.

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didnt a dev say they were workin on that


 

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Illusion is such an unusual set even on Controllers that I really doubt it'd end up on Doms in a recognisable form. We've got a better chance of seeing a modified version on Masterminds.

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didnt a dev say they were workin on that

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They might have mentioned that illusion would need changes to go to Doms, I think wording it carefully so that it doesn't mean they're necessarily working on it. They like to surprise us.


 

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Illusion is such an unusual set even on Controllers that I really doubt it'd end up on Doms in a recognisable form. We've got a better chance of seeing a modified version on Masterminds.

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didnt a dev say they were workin on that

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They might have mentioned that illusion would need changes to go to Doms, I think wording it carefully so that it doesn't mean they're necessarily working on it. They like to surprise us.

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i remember them saying it was going to be for masterminds


 

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Last I remember, there was no planned proliferation for i13 and i14, and they said maybe i15. But that was last year around i12 and that also proliferation is usually something they'll do when they have extra time, i.e. finished w/ the big stuff for next issue release.


 

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Moo's mostly got a good point:

We're unlikely to see Dark Miasma for Controllers without a huge revision, as it's almost a Control set in and of itself already (that said, we may see a lot of it rehashed into a Dark Control set with Miasma being fixed up into something similar to it's current form but with a lot of things replaced; Psi-Blast for Blasters comes to mind there). The pet is somewhat of a non-issue, compared to the bigger problems with the set.

Illusion is probably better suited for a Mastermind, and may hit there first; All they need is a Tier 2 pet (Spectral Terror would be more a 'special' pet like Extraction and Gang War) and to change up Blind/Flash into straight damage powers while changing out both Invisibilities to Upgrades and giving the current pets a few more powers... and it's done.

Fire Blast for Defenders is in-general a bad call; It works for Corrupters because they're built around the concept of damage at least partially, but it doesn't work out so hot for Defenders who tend to lean more on extra mitigation in all of their secondaries (with the sole exception being Archery, which still has more potential mitigiation then Fire Blast does [Stunning Shot]). It may happen, but it's the least likely choice at this point. Assault Rifle has better chances of coming over first.

Ice Melee/Armor actually has better chances of coming over, because Dark also siginficiantly reduced the amount of incoming damage and didn't really slaughter Fury generation in and of itself. Maybe there's something more in there that we're not looking at, but with a few minor changes it may be better then it was originally thought, though still not a 'perfect' set.

SR/Broadsword/Katana for Tankers: It might still happen. But it may take a bit longer for them to actually work with things. Really, they could remove Parry/DA and still not really screw up the sets too much (though perhaps destroying the thing that gave them such unique flavor). Or they might leave it in and call it 'working as intended' while reducing the benefit a bit to keep it from being completely overpowered.

Who knows what the future holds?


 

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I want super strength for scrappers.


 

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I disagree. Phantom Army and Phantasm's Decoy Phantasm would give Doms a means to keep PTOD equipped EBs from killing them.

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too bad domination would only affect flash and blind

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Eh, no big deal. With the damage boost being stripped from it, there's not much Illusion NEEDS from Domination.

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Illusion is such an unusual set even on Controllers that I really doubt it'd end up on Doms in a recognisable form. We've got a better chance of seeing a modified version on Masterminds.

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didnt a dev say they were workin on that

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They might have mentioned that illusion would need changes to go to Doms, I think wording it carefully so that it doesn't mean they're necessarily working on it. They like to surprise us.

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They used Illusion as an example of something that would take a good deal of work to rework for Masterminds, as opposed to Storm ( thus, MMs get Storm ).


Arc #40529 : The Furies of the Earth

 

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I want super strength for scrappers.

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QFFT

Also, Ninjitsu


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

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Defender secondaries don't necessarily have to be mitigation-based, though.

Damage is mitigation anyway. Dead foes can't hurt your team.


 

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Does anyone remember when the Devs said that there would never be more than one issue without Proliferation at a time?

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Me neither.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

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(I mostly play Defenders and Controllers, so excuse me for the excited nerd babble that you're about to hear about them.)

Fire for Defenders doesn't bother me. Archery, which was already mentioned, is also an attack set. Fire certainly couldn't be any worse than Lightning, really.

Dark Miasma for Controllers also doesn't bother me. The only problematic power there is Fearsome Stare, which would probably have to be a single-target power to keep it from stacking too easily with Mind Control's Terrify. The rest of the set has corollaries in powers already available:
- Twilight Grasp is akin to Kinetic's heal. Not the same, but a similar concept.
- Tar Patch is a blend of effects available to Trick Arrow
- Darkest Night is similar to debuffs available to Radiation
- Shadow Fall is very similar to Rising Mists
- Petrifying Gaze is almost the same power as Trick Arrow's Ice Arrow
- Dark Servant, as a temporary pet, is akin to Lightning Storm or Tornado. To adjust it for Controllers, give it the same recharge Masterminds get (500 seconds)

Overall I think Dark would be a good, but not overpowering set for Controllers. Remember that Controllers already get Trick Arrow, which is basically a Control set in itself.

In other news:

Thermal for Defenders is such low hanging fruit it's hard to believe it hasn't made the leap yet. With some adjustments to bring the shields up, the endurance cost of healing down, and perhaps a reduction in the recharge time on the rezz, this set is ready to roll.


 

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Dark Miasma for Controllers also doesn't bother me. The only problematic power there is Fearsome Stare, which would probably have to be a single-target power to keep it from stacking too easily with Mind Control's Terrify.
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Frankly I don't think that's even an issue.

There are already support sets with overlapping AoE control capability. Storm has Thunderclap which stacks with the disorients in Earth, Fire and Gravity to for a total mitigation lock on anything that's not highly resistant to stuns.

Stacked fear is not total mitigation, as foes can still retaliate against you.

The changes I *do* expect to see to Fearsome Stare are it's recharge increased (anywhere from 60 to 90 seconds) and it's Magnitude dropped to mag2(possibly keeping it's chance for +1mag... Which it shouldn't even have as a Defender power, but it does).


@Oathbound & @Oathbound Too