New to the Game.
Welcome to Paragon City, we're glad to have you!
Kinetics is a VERY fast-paced powerset, but also very powerful. It's not difficult to learn at all though. If you want to learn the game, I'd probably suggest something "slower". Perhaps one of the shielding sets, such as Sonic, Cold, or Force Fields?
As I said, Kinetics is strong, but it's all click-powers, and they speed up EVERYTHING. When you're first learning, I'd suggest a "slower" powerset just so that you have the time to learn how the game works.
Take a look at my Combat guide in my signature to get started on playing the game, and if you're interested at all in Force Fields, I have a guide for that too.
And again, welcome.
Kin/Rad is a bit difficult because you can draw lots of aggro to yourself without lots of ways to mitigate it (at least, early on)
that being said, if it sounds like a fun combination, try it out. The great thing about this game is you've got the opportunity to make so many characters, and really alts is what the game is all about.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
Okay.. thank you VERY much for the welcome and advice.
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Okay.. thank you VERY much for the welcome and advice.
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Hoping that you come back to this thread, because here are a few more links to get you started. Great resources for self-help:
<ul type="square">[*]Player Guides[*]Defender Guides[*]ParagonWiki[*]Player Questions (Best place to ask your future questions)[/list]
Also keep in mind that there is also an in-game Help channel!
Welcome! I should warn you that The_player and I are two [possibly the only two] Force Fields supporters. Having said that I don't think FF is good for "most people". It tends strongly towards a boring playstyle. . . you sit, you bubble people every 3 minutes so they don't die, you don't have a lot of last-minute glorious rescues, the team just wins. Unless you forget to rebubble and the team dies and doesn't understand why.
Kinetics is about the opposite. It's the closest thing to a purely offensive Defender set there is. You mitigate [comparitively] almost no damage, but you boost the speed and power of the team tremendously. You're one part speed dealer, one part rabid dog, you're the president and also a customer. You're not there to save people's lives. If it happens, hey bonus, but you're THERE to cause a lot of pain in a hurry.
Every defender is totally different from every other defender. Try 'em all! Have fun!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Every defender is totally different from every other defender. Try 'em all! Have fun!
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Troof.
OOoooo I am a big forcefield supporter. My first defender is Forcefield/psychic blast. I also like all the defender sets, I even renewed my affection for Trick Arrow after teaming up with a good controller which exposed and cured a big weakness in Trick Arrow.
Kinetics/rad blast is one of the two premier Kinetic combinations in my experience. The radiation blast helps with kinetic's siphon powers needing a successful to-hit check. My kinetic defenders play in the comparatively more dangerous 'kinetic zone', an area just outside of melee range. (Stormies make their living there, too.) That in mind, Irradiate is a big, big power in the Kin/Rad arsenal. It packs a wollop of defense debuff. As you find out about enhancement slotting, you will no doubt crave at leave 5, probably six slots in that attack.
Something that should not be overlooked about kinetics is the siphon features. If you siphon power for extra damage, your target will have less damage potential. Siphon off some speed, they have less movement and recharge speed. Siphon off health with transfusion, the target has less regeneration. Siphon off endurance with transference, then they have less endurance themselves. As your recharge increases with siphon speed, and possibly hasten, your siphons come back even more quickly and you can make a huge difference in that manner besides those mad team buffs.
Finally in the later game, after level 38, kinetics are self-propelled constant nukers. They can use their tier 9 massive AoE attacks with impunity since they need only one blue inspiration to get enough endurance back after the crash to fire off transference and be back in the fight without skipping hardly one beat.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
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Kinetics/rad blast is one of the two premier Kinetic combinations in my experience.
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I hope the other premier Kinetic combination is Kin/Ice, but I fear it is Kin/Sonic. If my fears are correct, I think you should add Kin/Ice to your list, for 3 premier combinations.
Personally, though, Kin/Ice replaced Kin/Rad for me on my list. Kin/Ice and Kin/Sonic for me, in that order.
Also, I'm a recent convert to FF (Storm was my gateway drug), so count me in there, too.
Bye, everybody!
*Champion*
Nothing drains endu like a Kinetic/electric defender/sapper.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
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Nothing drains endu like a Kinetic/electric defender/sapper.
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... elec/energy blaster?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Is that as good as short circuit, ball lightning and transference chained-spammed?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thank you all very much for the advice.. Ive leveld my Kin/Rad to 21 so far... done 2 task forces with him and solo healed them... it is VERY intensive..Only having one heal and only being able to focus it off a bad guy makes things tricky. I find myself buffing speed boost ALL THE TIME. Ive also realized that I dont need a travel power. So I picked up a few out power out of leadership. Hope Im going in the right direction. All the guides I read seem really outdated. Has their been many changes or are guides from I5 and 6 still correct. I dont want to copy anyones spec, my questions are mainly with how many and what enhancements to put into powers. I guess I made a big noob mistake and 5 slotted speed burst with endurance mod enhancements. Someone in my party was laughing at me and screaming about DR or ED or something like that. Guess I better do some more research.. Meanwhile, Im gonna try a FF/? and see if I like that playstyle.. Im worried Im going to have an anuerism from my Kinetic
Also, with my FF/? is their any secondary that is better or is it pretty much all playstyle?
I am glad you like your kinetic. Most kinetics wait until they get transference to run leadership toggles, but if you are doing fine, have at it.
Five End mod enhancements at level 21 is not overkill. Five End mod single origin enhancement slots at level 32 will be. You will want to do a respec to better place your slots.
Catch up on enhancement diversification on paragonwiki.
http://paragonwiki.com/wiki/Enhancement_Diversification
Heavy slotting: 2 SOs worth on your siphon powers is usually preferred. Recharge slots in your siphon powers are also very useful.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Ah... now I understand.. basically more than 3 of any Single Origin enhancement is less effective than putting another type in it?
That's the basics of it, yeah. After 3 you start getting diminishing returns.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
What? I luv bubblers. I also love Icers, Thermals okay I love anything that increases my defenses and/or attack rate especially when I ma playing my Blasters. They are all SB Junkies by the way and LOVE kins.
That said I agree with Player .. A Kin requires a lot of button clicking since most of your defensive powers have to be applied individually. That's a lot of button clicking when your still trying to learn who those crazy guys with thestrange outfits are and why they all seem to want to kill you.
A good starter Defender may be an Empath. Has a few button clicks but your first heal is an aura and several of you buffs that come later on are as well. As long as the team stays in range it allows you a lot more time to look around and learn the ropes.
Rad/Rad isn't bad either .. More debuffs that you throw at one target and then until he drops anyone close to him is affected by the green glow your target is now giving off. It also has one healing aura, a rez, and an Accelerated Metabolism aura that allows everyone to recover end and powers faster.
After you get the hang of those and can find Steel Canyon without a map you will be ready to try something like Kin that requires more button crunching.
Welcome to COH ... Be safe and have fun Oh and remember Debt is inevitable and also a badge. Also remember Defender Rule # 1: If you want to wander off in a completely different direction from the rest of the team carry a lot of Green Inspirations cause I have an entire team to babysit and can't come running every time your health bar drops. LOL TRUST me as you play the game you'll see exactly what I am talking about.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Rad/Sonic is also amazing fun both solo as well as teamed.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
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Also, with my FF/? is their any secondary that is better or is it pretty much all playstyle?
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I'd hate to bring up my guide again, but I do mention the secondary blasts in it and my opinion of them. The only two I left out were /Sonic and /Ice because they weren't available at the time, so here's my opinion on those:
FF/Sonic: Perfect pairing, ultimate defense + ultimate offence = win!
FF/Ice: Another decent pairing, but for another reason. With Ice Blasts "controllery" aspects and FF's knockback, and FF/Ice Defender could give a Controller a run for his money with how much control he has over a mob! Give it a try if you want to control without rolling a Controller!
I'll also add that to the end of the guide. Man, I should really update that thing, but I don't have that much else to say really.
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I'd hate to bring up my guide again, but I do mention the secondary blasts in it and my opinion of them. The only two I left out were /Sonic and /Ice because they weren't available at the time, so here's my opinion on those:
FF/Sonic: Perfect pairing, ultimate defense + ultimate offence = win!
FF/Ice: Another decent pairing, but for another reason. With Ice Blasts "controllery" aspects and FF's knockback, and FF/Ice Defender could give a Controller a run for his money with how much control he has over a mob! Give it a try if you want to control without rolling a Controller!
I'll also add that to the end of the guide. Man, I should really update that thing, but I don't have that much else to say really.
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heh. I was referring to your guide when I started my FF yesterday, and planned on PMing you to ask why you hadn't added ice.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
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Ah... now I understand.. basically more than 3 of any Single Origin enhancement is less effective than putting another type in it?
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It's a little more complex than that, since the diminishing returns of Enhancement Diversification (ED) kick in at a certain % of enhancement rather than a certain number of enhancements, but the "3 SO Rule" approximates close enough for most people.
If you decide to make use of high-level IOs, it's closer to a "2 IO Rule".
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
laughs I find My kinetics have a great way of mitigating damage..just find yourself a stone tank and turn him into a SB addict.
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)
I can personally recommend either Force Field/Sonic or Sonic/Sonic for a first timer.
Both FF and Sonic primaries are a lot about running some toggles and rebuffing the team every 4 minutes. You'll have a few more tools at your disposal in both sets too, but they are more tools that you use when you really need to use some heavy stuff and turn the tide of the battle. This means that since you rebuffed outside battle, you will be able to focus your attention on blasting your enemies with your blasts, not just be spending all of your time using powers from your primary.
Advantages and disadvantages of both sets have been discussed in various guides, but the FF is focus on defense and is extremely protective of the team, while Sonic is resistance based and offers no protection against psionics, but with the -resist, you and your team mates will be doing more damage against enemies, thus making it a set that boosts both damage and protection of the entire team.
For a Secondary I'd generally recommend Sonic. Both as FF and Sonic primary you'll be focused on teaming and will have some serious disadvantages soloing. Sonic secondary is a perfect teaming set, making enemies that you hit more vulnerable. Especially team mates doing lethal/smashing damage are going to love you for it, especially in the later levels, since enemies in those levels tend to have very high resists against those damage types.
Heya welcome to paragon well as a empathy nut that is always my choice for those who like to support and heal. But also rad and dark are good for defenders and if u ever try a controller check out thermal rad it has shields and heals and buffs and debuffs
FF's very relaxing compared to Kin. Well, anything's relaxing compared to Kin and FF is relaxing compared to anything else...
Hope you like it.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Like the post says, Im new to the game and have always preferred playing a support class. Is Kin/Rad too difficult to learn the game with or would I just end up being frustrated? Thanks for any advice and please be gentle.. I am new here.