Ice stalkers.


AzureSkyCiel

 

Posted

I remember when i joined game i was pretty disappointed i couldn't make ice stalker oh well....after 2 years playing this game and trying different ATs, learning game machanics and sticking to pvp i still wish i could make ice stalker. I can't really say how far it is possible or not but we saw copy&paste moves with power sets in the past so yeah...ice armor could be pretty sweet....
I don't think agro would be that big problem or spine stalkers wouldn't exist probably. And chilling embrace could be replaced with hide...
ideas/suggestions/opinion?


 

Posted

Ice Melee for Stalkers:

Frozen Fists - 1 - Melee, Minor Damage (Cold, Smash), Foe: -Recharge -Speed
Ice Sword - 1 - Melee, Moderate Damage (Cold, Lethal), Foe: -Recharge -Speed
Frost - 2 - Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed
Assassin's Icicle - 6 - Melee, Special Damage(Lethal/Cold)
Build Up - 8 - Self: +To Hit +Damage
Placate - 12 - Ranged, Foe Placate, Self Stealth/Hide
Freezing Touch - 18 - Melee, Minor Damage (Cold) Foe: +Hold
Greater Ice Sword - 26 - Melee, High Damage (Cold, Lethal) Foe: -Recharge -Speed
Bitter Freezing Touch - 32 - Melee, Superior Damage(Cold/Smashing) Foe: -Recharge, -Speed

Ice Armor for Stalkers:

Hide - 1 - Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Frozen Armor - 2 - Toggle Self +Defense(Smash/Lethal) +Resistance(Cold, Fire, Defense Debuff)
Hoarfrost - 4 - Click Self Heal +Max Health +Resistance(Toxic)
Wet Ice - 10 - Toggle Self +Resistance (Cold, Disorient, Hold, Sleep, Slow, Knockback, Defense Debuff) +Defense(All but Psi)
Permafrost - 16 - Auto Self +Resistance(Cold, Fire, Slow)
Glacial Armor - 20 - Toggle Self +Defense(Energy, Negative Energy) +Resistance(Cold, Defense Debuff) +Perception
Icetrops - 28 - Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
Energy Absorption - 35 - Click Self +Endurance +Resistance(Slow) +Minimal Defense (All but Psi) Foe -End
Hibernate - 38 - Toggle Self: Invulnerable +Regeneration +Recovery

*Edited BFT.*



...I forgot what experience means.

 

Posted

If it's proliferated at all, fully expect Ice Melee to be similar to it's current form, with the exception that AoE and controls may be removed in favor of ST damage, and Taunt will almost universally be replaced with Assassin Strike, and losing an AoE for Placate (Frost, most likely).

Ice Armor will probably lose out on at least two powers in favor of Hide and another utility - I'd bet money on Icicles and Hibernate being the victims. Stalkers usually lose damage auras, and already get Hibernate in the Leviathan PPP.

Still, chances are high it may get proliferated eventually, and most likely in a mostly intact port from Tankers.

EDIT: Oop. Placate is in the primary. Fixed that.

For the melee portion, you can sort of look at Energy Melee - it's almost exactly the same as the Tanker version, except that Assassin Strike is in place of Taunt, Whirling Hands switched places with Build Up, and Stun got pushed back for Placate (which replaced Whirling Hands).

We don't really have any easy figures for the armor set, because I don't think any purely Tanker sets have gotten shifted over... except maybe Willpower, but that set really did get sort of gutted.


 

Posted

Hm i don't think devs would allow stalkers have 2 holds in 1 set but maybe still keep that patch or add confuse instead idk...the rest looks pretty sweet...>_<


 

Posted

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Hm i don't think devs would allow stalkers have 2 holds in 1 set but maybe still keep that patch or add confuse instead idk...the rest looks pretty sweet...>_<

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Easiest solution would be to remove the hold from Bitter Freezing Touch and rename it. I used the power Bitter Freeze Ray as a template.



...I forgot what experience means.

 

Posted

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Hm i don't think devs would allow stalkers have 2 holds in 1 set but maybe still keep that patch or add confuse instead idk...the rest looks pretty sweet...>_<

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Easiest solution would be to remove the hold from Bitter Freezing Touch and rename it. I used the power Bitter Freeze Ray as a template.

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Why, is my question? >> We already have an Ice Melee set. It seems kind of silly to totally redo it when you have a fairly solid frame to work with.

The only things that are really likely to change are things I highlighted (which are just speculation on my part) and the Tier 9, which will hopefully be changed to something other then a weak area sleep. Though that might actually be of benefit to a Stalker (barring the change in crits to no longer work off mez - I'm looking at it purely from a survivability angle there). Even with a damage component, a Mag 2 sleep isn't doing you a lot of good. :<

I'd really rather see something more useful there, but it's up to Castle (and anyone else on the Dev crew in charge of proliferation). :/

Ice Armor, I have even less information to speculate about, though I hope it doesn't get as torn up as hard as Willpower did (totally my opinion there).


 

Posted

Since I was treating this as power proliferation, not as a new set, I tried to keep my changes minimal.

[ QUOTE ]
If it's proliferated at all, fully expect Ice Melee to be similar to it's current form, with the exception that AoE and controls may be removed in favor of ST damage, and Taunt will almost universally be replaced with Assassin Strike, and losing an AoE for Placate (Frost, most likely).

[/ QUOTE ]

From Ice Melee, I removed Taunt, Ice Patch (a control) and Frozen Aura (an AoE), all of which seemed a little too aggro-happy for a stalker and added in an Assassin's Strike, Placate, and a superior damage single target attack, which Ice Melee otherwise lacks. There's plenty of precedent for leaving in a damaging cone attack (Shadow Maul, Sweeping Strike, 1kC, Shockwave, Flashing Steel).

(In other words, I did almost exactly what you suggested.)

From Ice Armor, I only removed Chilling Embrace and Icicles, and replaced them with Hide and Icetrops (precedent: Ninjitsu -> Caltrops). It looks really different because I rearranged some powers to make it a little more viable as a secondary set.

Considering I had to add AS, Placate and Hide and some damage (Have you ever tried to solo with Ice Melee? It's SLOOOOW.) while removing Taunt, Chilling Embrace and Icicles, I tried to make the changes as unobtrusive as possible. Any set that gets proliferated get mangled, though. It's just inherent in the powers stalkers need.

(If you want Frost out while keeping Frozen Aura, I could see that working, but I think Frozen Aura would just generate too much aggro.)



...I forgot what experience means.

 

Posted

I honestly don't think they'd remove Chilling Embrace. They kept Cloak of Fear and Oppressive Gloom in Dark Armor, after all.

I'm also not sure they'd remove the Tanker version of Frozen Aura - they might, but you also have to remember that they did keep Thunder Strike and Spine Burst in their respective sets as well.

With Proliferation, the idea seems to be to change as absolutely little as humanly possible, and not replace it with anything even more broken. I think giving Ice Melee two holds would qualify there, especially since 'Bitter Freezing Touch' reads more like 'Seismic Smash', and even in Stone Melee it was the only one in the set. Infact, barring Ice Blast, there aren't any sets that contain two holds... and one of those holds was a low-damage/duration one. Freezing Touch is already close enough to Seismic Smash at is is.

In other words, it sounded like you changed way more then they're likely to when they consider the proliferation.

EDIT: Changed a point to something more accurate; Freezing Aura is an AoE attack with a Mez component. Shockwave is just a long-range cone. My real end point for that is that they tend to reduce AoE damage in Melee sets for stalkers, but not outright eliminate it, or we wouldn't see Spine Burst or Thunder Strike in their respective sets.


 

Posted

I've edited my original suggestion, since you seem to be focusing on the two holds even though I said:

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Easiest solution would be to remove the hold from Bitter Freezing Touch and rename it.

[/ QUOTE ]

I have the feeling they would remove Chilling Embrace - unlike Cloak of Fear and Oppressive Gloom, they don't take the enemy out of the fight (fear and stun, respectively) - it only slows them down. CE is basically the quintessential taunt aura, which would flat out break the stalker playstyle. No stalker armor set has a non-damaging taunt aura or a damage aura, so I don't think they'd start with Ice Armor.

I think we'll have to agree to disagree about the amount of AoE, but I'm sure if it does get proliferated, the devs will do something that makes us both go "Wha?"



...I forgot what experience means.

 

Posted

/signed for Ice Melee/Armor



 

Posted

I'd play one. Along similar lines, I want an Ice/Ice scrapper, which shouldn't be difficult at all to put together and Scrapper doesn't exactly have the brute issue so... I have no idea why we don't have one of those, either.

/Signed for more proliferation, especially ice proliferation. And while we're at it, Cold Domination on controllers.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

there is never enough ICE


 

Posted

As another poster mentioned in the last thread on this, one set or the other MUST have a power named "Black Ice."


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Going off SpaceNut's suggestions...

I don't see why they would get rid of Frozen Aura...Spines has Spine Burst.

Frozen Fists
Ice Sword (though honestly, if ported, I would hope they give the set one sword and that's it...I hate having multiple swords with Ice Melee and Fire Melee myself)
Frost
Assassin's Shatter (Encaser them in Ice and the ice explodes, more visually appealing)
Build Up
Placate
Freezing Touch
Greater Ice Sword
Frozen Aura (now they might consider getting rid of FA and put in Ice Patch...but I'd hope they kept this as the port because...)

Hide
Frozen Armor
HoarFrost
Wet Ice
Glacial Armor
Ice Patch (...moves it from Ice Melee, to Ice Armor)
Permafrost (at this spot right here, because you change it to Resist Slows/21% Resist Cold/21% Resist Fire/10% Resist everything else Passive, to make up for losing CE's -14% dmg aura...I chose these numbers as I figure that's 75% of the tanker version)
Energy Absorbtion
Hibernate


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Assassin's Shatter (Encaser them in Ice and the ice explodes, more visually appealing)


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I like your idea, but for a name I'd kind of think it would be Assassin's Winter or Assassin's Frost?


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Posted

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Assassin's Shatter (Encaser them in Ice and the ice explodes, more visually appealing)


[/ QUOTE ]
I like your idea, but for a name I'd kind of think it would be Assassin's Winter or Assassin's Frost?

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I like Assassin's Frost or Assassin's Breath. Assassin's Winter sounds like it would be a big AoE nuke type power. Either way, I definitely imagine the animation as being very slow but graceful for either of them, shrouded in mist as you slowly move to delicately touch, and thusly kill, your target.


 

Posted

[ QUOTE ]
Going off SpaceNut's suggestions...

I don't see why they would get rid of Frozen Aura...Spines has Spine Burst.

Frozen Fists
Ice Sword (though honestly, if ported, I would hope they give the set one sword and that's it...I hate having multiple swords with Ice Melee and Fire Melee myself)
Frost
Assassin's Shatter (Encaser them in Ice and the ice explodes, more visually appealing)
Build Up
Placate
Freezing Touch
Greater Ice Sword
Frozen Aura (now they might consider getting rid of FA and put in Ice Patch...but I'd hope they kept this as the port because...)

Hide
Frozen Armor
HoarFrost
Wet Ice
Glacial Armor
Ice Patch (...moves it from Ice Melee, to Ice Armor)
Permafrost (at this spot right here, because you change it to Resist Slows/21% Resist Cold/21% Resist Fire/10% Resist everything else Passive, to make up for losing CE's -14% dmg aura...I chose these numbers as I figure that's 75% of the tanker version)
Energy Absorbtion
Hibernate

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I like this idea, mostly because it keeps Frozen Aura, and I love my Stompcicle.

Hibernate still needs replaced though. Stalkers get it in the Leviathan Mastery, so they can't get it again in their Armor set.

Which means we need something suitably Tier9ish, but not TOO powerful...


@Oathbound & @Oathbound Too

 

Posted

The idea of an Ice Stalker, to me, is a paradox. One one had, I really don't like to play Stalkers (or Scrappers), they're just not my style. On the other had, I am compelled to play Ice-based characters. In the end, I would roll one up and play it. However, I would also slap Castle and BABs with a grouper for making me play it (don't ask how, I'm still working that part out, but it would happen...oh yes, it would happen...).


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

yeah hibernate could be a problem, i wouldn't know what to put instead though...ice version of elude lol?


 

Posted

Well, I generally view Hibernate as an escape type of power, so I'm thinking maybe......

Snowblind - PBAoE Placate -tohit -defense, 120s Recharge (variation of Smoke Flash)

Of course, as a Tier9, it should have a bit moor Oomph, so I tacked on a -ToHit -Defense debuff, to represent the blinding effect of the light glaring off the snow/ice.


@Oathbound & @Oathbound Too

 

Posted

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yeah hibernate could be a problem, i wouldn't know what to put instead though...ice version of elude lol?

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I think the oft mentioned "Black Ice" would be a great power name for an ice version of elude: +Speed +Recharge +Def +Stealth



...I forgot what experience means.

 

Posted

I just doubt the Devs would give /Ice stalkers a godmode. At some point they decided Ice was good without one, and I can't foresee then adding one now.

(Also, IMO, I'd rather have something more..... Stalkery.)


@Oathbound & @Oathbound Too

 

Posted

Or they allow Ice Armor to keep Hibernate, but if you pick it from Ice Armor, you can't pick it from the Epic.


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The BrandX Collection

 

Posted

I would rather they sub in another another power, even if it was only situationally useful, than effectively have 1 less power to pick from.


@Oathbound & @Oathbound Too

 

Posted

If you look at most t9 stalkers powers it is all some kind of godmodes....hmmm