Faultline
You are searching during a time when a lot of people are in Atlas doing AE missions.
See the other, other, and other threads out there about this very same subject. Just because it's virtue doesn't mean people want to do faultline...
It IS a great zone. And now, if we could just pry people away from the AE long enough, they'd have fun in it too
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
My point was Virtue's popularity. Not the community.
"You are searching during a time when a lot of people are in Atlas doing AE missions."
Isn't that all the time right now? :P
And still, not my point. It was accessibility to Faultline.
So, are you saying that I am mistaken? And that the zone IS well experienced?
[ QUOTE ]
But even now.. as I /search on Virtue, the what, second most popular server? I see a grand total of 4 people. All solo.
[/ QUOTE ]
Inductive reasoning with an extremely tiny sampling (read: 1 sample) yields disappointing results? Color me surprised!
And that is why I asked "Am I wrong here? Tell me if so, or if I'm the only one who see's a lack of people at all."
I was hoping to see if anyone had any different or similar results. I've done it multiple times, thus causing my desire to create this thread.
Interesting how quick some are to flex their sarcasm muscles, please, focus on my actual suggestion rather than pointing out flaws in my post, forgive me, I don't do it often.
I like the idea of extending the tram to Faultline, as it is now a regular city zone.
<QR>
Faultline is a brilliant zone (I'm doing the arcs for the first time at the moment and really enjoying them) but at the best of times I'd not imagine it was very appealing to a typical let's-chain-radios PUG - too hard to get around for one thing.
I kind of like it the way it is. It's easier to get caught up in the story if broadcast isn't full of AEF LFM
Buuuut... it is a nuisance to get to, with that long long run through Skyway every time I want to visit Wentworths, so a PTA link would be welcome for that if nothing else.
Unless you know, you go through Pocket D. Because it's got a dimension door to Faultline too.
I want to say that only Dark Astoria doesn't have more than one conventional (non teleport-based) entrance, since Boomtown and many other zones have - if you're willing to dare it - access through the Sewers. Croatoa is the other, but it's a more habited zone and not a hazard zone. (I guess Eden and the Hive, and Crey's since they closed the RWZ door between it...)
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
[ QUOTE ]
Buuuut... it is a nuisance to get to, with that long long run through Skyway every time I want to visit Wentworths, so a PTA link would be welcome for that if nothing else.
[/ QUOTE ]
Not that I'm disagreeing with the idea of better access to Faultline -
But whay are you taking a long long run thru Skyway to get to WW? The Green Line tram station isn't very far from the tunnel between Skyway & Faultline and the Talos Island WW is very conveniently close to the tram.
Alternatively, use Pocket D's foyer to shortcut between Faultline and either Kings Row or Talos.
Gotta think outside the box. Multiple WWs out there.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I still don't see Pocket D being quite as conventional as getting to Faultline should be. For some, load screens are just as bad as running from place to place. (Not saying that this accounts to me)
Hadn't thought of Pocket D, but seeing as I have the TP from the GvE edition that could work very well
I'm still getting used to finding my way around blue side. After so much time in the Isles I sometimes find Paragon quite complex to navigate.
I like the idea of getting a regular transport to Faultline. I mean, some people still don't have the GvE Pocket D teleporter, some people don't have SGs/coalitions with telepads, and some people...just prefer not to use them. For whatever reason.
Faultline is one of the best lower-level zones (IMHO) and it deserves a little love, really.
[ QUOTE ]
Faultline is one of the best lower-level zones (IMHO) and it deserves a little love, really.
[/ QUOTE ]
Thass all there is really
[ QUOTE ]
Hadn't thought of Pocket D, but seeing as I have the TP from the GvE edition that could work very well
I'm still getting used to finding my way around blue side. After so much time in the Isles I sometimes find Paragon quite complex to navigate.
[/ QUOTE ]
Sorry if you already know this - but there's a door into Pocket D in Faultline so you only need the GvE 'porter if you are in the far end of Faultline and want it as a shortcut.
About half the time, I travel into and out of Faultline using Pocket D's foyer.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
[ QUOTE ]
<QR>
Faultline is a brilliant zone (I'm doing the arcs for the first time at the moment and really enjoying them) but at the best of times I'd not imagine it was very appealing to a typical let's-chain-radios PUG - too hard to get around for one thing.
I kind of like it the way it is. It's easier to get caught up in the story if broadcast isn't full of AEF LFM
Buuuut... it is a nuisance to get to, with that long long run through Skyway every time I want to visit Wentworths, so a PTA link would be welcome for that if nothing else.
[/ QUOTE ]
Note: The tram on the South end of Skyway (right next to the Faultline entrance) also goes to Talos Island and there is a WW right behind the tram station there.
I'd suspect that it also has a lot to do with the fact that, since XP smoothing and such, all you really have to do is sneeze forcefully at somebody and you've gotten enough XP to be out of range of the first Faultline contact.
But a tram certainly couldn't hurt, and it'd help contribute to the feeling that the zone is really starting to recover.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
[ QUOTE ]
I'd suspect that it also has a lot to do with the fact that, since XP smoothing and such, all you really have to do is sneeze forcefully at somebody and you've gotten enough XP to be out of range of the first Faultline contact.
But a tram certainly couldn't hurt, and it'd help contribute to the feeling that the zone is really starting to recover.
[/ QUOTE ]
I suspect you are correct. I know my recent experience has been to get that "Go meet Jim Tremblor" mission in the upper teens due to levelling faster.
A tram stop would be good sign that the zone is recovering.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I hate time travel. I hate badly handled time travel.
Faultline is good enough that I run it anyway, but it's not like the zone gets MOAR AWESOME the ninetieth time you run it.
As we all know Faultline was heavily revamped. It now has a story to follow (Just like Striga, ect.), plenty of enemy diversity, and the zone is absolutely dazzling with SO much going on. It's clear how much time and work was put into this zone.
But even now.. as I /search on Virtue, the what, second most popular server? I see a grand total of 4 people. All solo.
It's really a shame that this great zone and content is being missed out on and I feel that the solution is as simple as connecting Faultline to the Yellow Line. Simple accessibility. It would even make sense, the City is making a huge effort to rebuild the town, what better way than pulling in the rest of the city?
Am I wrong here? Tell me if so, or if I'm the only one who see's a lack of people at all.