Question on Kismet Accuracy proc.
I believe that the Kismet +Acc IO is a global IO, not a Proc. Basically, it's on all of the time. Procs are generally those that have a percentage chance of occurring, and those do check every ten seconds to see if they go off. However, the globals are just always on, regardless of where they're put.
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I tossed Kismet Accuracy proc in to Maneuvers and if I toggle on Maneuvers
and stand there, I never see it proc on the logs.
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This is just off the top of my head, so feel free to take it with as much "salt" as appropriate.
I don't think Kismet puts out log notes and I'm not even sure it procs like the others.
My understanding is that once it's slotted, you've got the Acc across the board at all times.
To verify this (were I at my game computer), I'd open up the powers and check the
"attributes" (or /toggleCombatNumbers ???). I believe you'll see the 6% from Kismet
listed as part of the accuracy attribute.
Regards,
4
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My question about the kismet unique.. is it worth it? How much does the 6% to hit translate into accuracy on say a 1.0 acc power. In other words by slotting this can I knock my powers down from the 2 accuracy Ios I have in them now to 1 acc IO's and still be fine against +3s and 4s
thanks
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I tossed Kismet Accuracy proc in to Maneuvers and if I toggle on Maneuvers and stand there, I never see it proc on the logs.
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The Kismet +ToHit IO doesn't proc, so it won't send messages to chat tabs. What this IO does is apply a buff to the caster every time the power it's slotted in is activated and lasting for 120s. The buff doesn't self-stack, it's overwritten every time the buff is reapplied, like Force Field bubbles.
Toggles actually work like click powers set to auto-fire. At specific intervals, just as if it had a recharge time, a toggle will reapply its effect. In Maneuvers' case, that interval, the activation period, is 0.5s. So every half second, it reapplies its buff. With the Kismet IO slotted in Maneuvers, you also get the Kismet buff refreshed every 0.50s, and it will last for ~120s after Maneuvers is turned off.
That's why it doesn't send messages to a chat channel, because it doesn't randomly apply its buff like a proc would and because it would spam a chat channel with rapid fire messages.
Ahhhh okay, well that makes things clear. Thanks.
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My question about the kismet unique.. is it worth it? How much does the 6% to hit translate into accuracy on say a 1.0 acc power. In other words by slotting this can I knock my powers down from the 2 accuracy Ios I have in them now to 1 acc IO's and still be fine against +3s and 4s
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No, not without other sources of +ToHit and/or +Acc.
That's not to say it isn't worth having, just that by itself, it's not going to replace traditional Acc slotting.
Is it worth using? It can be. For example, my TA/Dark has the Kismet +ToHit IO slotted in Combat Jumping. With that IO and several global +Acc bonuses, I'm over 95% versus +3 critter without slotting any Accuracy enhancements in powers. That meant I didn't have to slot Accuracy in Acid, which in turn meant I saved slots there. If I removed the Kismet IO, my hit rate would drop to 85% with powers not slotted for Accuracy, so the net effect of the IO for this character is 10% versus +3s because of the global +Acc I've built up and how the hit checks are calculated.
Additionally, having the IO slotted in a power you take early in the game means it's available if/when you exemp down. If you put it in a power you take at level 10, then the IO will continue to grant its buff as long as that power is used or toggled on all the way down to 10, even if the IO itself is level 30. This helps when you're doing Flashback missions in Ouroboros, low level AE missions or teaming with low level friends.
But if all you're doing is running paper/scanner missions, or ITFs, or generally focusing on "end game" content, it's probably not going to make a world of difference to you unless you've deliberately worked it into your build to function in conjunction with other sources of +ToHit/+Acc.
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I tossed Kismet Accuracy proc in to Maneuvers and if I toggle on Maneuvers and stand there, I never see it proc on the logs.
[/ QUOTE ]
The Kismet +ToHit IO doesn't proc, so it won't send messages to chat tabs. What this IO does is apply a buff to the caster every time the power it's slotted in is activated and lasting for 120s. The buff doesn't self-stack, it's overwritten every time the buff is reapplied, like Force Field bubbles.
Toggles actually work like click powers set to auto-fire. At specific intervals, just as if it had a recharge time, a toggle will reapply its effect. In Maneuvers' case, that interval, the activation period, is 0.5s. So every half second, it reapplies its buff. With the Kismet IO slotted in Maneuvers, you also get the Kismet buff refreshed every 0.50s, and it will last for ~120s after Maneuvers is turned off.
That's why it doesn't send messages to a chat channel, because it doesn't randomly apply its buff like a proc would and because it would spam a chat channel with rapid fire messages.
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Actually, the 120's & procs activate no more often than every 10 seconds on a toggle or autopower.
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Additionally, having the IO slotted in a power you take early in the game means it's available if/when you exemp down. If you put it in a power you take at level 10, then the IO will continue to grant its buff as long as that power is used or toggled on all the way down to 10, even if the IO itself is level 30. This helps when you're doing Flashback missions in Ouroboros, low level AE missions or teaming with low level friends.
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Indeed. My main has a level 15 Kismet slotted in Combat Jumping, which I took at level 6. Every bit helps on the Positron TF.
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Kismet is a 120sec procker. Works exactly like the Stealth IOs do.
I tested it myself in game, the buff stays on for 2 minutes after a click power activates, then goes away.
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And the bonus from the Kismet unique can stack after zoning. Often I find myself with a +12% tohit right after zoning into a mission. But it drops down to the original 6% within two minutes when the oldest version of the bonus expires.
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And the bonus from the Kismet unique can stack after zoning. Often I find myself with a +12% tohit right after zoning into a mission. But it drops down to the original 6% within two minutes when the oldest version of the bonus expires.
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Pretty much all non-stacking-from-same-caster buffs do this. When you zone, it recalls you had this-or-that buff, but forgets who it is from.
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I just got this in a drop last night .. I was surprised by the incredibly low prices on it. So low, in fact, that I just said to Heck with it, and slotted it in Tough Hide.
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I slotted the End+ proc from Performance Shifter in to Stamina and I randomly see the message in the logs saying that it procs.
I tossed Kismet Accuracy proc in to Maneuvers and if I toggle on Maneuvers and stand there, I never see it proc on the logs.
I read that if a proc is put on a toggle, it gets a chanceto proc roll every 10 seconds or so but I just never see it happen with Kismet.
Has anyone else noticed this?
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