Spin or Shockwave?
Spin
Fast rech, good damage and no knockback. Knocked back targets wont always return to a pile for you to use Evicerate
I use this combo on my Claws/Regen to tear through larger mobs really quickly
Depends on your secondary. Regen and SR benefit greatly from keeping spawns on their backs. Invul and WP benefit from spin more by keeping all the enemies in close.
As a claws/sr, I wouldn't want to relive the 32 to 50 ride without shockwave. However, now at 50, soft-capped and IOed up, I'll be swapping shockwave for eviscerate since all I'm doing these days is farming AE tickets.
Be well, people of CoH.
Yeah I guess I should have said what his Primary is, He's a Claws/Regen. The point for Knockback is noted, I play a lot on Team's and when I'm teamed I usually let the Tank do his Job so After he get's the Aggro good and Tight, I go in on his heels to deal as much Damage as I can. I also solo a lot, especialy when I run the AE mision's. I'm at Level 47 now, and I do have Eviscerate allready, I do plan on respecing soon to get my Primary/Secondary in a more Optimal order.(Picked up Resilience very late). This is my first Claws and have had a ball with him so far, so still feeling out the powerset. Sems like a tough decision still though.
Shockwave is some huge % of AOE damage if you track your DPS with a meter.
Shockwave saves lives. I can't even tell you how many times I have saved the Tank via Shockwave.
That being said Spin is one of the key powers for Claws in my opinion. I went 1-50 without it, had Eviscerate instead and wish I would have had Spin for the ride up.
I can't see playing Claws and not taking both Spin and Shockwave. Both powers add AoE damage but function differently enough to where I don't see one replacing the other. I wouldn't skip either.
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I can't see playing Claws and not taking both Spin and Shockwave. Both powers add AoE damage but function differently enough to where I don't see one replacing the other. I wouldn't skip either.
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this...
ditto. both are very good AOEs with very different uses.
Like the others have said, you'll find one of them more useful to you depending on your Secondary but I still think both are very useful tools for anyone.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
Shockwave can be used tactically to achieve all sorts of things -- the power to move enemies is rare among melee heroes. It's also decent AoE.
Spin is amazing AoE damage over time, and can be used mindlessly whenever it's recharged.
Either is good...but like most powers in COH/V, they're even better stacked. Spin, Eviscerate, step away from wall, Shockwave them into the wall, Spin before they stand up.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Scrapper's Eviscerate is still AoE cone? Stalker's is ST.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Oh yeah, it's one of those 5-target melee cones.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Get Both,
Seriously, Claws level of AoE pwnage is second only to Spines.
The ability to sweep foes around the field (Shockwave, Focus) and line them up for killer finishing attacks (Eviscerate, Spin) is what makes it so awesome and fun,
Drop what you have to to make it happen (Revive is for pansys)
And unless you're aiming for a heavily IOed build, more attacks on a scrapper is ALWAYS better.
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Oh yeah, it's one of those 5-target melee cones.
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Oh..interesting. I thought the claw change is for both scrapper and stalker. I guess only stalker's Eviscerate is ST. It does pretty good dmg with pretty low recharge rate (but pretty long activation!).
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You know, single-target Stalker attacks always crit from hide, but the AoE ones only do a certain percentage of the time. I wonder if that's behind the change -- to give a Spines Scrapper a reliably-critting hard-hitter?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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You know, single-target Stalker attacks always crit from hide, but the AoE ones only do a certain percentage of the time. I wonder if that's behind the change -- to give a Spines Scrapper a reliably-critting hard-hitter?
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Yeah. I think that's the reason but I thought the change is for all Claw.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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I have a Claws Scrapper and am in the process of leveling him up, I would like to slot Evicerate and one more Aoe type attack, but I don't need Both Spin and Shockwave, can anyone give me their oppinion on these two attack's?
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If I can fit in Fitness, Leadership, Fighting and all three AoEs, how can you not fit in both of those?
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I have a Claws Scrapper and am in the process of leveling him up, I would like to slot Evicerate and one more Aoe type attack, but I don't need Both Spin and Shockwave, can anyone give me their oppinion on these two attack's?
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If I can fit in Fitness, Leadership, Fighting and all three AoEs, how can you not fit in both of those?
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In other words, maybe it would help to post the whole build so we can bombard you with opinions.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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I can't see playing Claws and not taking both Spin and Shockwave. Both powers add AoE damage but function differently enough to where I don't see one replacing the other. I wouldn't skip either.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Take Shockwave. It is a must.
I prefer Spin over Eviscerate when the build is tight though. Not having to dance around to line up a cone FTW.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Claws Scrapper lvl 48: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Fast Healing -- Heal(A), Heal(7), Heal(9), Heal(9)
Level 2: Slash -- Acc(A), EndRdx(11), Dmg(11), Dmg(13), Dmg(13), Achilles-ResDeb%:20(15)
Level 4: Reconstruction -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(17), Heal(17), Heal(19), Heal(19)
Level 6: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21), EndMod(23), EndMod(23), EndMod(25)
Level 8: Hurdle -- Jump(A)
Level 10: Follow Up -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(27), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(29)
Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Jump(33)
Level 16: Integration -- Heal(A)
Level 18: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(33), Dev'n-Dmg/Rchg:50(33), Dev'n-Acc/Dmg/Rchg:50(34), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Hold%:50(34)
Level 20: Health -- Heal(A), Heal(36), Heal(36), Heal(36)
Level 22: Stamina -- EndMod(A), EndMod(37), EndMod(37)
Level 24: Hasten -- RechRdx(A), RechRdx(37), RechRdx(39)
Level 26: Eviscerate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
Level 28: Instant Healing -- Heal(A), Heal(42), Heal(42), Heal(42), Heal(43), Heal(43)
Level 30: Kick -- FrcFbk-Rechg%:50(A)
Level 32: Tough -- ResDam(A), ResDam(43), ResDam(45), EndRdx(45)
Level 35: Revive -- EndMod-I:50(A)
Level 38: Moment of Glory -- ResDam-I:50(A)
Level 41: Weave -- DefBuff(A), DefBuff(45), DefBuff(46), EndRdx(46)
Level 44: Resilience -- ResDam-I:50(A)
Level 47: Dull Pain -- Heal(A), Heal(48), Heal(48), Heal(48), Heal(50)
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]1.56% Defense(Energy)[*]1.56% Defense(Negative)[*]6.88% Defense(Psionic)[*]7.5% Defense(Melee)[*]3.13% Defense(Ranged)[*]3.13% Defense(AoE)[*]9% Enhancement(Accuracy)[*]95.4 HP (7.12%) HitPoints[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 5.5%[*]34% (1.9 HP/sec) Regeneration[*]3.13% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Reconstruction)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Touch of Death[u]
(Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Devastation[u]
(Focus)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 30.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Scirocco's Dervish[u]
(Eviscerate)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list]
Ok this is how my Claws/Regen sits atm, but will be respecing him. So now you guy's can let me know what ya think for Spin or Shockwave or Both.
Take both, but if you can only take one (and I'd like to see what you're taking over these two attacks...), then take shockwave. You have to learn how to use it on teams in order to make sure your team mates don't try to confuse each other so they can attack you, but it does decent damage, hits with a huge arc, and provides awesome damage mitigation, giving your regen secondary time to do it's job.
Eviscerate:
Max targets hit 5
15% chance to crit
124.5 lethal damage
90degree 7' cone
Spin:
Max targets hit 10
Normal crit chances
98.85 lethal damage
360 degree 8' circle
Shockwave:
Max targets hit 10
Normal crit chances
65.69 damage
90degree 30' cone
The odds are that you're going to get 10 enemies with spin and shockwave far more often than you're going to get 5 with eviscerate.
After giving eviscerate/spin a try on test, I came to the conclusion that the loss of shockwave's mitigation was far more detrimental to me than the gain of having another non-KB small aoe.
So now I use shockwave to bunch enemies up and damage large chunks of spawns while doing so and when they are gathered nearby I slip into my FI, Slash, Spin, repeat chain until the spawn in question is dead.
My honest vote: dump eviscerate and take spin and shockwave.
Be well, people of CoH.
Shockwave sounds like a winner for SR and Regen...my plan is to skip it on my Claws/Dark because I want to keep everything in my damage/mez/heal auras. Only really have room for 2 of three between Spin/Evis./Shockwave.
Sensible or foolish?
I am by no means a pro when it comes to this game but I'll just tell you what I do. My claws/regen scrapper is 39 and has both. I've thought about dropping shockwave as it doesn't really fit into an attack chain and can be very annoying with the knockback. However it is that knockback that also makes me keep it because as a regen scrapper, the more time a mob spends on its back, the more I'm regening. I look at Spin as a true AoE ability and Shockwave as more of an oh crap button.
I have a Claws Scrapper and am in the process of leveling him up, I would like to slot Evicerate and one more Aoe type attack, but I don't need Both Spin and Shockwave, can anyone give me their oppinion on these two attack's?