Average unweighted resistance of mobs.


Aramar

 

Posted

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there's a couple CoT bosses post 40 that i've run into (mage bosses) that had 50% smashing resistance

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Technically a different story; Smash gets a bad rep for resistance, too, and I do believe the few things that do resist it hard... also resist Lethal just as hard, though in some cases a bit less.

However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

Not to downplay the resistance woes of Smashing (or to an extent Lethal), as they are fairly prevalent. But they're frequently over-stated.

Doesn't mean they don't suck in the few cases they're actually justified, though (lookin' at you, Miss Liberty).


 

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Considering some of the stuff I've done with my Dark/Psi defender, I'd have to say that 25% resistance is outright laughable. I cringe every time I'm expected to do missions with Council/5th Column, Arachnos, or Banished Pantheon with her because even with Tar Patch, it's just plain ridiculous how hard my stuff gets resisted.

I've been on the end of the resistance shaft when it comes to certain enemy groups, so I can sort of understand what you mean, but it's by far not the most damaging thing ever.

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The only character I have that deals heavy psi damage is my Illusion/Thermal Controller (lvl44 iirc), but I don't play her much. There are situations where psi is heavily resisted, no doubt - I just have more experience with lethal which is why I commented on it.

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Even heavily lethal-resistant EBs, I've torn through on my Scrappers. It just takes me a while longer then I normally could otherwise, and I'm usually gasping for breath at the end of it. Often times, it can be a closer thing then I'd like. I don't doubt, however, that I could likely achieve the same feat on a Blaster or Defender (in the case of the defender, eventually; Probably after I stop crying about the prospect).

Psi-resistant EB, though? Screw that, I'd rather go solo Tyrant with an empty Insp tray.

[/ QUOTE ]

See, here you're comparing a Scrapper vs a lethal resistant EB to a Defender vs a psi resistant EB. I'm sure if you swapped the ATs (psi Scrapper vs a psi resistant EB, lethal Defender vs a lethal resistant EB) it would seem like lethal is getting the shaft more that psi.

That's why I mentioned Scrappers not being the only lethal dealing AT. As the difference between your dps and enemy regen shrinks, kill speeds go through the roof. (When I ran my partially IOed Fire/Stone Tank through Tina / Maria's arc, any EB she fought with Unstoppable was a 3 minute time out. It was impossible to out damage their regen. Not sure if a Scrapper could have beat them through it, but I wouldn't be surprised.)

[edit: I know that last anecdote was smashing, not lethal, but Unstoppable has equal resistance to both.]


 

Posted

Actually, I was specifically thinking of my Psi/Men blaster in the end there, in relation to Psi-Resistant EBs. I really do not look forward to running into one of those on her, because I know I'm pretty well screwed in that situation. >.> Even with the higher ranged damage modifier and Defiance backing me up.


 

Posted

Ahh, okay. The only character you mentioned was your Dark/Psi Defender. I have no experience with Psi Blasters, so I'm in no position to comment.


 

Posted

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there's a couple CoT bosses post 40 that i've run into (mage bosses) that had 50% smashing resistance

[/ QUOTE ]

Technically a different story; Smash gets a bad rep for resistance, too, and I do believe the few things that do resist it hard... also resist Lethal just as hard, though in some cases a bit less.

However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

Not to downplay the resistance woes of Smashing (or to an extent Lethal), as they are fairly prevalent. But they're frequently over-stated.

Doesn't mean they don't suck in the few cases they're actually justified, though (lookin' at you, Miss Liberty).

[/ QUOTE ]

Perception of performance and actual performance are two oddly different things. In many situation perceived performance is more valued than real performance.

KoB is one of the heaviest hitting attacks in the game (the 20 second rechage type) combined with always available Build Up damage (From rage) it will always hit harder than anything else, about 40% harder. That will, off course, make KoB with rage, against a foe that has 30% resistance, hit as hard as Total Focus does against a non resistant foe.

But then you have to analyze Total Focus recharge in 20s, and even if KoB does the same damage it recharges in 25 seconds (one of many prices SS pays for Rage) plus all other attacks available to fill in are less than stellar. At the end of the evening, SS is hit as hard by resist as any other set, it just gets the psychological satisfaction of seeing one big number on screen every so often.


 

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Ahh, okay. The only character you mentioned was your Dark/Psi Defender. I have no experience with Psi Blasters, so I'm in no position to comment.

[/ QUOTE ]

No worries, it was a failure of information on my part.

The problem with Psi-Blast, I do believe, is that for a ST-heavy set, it does mediocre ST damage (in that it doesn't really have a heavy hitter like Blaze or Bitter Ice Blast; All 4 of it's attacks have considerable range and are available early) combined with anemic AoE damage by itself (Mental Manipulation makes up for that; See note later) makes it a pretty poor set for the most part.

In a comparison: Fire Blast does ~343 damage in 3.67s. Psychic Blast does ~363 damage in 4.77s and requires 4 attacks, whereas Fire Blast only takes 3. Ice Blast does ~306 in about 3.77s base. While Psychic Blast is clearly doing more damage, it's also taking 24% longer then Fire Blast and 21% longer then Ice Blast. Provided you have all 4 attacks slotted up to use, and both Ice Blast and Fire Blast actually have solid AoE damage on top of that.

Mental Manipulation is actually fine, and has good mitigation and AoE damage thrown into it. Not many people complain about Mental Manipulation, really.

(Sidepoint: If we drop one attack [Will Domination] from Psy, we get 286 damage in 3.67s, which puts it about on par with Ice Blast for damage, but not enough to really replace it. Especially not with it's anemic AoEs.)


 

Posted

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However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

[/ QUOTE ]

Actually, it looks like neither Romulus nor Requiem have any inherent resistances to Lethal or Smashing damage. Looks like many AV's work that way, especially of the non-Praetorian/Freedom Phalanx variety.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

[ QUOTE ]
[ QUOTE ]
However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

[/ QUOTE ]

Actually, it looks like neither Romulus nor Requiem have any inherent resistances to Lethal or Smashing damage. Looks like many AV's work that way, especially of the non-Praetorian/Freedom Phalanx variety.

[/ QUOTE ]

Really? Huh. I appear to be in error, then. I always thought at the very least that Requiem would.

The more you know~. *Muzak!*


 

Posted

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However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

[/ QUOTE ]

Actually, it looks like neither Romulus nor Requiem have any inherent resistances to Lethal or Smashing damage. Looks like many AV's work that way, especially of the non-Praetorian/Freedom Phalanx variety.

[/ QUOTE ]

Really? Huh. I appear to be in error, then. I always thought at the very least that Requiem would.

The more you know~. *Muzak!*

[/ QUOTE ]

More like "Culex's spreadsheet ftw!" ^_^

I first noticed this when my Katana scrapper was critting for ridiculous amounts of damage on Rommie.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

Breaking your quotation parade. I detest when people do that because they frequently take what is said out of the context of where it was placed and reply to each sentence like's an individual point lost in a vacuum. It's also more annoying to read, especially when my reasoning for coming to a certain conclusion is taken away just so you can try to counter my point without having to take my reason into account, instead preferring to take that reason on as a single, different idea. Ugh.

I consider Bosses and LTs normal foes also, but you pulling fringe cases that support your point don't really help you. Melee classes already tear these guys apart, albeit some faster than others. I don't really see your point. My Claw/Regen never had trouble with any Rikti Boss, and the only Rikti she's had trouble with to date is the EB that spawns in one of the RWZ arcs... and I still "soloed" him (I did have Faultline, Fusionette, and that one psychic Rikti guy, but they mostly concentrated on the ambushes). For another example, my Energy/Energy Blaster managed just fine solo as well. Even at 30% resist to both of my damage types, BU and Aim just punch that much damage through that it doesn't matter in the end.

You're still coming at this from the angle that people aren't going to optimize their build to take advantage of whichever power you put the Breaker on, and it's skewing your arguments. Either you're underestimating peoples' ability to game a system with such a huge perk for gaming, or you really think your system is infallible. I can't tell which is more foolish, to be honest. You're looking at this at an angle where people are just going to incorporate this attack either at only certain times or just ignore it. You're sorely mistaken here.

If you can't see how taking what was previously a more difficult AV to take out with just Smashing, and stripping him of that, isn't making that AV more soloable by *every* melee, I don't know what to say. I'm truly at a loss for words, here. My point about the AVs, that you seemed to want to miss, is that they're intended to be group content. Making every AV more soloable for melee characters only runs counter to the design, and it also alienates everyone else. Certain builds of various ATs can solo certain AVs, so don't try to use this as a counter. Not one single build can easily solo every AV in the game, to my knowledge. With "Breaker" going, every single melee character has a giant leg-up in this department regarding any AV that previously gave them trouble specifically because of their resistance to their damage type.

You're getting confused because I'm referring to a character's "Breaker Type" by the type of damage they "break". If you stack your team with Smashing because you carry a "Smash Breaker", you won't need any other damage type because every other type will do less damage. Trying to tell me that a group would rather take two or three smashers to remove more resistances is the ideal scenario you'd prefer to envision because it removes the heavy stacking element that this game tends to thrive on (read: stacking turns you into gods -- why would you NOT do it?).

You're missing the point on a lot of what I'm saying because you insist on viewing each sentence in a vacuum -- like some random passerby said it with no context, and it's really annoying.

Oh, and trying to tell me that you need a specific group to kill an AV (other than high-end content such as the STF and LRSF which, by the way, both have been beaten with unorthodox teams before anyway) is laughable and I'd ask if you're playing the same game that I am. Grab any team that knows they're going to take down an AV or GM, and with just a couple of debuffs/buffs, you'll do it. I'm reminded of the time a group of about 10 heroes couldn't take down Kronos by themselves until I grabbed my TA Defender. One Disruption Arrow and one Acid Arrow later, he started falling like a rock.

Specific teams? Please.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

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However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

[/ QUOTE ]

Actually, it looks like neither Romulus nor Requiem have any inherent resistances to Lethal or Smashing damage. Looks like many AV's work that way, especially of the non-Praetorian/Freedom Phalanx variety.

[/ QUOTE ]

Really? Huh. I appear to be in error, then. I always thought at the very least that Requiem would.

The more you know~. *Muzak!*

[/ QUOTE ]

More like "Culex's spreadsheet ftw!" ^_^

I first noticed this when my Katana scrapper was critting for ridiculous amounts of damage on Rommie.

[/ QUOTE ]

Don't crits ignore resistance anyway? Honestly, I never bothered to confirm but I always thought they did.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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Okay, there you guys go, updated spreadsheet with level range limiters in groups of 10. Should be sufficient enough.

(And also I'm a chick)

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Out of curiosity, how did you handle critters with multiple sources of resistance and/or toggles (Toggles being notorious for only one critter in a spawn being allowed to use a toggle at once, and then, only for 15 seconds at a time...)

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Castle, if this is the case, then the Possessed Scientists are either broken or just not obeying the rules. I fought a group of Earth Melee/FF Possessed Scientists in the Portal Corp parking lot yesterday, and despite having 2 level 30 Acc IOs in my attacks, I ended up with less than 9% chance to-hit, apparently due to their overlapping dispersion bubbles.

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There are LOTS of exceptions. I did not mean to imply that all groups have this issue, or even that it is considered an issue with all the entities that DO have it.


 

Posted

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However, for some reason, Super Strength is considered an awesome farming set for brutes, and it does almost entirely Smashing damage. And, in a similar note, I've seen people achieve ridiculously high damage numbers with Knockout Blow, on targets that should by all rights be fairly resistant to Smashing damage (Requiem and Romulus come to mind).

[/ QUOTE ]

Actually, it looks like neither Romulus nor Requiem have any inherent resistances to Lethal or Smashing damage. Looks like many AV's work that way, especially of the non-Praetorian/Freedom Phalanx variety.

[/ QUOTE ]

Really? Huh. I appear to be in error, then. I always thought at the very least that Requiem would.

The more you know~. *Muzak!*

[/ QUOTE ]

More like "Culex's spreadsheet ftw!" ^_^

I first noticed this when my Katana scrapper was critting for ridiculous amounts of damage on Rommie.

[/ QUOTE ]

Don't crits ignore resistance anyway? Honestly, I never bothered to confirm but I always thought they did.

[/ QUOTE ]

As far as I can tell, Crits are just as much affected by resistance as everything else is. Some crits just seem higher, especially on powers with damage set to delays (Gambler's Cut, Strike[I think? Been so long since I actually checked names on my Claws/Regen], Shadow Maul) display the crit as one solid number (often the sum-total of the full damage, adjusted for resistance; With dual-damage types like Dark Melee, this can sometimes mean the crit is higher then the sum total) rather then as smaller, seperate numbers.

I notice this a lot when I get a crit off Gambler's Cut. Or I did before I slotted it so heavily with procs. Now, I can barely tell when I fire it off, to be honest...


 

Posted

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Don't crits ignore resistance anyway? Honestly, I never bothered to confirm but I always thought they did.

[/ QUOTE ]

Crits used to ignore resistance in PvP, but resistance always effected crits in PvE. (Crits are resistible in PvP now, too.)


 

Posted

I have to agree the breakers would be abused to no end. For example, you suggested Broadsword's breaker to be Slash. Sure, a lot of people skip that, but it wouldn't be hard to work into an attack chain. Especially mine, which uses it twice as it's current optimum level (though everyone doesn't use my build). Mine is Headsplitter > Disembowel > Slash > Hack > Slash, which means I would get to fire it off twice with my current chain without compromising my DPS. I'm pulling something like 136 at the moment. I know, that's not amazingly high, but I still need several hundred million inf worth of more IOs. But even still, I do have enough DPS to solo some of the AVs. With a breaker, I'd be able to nail every AV in the game with my unfinished build (RNG permitting).

Not to say people shouldn't be able to solo AVs, however. I've always thought they were meant to be soloable since they spawn for one person on invincible. I'm under the impression that, if they were meant for groups only, they'd only spawn for a group.


 

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Don't crits ignore resistance anyway? Honestly, I never bothered to confirm but I always thought they did.

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Crits used to ignore resistance in PvP, but resistance always effected crits in PvE. (Crits are resistible in PvP now, too.)

[/ QUOTE ]

Hmm. 5 years and I still learn things. Cool.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

[ QUOTE ]
I have to agree the breakers would be abused to no end. For example, you suggested Broadsword's breaker to be Slash. Sure, a lot of people skip that, but it wouldn't be hard to work into an attack chain. Especially mine, which uses it twice as it's current optimum level (though everyone doesn't use my build). Mine is Headsplitter > Disembowel > Slash > Hack > Slash, which means I would get to fire it off twice with my current chain without compromising my DPS. I'm pulling something like 136 at the moment. I know, that's not amazingly high, but I still need several hundred million inf worth of more IOs. But even still, I do have enough DPS to solo some of the AVs. With a breaker, I'd be able to nail every AV in the game with my unfinished build (RNG permitting).

Not to say people shouldn't be able to solo AVs, however. I've always thought they were meant to be soloable since they spawn for one person on invincible. I'm under the impression that, if they were meant for groups only, they'd only spawn for a group.

[/ QUOTE ]

Keep in mind that on any difficulty other than Invincible, AVs downgrade to an EB when solo. Invinc is specifically for those people who want that extra challenge, and the game isn't designed around this difficulty setting.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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Breaking your quotation parade.

[/ QUOTE ]

It's hopeless.

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Trying to tell me that a group would rather take two or three smashers to remove more resistances is the ideal scenario you'd prefer to envision because it removes the heavy stacking element that this game tends to thrive on (read: stacking turns you into gods -- why would you NOT do it?).

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Oh... you actually thing this thing would stack? I think i said it several times alredy, it would not. It SETS the resist cap to a specific level for a period of time. Stacking does not lower it further, it may just keep it there but not lower it further.

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You're missing the point on a lot of what I'm saying because you insist on viewing each sentence in a vacuum -- like some random passerby said it with no context, and it's really annoying.

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If I get your previous statement correctly, this is going to be extremely ironic.

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other than high-end content such as the STF and LRSF which, by the way, both have been beaten with unorthodox teams before anyway

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The funniest part is you are doing the same minus the quotes. I said that is the only content the devs intended it on, I didn't say it's is so. And you go on a full paragraph on ignoring that tiny word... wow. One that actually goes on to say how you needed a specific AT to come help a team of 10 to kill Kronos... talk about contradictions!


 

Posted

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I have to agree the breakers would be abused to no end. For example, you suggested Broadsword's breaker to be Slash. Sure, a lot of people skip that, but it wouldn't be hard to work into an attack chain. Especially mine, which uses it twice as it's current optimum level (though everyone doesn't use my build). Mine is Headsplitter > Disembowel > Slash > Hack > Slash, which means I would get to fire it off twice with my current chain without compromising my DPS. I'm pulling something like 136 at the moment. I know, that's not amazingly high, but I still need several hundred million inf worth of more IOs. But even still, I do have enough DPS to solo some of the AVs. With a breaker, I'd be able to nail every AV in the game with my unfinished build (RNG permitting).

[/ QUOTE ]

If your attack chain has pauses then it's not a full attack chain right now. If it does not have pauses (currently) then Slash would indeed have a subtle effect.

However, you would not get to kill all AVs just because all get capped at 20% resistance (even landing it twice does not take it further, it's a cap set, not a stacking debuff.) That still will do nothing against AVs with self heals, avs with increased regen, extremely high defense that makes you miss too much even with tohit buffs, or foes with HP buffs. Basically the only thing you will be able to solo now may be what the other guy already solos. But you still will face 20% resist he wont be facing.


 

Posted

It seems like a very logical and easy thing to do is just to tune down some of the mob's lethal and psionic/toxic resistance to balance the sets out more?

Unless it has been proven that Primarily Lethal Damage sets perform BETTER than others (hence the need for more lethal resistance to counter), I see no logical reason why the game has to "punish" lethal resistance especially in end-game contents.

I can name 2-3 groups that have superior lethal resistance consistently and it is really unfair:

1. Malta is a famous one
2. Crey Tankers. Holy !@#$!#. Do they have high lethal (and smashing) resistance??! They must have at least 40-50%. And it is annoying even the Crey Tanker minions have that much lethal resistance.
3. Longbows. All of them have about 15% resistance to lethal. Unlike Arachno group, lethal damage is good against Mu and Widows so you can pick your fight first on a team. (although Arachno also has many robot-type!)

(some Ritki have good lethal resistance too)

Why can't they just tune down lethal resistance a bit to balance out? Is it really that hard to do?


PS: Oh and I think Rome Warriors have pretty high lethal resistance too. Yikes... it seems like all major story line tends to have more lethal resistance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

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Breaking your quotation parade.

[/ QUOTE ]

It's hopeless.

[ QUOTE ]
Trying to tell me that a group would rather take two or three smashers to remove more resistances is the ideal scenario you'd prefer to envision because it removes the heavy stacking element that this game tends to thrive on (read: stacking turns you into gods -- why would you NOT do it?).

[/ QUOTE ]

Oh... you actually thing this thing would stack? I think i said it several times alredy, it would not. It SETS the resist cap to a specific level for a period of time. Stacking does not lower it further, it may just keep it there but not lower it further.

[/ QUOTE ]
I get the issue that the breaker itself won't stack, but doesn't affecting the resistance cap also affect the amount that -resistance powers are going to affect the mob?

For instance, instead of only getting -15% from Sleet against a 50% resistant mob, you'd get the full -30% because the capped resistance that it's using to resist the debuff with is 0.

After addressing that or showing why that isn't a concern, I wouldn't see a problem putting it (as a balance issue) on Tankers - although thematically I think it fits better on Scrappers and Stalkers. It would provide an additional avenue that they're helping the team instead of just a relatively small amount of damage and saying "hey, look at me!" I don't think that putting it on a high DPS AT would really be needed, since they already have a means of counteracting high resistance simply by hitting harder.

As for lethal vs psi... many lethal sets have -defense associated and can slot Achilles' Heel procs. I'd personally say that lethal has less of a problem despite the resistance being more widespread. The only reason psi seemed desirable was PvP when most sets had no way of dealing with it.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]

As for lethal vs psi... many lethal sets have -defense associated and can slot Achilles' Heel procs. I'd personally say that lethal has less of a problem despite the resistance being more widespread. The only reason psi seemed desirable was PvP when most sets had no way of dealing with it.

[/ QUOTE ]

and because of this, AH procs are super hard to buy now... at least on Virtue.

So lethal damage is now balanced by "proc"? How about tuning down some of super high lethal resistance to make it fair? Wouldn't that be easier than hoping every player is rich or lucky enough to put some AH procs?

I mean the answer to balance resistance imbalances is RIGHT THERE... just tune it down on some of them! There is no need to be fancy and throw in specific procs to make it "fair".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Hopeless is my middle name. Also: Pointless, Worthless, and Pathetic. But that's neither here nor there.

Apparently you aren't reading me properly. I never once mentioned stacking the Break, I mentioned stacking the damage that the Break is designed to Break. I guess you need an example, but I don't know why... so here it is: Katana Scrapper to Break Lethal, backed up by a ton of other Katana, Broadsword, Dual Blades, or even AR users to take advantage of the 0% (or in your revision, 20%) Lethal resist number. Do you get it now?

Or, if you're still confused, bringing in a Fire Scrapper/Tanker to break Fire Resist, and stacking the rest of the team with a plethora of Fire-based offense... even including Fire Control! Does this help you any?

I'm also not doing the same thing, minus the quotes.. I'm just being forced to counter each of your points individually because of your insistence on your rebuttal tactics. My paragraphs all center around the central idea and build upon my response, hopefully taking a few of your break-ups into it to condense my post into something far more readable.

My example regarding the Titan is not a contradiction, by any stretch of the term. I clearly stated that any group who knows they're going to take on an AV or GM would prepare for it, and that usually means bringing along at least one debuff/buff suited to the task. Any character capable of lowering the Titan's resist or regeneration would have sufficed -- I just happened to be on my TA defender, saw they were having trouble, and helped out. My one character turned the tide of the battle; hardly a specialized team by any means. Your proposal of giving melee characters a specific Resistance Debuff shifts their focus in a team from being damage machines to being damage/debuff machines who just so happen to debuff the very damage they deal normally, which makes them even better at dealing damage to the point that you won't need anything else to kill anything.

In effect, you're making a solo-centric AT into an AT that only solos extremely well (somehow becoming better at it than before!) while simultaneously being the "best" debuff character you could bring to any mission/TF where you have a tough challenge in the end. This pushes Defenders completely out of the picture for the most part for absolutely no reason while encouraging a team composition that consists of damage types that only seek to capitalize on your Breaker's particular Breaker Type.

EDIT TO ADD: And Siolfir brings up a good point regarding additional -resist from other sources that I hadn't taken into consideration. +Resist naturally resists -Resist. When you strip a target of its +Resist using a Breaker, any -Res from another source will taking full affect, which would be incredibly ridiculous against "tough" opponents. Granted, this is still achieved with SuperTeams already, but this Breaker concept has the potential to, no pun intended, break the game wide open since it's not limited to a certain set, but instead, an entire AT. This is even more true when you consider the fact that many melee sets share damage types, namely Katana, Broadsword, Axe, Dual Blades, Claws, and Spines.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

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and because of this, AH procs are super hard to buy now... at least on Virtue.

So lethal damage is now balanced by "proc"? How about tuning down some of super high lethal resistance to make it fair? Wouldn't that be easier than hoping every player is rich or lucky enough to put some AH procs?

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I said it was balanced with psi in that regard. You'll note that while psi is resisted by fewer mobs, the amount it is resisted by on those mobs places it as more resisted than smashing overall. Psi also doesn't have the same -resistance proc availability that most lethal sets do.

As for the availability of those procs... I've never had trouble getting them when I was trying, and I currently have 5 already built in base storage. I think you're not trying very hard if you feel as though they're some super-rare that you can't count on getting if you wanted to. May I suggest leaving a bid up for more than 10 seconds at a time?

Edit: yes, the resistances could be looked at across the board, but I never tried to address that in my previous post. I was simply saying that lethal sets have workarounds to deal with what they encounter that other sets won't necessarily have.


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and because of this, AH procs are super hard to buy now... at least on Virtue.

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Note: The AH is cross server. There is no "Virtue market." All of us use the same one.