Good solo PvE Bane build?


5th_Player

 

Posted

So I've been playing a Crab and he's fun but is a complete pain to solo as he struggles with even an orange boss mob due to lack of single target dps. What I'd like to do is use a Bane build for my second build so I can switch gears when soloing.

I've been playing around in Mids but I can't seem to separate what I need and what I want with a Bane. Also, suggested builds should be built around the powers and not necessarily the slotting of set pieces. I don't have the inclination to build up several hundred million influence to slot out a character. :P

Thanks for any suggestions.


 

Posted

I'm definitely not saying this is the only way, but this is the way I went:

Slot with level 30 IO's at 27. Don't use sets, and don't buy the recipes from the Black Market if they are priced anywhere near the IO terminal price + the build price. Use AE tickets to get the Uncommon salvage that is overpriced as well, as tickets are cheaper to come by at that level than 500k inf.

Toggle cloaking device off after the initial strike and toggle it back on when that particular battle is over... that way you'll never have to slot it for endurance.

Take Combat Training: Offensive and 3 slot it with Accuracy IOs. It will give all your to-hit powers a considerable bonus.

Take Tactical Training: Assault and Assault from the Leadership Pool and slot them for END reduction - 2-3 IOs for the former and 3 for the latter. Combined, these two will add 30% to the damage output of you and any allies close to you. I know you said this is primarily for solo, but in a full group of 8, each with the same approximate DPS as you, that's the contribution of about 240% more damage than your base to the groups total damage FROM YOU ALONE.

Take Mental Training. It raises your individual damage by 20% on the top end. Recharge is the mega factor of DPS, but you have to watch your END...

Take Health and Stamina. I suggest 3 slotting them both.

Sturdy and Luck are the inspirations you want to keep for the big battles because there isn't much passive defense for the Bane Spider that is worth it. You need to either keep your targets away from you or keep them knocked down. In that vein, if you're interested in taking a travel power, I suggest the Flight Pool so that you can take Air Superiority.

I solo with this build and do fairly well. When I reach 50 (I'm 38 now) I'll start putting sets together, but for now, I play on the highest difficulty and only very rarely do I have problems with bosses. Everything else is cake.


 

Posted

All good suggestions but I was hoping for a complete build hehe.

Also, this is my first time messing with the second build thing. I've figured out that I have to select the second build at the Arbiter and then train it up but it's only letting me select Wolf Spider stuff. Do I have to train up to 24 then do the respec just as if I had leveled up the character regularly?

Edit - nm, figured out my guess on the respec was correct


 

Posted

Toggle Cloaking Device off? Banes have low enough Defense already, you don't want to make it even lower (and waste time toggling/detoggling). When CD suppresses, you still get about 2.9% Defense from it. That's significant mitigation when stacked on top of your other sources of Defense. Turning this off is ill-advised. The Endurance saved by turning it off is tiny and nowhere near worth the trouble of toggling and lost Defense.

CT:O is a wasted power pick. Banes are tight builds, you need to separate the wheat from the chaff. CT:O is chaff all the way. Skip it, have 1 ACC common IO and the TT:Leadership toggle and you'll do fine. Once you slot IO sets, CT:O becomes even more pointless because you have all the accuracy you'll ever need at that point. You need the power pick more than you need CT:O. Remember, CT:O gives Accuracy, not ToHit. That's why it's junk.

This is the build I use. It mixes up Melee and Range, single target and AOE. You'll have an answer for virtually every situation.

1. Mace Beam - I used to have Bash, but the range in this power is just so very handy. The perfect 1-2 punch to finish off an opponent hit with Poisonous Ray.

1. Bane Spider Armor

2. Wolf Spider Armor - Some don't like it, but I do. Your mez protection isn't very good, skipping WSA makes it even worse. You'll want this even solo especially if you play on settings that produce greater numbers of mobs. I tried going without early on in my Bane career, and decided it was best to take it. With it, my mez problems went away completely. Great place for a second or third -KB IO, too. If you really want CT:O, this is the power to skip to get it. It's your $15, do what you want.

4. CT: Defensive

6. Combat Jumping

8. Build Up

10. TT: Maneuvers

12. Pulverize

14. Poisonous Ray

16. Venom Grenade

18. Shatter

20. Super Jump

22. TT: Leadership

24. Cloaking Device

26. Placate

28. Surveillance

30. Hurdle - Take Swift instead of you want, but Hurdle makes it easy to joust tough Bosses.

32. Crowd Control - Out of Hide, it's one of the most fun powers to unleash on a nice big spawn.

35. Web Cocoon - Helps slow down those tough Bosses to joust them and Hold those annoying Sappers and the like. I have just 1 ACC common IO in mine, it needs nothing else. Stops runners, too.

38. Call Reinforcements - One of the best powers you've got. Truly can get you out of a tight spot. 6 slot these babies! I also put the pet +Defense and +Resistance in mine. Skip and take something else for PvP though.

41. Health

44. Stamina - Yep, I'm taking Stamina this late. Banes don't do too badly without Stamina, but it sure does help against Elite Bosses with tons of HPs and Resistance that take forever and a day to take down...even on a Bane. It's a nice extra, not a necessity.

47. Mental Training - Yep, I'm taking this way late, too. Look, 20% recharge is nice, but it doesn't up your DPS by 20%. It's more like 10%, if even that. And the runspeed and slow resists are nice. But everything else we've taken up to this point is far more important. This is a nice to have but delayable power. Look at the list of powers before this: which of those would you be willing to delay to 47 to have this? Maybe to you there is one, but to me there isn't. Nice to have, but hardly crucial.

49. TT: Assault - Again, nice to have but way delayable. Skip something below and take a second Assault if you want, that's not a bad idea really, but keep in mind it'll cost you plenty in Endurance to do so. For myself, this plus the set bonuses for +Damage I'm putting together are more than enough.

Make sure to purchase -Res IO Procs and put them in Surveillance and Poisonous Ray. Between Surveillance, Poisonous Ray and Venomous Grenade, you'll be stacking a healthy dose of -Res and taking down Bosses in record time.

P.S. BTW, if you ever have an extra 800 million Infamy just laying around, do yourself a favor and get the 3% Defense IO, 3% Defense/Resistance PvP IO (it works in PvE too!) and the 3% Defense/Defense PvP IO. But please don't buy the 800 million. Not that you would. But don't.


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Posted

[ QUOTE ]
Toggle Cloaking Device off? Banes have low enough Defense already, you don't want to make it even lower (and waste time toggling/detoggling). When CD suppresses, you still get about 2.9% Defense from it. That's significant mitigation when stacked on top of your other sources of Defense. Turning this off is ill-advised. The Endurance saved by turning it off is tiny and nowhere near worth the trouble of toggling and lost Defense.

CT:O is a wasted power pick. Banes are tight builds, you need to separate the wheat from the chaff. CT:O is chaff all the way. Skip it, have 1 ACC common IO and the TT:Leadership toggle and you'll do fine. Once you slot IO sets, CT:O becomes even more pointless because you have all the accuracy you'll ever need at that point. You need the power pick more than you need CT:O. Remember, CT:O gives Accuracy, not ToHit. That's why it's junk.

This is the build I use. It mixes up Melee and Range, single target and AOE. You'll have an answer for virtually every situation.

[/ QUOTE ]

Yes, Cloaking Device off! .23/sec is a lot of blue to be using for the meager defense it gives you. Unless you're dipping into pool powers for defense, the 2.9% is, as you would put it, chaff.

Combat Training: Offense, 3-slotted for ACC, is almost 20% ACC to ALL of your powers. That is IMMENSE! How can you call that chaff?

All of your other suggestions? Sound advice for the most part. I have no argument with them.


 

Posted

On a defensive set, 2,9% def from 1 slotted power is more that good.

It's by adding those small def bonus that you got a big bonus.
Cloaking device + cj + steafast = 8.8%def.


While i'm agree, for low lvl that CT:O will help you a lot, past SO it's really a waste of power / slot when you got acces to CT: L.

Even CT: L could be easely skipped if got some set / frenkenslotting. (but till it's buffing your team and give some nice bonus, it's a good pick).


 

Posted

I actually searched way back on this forum and found a build that I liked for the most part. I'm using a modified version of it and I'm liking the Bane better than the Crab atm. The build for some odd reason didn't take Venom Grenade but took Poison Ray. I swapped those out. It also has no travel powers which worried me a bit but I'm finding that even without set bonuses, a single run IO in Sprint, Mental Training, and Rush gets me along at a pretty good pace. The rocket pack from GV is a big help too.

Soloing there's just no comparison. In teams the Crab provides better buffs but despite the massive AOE damage it somehow feels more satisfying to actually see a mob's health bar go down when you hit it. My SG loves the Crab's buffs though so I'm sure I'll keep playing it. I just got my Spiderlings last night and that's a neat addition.

Here's the difference between these two classes though. With my Crab I had real difficulty taking down an equal level boss. If I didn't have the right inspirations to eat, I was toast. I had a mission with my Crab and got stuck when I hit a red boss. I got slaughtered.

I went back to the arbiter and leveled up my second build as a Bane. I returned to the mission with POWERS UNSLOTTED and owned it.

Surv + BU + Shatter + VG + CC = dead everything in a non-boss group.

The build

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Arachnia Theroph: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (31) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (36) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (7) Titanium Coating - Resistance/Recharge[*] (7) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Endurance/Recharge[*] (9) Titanium Coating - Resistance[*] (42) Titanium Coating - Endurance[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Karma - Defense/Recharge[*] (5) Karma - Knockback Protection[/list]Level 4: Wolf Spider Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (11) Defense Buff IO[*] (11) Defense Buff IO[/list]Level 12: Venom Grenade <ul type="square">[*] (A) Detonation - Accuracy/Damage[*] (13) Detonation - Damage/Endurance[*] (13) Detonation - Damage/Recharge[*] (37) Detonation - Damage/Range[*] (37) Detonation - Damage/Endurance/Range[*] (37) Detonation - Accuracy/Damage/Endurance[/list]Level 14: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (15) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (17) Touch of Death - Damage/Endurance/Recharge[*] (23) Touch of Death - Chance of Damage(Negative)[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Shatter <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (19) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (21) Touch of Death - Accuracy/Damage/Endurance[*] (21) Touch of Death - Damage/Endurance/Recharge[*] (23) Touch of Death - Chance of Damage(Negative)[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (43) Performance Shifter - EndMod[*] (50) Efficacy Adaptor - EndMod[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO[*] (48) Run Speed IO[*] (50) Run Speed IO[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Defense Buff IO[*] (25) Defense Buff IO[*] (25) Defense Buff IO[/list]Level 26: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 28: Surveillance <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (46) Accuracy IO[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Crowd Control <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (34) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Damage Increase IO[*] (40) Damage Increase IO[*] (40) Sovereign Right - Accuracy/Damage[/list]Level 41: Poisonous Ray <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (45) Decimation - Damage/Endurance[*] (45) Decimation - Damage/Recharge[*] (45) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[*] (46) Decimation - Chance of Build Up[/list]Level 44: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 47: Tactical Training: Leadership <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Endurance[*] (50) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - RunSpeed[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
------------




 

Posted

Ihad the same issue with my Crab. I got him to level 30 last year in a Super Team. When that ended, I tried soloing him and just got frustrated. I started my secondary build as a Bane a few days ago and really like it a lot. here's what I put together (he's 32 now).

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Bwana Devil 2: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- Acc(A), Dmg(3), Dmg(3), Dmg(5), EndRdx(9), RechRdx(46)
Level 1: Bane Spider Armor Upgrade -- ResDam(A), ResDam(5), ResDam(7)
Level 2: Combat Training: Defensive -- DefBuff(A), DefBuff(27), DefBuff(31)
Level 4: Combat Training: Offensive -- Acc(A), Acc(42), Acc(46)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(9)
Level 8: Swift -- Run(A), Run(46)
Level 10: Tactical Training: Maneuvers -- DefBuff(A), DefBuff(11), DefBuff(11)
Level 12: Pulverize -- Acc(A), Dmg(13), Dmg(13), Dmg(17), EndRdx(25), RechRdx(43)
Level 14: Poisonous Ray -- Acc(A), Dmg(15), Dmg(15), Dmg(17), EndRdx(25), RechRdx(43)
Level 16: Health -- Heal(A), Heal(31), Heal(36)
Level 18: Shatter -- Acc(A), Dmg(19), Dmg(19), Dmg(23), EndRdx(23), RechRdx(40)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Mental Training -- Run(A)
Level 24: Cloaking Device -- DefBuff(A), EndRdx(36), DefBuff(42)
Level 26: Placate -- RechRdx(A), RechRdx(27), RechRdx(29)
Level 28: Surveillance -- RechRdx(A), Acc(29), DefDeb(37), DefDeb(37), EndRdx(37), RechRdx(43)
Level 30: Tactical Training: Leadership -- EndRdx(A), ToHit(31), ToHit(34), ToHit(36)
Level 32: Crowd Control -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), EndRdx(34)
Level 35: Tactical Training: Assault -- EndRdx(A)
Level 38: Call Reinforcements -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40)
Level 41: Hover -- Flight(A), Flight(42)
Level 44: Maneuvers -- EndRdx(A), DefBuff(45), DefBuff(45), DefBuff(45)
Level 47: Web Cocoon -- Acc(A), Hold(48), Hold(48), Slow(48), Hold(50), Slow(50)
Level 49: Fly -- Flight(A), Flight(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

Posted

I have a lvl 50 Crab/Bane (dual build). I find that for the most part I like playing the Crabby, simply because of the AoE goodness he can dish out, and having the extra pets is always nice too.

As for my experience playing a Bane, I would not:
1) take CT: O - there's a difference between +Acc and +To-Hit, and CT: O is not +To-Hit.

2) toggle off Cloaking Device. ~3% Defense is nothing to sneeze at when you're playing a build that needs as much Defense as it can get.

Taking Assault from the Leadership Pool... on a Bane it may not be quite as bad as taking it on, say, a Crab in terms of sheer endurance cost vs. overall benefit, but found myself to be a little slot-and power-choice-starved on both the Crab and the Bane, and Assault was something I just couldn't justify fitting in on either.

One quick note on Crabs... maybe I'm just lucky, but for Boss fights I never seem to have any major problems solo. I DO buff up on insps before I hop into the fight and I make sure I've got some if not all of my pets out to help soak aggro, but after Omega Manuver, VG, pets, Suppression, FG... there's not much of any minions left. I can finish off any Lieuts quicky, and then deal with the Boss with my pets. To be fair, my Crab is lvl 50, and I have vet powers to help supplement my few ST attacks. Plus, being able to knock a boss off of its feet with the Nem Staff or FG on occasion (can't knock 'em all down, of course) isn't a bad thing in terms of survivability either, I guess.

Granted, I'm not plowing through bosses like a hot knife through butter, but as a Crab I can usually take them down without much issue. EB's are significantly tougher, of course, but I've beat a few... and a few I don't think I was ever able to beat unfortunately. :P


 

Posted

I have to say, take Surveillance and your choice of mace powers. Poison Ray or w/e it's called (haven't played Bane in a while ) will help you take down EBs a lot easier. I've solo'd many an EB and duo'd AVs with mine. Mind you, I don't even use IOs on the Bane for the most part.


 

Posted

I think of everything power-wise as benefit vs. endurance cost. I guess that's why I see CT: O more effective vs. the Leadership Pools power, especially in a solo build, because the cost vs. benefit is infinity.

Yes, this analysis doesn't hold up when the benefit is trivial, but CT: O is far from trivial, especially when 3-slotted with ACC IOs.


CT: D on the other hand, is a joke. It provides only benefits against ranged attacks, and as far as I recall (if I'm wrong, I'm sure someone will point out I'm an idiot) it doesn't stack with any other defense besides other ranged defense.


 

Posted

Quote:
Originally Posted by Daemodand View Post
P.S. BTW, if you ever have an extra 800 million Infamy just laying around, do yourself a favor and get the 3% Defense IO, 3% Defense/Resistance PvP IO (it works in PvE too!) and the 3% Defense/Defense PvP IO. But please don't buy the 800 million. Not that you would. But don't.
Can you tell me the sets names of these IO's for the PVP ones?

% Defense/Resistance PvP IO (it works in PvE too!) and the 3% Defense/Defense PvP IO, Im curious now, as I dont know anything about the PVP sets, but i just want to names to do some research.

Thanks


 

Posted

Quote:
Originally Posted by Joe_Blow View Post
I think of everything power-wise as benefit vs. endurance cost. I guess that's why I see CT: O more effective vs. the Leadership Pools power, especially in a solo build, because the cost vs. benefit is infinity.

Yes, this analysis doesn't hold up when the benefit is trivial, but CT: O is far from trivial, especially when 3-slotted with ACC IOs.


CT: D on the other hand, is a joke. It provides only benefits against ranged attacks, and as far as I recall (if I'm wrong, I'm sure someone will point out I'm an idiot) it doesn't stack with any other defense besides other ranged defense.
You seem to have the actual effectiveness of CT:O and CT:D backwards. You want to keep believing CT:O is better, be my guest, but don't mislead people into thinking you're correct. Just in case you don't believe me, here are the numbers.

1. Even fully slotted, CT:O provides the approximate benefit of one even-level accuracy dual-origin enhancement (about 15%). That's half of one SO. Not at all worth taking once you get to SO level, let alone slotting the damn power.

2. CT:D provides a decent defense bonus. It might only be to ranged damage, but that's not a terrible thing, as it means you don't have to build for ranged defense when you try to get to the softcap. Slotted out, that gives you 12% extra ranged defense. Even not slotted, it's another spot to stick a LotG or -KB IO, and it's another defense power to hold set IOs (5 Red Fortunes for the +rech, for example).

That being said, here's my Bane build. It's just shy of the melee/ranged softcap when Cloaking Device suppresses (for the love of $deity, don't detoggle that when you're in combat, it still offers defense which is your primary means of mitigation on a Bane), but doesn't have a whole lot of AoE defense, comparatively at least (not a big deal normally since most enemy groups aren't AoE-heavy). You could tweak the build to fit in the Fighting pool and grab Tough/Weave to help boost the defense numbers and smash/lethal resistance, or if you had the cash you could pull out the Steadfast Protection: Res/End from Wolf Spider Armor and replace it with the +3% defense PvP IO.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping

Villain Profile:
------------
Level 1: Bash T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Wolf Spider Armor S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(9)
Level 2: Combat Training: Defensive RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13)
Level 4: Bane Spider Armor Upgrade TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 6: Mace Beam Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 8: Hurdle Jump-I(A)
Level 10: Tactical Training: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(36)
Level 12: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Speed Run-I(A), EndRdx-I(31)
Level 16: Health Mrcl-Rcvry+(A)
Level 18: Shatter T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 24: Cloaking Device RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 26: Venom Grenade Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(39), RechRdx-I(48)
Level 28: Build Up RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 30: Surveillance ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46)
Level 32: Crowd Control Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Placate RechRdx-I(A), RechRdx-I(40)
Level 38: Poisonous Ray Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 41: Mental Training Run-I(A)
Level 44: Web Cocoon NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(45), NrncSD-Acc/EndRdx(45), NrncSD-Hold/Rng(45), NrncSD-Acc/Hold/Rchg(46), NrncSD-Dam%(48)
Level 47: Tactical Training: Assault EndRdx-I(A)
Level 49: Combat Jumping DefBuff-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------



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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Post_Apocalypse View Post
Can you tell me the sets names of these IO's for the PVP ones?

% Defense/Resistance PvP IO (it works in PvE too!) and the 3% Defense/Defense PvP IO, Im curious now, as I dont know anything about the PVP sets, but i just want to names to do some research.

Thanks
The IO sets he's referencing are Shield Wall, which contains the +3% resistance piece, and Gladiator's Armor, which containts the +3% defense piece. Shield Wall is a defense set, and Gladiator's Armor is a resistance set. Just be aware that the two pieces mentioned are very expensive, much moreso than any purple.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Here is a slightly edited version of Macskull's build taht gets capped and has a tad higher recharge. Also a bit more expensive, but by the looks of his original, cost was no object.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping

Villain Profile:
------------
Level 1: Bash T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Wolf Spider Armor S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(9)
Level 2: Combat Training: Defensive RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13)
Level 4: Bane Spider Armor Upgrade TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 6: Mace Beam Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17)
Level 8: Hurdle Jump-I(A)
Level 10: Tactical Training: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(36)
Level 12: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(29)
Level 14: Super Speed Run-I(A), EndRdx-I(31)
Level 16: Health Mrcl-Rcvry+(A)
Level 18: Shatter T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 24: Cloaking Device RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def(50)
Level 26: Venom Grenade Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dam%(37)
Level 28: Build Up RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 30: Surveillance ShldBrk-Acc/DefDeb(A), ShldBrk-DefDeb(39), ShldBrk-%Dam(40), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46)
Level 32: Crowd Control Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Placate RechRdx-I(A)
Level 38: Poisonous Ray Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 41: Mental Training Run-I(A)
Level 44: Web Cocoon NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(45), NrncSD-Acc/EndRdx(45), NrncSD-Hold/Rng(45), NrncSD-Acc/Hold/Rchg(46), NrncSD-Dam%(48)
Level 47: Tactical Training: Assault EndRdx-I(A)
Level 49: Combat Jumping LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
12.7% Defense(Smashing)
12.7% Defense(Lethal)
5.5% Defense(Fire)
5.5% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
22.4% Defense(Melee)
10.5% Defense(Ranged)
8% Defense(AoE)
4.5% Max End
46.3% Enhancement(RechargeTime)
36% Enhancement(Accuracy)
2% Enhancement(Held)
10% FlySpeed
128.5 HP (12%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 8%
MezResist(Immobilize) 22.3%
MezResist(Sleep) 4.7%
MezResist(Stun) 4.7%
MezResist(Terrorized) 2.5%
11.5% (0.2 End/sec) Recovery
5.36% Resistance(Fire)
5.36% Resistance(Cold)
10% RunSpeed






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Posted

This is capped to all, it's actually pushed above with cloaking device, but I would think that's a necessity without defense debuff resistance (Unless I'm just missing it). This is the build I'm playing currently at 31. This is based on my experiences playing scrappers and brutes, and I suplement the low levels with my vet attacks. I don't know how it will perform at 50, but survelience, build up, shatter, poisinous ray, placate shatter will handle longbow wardens pretty effectively.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Piggeh Banek: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
------------
Level 1: Bash T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dam%:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(7)
Level 1: Bane Spider Armor Upgrade Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-Psi/Status:50(39), Aegis-ResDam:30(48)
Level 2: Combat Training: Defensive LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(40)
Level 4: Wolf Spider Armor S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(36), S'fstPrt-ResKB:30(36)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13)
Level 8: Build Up RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Tactical Training: Maneuvers LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(40)
Level 12: Swift Run-I:50(A)
Level 14: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(15)
Level 16: Poisonous Ray Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(17), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(19), Achilles-ResDeb%:20(31)
Level 18: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(36), Numna-Heal/EndRdx:50(37), Mrcl-Rcvry+:40(37), Mrcl-Heal:40(46)
Level 20: Shatter T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(23), T'Death-Dam%:40(27)
Level 22: Mental Training Run-I:50(A)
Level 24: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(25), P'Shift-Acc/Rchg:50(27), P'Shift-End%:50(31), P'Shift-EndMod/Acc:50(34)
Level 26: Cloaking Device LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
Level 28: Surveillance ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(29), ShldBrk-Acc/Rchg:30(29), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 30: Placate RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Crowd Control Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Tactical Training: Assault EndRdx-I:50(A)
Level 38: Tactical Training: Leadership GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 41: Maneuvers LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42), LkGmblr-Def/Rchg:50(42)
Level 44: Boxing Stpfy-Acc/Rchg:30(A), Stpfy-EndRdx/Stun:30(45), Stpfy-Acc/EndRdx:30(45), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Stun/Rng:50(46)
Level 47: Tough TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(48), TtmC'tng-ResDam:50(48)
Level 49: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(50), LkGmblr-Def:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
------------



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Posted

You are thinking along the right lines, a Bane is a lot easier to solo then a Crab, but Crabs are awesome on teams. Perfect for Dual Builds. Just make sure the Bane build can exemplar well, a lot of times when you want to solo its maybe to pick up a lowbie mission you missed (maybe Wheelers mission for the badge/accolade).

As far as IOs, I worked first on maxing out the Crab side, since most of the really hard content is teamed and/or TFs so thats where you need that edge. I am just now working on the Bane, since as mentioned they actually solo pretty darned well without any special effort on uber IOs.


 

Posted

All this is good thought until the introduction of advance mission settings.

Now you can fight only minion/lieuts solo as if you were a team of 8.