My brain needs a project.


Backwardsman

 

Posted

[ QUOTE ]

Brute - SS
KO, Punch, Gloom, Punch, Haymaker, Punch
Needs 238% rec-red in KO Blow



[/ QUOTE ]

KO->Gloom->Haymaker->Punch->Gloom->Haymaker
Run the numbers on that chain...
232% recharge on KO I believe...


Edit: just to let you know though... the highest level red side I have is a level 12 Brute. So I probably have no idea what I'm talking about...


 

Posted

[ QUOTE ]
[ QUOTE ]

Brute - SS
KO, Punch, Gloom, Punch, Haymaker, Punch
Needs 238% rec-red in KO Blow



[/ QUOTE ]

KO->Gloom->Haymaker->Punch->Gloom->Haymaker
Run the numbers on that chain...
232% recharge on KO I believe...

[/ QUOTE ]

278% in Gloom.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Brute - SS
KO, Punch, Gloom, Punch, Haymaker, Punch
Needs 238% rec-red in KO Blow



[/ QUOTE ]

KO->Gloom->Haymaker->Punch->Gloom->Haymaker
Run the numbers on that chain...
232% recharge on KO I believe...

[/ QUOTE ]

278% in Gloom.

[/ QUOTE ]

ahhhh
good catch
didn't even bother looking at the recharge on Gloom


 

Posted

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[ QUOTE ]
Suggestions? Corrections? Stonings? Going a little over my goal of max 270% total recharge, but I'm betting these are still possible on that front. Is end usage sustainable? Don't know yet.

[/ QUOTE ]

Scrapper - Spines
Ripper/DB/Throw/DB
Needs 226% recharge in Dark Blast

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Nicro,
I think I'm ignoring spines as I'm ignoring claws. There's no way those two will make the cut. Just like axe and mace.

I'd throw them in, but I don't want folks reading the results thread to judge those sets worthless because they don't have massive single target output. Their AoE output is is what makes them shine.

Yes, I'll show everything involved in what I'm doing when I've got all my Ts crossed.


Iggy, I'll check that SS chain shortly. Much prettier than mine.


Be well, people of CoH.

 

Posted

[ QUOTE ]
Nicro,
I think I'm ignoring spines as I'm ignoring claws. There's no way those two will make the cut. Just like axe and mace.

[/ QUOTE ]

You'd be amazed at what a high enough recharge claws build can manage, just like Dual Blades. Follow Up and Blinding Feint are incredible tools for increasing damage while simultaneously dealing respectable DPA. Calculating the damage for them is a bit more complicated of course (you have to figure out which powers in there activate with FU/BF up whenever you have partial stacking), but the actual damage contribution is amazing.


 

Posted

[ QUOTE ]
KO->Gloom->Haymaker->Punch->Gloom->Haymaker

[/ QUOTE ]

1.5/1.33/.96/.69/1.33/.96 (6.77) in 9.9 = .684

Mine: 1.5/.69/1.33/.69/.96/.69 (5.86) in 9.768 = .6

279% rec-red in gloom

Much better. Thank you.

Ok then. Looks like I'm a go for part 3.


Be well, people of CoH.

 

Posted

Another question:

We know that FM's extra DoT damage is unaffected by crits...

But I don't see anything in the power description for brute GFS that states its extra DoT is unaffected by fury.

Anyone know the skinny on that?


Be well, people of CoH.

 

Posted

The dots are enhanceable by damage buffs, so it should be fully effected by Fury.


 

Posted

[ QUOTE ]
The dots are enhanceable by damage buffs, so it should be fully effected by Fury.

[/ QUOTE ]

That's what I expected to hear. wooooof.


Be well, people of CoH.

 

Posted

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[ QUOTE ]
The dots are enhanceable by damage buffs, so it should be fully effected by Fury.

[/ QUOTE ]

That's what I expected to hear. wooooof.

[/ QUOTE ]

Clearly, Castle should buff Scrapper's Fire Melee.


[edit: Don't forget that GFS deals a different scale for Scrappers and Brutes in your calculations.]


 

Posted

Try this chain for a FM/SD Brute...

GFS->Gloom->Inc->Cre->Gloom->Inc

Don't have the numbers infront of me right now but I know the recharge is not too bad as I was actually lookin at that before i decided to go with a FM/SD scrap...


 

Posted

That requires 236% in Gloom.

Edit: mistake. Will try to come up with a reasonable chain for FM.


 

Posted

Meh, I can't come up with anything much better than Iggy's at the moment--at least, not without an insane amount of +rech.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The dots are enhanceable by damage buffs, so it should be fully effected by Fury.

[/ QUOTE ]

That's what I expected to hear. wooooof.

[/ QUOTE ]

Clearly, Castle should buff Scrapper's Fire Melee.


[edit: Don't forget that GFS deals a different scale for Scrappers and Brutes in your calculations.]

[/ QUOTE ]

Huh? Showing 2.28 for + 80% chance of 1 for scrapper
Showing 2.44 and 80% chance of 1 for brute

...... ohhhhhhh I DID miss that. Why would brute GFS get an extra .16 lethal damage?

Easy fix in the totals. Thanks, Sarrate!


Be well, people of CoH.

 

Posted

Ok... I'm done with Primaries + Shield. I calculated totals for both 10 enemies in range of SD/AAO and 3 enemies in range.

For 10 enemies:
Scrapper DM wins with a whopping 294DPS
Scrapper BS is the big loser at a piddly 203.6DPS

For 3 enemies:
Brute SM wins with 245.7DPS
And again, Scrapper BS is at the bottom of the pack with 171.3DPS.

So that's winners and losers for now. I want to see how the primaries do with something like Fiery Armor buffing them further with Fiery Embrace and Blazing Aura, but my gut says we won't see much shuffling around of the order.

Once I'm done, I'll upload my spreadsheet and a full explanation of all the calculations I used and why I used them.


<font class="small">Code:[/color]<hr /><pre>
Scrap Dark w/ 10 294
Brute Stone w/ 10 267.8
Brute Dark w/ 10 264.6
Brute Fiery w/ 10 257.8
Scrap Fiery w/ 10 248.3
Brute Energy w/ 10 239.9
Brute Strength w/ 10 237.1
Scrap Martial w/ 10 213.7
Scrap Katana w/ 10 211.6
Scrap Broadsword w/ 10 203.6
</pre><hr />
<font class="small">Code:[/color]<hr /><pre>
Brute Stone w/ 3 245.7
Brute Fiery w/ 3 236.6
Brute Strength w/ 3 221.7
Brute Energy w/ 3 220.1
Brute Dark M w/ 3 219.8
Scrap Dark M w/ 3 209.2
Scrap Fiery w/ 3 208.8
Scrap Martial w/ 3 179.7
Scrap Katana w/ 3 178
Scrap Broadsword w/ 3 171.3
</pre><hr />
EDIT: Found an error in Super Strength. I only took away 1/12th of rages buff instead of dropping the total damage output by a 12th for rage's crash. BRB with corrections.

EDIT2: Working on the thought that if you double stack rage, you lose 10 seconds every 60. So I multiplied SS's total damage by 5/6.

New results are edited into this post.


Be well, people of CoH.

 

Posted

Question:

If you're double stacking Rage, does the 10 second crash occur every 60 seconds? It does, doesn't it? I'll need to reduce the overall damage by 1/6th? Wow.


Be well, people of CoH.

 

Posted

Is there any redraw for Stone Melee's hammer?


 

Posted

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Is there any redraw for Stone Melee's hammer?

[/ QUOTE ]

No, those are part and parcel with the animations.


 

Posted

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For 10 enemies:
Scrapper DM wins with a whopping 294DPS
Scrapper BS is the big loser at a piddly 203.6DPS

[/ QUOTE ]

Now you're just taunting me. Big loser, piddly... very colorful language, Bill.

However, it's worth noting that I have done an AAO-saturated pylon test in 5:53, which calculates to 236DPS. So I'm not sure what it is that you're trying to illustrate, here.


 

Posted

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However, it's worth noting that I have done an AAO-saturated pylon test in 5:53, which calculates to 236DPS. So I'm not sure what it is that you're trying to illustrate, here.

[/ QUOTE ]

Hmm... I was going to say he's probably ignoring procs... but can they really add ~33 dps?


 

Posted

Well I don't know what chain he finally settled on. Last I heard, he was rejecting the one I use for an inferior one. As for what the procs can add, Broadsword's capable of stacking two -res procs and grinding out a lot of purple +damage since the ST chain actually includes a cone.

I guess it sounds like I'm being called out here, so if anybody wants to time me on Freedom, I'll demonstrate. Making videos isn't really practical for me, though, as my computer is 5 years old and has performance issues just running CoX.


 

Posted

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Well I don't know what chain he finally settled on. Last I heard, he was rejecting the one I use for an inferior one. As for what the procs can add, Broadsword's capable of stacking two -res procs and grinding out a lot of purple +damage since the ST chain actually includes a cone.

[/ QUOTE ]

As far as I know the Achilles Heel procs don't stack, but those would definitely add a considerable amount of damage. If it was up just half the time, that's 20 dps alone. Yeah, I could see them making up the difference.

[edit: You said two res debuff procs, indicating the PvP one. Duh.]

[ QUOTE ]
I guess it sounds like I'm being called out here

[/ QUOTE ]

If that was directed at me, I apologize, it wasn't my intent at all. I was genuinely curious how procs could make up that much of a difference. (As I said, AH was the factor I neglected.)


 

Posted

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[ QUOTE ]
However, it's worth noting that I have done an AAO-saturated pylon test in 5:53, which calculates to 236DPS. So I'm not sure what it is that you're trying to illustrate, here.

[/ QUOTE ]

Hmm... I was going to say he's probably ignoring procs... but can they really add ~33 dps?

[/ QUOTE ]

The 2 separate -res procs could easily add that much dps, especially factoring in the speed of the gapped attack chain. The mentioned attack chain generates 3 proc chances every 8.156 seconds. Doing the math (the simple version that doesn't account for redundant procs), you're probably going to get ~14.7% -res over time. 1.147*(203.6 + proc benefit) = 233.53 + (1.147 * proc contribution). I'm pretty sure that the damage procs are going to contribute more than 2.15 dps.


 

Posted

[ QUOTE ]
As far as I know the Achilles Heel procs don't stack, but those would definitely add a considerable amount of damage.

[/ QUOTE ]

I have the Achilles Heel -res proc in Hack, and the Gladiator's Fury -res proc in Headsplitter (hence the importance of the cone). Likewise, Hecatomb in hack, Armageddon in Headsplitter (again, important cone).

The Achilles Heel and Gladiator's Fury procs do stack.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
However, it's worth noting that I have done an AAO-saturated pylon test in 5:53, which calculates to 236DPS. So I'm not sure what it is that you're trying to illustrate, here.

[/ QUOTE ]

Hmm... I was going to say he's probably ignoring procs... but can they really add ~33 dps?

[/ QUOTE ]

The 2 separate -res procs could easily add that much dps, especially factoring in the speed of the gapped attack chain. The mentioned attack chain generates 3 proc chances every 8.156 seconds. Doing the math (the simple version that doesn't account for redundant procs), you're probably going to get ~14.7% -res over time. 1.147*(203.6 + proc benefit) = 233.53 + (1.147 * proc contribution). I'm pretty sure that the damage procs are going to contribute more than 2.15 dps.

[/ QUOTE ]

This is pretty much it. In point of fact, I'm doing about the DPS that Bill suggested for saturated AAO when I'm just dueling the pylon by itself.

In the pylon results thread, it was pretty clear that my BS/Shield is no DM/Shield, but I definitely don't lag as far behind DM/Shield as Bill's analysis suggests.