Single target damage sets?
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Onto the FM/SD Scrapper tangent, if you're abusing AAO to the point where it's that much better than Fiery Embrace, wouldn't Soul Drain put Dark Melee ahead?
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Going off of the times posted in the scrapper pylon thread, it appears that the answer is no. Meaning that DM + saturated SD and AAO isn't quite as good as FM + BU + saturated AAO.
However, I haven't sat down to figure out what the best attack chain for DM is and ran the numbers on it either.
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Do remember that "Brute" DM get's Gloom, which is a definate addition (and huge boon) to DM's attack chain and damage output. So that may change the output of DM for Brutes somewhat.
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I'd love to crunch the numbers on it later. Any IOed out to the gills DM users want to share their repeatable an sustainable attack chain? Scrapper and brute would be nice. (My em/fa brute uses gloom as well. Great attack.)
Be well, people of CoH.
Yeah, that's why I was asking - I hadn't run the numbers either but it seemed like it should work that way.
And with ~255% recharge in Midnight's Grasp (so, a perma-Hasten build (~108% global) with ~80% recharge in MG) you can chain Gloom->MG->Smite->SL and repeat; the global recharge needed to get MG to recharge fast enough covers the recharge needed in the rest of the chain.
For perma-SD you need a little higher than that global recharge anyway, 108% global and 99% slotting with Hasten running only gets you to a 31.8s recharge.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Cool. I just cranked up this thread in the scrapper forum looking for attack chains. I'll go post your info there.
EDIT: I'll plug this into my spreadsheet tonight and see what comes out.
Be well, people of CoH.
Go with ss/sr, make sure to get rage and elude, make sure to get hurl boulder, for pvp, and if you want some aoe damage, choose foot stomp. Rage + Elude = PVP monster.
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If you discount the damage type, Super Strength does more single target damage than Energy Melee does now. It does okay on burst (near the top but not being able to fit 2 ETs into one Build Up window dropped it out of first place there, too), but if you're going against an AV - or for most of PvE - burst is meaningless.
The fact that single target (damage and mitigation) is really all it does and that it's middle of the pack in single target damage now is why people aren't going on about it.
Onto the FM/SD Scrapper tangent, if you're abusing AAO to the point where it's that much better than Fiery Embrace, wouldn't Soul Drain put Dark Melee ahead?
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Exactly. The problem is that SS is pretty much Smashing damage, something heavily resisted in the game compared to Energy. That's one thing. The other is the chance to Stun in almost all Energy Melee attacks. This has two benefits:
1. Incredible Damage Mitigation
2. More flexibility in slotting
And for an AoE, I think Whirling Hands is incredible. Sure, the radius could be improved, but the chance to stun is just delicious for when there are tons of minions are bashing on you when you wanna focus on the boss.
Edit: But yes. If attack rate and damage type is not a concern, Energy Melee would fall behind a little.
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Fire Melee is pretty stout. Fast Animating attacks (scorch, incinerate and fire sowrd) are perfect for +dam procs and building Fury.
I'm running a level 42 Fire/SR brute that eats through content. I will say /sr is a late bloomer, much later then WP.
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If I figured everything correctly, a fire/shield scrapper abusing AAO might have the highest sustainable single target DPS. And I didn't even account for damage procs. That was using Incin, GFS, Crem, FS, repeat, which may not even be the optimal attack chain.
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With brutes, when shooting for AV killers you always want to include Gloom in your attack chain. It has higher DPA than almost every single other brute attack and any brute can take it.
Current project is a Fire/WP that I will use for AV killing and still workin on the damn attack chain. I figure I will just calculate the DPA of all attacks and then put them in order from highest to lowest once Im done
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I figure I will just calculate the DPA of all attacks and then put them in order from highest to lowest once Im done
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That's basically what I'm doing. But I'm also taking into account hasten, global recharge buffs and recharge enhancements in specific powers in an attempt to build optimal attack chains to determine who's got the highest potential.
So far, I'm doing everything I can to build chains utilizing right around 200% Total Recharge Buff and for the brute chains, I am including Gloom. How can you not consider a power that has damn near Energy Transfer levels of damage per arcanatime?
Be well, people of CoH.
I've decided to try brute out for a bit. After reading through this thread I'm wondering something. SS and Stone seem to be quite close in damage, but they're both just smashing damage. If you consider your DPS against tougher foes that tend to have higher resistance to smashing damage, wouldn't one of the other primaries, like Fire or Energy, come out ahead when it really counts?
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I've decided to try brute out for a bit. After reading through this thread I'm wondering something. SS and Stone seem to be quite close in damage, but they're both just smashing damage. If you consider your DPS against tougher foes that tend to have higher resistance to smashing damage, wouldn't one of the other primaries, like Fire or Energy, come out ahead when it really counts?
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there really arent all that many enemies that are so resistant to smashing dmg that it becomes a big deal
and they more ethan make up for it with their soft control. quite a few longbow EB's i could keep flipping through the air almost indefinetely as stone melee.
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I've decided to try brute out for a bit. After reading through this thread I'm wondering something. SS and Stone seem to be quite close in damage, but they're both just smashing damage. If you consider your DPS against tougher foes that tend to have higher resistance to smashing damage, wouldn't one of the other primaries, like Fire or Energy, come out ahead when it really counts?
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there really arent all that many enemies that are so resistant to smashing dmg that it becomes a big deal
and they more ethan make up for it with their soft control. quite a few longbow EB's i could keep flipping through the air almost indefinetely as stone melee.
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Also, most of the mobs that have high smashing resistance also have energy resistance.
Now the relatively low amount of fire resistance around could certainly give Fire Melee an edge, but it doesn't have any mitigation (and in practice doesn't matter so much).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Is stone a little viable for some PvPing when I'm not PvE'ing?
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Go SS
Throw Rocks
Throw Fish
Repeat
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I've decided to try brute out for a bit. After reading through this thread I'm wondering something. SS and Stone seem to be quite close in damage, but they're both just smashing damage. If you consider your DPS against tougher foes that tend to have higher resistance to smashing damage, wouldn't one of the other primaries, like Fire or Energy, come out ahead when it really counts?
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Well with my Stone melee brute the only thing I fought that got on my nerves was those Longbow Blastias I tihnk they have 50% resists to smashing maybe higher been awhile since I scaned on with my bane. I think what got on my nerves was I had to fight that one from zero fury. Once I got fury up was not as bad but I do not rember me being able to get him off his feet one time doing the fight.
I did do the same mission with my MM at the same level and did not realize even though the MM was level 35 the Ballsta and the ambush was level 40 till just before the mission failed. So I may have been fighting level 40s and did not notice with my Stone brute.
I understand elec/ is a AOE and not ST, and that it does pretty good damage in PvE, I don't suspect it to be G mode in PvP but can it work there too or will I get worked by ranged? If not elec/ what about DM/. I plan on taking /SD as a secondary now.
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Onto the FM/SD Scrapper tangent, if you're abusing AAO to the point where it's that much better than Fiery Embrace, wouldn't Soul Drain put Dark Melee ahead?
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Going off of the times posted in the scrapper pylon thread, it appears that the answer is no. Meaning that DM + saturated SD and AAO isn't quite as good as FM + BU + saturated AAO.
However, I haven't sat down to figure out what the best attack chain for DM is and ran the numbers on it either.
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Do remember that "Brute" DM get's Gloom, which is a definate addition (and huge boon) to DM's attack chain and damage output. So that may change the output of DM for Brutes somewhat.