Should I get DOs...


Acyl

 

Posted

...if I'm not sure if I'll be able to afford SOs at 22? My guy is currently lvl 13 (almost 14) and sitting on about 300k inf. I have no higher lvl toons, I use to, I actually use to have a 50 and a couple others at 30+, but I quit and came back and I didn't have them anymore so I guess I deleted them or something.

Anyway, I believe you can begin buying DOs at 14, but as I said I'm a bit apprehensive because I don't know if I'd gain enough influence in order to afford SOs at 22. In fact I'm sure I wouldn't seeing as by my projections I'd barely be able to afford them even if I didn't spend a penny between now and 22. It costs like 1 mil to afford all of your SOs at 22, so I've got about 700k to go and I'm praying I get lucky with some salvage or something.

/rant

That's actually one of my beefs with CoH. It's an awesome game, but I don't know of any other MMO that requires you do dump tons and tons of money while leveling just so you're able to level in a pleasant and hassle free way. Gear in other games (enhancements are what I would consider "gear" in CoX) merely suffice to enhance your abilities, But in CoX you pretty much HAVE to dump millions into your powers in order for them to even be effective. I find it ironic that they're called "enhancements", yet a more fitting term would be "requisities" since they're pretty much required or your attacks will just be horrible.

It wouldn't be such a big deal if making the money in order to accomplish this wasn't based entirely on luck. Getting lucky with a salvage or recipe drop, but if you don't you're pretty much SoL. Sometimes I wish you could just shut off your xp and go grind some mobs for a while to make the inf you need.

/endrant

Anyway.....should I get DOs or hold out and see if I can afford SOs at 22? xD


 

Posted

Make common IOs that you can afford, and then hold off for a few levels until you KNOW you can afford what you want. IOs never expire, that's why I love them.

Seriously, IOs make playing the game so much easier and CHEAPER.


 

Posted

Don't have the money to make IOs, even the common ones. If you can make enough IOs to slot all of your powers on 300k though, more power to you.


 

Posted

You should have a heck of a lot more money than that by now. Sell the drops you get at the Market. You can slot DOs at lv12 and ought to be able to fill all your enh slots with either DOs or lv15 Basic IOs using cash on hand.

EDIT: And it's not a factor of luck. Selling your drops should get you plenty of cash by the point you are at. If you *do* get lucky then you should have a million or two lying around.


 

Posted

I say punt some DO's in the powers you feel it to be absolute necissary. And hold off on the rest.


 

Posted

what server/side are you on?


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

I'm not disputing that IOs are cheaper over time, I'm disputing my ability to afford them. Just because they're cheaper doesn't mean they don't cost some money.

I've been selling things on the market, but like I said I'm not "lucky". I don't get showered with salvage that sells for millions and millions.


 

Posted

Don't worry about slotting completely with DOs (or IOs.)

One free IO - do the invention tutorial. Accuracy's usually a good one to pick (level 15.)

Other than that, slot Accuracy and End reduction. Don't worry so much about damage.

Also, for the DOs that *do* drop, are you selling them at the correct vendors? There is a difference in the amount of INF you get back.


 

Posted

[ QUOTE ]
what server/side are you on?

[/ QUOTE ]

Freedom, hero

[ QUOTE ]
Also, for the DOs that *do* drop, are you selling them at the correct vendors? There is a difference in the amount of INF you get back.

[/ QUOTE ]

Wasn't aware of this. Care to elaborate?


 

Posted

[ QUOTE ]

Anyway, I believe you can begin buying DOs at 14

[/ QUOTE ]
You can buy level 15 DOs and slot them at level 13.

[ QUOTE ]
Sometimes I wish you could just shut off your xp and go grind some mobs for a while to make the inf you need.


[/ QUOTE ]
You can turn off your xp anytime you want, now. It's in Options.

Also: use your 300,000 now to put in bids on level 20 common IOs that you will need and you can slot them at level 17. Put bids of 10k on a few level 15 IOs that you can slot right away, and 16k on the level 20 IOs. Check them every day or 2, you should have quite a few when you hit 17. Keep buying till your slots are full or you hit 20, then start bidding around 20k on 25s. It takes a day or two at that price but you should get most of em. accuracies and end modifications cost a little more (double the offer), mezzes and debuffs and fly/run way less (half it). If you accidentally get too many, set extras for sale for about 10x what you paid.

Then when you hit 22 you won't have to buy as many SOs, the level 20 IOs will be almost as good and keep on working.


 

Posted

A lot of common salvage is highly priced right now. That's right - commons, the white stuff, not the yellow or orange. The prices spiked when Issue 14 came out, and while they've recovered somewhat recently, there's still quite a lot of stuff that sells high. It might not sell for millions and millions, but selling something that'd get you 250 at a vendor for 5000-10000 is pretty good.

Second, what are you running? If you're cashing in Architect Entertainment tickets for DOs or SOs...well, it actually works out pretty good that way. DOs and SOs are quite cheap if you use tickets for 'em.

Between tickets and influence, I had no problems keeping a new character in DOs and SOs from 1-22, playing a combination of standard content and Mission Architect stuff.

As for IOs...well, see, sometimes common IOs can be more expensive than set IOs. If you're willing to Frankenslot set IOs at 25, however, you can get better returns from that - economically and percentage wise - than a bunch of regular IOs.

On another character, I spent about a million inf frankenslotting level 25 set IOs ... but I spent quite lavishly because I was impatient with my bids. I suspect it'd have been possible with slightly less. I got a cash influx from a friend to outfit that character, but just playing normally and not making any particular attempt at earning, I still had around 500-600k 'naturally' by that level.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

At level 13 I'll buy whatever DOs I can afford, which usually isn't much. I buy what I feel are the highest priority DOs as I go along, typically accuracy and endurance reduction. I do the same with SOs after level 22. I don't expect to have a full set of SOs/IOs until sometime in the 30s, unless I happen to get lucky with drops.


 

Posted

You sure you're talking about the finished product? Unless things have changed that much since I last played I remember it costing 5-10k just to get the recipe to make the IO...


 

Posted

[ QUOTE ]
Second, what are you running? If you're cashing in Architect Entertainment tickets for DOs or SOs...well, it actually works out pretty good that way. DOs and SOs are quite cheap if you use tickets for 'em.

[/ QUOTE ]

I have 6 AE tickets, but I'm mainly soloing story arcs on this guy.


 

Posted

[ QUOTE ]

[ QUOTE ]
Also, for the DOs that *do* drop, are you selling them at the correct vendors? There is a difference in the amount of INF you get back.

[/ QUOTE ]

Wasn't aware of this. Care to elaborate?

[/ QUOTE ]

It's more noticable at SO levels, but if you get a Science/Mutation DO and sell it at a Tech store (for instance,) you'll get less INF than you will selling it at a Science or Mutation store.

Also, 300k inf?

Go to the market.

Find a group of SOs. Say, Science.

Just start bidding about 1500 inf on anything that's there. If one gets bought, try a few more 'til you can't buy any more. Fill up, go to the appropriate store. Sell the load of SOs you bought. Rinse, repeat. I can usually get at least one load of SOs sold and a few hundred K INF that way. You may have to try a few origins.

Example - just took a new character that had 15k. Bought whatever Alpha Particle Exposure (Science, Recharge rate) SOs I could (redside) at 1500 a pop - and ONLY those. Got six. Sold, I now have 116k. If I wanted to run back and work on the others, I could conceivably expect to end up with 400-800k, depending on what's available on the market, just off the science origin SOs.

(Edit: Of course, for full disclosure, that character doesn't need to worry about DOs. My 50 makes a ton of level 15 Acc, Dam, End and Recharge just for lowbies in the SG - which, by the way, is something else to look into when you get more INF, as memorized recipes = cheaper.)


 

Posted

Honestly Neg, what I did was got most of my skill upgrades from drops as they came to me. In the high teens I had a hodge podge of generic and DO's. By about 20 I had gotten to all DO's. I had a hodge podge of DO/SO through 30. After 30 I started getting full SO's. I tried to stick to as many looted ones as possible. I only upgraded the ones I outleveled at the store if I didn't have a drop for them. Running missions on Challenge 3 from about 16-20 and then again after 24, I've been able to keep enough infamy for store SO's as I outlevel them.


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

Alright thanks for the tips. Sorry if I sound a bit "hostile"..making money has never been a forte of mine in any MMO I've played


 

Posted

Listen to Memphis Bill, but also consider buying uncommon IO recipes and vendoring them.... made me a LOT more money than the SOs, but that's me. And that was a few months ago, so things might have changed.


 

Posted

It was possible at one point to place low bids for higher level common IO recipes, ones that aren't frequently used... like, y'know Invention: Intangibility, Interrupt, stuff like that... and then sell them at an NPC vendor for much, much higher. I don't know if that's viable now.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

[ QUOTE ]
...if I'm not sure if I'll be able to afford SOs at 22? My guy is currently lvl 13 (almost 14) and sitting on about 300k inf. I have no higher lvl toons, I use to, I actually use to have a 50 and a couple others at 30+, but I quit and came back and I didn't have them anymore so I guess I deleted them or something.

Anyway, I believe you can begin buying DOs at 14, but as I said I'm a bit apprehensive because I don't know if I'd gain enough influence in order to afford SOs at 22. In fact I'm sure I wouldn't seeing as by my projections I'd barely be able to afford them even if I didn't spend a penny between now and 22. It costs like 1 mil to afford all of your SOs at 22, so I've got about 700k to go and I'm praying I get lucky with some salvage or something.

/rant

That's actually one of my beefs with CoH. It's an awesome game, but I don't know of any other MMO that requires you do dump tons and tons of money while leveling just so you're able to level in a pleasant and hassle free way. Gear in other games (enhancements are what I would consider "gear" in CoX) merely suffice to enhance your abilities, But in CoX you pretty much HAVE to dump millions into your powers in order for them to even be effective. I find it ironic that they're called "enhancements", yet a more fitting term would be "requisities" since they're pretty much required or your attacks will just be horrible.

It wouldn't be such a big deal if making the money in order to accomplish this wasn't based entirely on luck. Getting lucky with a salvage or recipe drop, but if you don't you're pretty much SoL. Sometimes I wish you could just shut off your xp and go grind some mobs for a while to make the inf you need.

/endrant

Anyway.....should I get DOs or hold out and see if I can afford SOs at 22? xD

[/ QUOTE ]

if it's your first character then no, dont buy DO's. save for SO's.

dont make IO's. they cost MORE than an SO (30k to buy the recipe, then 30k to make it PLUS the cost of salvage if yo udont have any. that's level TWENTY io's fyi). and io's dont start to give the same benefit of a same level DO until 17, and a same level SO until 27


if it's not your first char, then go for it!


 

Posted

[ QUOTE ]
30k to buy the recipe

[/ QUOTE ]

Why would you pay that much for a common IO recipe? Are you just buying from the University/Workbench? If so, that's just a waste of money.


 

Posted

To answer the question of the post - no. It might be to late for this character but honestly don't buy or slot trainings. Get lvl 15 common IO's at level 12. Don't buy another thing till 22. Stick with that till 32. Then look into sets if you want to hassle with them.

In response to the rant. Honestly, even before the Auction House outfitting your character isn't that difficult. Yes you had to do every 4 or 5 levels but there was no need to do it all at once and could be done gradually. Since the auction house now there is no reason not to keep a character properly outfitted. My low level characters have more INF than ever. Not because I know how to work the system just because that is how the system is.


 

Posted

There are multiple guides on how to use the market to your advantage with literally no risk.

I used one of them on a new warshade and had 5 million influence by level 10. No tricks, No flipping, no hours of waiting around doing nothing. Just place orders, play, collect your purchased salvage and recipes, and sell them to a vendor.

It's so simple it's almost enough to make you cry. Some things are simple, but not easy. Making influence isn't one of them.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Yeah..it's not easy for me though. To be both frank and honest I'm getting a little tired of everyone on the forums being like "it's so easy, I can make x amount by lvl whatever". Well I must be an idiot because I just can't do it. I've tried, I've read different guides, but what I read just doesn't seem to translate to the actual market. I'm either reading outdated stuff, or I'm just really really REALLY unlucky with prices......