A Green Room


Aura_Familia

 

Posted

An instance room where up to 16 players can enter and take on any form in the game and any area in the game including all one color rooms so that animatics can be filmed easier >.>

Sure this could be relatively easily done...


 

Posted

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Sure this could be relatively easily done...

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I suppose you are a game developer and that you have worked with City of Heroes and its coding and that you know how it works.

Otherwise I think this would be fun, but useless, what would come of it other than easily made videos?


 

Posted

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Sure this could be relatively easily done...

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I suppose you are a game developer and that you have worked with City of Heroes and its coding and that you know how it works.

Otherwise I think this would be fun, but useless, what would come of it other than easily made videos?

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Aside from it being reasonably simple to give a single-color texture to walls in a supergroup - sg base love please - I would say that's a perfectly GOOD reason for doing such a thing. Even lighting and a background that doesn't clash with or combine with the colors on your character = great screenshots.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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[ QUOTE ]

Sure this could be relatively easily done...

[/ QUOTE ]

I suppose you are a game developer and that you have worked with City of Heroes and its coding and that you know how it works.

Otherwise I think this would be fun, but useless, what would come of it other than easily made videos?

[/ QUOTE ]

Aside from it being reasonably simple to give a single-color texture to walls in a supergroup - sg base love please - I would say that's a perfectly GOOD reason for doing such a thing. Even lighting and a background that doesn't clash with or combine with the colors on your character = great screenshots.

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From the sound of it, it seems like the OP is asking for a room with controls to change you into anything and be anywhere. I wasn't meaning a plain green room wouldn't be hard. I was talking about the other part.


 

Posted

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An instance room where up to 16 players can enter and take on any form in the game and any area in the game including all one color rooms so that animatics can be filmed easier >.>

Sure this could be relatively easily done...

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To what gaming end that furthers the commercial enterprise of Paragon Studios, makers of City of Heroes? You want a sandbox to create your own 'Batman' fanflick or something? Not to be snarky... well, actually, to be completely snarky, learn to code, and create your own 'Actor's Studio' to create videos in. Sheesh.

Simple he says. Probably... but why? Give a valid ingame use, and I will retract my snark publicly.

It would also be easy for them to just give my Badger all the Badges, Vill and Heroside, but they wont. Unless I can talk Posi into it just to totally freak BeefCake out.


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Posted

Post deleted by Moderator 08


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Okay the first part, no, not so easy, but jesus making machinima is a professional gig for some people - don't knock it.

Machinima on youtube can very easily spread the word that this game IS as cool as "all that" and seeing things in the game being made easier to interact with for folks who are good at it would be a godsend.

Or don't you think that samuraiko's videos are good for the game?


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

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Simple he says. Probably... but why? Give a valid ingame use, and I will retract my snark publicly.

[/ QUOTE ]

What's a valid ingame use for /demorecord?

That said - I don't see it happening. The OP can do exactly what they want... via demo editing.


 

Posted

Durakken, you can build your own 'green room' inside your base with Leandro's Splasher program. It's how I made an all-white room for Johanna to walk through at the start of my Issue 14 teaser, and how I greenscreened her to drop her into four separate maps that had been overlaid with a filter to make them look like blueprints.

It won't be exactly perfect, thanks to base geometry, but with a bit of cautious camera work, you can still manage circles and sweeps around your character.

As for the debate as to whether this is useful? Well, I could be wrong, but I'd be willing to bet that my 'fanflick' videos have gone a long way for recruiting new players into this game, bringing old players back, and keeping existing players interested.

So kindly don't knock someone else's creative interests just because you don't find it useful in your badge hunting.

BTW, Memphis_Bill, valid reason for in-game demorecording? I've demorecorded at least two dozen separate animation/map glitches to send to GM support when stuff has gone wrong with the game. It's a rather valuable tool because then the support guys can play it back and see exactly what I'm seeing.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

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Durakken, you can build your own 'green room' inside your base with Leandro's Splasher program. It's how I made an all-white room for Johanna to walk through at the start of my Issue 14 teaser, and how I greenscreened her to drop her into four separate maps that had been overlaid with a filter to make them look like blueprints.

It won't be exactly perfect, thanks to base geometry, but with a bit of cautious camera work, you can still manage circles and sweeps around your character.

As for the debate as to whether this is useful? Well, I could be wrong, but I'd be willing to bet that my 'fanflick' videos have gone a long way for recruiting new players into this game, bringing old players back, and keeping existing players interested.

So kindly don't knock someone else's creative interests just because you don't find it useful in your badge hunting.

BTW, Memphis_Bill, valid reason for in-game demorecording? I've demorecorded at least two dozen separate animation/map glitches to send to GM support when stuff has gone wrong with the game. It's a rather valuable tool because then the support guys can play it back and see exactly what I'm seeing.

Michelle
aka
Samuraiko/Dark_Respite

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Great response!

And btw, I love all your videos!


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Posted

Yep. That is one use for Demorecord. Thank you, D_R. Bugs, glitches, fanflics, personal achievement records, and what DemoRecord was created for even in MS Windows... (wait for it)... as a training aid! C'mon, Bill, I know you know what I meant.

PLUS the possibility of abuse (specifically trademark abuse as I alluded to) make this a no-brainer on the 'bad idea' walk of selfish shame. Mechanima? Fine. I have no problem with it per se, but let's try and make suggestions that have at least a passing use in game. This does not enhance any part of gameplay that cannot be worked around fairly easily using the present tools as, I hear, ia done by peoples like Michelle/D-R.

Sorry I don't generally watch fanflics or demorecords other than for the aforementioned reasons. I'm not against them, I just don't have time.

Low blow on the badging as I was just stating an example of something I also felt was a useless request. When I badge I generally do so solo unless it is impossible to do so, and I only intrude on my closest ingame friends when I need a hand in much the same way that I would drop anything to help them with something they wish. I like the idea per se, but can't fool myself into thinking there is any 'valid' reason for it.

And I don't know anyone who has been affected positively or negatively by any fanflics. Sorry, D_R. I'm sure you do fine work.


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Posted

Apparently you don't approve of "sandbox" play?

Valve does - without it, the use of their Hammer and other editors (which they themselves use) they would never have been able to offer the insanely fun Portal Flash Map Pack with the release of the xbox version of Portal. It's new content for them - because it'd been out on pc made by fans, and adapted for use in their officially released product.

Also, several people who made mods for Half Life and other of their Source games using the editors, became employees of Valve because of the high-quality work they showed.

Sandbox play is extremely vital for certain products - and we've already got half a box with the Architect. I do believe that the next logical step WILL be to allow us access to modifying maps and the like. I don't see it being any EASIER than Valve's hammer editor (which is ... really, really insanely difficult to use unless you're already in the industry) but I do see it as a way for not only the product line to extend itself indefinitely, but for the company to grab people who show a lot of promise using the technology. If not on this game, then any others which Paragon might put out in the future.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Sheesh, Zek, taking a lot of context out of a minimum of data. I love sandbox play; where and when apropos. BUT my use of the term was not what you take it as, but more of the literal meaning. Let me rephrase the OP as it appears to be intended.

"Hey Devs, will you make a tool so that I can place any character ingame or that I create into and map, room, situation that is ingame or I create so that I can make movies? PEEEEZE! Don't want no risk/reward system. Heck, I don't want no game play. I just want a Paragon Studios created movie studio with tech support so I can be the monster of the YouTube."

Meh. Sandbow Play is fine, and I support it. Redirecting corporate assets to support YouTube movies instead of the game; not so much. But I waste my time paying to play the game, not watching Batman in Paragon on YouTube. I don't see your point.

And yeah, I have enjoyed and supported Valve and it's games since the became Valve.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
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Posted

[ QUOTE ]
BTW, Memphis_Bill, valid reason for in-game demorecording? I've demorecorded at least two dozen separate animation/map glitches to send to GM support when stuff has gone wrong with the game. It's a rather valuable tool because then the support guys can play it back and see exactly what I'm seeing.

[/ QUOTE ]I believe M_B's point was that /demorecord doesn't affect gameplay at all, yet it exists anyways


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Probably so, F_W, I 6-slotted taking something from a different PoV than it was intended.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

#1. I don't make machinima.
#2. The closer this games gets to allowing fully user created stuff the more publicity it will get in my opinion.
#3. This idea is fairly simple to execute. It is a combine of the SG base ability to have lots more than 8 people on an instance, the costume editor with unlocked full costumes that are in the game for NPC characters for that particular section, and MA. It requires relatively little coding in comparison to most of the things suggested and includes the most over all benefits.

#4. As far as your comment about copy right infringement. I and probably most people that would use this would not be using copyrighted chars...and even if they did, no more so than what they can already do. It's not like I can't create a superman look a like and have it in my machinima without it being deleted anyways...You can already replicate some games to a degree, like oh say, Megaman, in 3D and pass out the MA file from a website instead of using the public servers.


 

Posted

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#3. This idea is fairly simple to execute. It is a combine of the SG base ability to have lots more than 8 people on an instance, the costume editor with unlocked full costumes that are in the game for NPC characters for that particular section, and MA. It requires relatively little coding in comparison to most of the things suggested and includes the most over all benefits.


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Come on... you implying that you have worked with City of Heroes and its coding and that you know how to code as well?

If not then you have no idea of the simplicity.

Also, I never said machinima isn't a good thing out of the game, never said machinima is useless, I was implying that this feature in-game would be useless.


 

Posted

And even I agree it would not be "simple" to do what durakken suggests. I do however believe that a sandbox should be as big as it can possibly be


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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#3. This idea is fairly simple to execute. It is a combine of the SG base ability to have lots more than 8 people on an instance, the costume editor with unlocked full costumes that are in the game for NPC characters for that particular section, and MA. It requires relatively little coding in comparison to most of the things suggested and includes the most over all benefits.


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Come on... you implying that you have worked with City of Heroes and its coding and that you know how to code as well?

If not then you have no idea of the simplicity.

Also, I never said machinima isn't a good thing out of the game, never said machinima is useless, I was implying that this feature in-game would be useless.

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While i haven't worked with CoH's code I know how to code and know that this is simple to implement.

I'd be willing to bet if I was given a crash course in the CoH engine I could get this up in a few months at maximum and I'm not the best programmer around either.


 

Posted

Dude, stop digging that grave. You aren't a COH programmer so you cannot know that it'd be any amount of time.

Using elements we *have* in the game, like the ability to use Splasher to change the textures within a base with a demo, that's simple - but only because I didn't program it. Using elements that aren't already IN the game, which is what I think you're suggesting, are about as far from "simple" as you can get.

Pie is simple.

Pi is not simple.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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Dude, stop digging that grave. You aren't a COH programmer so you cannot know that it'd be any amount of time.

Using elements we *have* in the game, like the ability to use Splasher to change the textures within a base with a demo, that's simple - but only because I didn't program it. Using elements that aren't already IN the game, which is what I think you're suggesting, are about as far from "simple" as you can get.

Pie is simple.

Pi is not simple.

[/ QUOTE ]

programming is programming. I never claimed to be a CoH programmer, but there is relatively little difference between programming for one game and another.

Also...i can already make my own green room, without all the features I stated, but I can do it. It's really easy to do, but also against the rules to do it or talk about how it's done.

The only pluses that what I suggested has over what i can do now is access to NPC as characters and easier for other people to do.

Just because you cant do it don't assume others can't. And considering I could probably do it alone i would assume that more experienced and more familiar with the engine people could do it much more quickly and more efficiently, and if they can't i should get their job.


 

Posted

Erm.


Yes, yes there IS a tremendous difference between program languages. The fact that you'd even suggest there isn't tells me you aren't a very good programmer if you're one at all... :/ sorry.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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Erm.


Yes, yes there IS a tremendous difference between program languages. The fact that you'd even suggest there isn't tells me you aren't a very good programmer if you're one at all... :/ sorry.

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No there isn't. There is syntactical differences, but that's minor and to suggest that they are tremendous is a self serving notion to make yourself or whoever told that seem greater than they are. So however you came to that conclusion it is wrong.

As far as not being a very good programmer. I know enough to be able to program a game from the ground up so I can't be all that bad.