How many of you pvp with your MM?
i use a thugs/traps
About to start my 1st pet class EVER, wanted to definately go ninja, and wanted to pvp. Iw as told to go pain, but dark looks interesting as well.
Go dark! Great debuffs and a great heal. Plus dark servant is nice!
I can afford that build by manipulating the market and buying low and selling high.
Questions:
Are Mercs any good with dark? (no, I will not play thugs. I hate the way they look. GOD I wish I could select mobster skins for them on the character design screen...)
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Questions:
Are Mercs any good with dark? (no, I will not play thugs. I hate the way they look. GOD I wish I could select mobster skins for them on the character design screen...)
[/ QUOTE ]
Mercs can be good with most sets. They have great long range and stay together which is good for your aoe heal from dark.
I pvp with my Necro/Storm quite a bit and he's a beast. Melee ATs are just swamped, MMs get pets tossed around. Ranged ATs get their range nerfed because of my taunt and hurricane.
My brief PvP experience has involved fighting MMs on my Scrapper in RV. They're a pain in the butt, hard to kill and even worse with a heavy among their pets. So I guess they'd be good.
got a nerco/storm and ninja/poison, before i13 the psn was king being able to slow and web nade, sick debuffs and quick heal was nice.
The Kronos has a hold n00b!
I try to PvP with my ninja/dark MM but quit because every time I get stun by a tank/blaster or hold by a troller mean that i was goin to die for sure.
Haven't try PvP after the change of PvP mezz protection to resistant. I have a ninja/dark/Soul MM and will like to get him some of the pvp zone. Will post my build tomorrow.
How much impact you think that your sets bonus have on your success? Don't think my pocket is deep enough for those sets.
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
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got a nerco/storm and ninja/poison, before i13 the psn was king being able to slow and web nade, sick debuffs and quick heal was nice.
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Which do you think is better in i14 between the storm and the poison ?
Shenanigans
LotD - JaL - POWT/SMD - SoCo - AJs
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I try to PvP with my ninja/dark MM but quit because every time I get stun by a tank/blaster or hold by a troller mean that i was goin to die for sure.
Haven't try PvP after the change of PvP mezz protection to resistant. I have a ninja/dark/Soul MM and will like to get him some of the pvp zone. Will post my build tomorrow.
How much impact you think that your sets bonus have on your success? Don't think my pocket is deep enough for those sets.
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I think the bonuses help. The plus recharge and plus accuracy are probably the most helpful. My slotting in health is also crucial. I hardly ever go down on end (unless i'm fighting a therm/elec corruptor). For your patron power pool, you might want to look at another for pvp. Mace or leviathan seem to have better results for pvp. Post your build and I can critique it for you.
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got a nerco/storm and ninja/poison, before i13 the psn was king being able to slow and web nade, sick debuffs and quick heal was nice.
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Which do you think is better in i14 between the storm and the poison ?
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Storm was a bit half and half with the recent changes. The pet recharge lowered the damage of Lightning Storm quite a bit for min/maxers. However the change to mezes in pvp helped storm a bit when it comes to tornado. Was always useful for kb but, it also has a low mag stun. Which is useful for shutting off auras.
Poisons only real change recently for pvp was the hold being less useful.
Overall debuffs still work in the same manner they always have. Something both of those sets excel in doing.
Mercs/dark is okay for pve, not so hot for pvp, but not terrible.
As for pb weaken wrecking elude, it's actually not that big of a deal since elude does nothing in pvp anymore. It is mostly good for ruining most self heals, targeted heals, and completely ruins troller/dom mez duration. It also shuts down end drain builds pretty bad and even (amazingly) drops a ton of speed off SS, since it has a -movement enhancement component. It doesn't really matter that much but if you're teamed with someone with a lot of slow you can actually blow through superspeed.
TP foe + Web-nad = Dead Master Mind.
Learn About The Empyrean Mandate
Schatten-Schlag (LvL 50 Nin/Nin Stalker)
Crocell (LvL 50 Thug/Poision MM)
Victor Smart (LvL 50 Rad/Psy Def)
The Masked Mayhem (LvL 45 Fire/Fire Blaster)
Uh not really, ever heard of superspeed?
I can count 0 the number of times I've been ganked by tp foe on any mastermind since i13. The tp foe invincibility really hurts that strategy, since you can't be hit for a pretty long time when you get tped.
Ohhhh, so what you are saying is fighting a MM in a 1v1 arena duel if not on another MM is damn near impossible. Unless of course you are a MM, or have a crazy AoE farm build. Oh CRAP I said Farm...*runs from the ban hammer*
Learn About The Empyrean Mandate
Schatten-Schlag (LvL 50 Nin/Nin Stalker)
Crocell (LvL 50 Thug/Poision MM)
Victor Smart (LvL 50 Rad/Psy Def)
The Masked Mayhem (LvL 45 Fire/Fire Blaster)
This is my ninja/dark MM that I have right now( two purple set short). Notes, this is a PvE build, focus on end+/recv/Hp+, I know it need a lot of changes to be able to pvp.I agreed that mako power's are a lot better for ninjas. This MM is focus more on hold/controls.
The play style I develop in pvp is to hunt down squishy targets,mezz/hold then and kill then.Tank/scrapper always manage to run away(any suggestion?).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
0rochimaru tp: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- CmdPres-Acc/Dmg(A), EdctM'r-PetDef(3), BldM'dt-Dmg/EndRdx(3), CmdPres-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Acc-I(A), Acc-I(7), HO:Golgi(9), HO:Golgi(9), Mrcl-Rcvry+(11), Mrcl-Heal(11)
Level 2: Tar Patch -- Slow-I(A), Slow-I(23), Slow-I(23)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(19)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 10: Howling Twilight -- HO:Micro(A), HO:Micro(36), HO:Micro(36), RechRdx-I(36), RechRdx-I(37)
Level 12: Call Jounin -- CmdPres-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Shadow Fall -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(31), ImpArm-ResDam/Rchg(31), GftotA-Def/EndRdx(37), GftotA-Def(46)
Level 18: Smoke Flash -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(46)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(21), Abys-Fear/Rng(34), N'mare-Acc/Fear(34), Abys-Acc/Fear/Rchg(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Combat Jumping -- Ksmt-ToHit+(A)
Level 26: Oni -- SvgnRt-PetResDam(A), HO:Endo(27), HO:Perox(27), HO:Perox(29), BldM'dt-Dmg(29), BldM'dt-Acc(31)
Level 28: Petrifying Gaze -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(33), G'Wdw-Acc/Hold/Rchg(33), G'Wdw-Acc/EndRdx(33), G'Wdw-Hold/Rng(37), EoCur-Acc/Hold(42)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Vengeance -- DefBuff-I(A)
Level 38: Dark Servant -- Dct'dW-Heal(A), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), HO:Endo(40), HO:Endo(40)
Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ResDam-I(42)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Acc/Immob/Rchg(45), GravAnch-Hold%(46), GravAnch-Immob(50)
Level 47: Soul Storm -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/Hold/Rchg(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(50), Dev'n-Hold%(50)
Level 49: Oppressive Gloom -- Amaze-ToHitDeb%(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]<ul type="square">[*]5% Defense[*]3.75% Defense(Fire)[*]3.75% Defense(Cold)[*]1.88% Defense(Psionic)[*]1.88% Defense(AoE)[*]6.75% Max End[*]6.25% Enhancement(RechargeTime)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(Held)[*]4% Enhancement(Heal)[*]18% Enhancement(Accuracy)[*]5% Enhancement(Immobilize)[*]87.3 HP (10.9%) HitPoints[*]26% (0.43 End/sec) Recovery[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]15% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Would anyone be opposed to building me a setted out (say 400 mil tops) Ninja/Pain pvp build? Im not great with sets YET, and brand new to MM's.
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TP foe + Web-nad = Dead Master Mind.
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This tech never works on veteran Masterminds. Since the change to tp foe, you can't attack the target right after teleporting them. Yes even tried with trip mines, you have a few seconds to get off the mines. Doesn't work on storm masterminds either.
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Ohhhh, so what you are saying is fighting a MM in a 1v1 arena duel if not on another MM is damn near impossible. Unless of course you are a MM, or have a crazy AoE farm build. Oh CRAP I said Farm...*runs from the ban hammer*
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in short, yes
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This is my ninja/dark MM that I have right now( two purple set short). Notes, this is a PvE build, focus on end+/recv/Hp+, I know it need a lot of changes to be able to pvp.I agreed that mako power's are a lot better for ninjas. This MM is focus more on hold/controls.
The play style I develop in pvp is to hunt down squishy targets,mezz/hold then and kill then.Tank/scrapper always manage to run away(any suggestion?).
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Well, if a tanker/scrapper are gonna want to get away from in zone pvp, chances are, they probably will. I have tarpatch slotted for slows and unless my ninjas throw down caltrops Tarpatch doesn't really do much to stop a Super speeder. You could pick up the web nade from mace, but like I said, you aren't going to be able to completely stop them from getting away. Thats why I don't really like pvp'n in zones, too many times have I come close to killing a tank/scrapper and they just go running away, or better yet phaseshift. If you want to do a full respec on your guy to gear him up for pvp I can help you. I know my guy is spec'd strictly for pvp, but I still can solo all my missions on the hardest difficulty easily and the only thing that gives me problems are the occasional AV or GM. How much of a respec you want to do?
That I'm not sure. I have been thinking on frankslotting ninjas with proc and place a lot of debuff proc on powers,or build it for +def in melee.I haven''t think much on +rechg,don't see much benefit form it.
Whatever the change I will go mako PPP for sure and will lead it for more aggressive play style. Will be the second build for my MM.I got about 350mill.My idea is to make iether a die hard or faster killer MM.
Any opinion on what a solid PvP MM should be like?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
Squishy or not, anyone with SS and who is competent will run from a MM. We simply do not have the burst damage to nail someone down before they run and a lot of people will phase.
There are a few answers. Poison's noxious gas, Storm or FF's knockback can be used to buy you some time, and traps poison trap if you get lucky. I think the best answer is to team with a mind dom so you have a lot of lockdown time so your DPS can do the job. Even still, most good pvpers have phase shift, and in that case the dom doesn't really need you, except maybe for healing or buffs.
That being said ninjas are the highest damage overall, so if any MM can spike people down it's ninjas with double jounin smoke flash up.
MMs can kind of run the gamut, for instance mercs/pain to function as a stealth emp only with ridiculous amounts of durability and some support effects, or ninjas/poison with terrifying offense.
As far as slotting stuff goes, I wouldn't put procs in jounin as they don't fire enough. I'd just stick to damage, the pet auras, and possibly recharges to get them resummoning faster in case they go down.
*gets teleported*
*gets killed*
*quits pvp forever*
Luck and Marketeering, or alot of farming. Oh or RMT.