Risk versus Reward in MA missions


300_below

 

Posted

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Well your observations have been countered by several people in the test server thread some of whom have put forth numbers and examples of just how overpowered the custom critters have become in relation to the rewards we get for them.

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Oh, okay. So I haven't actually experienced what I've experienced. Got it.

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I took that as a direct insult and that you used the term in a negative tone.

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I'm not responsible for what tone you chose to read into it, but it seemed to me you were overstating the situation to make your point, yah.

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you have the right to post your opinion you however do not have the right to be rude in doing so and not be called on it.

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Don't think I was rude. Sorry, if you thought I was. And you didn't actually call me on anything, you just got all hostile and grumpy.

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You could have been nice and ask me for clarification on my point.

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Why would I do that, if I didn't think it needed to be clarified? If I had any doubt as to what you were saying, I would've asked, 'is that what you're saying?' I took your words at face value. It's not my fault that you didn't express your point correctly. Again, I'm not a mind reader.

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Yet you took the internet tough guy approach and insulted me.

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*laughs*

Well, that's a first!

As far as I'm concerned, I didn't insult you. I disagreed with you. Right now, my impression is: you take that as insult, and you probably would've taken it as insult no matter how I disagreed with you. My impression is, you saw disagreement, and read an adversarial tone into it that wasn't there. You then made all sorts of assumptions about my motives and replied as if those assumptions were true.

Problem is, they weren't.

That's my impression. Maybe I'm wrong on that.

And honestly, if you think I've been responding as a "internet tough guy"... well. Lemme just suggest that you might wanna reconsider posting in a lot of these forums, 'cuz... daamn. That's all sortsa funny.

Anyways, have fun out there. Sorry if my disagreement got you all bent out of shape, no insult was intended. I'll be sure not to respond to any of your posts in the future, okay?


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Purchasing nothing but the same kind of random rolls that a level 50 can expect to get as drops in regular content, is 1500 tickets enough to fill a level 50's recipe, salvage, and enhancement inventories?

Granted, different characters may have different inventory capacities, but by level 50 there's still a certain minimum you'd have in each category. And a "typical" capacity that the majority of characters would have.

If it is, then the ticket cap might represent the limit that a character has on how many drops he can collect in a single regular content mission: the capacity of his inventories.


 

Posted

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Then don't do them. Simple. : )

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It is simple. It just seems odd to me that I would ask to run your challenging arcs and in response you remove some of the challenge.

I have a theory about that, but I already told you I believe you are lying.

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Crawl back under your rock mr troll and wait for the next kiddie to walk by your bridge. That or grow a pair and try some mish's on relentless.

Calling people a liar when they have provided you with mish's that you have asked for and don't have the decency to try without mouthing off show what kind of idiot you really are. How is your neck doing from walking around with your nose so high in the air??

EDIT - Calling you out sir


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons

 

Posted

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Purchasing nothing but the same kind of random rolls that a level 50 can expect to get as drops in regular content, is 1500 tickets enough to fill a level 50's recipe, salvage, and enhancement inventories?

Granted, different characters may have different inventory capacities, but by level 50 there's still a certain minimum you'd have in each category. And a "typical" capacity that the majority of characters would have.

If it is, then the ticket cap might represent the limit that a character has on how many drops he can collect in a single regular content mission: the capacity of his inventories.

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There is also the trade-off of the fact that enhancement drops are random in both type and origin, and with tickets you can cherry pick both.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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I noticed this last night in a quick mish I put together to see if I could get close to the ticket cap of 1500 now. I used to hit 9999+ with it at 50 when the same map was filled with level 52 (53 technically?) Comm Officers, but this time I only hit the 1500 cap with the end mission bonus fighting level 54 minions.


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Anecdotal evidence, but I think the tickets-per-mob was lowered slightly, at the very least. Granted, the decrease in ticket gains is likely attributable to the fact that Comm Officers basically exploded in a shower of tickets. What we're seeing right now is more reasonable, because, let's be honest, getting 9999+ tickets in a single mission was ludicrous.


 

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29778 - Introducing the Gia mob.

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Pretty straightforward mission. I earned 233 tickets on Unyielding with my Kat/Inv scrapper, pretty sure I killed everything. Loved the MM EB on my Invuln, massive feed for Invincibility, although the Mind/Psi bosses were rough. I do not believe the rewards in this mission were nerfed, although maybe you did not want so many of the enemies to have Aim? I like the custom mobs, although I think I'd choose a different color than that blue for the mace.

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25641 - One Fiendish plot.

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I ran this arc with my Fire/Fire/Flame blaster on Unyielding. The first mission cannot possibly have been affected by the ticket nerf (I use this same map in my arc). The Ruladak cave map is pretty big, but I did not break 1500 tickets. The paragon protector mission did not get me near the cap as well.

Based on my runs through those missions the following statement is wrong (emphasis mine):
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I spent hours making it, writing content, making it amusing and hopefully enjoyable to others. Now the ticket reward nerf has completely and utterly destroyed the rewared you should get for doing it.

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Rewards did not seem like they would be affected by the nerf, except possibly a slight loss on mission 2 if you killed all on the fog map. Your hours were not wasted, the missions still ran fine and rewarded well. The writing could use some polish, if you care, but it seems like a nice start. I assume you are working on part 2.

Your Axis America outdoor farm, 87322 - The Killing Fields, OTOH, that I can see getting hit by the nerf. Bummer too, because it is a fun map. What made you choose the Tac Op Quantums as a boss spawn? From the mission briefing I expected Vanguard Swords, but I didn't see any, although I did only cover half the map before I needed to log.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Well Duh, the only time risk vs reward is the driving factor is if reward goes down :/


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

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Purchasing nothing but the same kind of random rolls that a level 50 can expect to get as drops in regular content, is 1500 tickets enough to fill a level 50's recipe, salvage, and enhancement inventories?

Granted, different characters may have different inventory capacities, but by level 50 there's still a certain minimum you'd have in each category. And a "typical" capacity that the majority of characters would have.

If it is, then the ticket cap might represent the limit that a character has on how many drops he can collect in a single regular content mission: the capacity of his inventories.

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There is also the trade-off of the fact that enhancement drops are random in both type and origin, and with tickets you can cherry pick both.

[/ QUOTE ]I completely agree that tickets allow you to get much BETTER "drops" than regular content.

But my question is whether 1500 tickets is enough to fill a level 50's inventories, purchasing rolls similar to what would drop in a regular mission. They don't have to be scattered across type and origin for this test. Just similar in level to what that level 50 would get in regular content.


 

Posted

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But my question is whether 1500 tickets is enough to fill a level 50's inventories, purchasing rolls similar to what would drop in a regular mission. They don't have to be scattered across type and origin for this test. Just similar in level to what that level 50 would get in regular content.

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It's hard to say, for a few reasons.
[*] you can use 1500 tickets to buy a lot of cruft for little cost per random roll.[*] you can use 1500 tickets to buy 2-3 nice things (rare recipies or specific rare salvage)[*] you can expand the salvage and recipie inventory of characters fairly significantly (I have L50 characters who have 70 invention salvage slots and 29 recipie slots), but you can't increase your ticket cap

Edit: Hm, yeah, it is 80 salvage slots.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

At 50 basic

Recipes 20
Salvage 50

At 50 maximum
Recipes 29
Salvage 80

8 tickets per salvage and 75 for bronze roll (45-50)

The basic level 50 requires 1900 tickets, the maxxed out 50 requires 2815



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Thanks you sir. All I wanted were your honest thoughts and I thank you for your assessment of the arc and mish. Willpower on AV's is very hard to kill any enemy AV level with Willpower, so those I nerfed a bit.

The Killing Fields is actually a proving grounds for Kheldians. The Tech Ops Quauntums bosses make it a death trap for them, so you can tweak your peacebringer or warshade build for better survivability and tactics. Not many have done that mish and unless you are a kheldain it will stay that way. The Vangaurd Swords I thought would hurt Kheldains more but as it turned out they were insufficient as I didn't want the energy drain attacks, just massive damage. I do need to change that vangaurd dialog.

Part two of The Fiendish Plot series is or was in the works but I am not going to work on it anymore until I get in the mood because testing them takes up so much time. In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.

Thank you again.


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons

 

Posted

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Part two of The Fiendish Plot series is or was in the works but I am not going to work on it anymore until I get in the mood because testing them takes up so much time. In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.

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You can drag and drop your missions using the icons at the top of the arc editor. Drag the third mission to the front of the queue, try it out, and drag it back when it's satisfactory.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.

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I was plagued by this when I first started playing with the architect as well. You can change the order of your missions at will by clicking on them at the top and dragging them around. Therefore, you can take your last mission and make it the first one to test it. Very useful feature. Edit: errrr... what UberGuy said. Beaten to the punch.

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Not many have done that mish and unless you are a kheldain it will stay that way.

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An yet, it has the most ratings of your arcs. I frequently start Operation World Wide Red just to run that map full of Knives. I think The Killing Fields mission would benefit from a glowy (or hostage rescue) which ended the mission. that way you could go in and kill as many as you want, leave when you want, and still get the mission complete bonus.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

What hurts Kheldians the most is:

  1. Damage type we don't resist well (Psi for example).
  2. Debuffs (especially -Recharge; -Speed; -ToHit).
  3. Heavy mitigation (Endurance suckers and Knockback).
  4. Mezz stacking (Especially from Mind Control)
If you want to make a Kheldian nightmare, put a combination of those abilities on Minions. You need not use Q/V Bosses as those Bosses are easily dealt with if the Boss itself is the only one of its kind in the spawn. A bunch of MindControl/DarkMiasma and IceControl/Storm Minions could bring a Kheldian down by way of attrition if the Kheldian isn't careful.

By the way, what's the Arc ID for your Killing Fields Arc? I may give it a try on my PB/WS and next Thursday, I may take my All-Kheldian SG through it.

EDIT :: Ok, found it, #87322, I'll play it asap and see what I happens.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

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Part two of The Fiendish Plot series is or was in the works but I am not going to work on it anymore until I get in the mood because testing them takes up so much time. In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.

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You can drag and drop your missions using the icons at the top of the arc editor. Drag the third mission to the front of the queue, try it out, and drag it back when it's satisfactory.

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O,O omg. I had no idea you could do that! Thanks alot, that will help a great deal!


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons

 

Posted

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O,O omg. I had no idea you could do that! Thanks alot, that will help a great deal!

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Glad to help.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.

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I was plagued by this when I first started playing with the architect as well. You can change the order of your missions at will by clicking on them at the top and dragging them around. Therefore, you can take your last mission and make it the first one to test it. Very useful feature. Edit: errrr... what UberGuy said. Beaten to the punch.

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Not many have done that mish and unless you are a kheldain it will stay that way.

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An yet, it has the most ratings of your arcs. I frequently start Operation World Wide Red just to run that map full of Knives. I think The Killing Fields mission would benefit from a glowy (or hostage rescue) which ended the mission. that way you could go in and kill as many as you want, leave when you want, and still get the mission complete bonus.

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That is a very good idea. I believe I will have to come up with something like that and maybe incorporate the Swords back in protecting Hostages as they have very nasty end drain attacks.


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons

 

Posted

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That is a very good idea. I believe I will have to come up with something like that and maybe incorporate the Swords back in protecting Hostages as they have very nasty end drain attacks.

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Now that's just gonna annoy the heck out of my Kheldians!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

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In the MA, the custom critters are amazingly tough. Well, even a standard/standard minion is using a player damage scale. The risk is much greater against custom critters but there is no adjustment to the reward. So the risk versus reward isn't balanced.

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This is highly variable. It's possible to make custom mobs that are amazingly weak (a standard/standard minion with radiation/regen or something like that).

The underlying problem is that conceit that all minions are worth the same number of xp, all LTs are worth the same, etc. Though they try hard to make this so, it isn't true in the standard mobs, so it certainly won't be true with the custom mobs.

The devs should look into a method for determining individual xp values for each custom mob, based on its power selections. For example, an extreme/extreme Mind Control/Willpower boss is an extremely nasty customer and should be worth a lot of experience, but a standard/standard Radiation/Empathy boss is worth much less.

Has anyone looked into whether mobs are worth more or less based on these settings currently?


 

Posted

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The devs should look into a method for determining individual xp values for each custom mob, based on its power selections. For example, an extreme/extreme Mind Control/Willpower boss is an extremely nasty customer and should be worth a lot of experience, but a standard/standard Radiation/Empathy boss is worth much less.

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Even that is not really accurate. You could have a minion who is pretty harmless alone, but can amplify the power of the right group. Put him in one group and he is much weaker, put him in another group and he is much stronger.

For the minor amount of variability in rewards people are complaining about, I doubt it is really worth all that effort. You probably lose more rewards to bio breaks than this issue.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

[ QUOTE ]
[ QUOTE ]
The devs should look into a method for determining individual xp values for each custom mob, based on its power selections. For example, an extreme/extreme Mind Control/Willpower boss is an extremely nasty customer and should be worth a lot of experience, but a standard/standard Radiation/Empathy boss is worth much less.

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Even that is not really accurate. You could have a minion who is pretty harmless alone, but can amplify the power of the right group. Put him in one group and he is much weaker, put him in another group and he is much stronger.

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On top of all that, there's also the fact that different ATs are threatened by different things. What's difficult for one AT and/or power set is an easy walk in the park for another.

All of my friends who have generally nasty melee characters sort of cringe at the idea of Cimeroran missions, while my "squishy" Storm Defender finds them to be really no trouble at all.

On the other hand, it's quite the reverse situation vs. Rikti. Mezzed, mezzed, mezzed, mezzed... oh, the mission's done. "Hey, glad I could help, guys!"


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

[ QUOTE ]
At 50 basic

Recipes 20
Salvage 50

At 50 maximum
Recipes 29
Salvage 80

8 tickets per salvage and 75 for bronze roll (45-50)

The basic level 50 requires 1900 tickets, the maxxed out 50 requires 2815

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/em bow $$ say Thank you, Catwhoorg!

So 1500 tickets is enough to "fill" a level 50's recipe and savage inventories about 1/2 to 3/4 full. (Assuming no "cherry picking" with the rolls.) Is that comparable to in-game content? Excluding farms*, with a typical team, is it common to max out a level 50's recipe and salvage inventories every couple of missions? (Assume you completely empty them when they get full.)

*Because we already know that farms give very good rewards. And because we're not allowed to build farms in the MArch, it would be appropriate to compare MArch to farms.


 

Posted

[ QUOTE ]
[ QUOTE ]
At 50 basic

Recipes 20
Salvage 50

At 50 maximum
Recipes 29
Salvage 80

8 tickets per salvage and 75 for bronze roll (45-50)

The basic level 50 requires 1900 tickets, the maxxed out 50 requires 2815

[/ QUOTE ]

/em bow $$ say Thank you, Catwhoorg!

So 1500 tickets is enough to "fill" a level 50's recipe and savage inventories about 1/2 to 3/4 full. (Assuming no "cherry picking" with the rolls.) Is that comparable to in-game content? Excluding farms*, with a typical team, is it common to max out a level 50's recipe and salvage inventories every couple of missions? (Assume you completely empty them when they get full.)

*Because we already know that farms give very good rewards. And because we're not allowed to build farms in the MArch, it would be appropriate to compare MArch to farms.

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Re: recipes

Your analysis ignores the fact that the "regular" content will provide pool A, pool B, pool C/D (if bosses are present), purple (if mobs are lvl 50+), and common IO recipes. The MA tickets in your analysis are generating only pool A recipes.

Re: salvage

The "regular" content generates a mixture of common, uncommon and rare salvage. The tickets in your analysis are generating only common salvage.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
At 50 basic

Recipes 20
Salvage 50

At 50 maximum
Recipes 29
Salvage 80

8 tickets per salvage and 75 for bronze roll (45-50)

The basic level 50 requires 1900 tickets, the maxxed out 50 requires 2815

[/ QUOTE ]

/em bow $$ say Thank you, Catwhoorg!

So 1500 tickets is enough to "fill" a level 50's recipe and savage inventories about 1/2 to 3/4 full. (Assuming no "cherry picking" with the rolls.) Is that comparable to in-game content? Excluding farms*, with a typical team, is it common to max out a level 50's recipe and salvage inventories every couple of missions? (Assume you completely empty them when they get full.)

*Because we already know that farms give very good rewards. And because we're not allowed to build farms in the MArch, it would be appropriate to compare MArch to farms.

[/ QUOTE ]

Re: recipes

Your analysis ignores the fact that the "regular" content will provide pool A, pool B, pool C/D (if bosses are present), purple (if mobs are lvl 50+), and common IO recipes. The MA tickets in your analysis are generating only pool A recipes.

Re: salvage

The "regular" content generates a mixture of common, uncommon and rare salvage. The tickets in your analysis are generating only common salvage.

[/ QUOTE ]Can you give me specific percentages?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
At 50 basic

Recipes 20
Salvage 50

At 50 maximum
Recipes 29
Salvage 80

8 tickets per salvage and 75 for bronze roll (45-50)

The basic level 50 requires 1900 tickets, the maxxed out 50 requires 2815

[/ QUOTE ]

/em bow $$ say Thank you, Catwhoorg!

So 1500 tickets is enough to "fill" a level 50's recipe and savage inventories about 1/2 to 3/4 full. (Assuming no "cherry picking" with the rolls.) Is that comparable to in-game content? Excluding farms*, with a typical team, is it common to max out a level 50's recipe and salvage inventories every couple of missions? (Assume you completely empty them when they get full.)

*Because we already know that farms give very good rewards. And because we're not allowed to build farms in the MArch, it would be appropriate to compare MArch to farms.

[/ QUOTE ]

Re: recipes

Your analysis ignores the fact that the "regular" content will provide pool A, pool B, pool C/D (if bosses are present), purple (if mobs are lvl 50+), and common IO recipes. The MA tickets in your analysis are generating only pool A recipes.

Re: salvage

The "regular" content generates a mixture of common, uncommon and rare salvage. The tickets in your analysis are generating only common salvage.

[/ QUOTE ]Can you give me specific percentages?

[/ QUOTE ]

Nope. If the actual drop rates have been made public knowledge, I'm not aware of it.