Maximizing /WP survivability?


Besserwisser

 

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Slotting for +regen on a /Willpower brute is the worst you can do (actually slotting for it on a /Regen scrapper is the worst, but still). The +regen will not be noticable and will barely increase your survivability at all.

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You so funny. I suppose having more defense on a /SR brute is bad too.


 

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Slotting for +regen on a /Willpower brute is the worst you can do (actually slotting for it on a /Regen scrapper is the worst, but still). The +regen will not be noticable and will barely increase your survivability at all.

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You so funny. I suppose having more resistance on a /Elec brute is also bad. And you are really stupid if you slot SR for more defense.

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Im not sure if funny is the right word....

My insanely expensive MA/regen scrapper runs 65 HP regens per second with FH, Health and integration. ED capped out(99%) FH, health and integration gives 32 HP per second. Instant healing on its own (ED capped at 99%) gives 61 HP per second. FH, Health, Integration and IH unslotted gives a coincidental 65.1 HP per second regeneration.

Clearly stacking on a sets primary strengths is just pure suckage.....


 

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I currently have a 41 DB/WP brute that I really love. I'm starting to plan out what IOs I'm going to get, and I want to aim for survivability foremost. While I won't mind getting global damage and recharge bonuses, I want to focus on my defenses.


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Since you're DB, I'd highly recommend +recharge as something you go for. Being able to spam the Attack Vitals combo fluidly when hasten is down is pretty important. I found that around 30% global recharge, you can spam it without pause.

As for WP, nothing to add that the other posters didn't already cover.


 

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I went mostly for +HP, +regen, and +recharge on my SS/WP.

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I went this route as well (on a 50 SS/WP)

Darkest Night, Gloom, Dark Obliteration and RttC all provide to hit debuffs at about 32% vs single target (a little less against mobs).

My build is more resistance oriented w/MoB, SoW, High Pain Tolerance and Darkest Night for about a 79% resist to S/L, 60%+ for Psi and about 40% for everything else.

I also made sure I picked up Demonic Aura... at that point; most everything gets absorbed for a short while.

At minimal RttC bonus (+Health and Fast Healing); +775% Regen is possible utilizing 4double slottings of Pounding Slugfest and 4 double slottings of Numina and a double slot of Devastation on Gloom.

Max HP is almost at 145%; expanding Numina into 3 slottings; 2 slotting Efficiency Adapter and 3 slotting LotG in any Def powers that I do have

[Why +recharge? To spam your primary and patron attacks, Rage and Fury. I went the Force Feedback route in this and with the way I have them slotted I am at top speed about 50% of the time... I also grabbed Force of Nature to try and ensure that my DPS overrides EB/AV regen rates (and it gives a nice +Recovery to cover the uppage in END use due to speed increases)

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At first I planned for +melee DEF and +HP, but FS recharging at 9.9 secs (as planned) was intolerable. So I dialed down the +melee DEF...added some more +HP and added quite a bit of +Rech. You guys convinced me.

FS is now @ 6.3 and my HP is 143% (w/o accolades).
As stated +Regen 1.) is baked into a lot of +HP bonused sets, and 2.) also increases as HP increases.


Repeat Offenders

 

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I maximized +HP and regen, and, using some LotG's, recharge.

With DN and tough/weave, you'll have a lot of mitigation.


 

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I recommend HP, regen, and defense.

On my WP Tank, I can get him to 232 HP/sec without buffs.


Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender

 

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I just have to add that going for a few typed defense caps can really bring the entertainment. Standing in an Ignite patch and seeing;

Dodged
Dodged
Dodged
Dodged

float over your character is damn funny.


"If I were two-faced, would I be wearing this one?"
- Abraham Lincoln

 

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I recommend HP, regen, and defense.

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I agree, but there's not much else you can go for. What will really make the difference is which of those you give priority to over the others.

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On my WP Tank, I can get him to 232 HP/sec without buffs.

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Sorry to nitpick, but you can only hit that during periods of RttC double stack (which only lasts for a fraction of a second). Sure, you could hit it, but it's misleading without saying how. That's like saying Brute Invincibility gives 29.25% def. Sure, it can, but I'd only consider it a constant 17.55% with 10 mobs in range.

In order to hit 232 hp/sec, you'd need to have ~1733% regen and be at the Tank hp cap (3212). Without the double stack, that'd peg you at ~1246% regen or ~166.76 hp/sec. With 1 mob in range (and not counting the double stack), that's ~807% regen or ~108 hp/sec. That's still high, but far more believable.

Out of curiosity, how much def do you have?


 

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On my WP Tank, I can get him to 232 HP/sec without buffs.

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Sorry to nitpick, but you can only hit that during periods of RttC double stack (which only lasts for a fraction of a second). Sure, you could hit it, but it's misleading without saying how. That's like saying Brute Invincibility gives 29.25% def. Sure, it can, but I'd only consider it a constant 17.55% with 10 mobs in range.

In order to hit 232 hp/sec, you'd need to have ~1733% regen and be at the Tank hp cap (3212). Without the double stack, that'd peg you at ~1246% regen or ~166.76 hp/sec. With 1 mob in range (and not counting the double stack), that's ~807% regen or ~108 hp/sec. That's still high, but far more believable.

Out of curiosity, how much def do you have?

[/ QUOTE ]The 232 itself often lasts for a second or two, but the double stacking in general doesn't. I can often sustain more than 166 with enough enemies around. With 1 enemy in range, Mids has it at 105.3 HP/sec (785%) and at 10, it's 165.9 (1237%). My Tank is at the HP cap which I found pretty easy to get. 38.3 Defense to Fire/Cold, 35.2 Defense to Energy/Negative, and 30.1 Defense to Psionic with 70.1 Resistance to Smashing/Lethal. 4.03 End/sec as well.


Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender

 

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On my WP Tank, I can get him to 232 HP/sec without buffs.

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Sorry to nitpick, but you can only hit that during periods of RttC double stack (which only lasts for a fraction of a second). Sure, you could hit it, but it's misleading without saying how. That's like saying Brute Invincibility gives 29.25% def. Sure, it can, but I'd only consider it a constant 17.55% with 10 mobs in range.

In order to hit 232 hp/sec, you'd need to have ~1733% regen and be at the Tank hp cap (3212). Without the double stack, that'd peg you at ~1246% regen or ~166.76 hp/sec. With 1 mob in range (and not counting the double stack), that's ~807% regen or ~108 hp/sec. That's still high, but far more believable.

Out of curiosity, how much def do you have?

[/ QUOTE ]The 232 itself often lasts for a second or two, but the double stacking in general doesn't. I can often sustain more than 166 with enough enemies around. With 1 enemy in range, Mids has it at 105.3 HP/sec (785%) and at 10, it's 165.9 (1237%). My Tank is at the HP cap which I found pretty easy to get. 38.3 Defense to Fire/Cold, 35.2 Defense to Energy/Negative, and 30.1 Defense to Psionic with 70.1 Resistance to Smashing/Lethal. 4.03 End/sec as well.

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The heightened regen comes from the double stack, though. On my side, the numbers only twitch for split second, most certainly not 1-2s. That sounds like just UI lag to me, though. (If you check RttC on CoD, you'll see that the per target regen bonus lasts just as long as the pulse rate, or 1s.)

At any rate, you certainly have higher regen than I do; I focused more on defense than regen. I run with ~3167 hp, 713% regen (94.3 hp/sec), but have 39% s/l def, and ~43% f/c/e/ne, and 29% psi. If I ever acquire a PvP IO, add three to all of those. Oh, and 4.2 eps recovery.


 

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Tanker forum ---->

If you feel you must brag about how good your tank is there is a place for it and it is not the brute forums.


 

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I gave details because they were asked for.


Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender

 

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Tanker forum ---->

If you feel you must brag about how good your tank is there is a place for it and it is not the brute forums.

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My intent wasn't to brag, but I'm genuinely curious about how people build their characters and how they do it differently. Justice_Bringer had a different focus (namely regen) and I was wondering what the rest of the build looked like. I felt the need to reciprocate.

Admittedly it is the Brute forums and it should have went to PMs instead of in the open. Mea culpa.


 

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BRUTE SMASH!