Badge Issues May 8, 2009
Tickets earned by votes are account wide. If you create a new character and you had votes on previous arcs, you get ticket earned badges if its high enough.
I found another bug, and I don't know if it's only me or more widepsread. I got the Writer badge (100 people played your arcs) that is needed for the Mission Engineer Accolade... but upon logging my other characters, the progress bars and badges awarded were different;
- Some characters have 4 badges, and the progress bar was showing 32 of 250 for the next badge.
- Some characters have 3 badges and the progress bar was showing 32 of 100 for the next badge (those dont have the Writer badge).
- And some characters have 2 badges only and the progress bar was showing 32 of 50 for the next badge (hence missing the Writer badge and the one before that).
Strange indeed.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
Given Positron's statement that they are going to announce which badges are changing next week, we are sort of waiting for it to finish that section of the list.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Having one character with Fabricator and three more close without using cheap means like a large amount of brainstorms, I disgree that 10000 is too much for that badge.
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you'd be right about Brainstorms, and the issue wouldn't have been on the list a few months ago, but they made Brainstorm conversions no longer count for the badge. Your solution is no longer an option, hence the issue.
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Additionally, the paths of Invention Salvage->base components->base items or empowerment buffs were also taken away from us. This major change did not prompt a reduction in the badge requirements, even though past nerfs of this magnitude prompted a change (aggro caps/zookeeper).
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Whoops, you did have the right badge listed, but you were wrong about it: Port Oakes is full of Marcone bosses. It's a cinch to get below level 15 even.
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Are you referring to this part?
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- Slot Machine is very difficult to unlock during levels 30-35, given that most Family below 35 are non-Marcone for Untouchable, instead of Marcone for Gangbuster. Can the level be changed to 35-40?
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Street hunting in Port Oakes takes a long time unless that area is really busy.
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I also think that somewhere in the editing we lost a word. I think the item is supposed to be about most Family *missions* below 35.
Which brings me to this: the point is supposed to be the odds of getting the badge without many hours of hunting grey-cons in PO for no other reward than 6 rather ordinary missions. It's just not good balance currently.
I guess that means that maybe it'd be balanced if the missions were a lot more unique, FWIW.
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Uh, why do you have to hunt them as grey cons? You can find them back at level 10 and get the badge then, also, Billie Heck's Last Man Standing arc has missions that will pop Marcone bosses if you're focused purely on missions.
As for Veluta, they did add a recon officer to Fort Hades to explain ghost hunting to you, which is an improvement.
I like this doc in general, I just disagree with some of the redside stuff.
This is a truly impressive badge issues list.
While it might be a miracle to hope that everything on it gets fixed I'd say if the "most trivial" third of it gets addressed then we'd be doing pretty good all things considered.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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Uh, why do you have to hunt them as grey cons? You can find them back at level 10 and get the badge then,
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per http://wiki.cohtitan.com/wiki/Experience ,
XP for a same-level boss (ie: orange-con) at level 10: 170.
XP needed to go from level 10 to level 11: 3,600.
Number of bosses that will get you to 11: 21.
Progress on the badge from spending an ENTIRE LEVEL doing nothing but running in circles in Port Oakes: 10.5%.
I'm not even sure you could get all 200 without leveling so far that they'd be grey-con to you. (May be a good puzzle for someone who likes numbers.)
The real point, though, is this: does spending multiple levels getting one badge really sound like a balanced game system?
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also, Billie Heck's Last Man Standing arc has missions that will pop Marcone bosses if you're focused purely on missions.
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Which gives you perhaps a dozen of them for a badge that needs 200.
Now, yes, a dozen is better than nothing. But what I'm pointing out about level 20-35 missions is that you get many more times that one arc's quantity, but they're on the other badge.
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As for Veluta, they did add a recon officer to Fort Hades to explain ghost hunting to you, which is an improvement.
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REALLY!? When did that happen? That's cool.
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I like this doc in general, I just disagree with some of the redside stuff.
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what's kinda odd is that this issue has existed at least as long back as the Feb 06 badge issues list. I wonder why some recurring issues are *now* being challenged so strongly.
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Having one character with Fabricator and three more close without using cheap means like a large amount of brainstorms, I disgree that 10000 is too much for that badge.
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you'd be right about Brainstorms, and the issue wouldn't have been on the list a few months ago, but they made Brainstorm conversions no longer count for the badge. Your solution is no longer an option, hence the issue.
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Additionally, the paths of Invention Salvage->base components->base items or empowerment buffs were also taken away from us. This major change did not prompt a reduction in the badge requirements, even though past nerfs of this magnitude prompted a change (aggro caps/zookeeper).
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and note that's not just about grinding Fabricator via empowerment as a "cheap" craft.
with Base Salvage, a typical Empowerment averaged 4 components, which meant a total of 5 craftings. Now it's just one crafting from IO salvage.
I average 1-4 Empowerment at any given time. So for my most empowered characters, they would have gotten Fabricator in 500 hours of play, now it's 2,500.
Regardless of changes, 2,500 hours is "far too epic", especially for an action that I consider I'm quite dedicated to (as compared to the number of Empowerments I see on teammates)
Another 15 common IOs sold this morning, all for profit.
Im going to keep tabs for a whole week.
Fabricator certainly doesn't take 2500 hours when crafting and selling commons. Trying to suggest a change based on solely the use of empowerment buffs seems a littl odd to me.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
QR
Re: The Outcast Badge CoV.
Would it make more sense just to mark this badge unattainable for villains, until if and when Outcasts get added redside? Is the volume on the those who have it:amount of furvor they'd generate ratio too much for this to be an issue?
Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb
The recon man was added to Fort Hades the same time they were added to Hero Hazard Zones, which was issue 13, IIRC.
My joining date may tell you why I didn't make these criticisms on the February 2006 list. No real mystery there. This is the first time I've felt knowledgeable enough about the badges to comment. Maybe a better solution is to reduce the Marcone bosses badge to 100, but really, with it needed for the easiest redside accolade to get, most characters put the time into getting it by the time the Slot Machine is available. I see it as a non-issue.
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so... do you not like badge questions in this forum? If there are a lot of the same questions, isn't it worth questioning the design itself?
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No problem with questions in this forum at all, but these are suggestions; there is a forum for that futher down.
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Let's move on to your specific items, instead of the general "a lot".
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I find the banner of "regular game play" a terrible reason to lower requirements;
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yet every other in-game system is designed to be fair, balanced and "natural". They've changed PVP so you don't need very specific builds. They've adjusted TFs that were recruiting for very specific ATs. They've added Merits to make certain rewards more accessible. This, and more, was in the position of making sure "regular game play" was sufficient - though maybe not always the most *efficient*.
do note, though, "regular play" is only mentioned in relation to the epic badges that have to be farmed to be earnable. I guess it could be a reasoning for the need-to-farm Defeat badges, too, and maybe a reasoning for some accolade issues. generally speaking, though, it's not mentioned "a lot" as you claim.
and "regular play" isn't the driving force behind badge balancing. I don't think anyone makes a case that all badges should be stumbled upon during regular play from 1 to 50. That is not what's meant by keeping them all earnable.
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However the the "regular play" is listed not only under the section of epic, but also in accolades and AE ... I also hold that the pvp system was dumbed down, and that is what the majority of these suggestions are asking for as well. I am not so worried about the badges I personally already have, hell give them away with new accounts for all I care (and I am sure in a future revision of this suggestion list that will be what is asked for) Mostly what I am concerned about is the Mini-game I most enjoy will be limited to the first few hours of game play when a new issue ships becauuse of the out cry that anything beyond "low hanging fruit" is to far to reach.
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It's not figuring out that you *have* to do both. It's figuring out *which* of them you're still missing.
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yet oddly a LOT of people were able to figure that out before we had "accurate sliders" or sliders or hints at all ... I feel that this was the first step towards dumbing down badges.
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And you may find it dumbing down, the item is based on the fact that questions about those types of badges frequently come up on the badge channels and in this forum. (again, see the intro.)
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So? because it generates questions? it should be dumbed down? I don't follow that.
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do you think Empath has anything to do with playing the game? It's all about influencing another account to sit in the arena with you. (granted, that persuading could be very easy if you own the other account....)
How about epic damage badges? is resting playing the game?
And when you get down to it, finding 7 other people to constantly reset a mission to kill the three Outcasts inside, is that really "playing the game"? it's activity, to be sure, but is it playing?
You see the extreme items that become issues?
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It is part of the badge hunting mini-game, also everyone involved gets progress towards a wanted badge. the same argument could be made for the voting badges, however I need many times more players to play my arc than I need to play theirs, hmm, maybe the balance to that would be to up Hardcore Gamer to 1000 plays I just thought of that, think on that some more.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
(moved to the official Fabricator thread, http://boards.cityofheroes.com/showflat....D=#Post13463322 )
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...these are suggestions; there is a forum for that futher down.
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then your suggestion to move the thread would seem to be in the wrong place.
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So? because it generates questions? it should be dumbed down? I don't follow that.
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no, only the ones that generate a *lot* of questions.
There are 1,000 or something distinct badges between both sides, and we're seeing the same two (Vandal and Dimensional Warder) repeatedly generate the same problems - to the point of having an FAQ thread dedicated just to Warder itself! That's the difference between "community issue" and "one player doesn't enjoy it".
There's no general movement to dumb down badges, or to cut every badge requirement in half, or to cut every badge over 100 kills down to 100. In fact, I think people have shown a rather positive response to some of the recent complex or innovative badges, like Architect X or Stouthearted, which can be interesting longer-term goals.
The comparison to PVP fixes would more accurately be things like preventing Confuse griefing, or supression on TK, not the broad revamps of I13. These are specific little problems.
Now, you may not personally like "Kill 100 Lost Bosses" instead of "Kill Lost", but the devs seem to think it was a positive change, and I haven't heard many other complaints. Please, feel free to start a thread discussing the dumbing down trend you're concerned about.
All this thread is saying is that if the devs have this design for badge meters, then multi-count badges are clearly in need of similar fixes. "Kill Lost" didn't properly convey which subset of Lost would progress your meter, "Kill any of these 4 items" doesn't tell you which one item will actually give you progress.
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so... do you not like badge questions in this forum? If there are a lot of the same questions, isn't it worth questioning the design itself?
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No problem with questions in this forum at all, but these are suggestions; there is a forum for that futher down.
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Actually, when a segment of the player population hits a certain critical mass, the developers and community reps find it easier to look in one thread of that section to get a compiled list. The Bases and PVP sections got the same treatment, but it started with this section.
This has been a long standing type of thread since before this post. In other words we've been doing this from time to time for at least the last three years.
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I most enjoy will be limited to the first few hours of game play when a new issue ships because of the out cry that anything beyond "low hanging fruit" is to far to reach.
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I think this puts all your posts into the proper perspective. I don't care what you think.
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It's not figuring out that you *have* to do both. It's figuring out *which* of them you're still missing.
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yet oddly a LOT of people were able to figure that out before we had "accurate sliders" or sliders or hints at all ... I feel that this was the first step towards dumbing down badges.
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Yes so much so that I came up with a FAQ on one badge. I personally had 1,000 posts dealing with the Dimensional Warder alone. I came up with a FAQ that got put on Paragonwiki (with my permission) about it, I created a checklist for others to use to track progress, and the issue 8 Badge FAQ sprouted out of me getting sick and tired of answering that question. It STILL gets asked in this section, the Player Questions, and the Technical Issues & Bugs section.
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So? because it generates questions? it should be dumbed down? I don't follow that.
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You are right, some people just don't understand the badge. :rollseyes:
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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So? because it generates questions? it should be dumbed down? I don't follow that.
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and another thing,
Is changing Dimensional Warder from "one of each of these 13" to "any 20 of these" really your definition of "dumbed down"?
Note that if you did The Praetorian War and A Hero's Hero arcs you'd get exactly 20 Praetorian AV kills, where currently those 2 arcs give you all 13 targets you need (plus 7 duplicates or AVs that don't count for the badge). So it doesnt' seem like it's any easier.
If 20 is still dumbed down in your opinion, then what about 25? 30? It can't go *too* high, like to 100, cause the Wiki only lists 33 distinct AV encounters if you did every mission from McIntyre and Jenkins, and you can't street hunt them.
Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
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So? because it generates questions? it should be dumbed down? I don't follow that.
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and another thing,
Is changing Dimensional Warder from "one of each of these 13" to "any 20 of these" really your definition of "dumbed down"?
Note that if you did The Praetorian War and A Hero's Hero arcs you'd get exactly 20 Praetorian AV kills, where currently those 2 arcs give you all 13 targets you need (plus 7 duplicates or AVs that don't count for the badge). So it doesnt' seem like it's any easier.
If 20 is still dumbed down in your opinion, then what about 25? 30? It can't go *too* high, like to 100, cause the Wiki only lists 33 distinct AV encounters if you did every mission from McIntyre and Jenkins, and you can't street hunt them.
Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
[/ QUOTE ] Provide a <more info> button on some of the badges like this. For this one, list the AVs. For Accolades, list the badges required to obtain? etc? (without making it "too easy" or a "give a way")
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You're talking 15 a day, I'm talking about 20 an *hour* being reduced to 4.
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I actually wouldn't mind if base empoweremtns got pulled entirely.
Also I'm not talking 15/day, that 15 is in addition to the about 50 I sold Saturday. I'm going to run a detailed log for a week to get an exact number but 200/week is certainly fairly easy to get, and you don't even have to be logged on most of the time.
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As far as play time goes, each session is under the timer on the crafting table (which is 5 mins IIRC) 2-3 times/day
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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As far as play time goes, each session is under the timer on the crafting table (which is 5 mins IIRC) 2-3 times/day
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but if you were to play the character normally, not just log him in for progress, then how much playtime would equate to that 15 progress? eg, how much did you play that day in total?
Doing Fabricator in ~30 hours of actual login time is not a fair comparison to 2500 hours of play, no matter how many pages of the calendar go by.
but again... all on its own, isn't 10k a bit extreme?
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I most enjoy will be limited to the first few hours of game play when a new issue ships because of the out cry that anything beyond "low hanging fruit" is to far to reach.
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I think this puts all your posts into the proper perspective. I don't care what you think.
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That's fine you don't have to care what I think. My feelings aren't hurt. In fact I am pretty sure you never cared what I thought, but I assumed that you posted this suggestion here to gather feedback. Was I wrong?
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
FYI:
Legionare for Villains and Heroes can be obtained in Sirens Call. I got it there on my Villain.
Bane of Dannon is only Winter Event for Villains not Valentine day.
Bonecrusher for villains can be gotten doing Ourboros mission of Dimitri Krylov. Each arc as a mission with Bone Daddys, the Vahzilok Conference has 3 on the map, that is solo.
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
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So? because it generates questions? it should be dumbed down? I don't follow that.
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Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
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I don't see the recurring issue as a problem that needs to be solved. So no I have no suggestions to fix a system I don't see as broken.
However if I was forced to change it maybe give a badge for each AV, so you could track progress similar to the RV villains; so you wouldn't have to do anything weird like keep notes.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
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Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
[/ QUOTE ]Provide a <more info> button on some of the badges like this. For this one, list the AVs. For Accolades, list the badges required to obtain? etc? (without making it "too easy" or a "give a way")
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that's a good variation on the idea of expanding the tooltip. (personally, I hate tooltips. always seem to pop up in the wrong place.) unfortunately, since elaborating on the badge count was part of the original post, it's likely included in Chuque's opinion of "dumbing down", which doesn't get us anywhere.
The button/tooltip would also leave the other issues like the teleporting Anti-Matter; maybe it's better to use a fix that catches everything. (frankly, with a badge that's part of an accolade, I would favor no-risk code choices, YMMV.) I'd also imagine the traditional counter would be significantly easier and faster to code.
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Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
[/ QUOTE ]Provide a <more info> button on some of the badges like this. For this one, list the AVs. For Accolades, list the badges required to obtain? etc? (without making it "too easy" or a "give a way")
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that's a good variation on the idea of expanding the tooltip. (personally, I hate tooltips. always seem to pop up in the wrong place.) unfortunately, since elaborating on the badge count was part of the original post, it's likely included in Chuque's opinion of "dumbing down", which doesn't get us anywhere.
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We already have progress tracking on badges, so no I wouldn't be apposed to more accurate tracking. (I was also apposed to the change to day job progress from seconds to hours why would you want a less accurate measure?) Your suggestion was instead of 1 of each AV, you can now farm the one you find easiest X number of times. That is "dumbing down" ... IMO but snark noted for the record.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
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I assumed that you posted this suggestion here to gather feedback. Was I wrong?
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It was intended as player feed back to the developers. The list has been compiled for them.
These are issues that the community has raised (sometimes multiple times). Even MadScientist and myself do not agree with all the issues presented here, but all the issues raised have come from the badge community as a whole.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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I disagree with a lot of this.
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This is a compilation of community issues. (as stated in the opening paragraph.) The goal is to highlight them for the devs, and perhaps get some more organized community discussions on the more complicated ones.
so... do you not like badge questions in this forum? If there are a lot of the same questions, isn't it worth questioning the design itself?
Let's move on to your specific items, instead of the general "a lot".
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I find the banner of "regular game play" a terrible reason to lower requirements;
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yet every other in-game system is designed to be fair, balanced and "natural". They've changed PVP so you don't need very specific builds. They've adjusted TFs that were recruiting for very specific ATs. They've added Merits to make certain rewards more accessible. This, and more, was in the position of making sure "regular game play" was sufficient - though maybe not always the most *efficient*.
do note, though, "regular play" is only mentioned in relation to the epic badges that have to be farmed to be earnable. I guess it could be a reasoning for the need-to-farm Defeat badges, too, and maybe a reasoning for some accolade issues. generally speaking, though, it's not mentioned "a lot" as you claim.
and "regular play" isn't the driving force behind badge balancing. I don't think anyone makes a case that all badges should be stumbled upon during regular play from 1 to 50. That is not what's meant by keeping them all earnable.
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and dumbing down requirements because it is too complex to figure out you need to defeat one of each of the Praetorians or you need both to extinguish fires AND defeat arsonists mildly insulting.
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It's not figuring out that you *have* to do both. It's figuring out *which* of them you're still missing.
And you may find it dumbing down, the item is based on the fact that questions about those types of badges frequently come up on the badge channels and in this forum. (again, see the intro.)
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However I do agree with eliminating badges that have nothing to do with playing the game, but rather your ability to influencing and persuading others.
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do you think Empath has anything to do with playing the game? It's all about influencing another account to sit in the arena with you. (granted, that persuading could be very easy if you own the other account....)
How about epic damage badges? is resting playing the game?
And when you get down to it, finding 7 other people to constantly reset a mission to kill the three Outcasts inside, is that really "playing the game"? it's activity, to be sure, but is it playing?
You see the extreme items that become issues?