Badge Issues May 8, 2009


Aces_High

 

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archiving this here, based on an idea in the MA Badge Revisions thread,

This is an idea to fix the objective count badges.
The problem to address is that people create missions with artificial objectives, or very short arcs, just to farm these badges.
Note as a side effect, this setup would also remove the team unfriendly aspects of the badges, too.

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And until such a time the game can count [u]missions[u] instead of [u]arcs[u] these would be a bad idea.

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huh? the game can count missions - it counts them just fine for Thwart the Thorns. (whichever actual badge that is.) It also counts them for Broker progress, which may not be exactly the same, but then again may be close.
so I'm really saying 50 missions, not 50 arcs, for these.


 

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From the second half of the original post:
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Architect:
* Mission High Inquisitor: This badge is for completing 100 MA arcs in test mode, not just missions as the text says.

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The same problem exists for all Architect badges stating "mission completion". The game treats all MA arcs as a single mission. What I am saying is that this needs to be fixed before your suggestions get put in place.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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From the second half of the original post:
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Architect:
* Mission High Inquisitor: This badge is for completing 100 MA arcs in test mode, not just missions as the text says.

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The same problem exists for all Architect badges stating "mission completion". The game treats all MA arcs as a single mission. What I am saying is that this needs to be fixed before your suggestions get put in place.

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When, exactly, does the badge progress?
If it progressess when you talk to the contact the final time and get the end-of-arc popup, then the MA is actually moving the badge on the whole arc, not treating the missions as a block as you say. It's actually triggering on a whole different item.
If the progress is when you get "mission complete" on the last mission, then what's happening is that only the last mission of the arc is picking up the code that generates badge progress. That would be like the TF missions, where the rewards are merely a drop keyed to the last mission itself.

Not that it matters anymore, though.


 

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Anniversary Badges.

An idea I had a while back and it is thus:

Attach an anniversary badge to its corresponding Vet badge.

For example when you hit the 12 month Vet badge, you would get the 1 year anniversary badge as well.

This would allow for players to catch up on the anniversary event badges they missed at a slow rate, but better then no rate. Or as you said during anniversary event allow a way to re-earn them. I like this idea too.

Another thought was to create an Ouro arc that could be "Flashbacked" to. The mision could contain events/themes that were present during the Anniversary badge in question, and upon completion of the arc, viola you get your event badge.

Great thread, even if the Dev's don't listen, I say it's not a waste of our time to discuss it.


 

Posted

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From the second half of the original post:
[ QUOTE ]
-----------------------------------------
Architect:
* Mission High Inquisitor: This badge is for completing 100 MA arcs in test mode, not just missions as the text says.

[/ QUOTE ]
The same problem exists for all Architect badges stating "mission completion". The game treats all MA arcs as a single mission. What I am saying is that this needs to be fixed before your suggestions get put in place.

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When, exactly, does the badge progress?
If it progresses when you talk to the contact the final time and get the end-of-arc popup, then the MA is actually moving the badge on the whole arc, not treating the missions as a block as you say. It's actually triggering on a whole different item.
If the progress is when you get "mission complete" on the last mission, then what's happening is that only the last mission of the arc is picking up the code that generates badge progress. That would be like the TF missions, where the rewards are merely a drop keyed to the last mission itself.

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From what I can tell, the Architect "mission completion" badges progress on talking to the contact the final time. I haven't checked this exhaustively though.

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Not that it matters anymore, though.

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True.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters