PvP Enhancements


Catwhoorg

 

Posted

I am wondering, do they not drop off of L1 characters or something? I'm going on 150 kills and nothing yet.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

My understanding is they've got about the same drop rate as purples. And they only drop off players. =/


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
I am wondering, do they not drop off of L1 characters or something? I'm going on 150 kills and nothing yet.

[/ QUOTE ]

According to testing posted in the PvP forums, the character defeated has to be within a few levels of the character who defeated them.

A level 50 should not ever get a drop from a level 1

edit to add
Link



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
My understanding is they've got about the same drop rate as purples. And they only drop off players. =/

[/ QUOTE ]

It's actually far, far higher a drop rate than that.

I think mob rares drop less often, per kill.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
I am wondering, do they not drop off of L1 characters or something? I'm going on 150 kills and nothing yet.

[/ QUOTE ]

What is the level of the toon killing the level 1?


 

Posted

Yeah level requirements for PvP drops are the same as normal drops. If you were exemp'd to 1 and killed that level 1 you'd get a chance at a drop, but as a natural 50 against a 1 you won't.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Yeah level requirements for PvP drops are the same as normal drops. If you were exemp'd to 1 and killed that level 1 you'd get a chance at a drop, but as a natural 50 against a 1 you won't.

[/ QUOTE ]But... everyone is the same level in PvP...


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Not in the Arena. Not unless you set it up that way.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

there is a 1% chance you recieve a pvp IO
so every 100 kills means you're guranteed atleast one


 

Posted

Uh, where is that statistic from?

Also, a 1% chance does not mean you're guaranteed one drop every 100 kills.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

My average (in arena) has been one per 60-70 kills. No idea what my zone average is since I don't know if it only applies to kills your team got, or kills which your team did a portion of the damage, or how many kills I've even had in zone PvP. Think I've had two drops in zones and probably around a dozen in the arena.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I assume, perhaps incorrectly, that team drops work like they do with regular PvE drops. That is, when a target is defeated, a drop chance is checked. If that drop check is successful in generating a drop, another random determination is made of who gets the drop. So the odds of a drop would be the same, but your odds of getting the drop would scale down linearly with team size.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

That would be my assumption as well.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
there is a 1% chance you recieve a pvp IO
so every 100 kills means you're guranteed atleast one

[/ QUOTE ]

UberGuy is right--even if the first statistic is true, statistics do NOT work the way your second comment suggests. Say point one is true, for this argument, and you defeat 99 people without receiving a pvp IO recipe drop. Your chances of receiving a pvp IO recipe drop on your 100th kill are........

No, they're not 100%! They're still 1%.

Not to burst your bubble, but you could kill a MILLION guys, and never see a drop...because the chance would still be 1%.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

[ QUOTE ]
there is a 1% chance you recieve a pvp IO
so every 100 kills means you're guranteed atleast one

[/ QUOTE ]

Lawl Gambler's Fallacy.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

after 100 Kills at 1%

There is a 63.4% chance you will have had at least one recipe drip and a 36.6% chance of not getting a PvP recipe drop at all.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
There is a 63.4% chance you will have had at least one recipe drip

[/ QUOTE ]

Man... I've yet to have one drip! Had a couple drop... but never drip!


:P




And the 1% chance sounds about right with my testing.


 

Posted

Heres a question :

I primarily play empathy elec. When I join a team for PvP and we are duking it out - I generally deal little to no damage as I concentrate on buffing.

So when "we" defeat someone do I still get a chance at a PvP IO drop, if I didnt deal any damage to the defeated enemy ? Or is it a random check for everyone on team to see if i get something ?

- Do I have to deal a minimum level of damage to earn a chance ?

- Do I have to be the one to cause the actual defeat to get a chance ?


Over the hills and through the woods.

 

Posted

Assuming you are teamed, when a drop occurs it gets assigned to anyone on the team.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
Heres a question :

I primarily play empathy elec. When I join a team for PvP and we are duking it out - I generally deal little to no damage as I concentrate on buffing.

So when "we" defeat someone do I still get a chance at a PvP IO drop, if I didnt deal any damage to the defeated enemy ? Or is it a random check for everyone on team to see if i get something ?

- Do I have to deal a minimum level of damage to earn a chance ?

- Do I have to be the one to cause the actual defeat to get a chance ?

[/ QUOTE ]

Yes you can get a drop of a defeat credited to your team. My emp got a sheild wall that way...and I used the 100 million I sold it for to fund respeccing my scrapper woo hoo...now she PWNZ!!!!