Changes to Paragon Police (1-54)


Alex_Mars

 

Posted

When I was setting up RIS I chose the Paragon Police for the corrupt cops and was surprised to see that they were all SWAT and tactical officers. After todays patch they were changed to uniformed officers and undercover officers, which was what I really wanted from the beginning.

But why are the beat cops in white uniform shirts when the ones I recall from seeing on the street are in all blue uniforms?


 

Posted

In my experience pre-patch, the Police spawned differently at different level ranges in the same mission. In other words, if I ran my mission with my high-level toons, I got different types of Police than if I ran the same mission with my low-level toons. Perhaps that is what you are seeing?


 

Posted

The Paragon Police span the entire range. You get beat cops at low levels, with the occasional undercover officers, then detectives, then SWAT, then the power armor, police drones, and finally Awakened (police Kheldians).

The type you see in your mish are dependent on the level of the character(s) playing the arc.



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."

 

Posted

[ QUOTE ]
The Paragon Police span the entire range. You get beat cops at low levels, with the occasional undercover officers, then detectives, then SWAT, then the power armor, police drones, and finally Awakened (police Kheldians).

[/ QUOTE ]
Psi Cops are somewhere in there too.


Arc #40529 : The Furies of the Earth

 

Posted

[ QUOTE ]
[ QUOTE ]
The Paragon Police span the entire range. You get beat cops at low levels, with the occasional undercover officers, then detectives, then SWAT, then the power armor, police drones, and finally Awakened (police Kheldians).

[/ QUOTE ]
Psi Cops are somewhere in there too.

[/ QUOTE ]

Good catch, yes, the Psi Cops are in the upper tier, right below the Khelds.



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."

 

Posted

OK, thanks, didn't realize that.


 

Posted

Just for reference, around level 13 you get all detectives.

I had to switch to Security Guards to get guys in uniforms like I wanted. They work ok, as far as looks go.


 

Posted

I really wish the Psi Cops would go to 50 instead of 45. Above 45, you have to use a costumed cop instead of one wearing detective clothes, which kind of spoils the mood if you're trying to give the players info via an ally.


 

Posted

Well, originally the PPD were designed never to show up outside of the Mayhem Missions, which are capped off in distinct 5/10 level ranges. That's why they change so drastically from level to level. Maybe in the future the devs can flesh it out and expand their ranges.

At the very least, I15's tool to let you forcibly constrict levels means you could make a mission based on the Psi Cops, which is meant for 35-45 characters. While things that go all the way to 50 are nice, the game does need some low level, mid level, and high but not max level content too.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

Personally I don't see why a hostage's level should effect the mission level unless they are set to fight. If I want GW to show up for a speech in a 1-54 mission suddenly it is a 40-54 mission. All I want is the skin not the powers. Very annoying.


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You can't please everyone, so lets concentrate on me.

 

Posted

Yes, but hostages aren't just skins -- they're full blown critters who happen not to use their powers.

That's why all the civvies are actually "bosses" in the Civilians faction who only have Brawl. They're never expected to use it, but they still need to exist at all ranges.

So, for Ghost Widow, the game has no version of her at the earlier levels, ergo you can't use her as a hostage even if she's not gonna be slamming people with 100 mag mezzes.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

Since she's not attackable, the mission wouldn't break in any way if she was spawned at 40 (her minimum) even though the mission level was 5. I know their engine could handle that because sometimes in normal content you get spawns turning up that way -- all they'd need to do is change the mission editor (or whatever's computing the level range) to not pay attention to non-combat hostages.


 

Posted

[ QUOTE ]
Since she's not attackable, the mission wouldn't break in any way if she was spawned at 40 (her minimum) even though the mission level was 5. I know their engine could handle that because sometimes in normal content you get spawns turning up that way -- all they'd need to do is change the mission editor (or whatever's computing the level range) to not pay attention to non-combat hostages.

[/ QUOTE ]

Agreed. I've said the exact same thing elsewhere; it would give us a lot more freedom with no ill effects if this change were made.


 

Posted

Although including a non-combat hostage of appropriate level is one of the techniques now commonly used to force a mission to spawn at a particular level.