Very Rough weighting


Austerity

 

Posted

<font class="small">Code:[/color]<hr /><pre>
Offense 30-34 Drops A B C
Melee 28 25 0.07 0.15 2.07
PBAOE 16 8 0.04 0.05 1.16
Ranged 27 16 0.07 0.09 1.37
TAOE 12 13 0.03 0.08 2.51
Sniper 12 2 0.03 0.01 0.39
Pet 24 6 0.06 0.03 0.58
RI Pet 4 0 0.01 0.00 0.00
Defense
Heal 23 13 0.06 0.08 1.31
Damres 24 7 0.06 0.04 0.68
Def 24 22 0.06 0.13 2.13
AccHeal 4 1 0.01 0.01 0.58
Mez
Conf 16 3 0.04 0.02 0.43
Sleep 16 2 0.04 0.01 0.29
Slow 16 12 0.04 0.07 1.74
Immob 16 2 0.04 0.01 0.29
Holds 20 3 0.05 0.02 0.35
Fear 16 3 0.04 0.02 0.43
Stuns 16 5 0.04 0.03 0.72
Travel
Flight 4 2 0.01 0.01 1.16
Leap 4 0 0.01 0.00 0.00
Run 4 0 0.01 0.00 0.00
TP 4 1 0.01 0.01 0.58
UT 1 1 0.00 0.01 2.32
Other
Taunt 11 4 0.03 0.02 0.84
KB 9 1 0.02 0.01 0.26
EndMod 10 9 0.03 0.05 2.09
THBuff 10 5 0.03 0.03 1.16
THDeb 10 3 0.03 0.02 0.70
DefDeb 10 2 0.03 0.01 0.46
ADefDeb 4 0 0.01 0.00 0.00
ATHDeb 4 1 0.01 0.01 0.58
</pre><hr />

I have generated many, and am happily tracking my Bronze rolls for 30-34

30-34 Column represents the raw data of all 399 drops possible
Drops is my 172 drops so far - more many more to come
Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
Column B respresents that observed by my own drops (same caveat)

Column C is the weighting factor that I personally am seeing in my drops.

172 is less than 10% of the data needed for a decent stab at this, but already there are some patterns coming out. (I want about 2000 data points, but that takes time)

Melee and targeted AOE appear to be weighted heavier than ranged and PBAOE
Defence seems to have a higher weighting than Damres.

I get a lot of slows ... So mad...
I obviously am going to have to buy up Trap of the Hunters at this drop rate for my new controller who wanted that set.

Take everything with the whole salt cellar rather than just a pinch until I acquire much more data.

If anyone has a data dump of all their Bronze 30-34 rolls, I'd be happy to compile that data with my own.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Well, if/when I ever get my MA character up to about 30, I plan on blowing all of her tickets on 30-34 bronzes. Wasn't planning on writing them down, but I might as well. With my altitis, though, that might be a few months from now.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

I'll try and remember to capture all my 30-34 rolls too, help out on the data. I've got a toon or three with a couple thousand tickets I was planning on rolling with eventually anyway.

edit to add the first ten:
Entropic Chaos: Acc/Dam (Recipe).
Befuddling Aura: Acc/End (Recipe).
Dampened Spirits*: To Hit DeBuff/Rech (Recipe).
Devastation: Acc/Dam (Recipe).
Red Fortune: Endurance (Recipe).
Kinetic Combat: Acc/Dam (Recipe).
Regenerative Tissue: End/Heal (Recipe).
Pounding Slugfest: Acc/Dam (Recipe).
Ruin: Acc/Dam/Rech (Recipe).
Doctored Wounds: Heal/Rech (Recipe).


 

Posted

<font class="small">Code:[/color]<hr /><pre>
Offense 30-34 Drops A B C
Melee 28 40 0.07 0.14 1.94
PBAOE 16 18 0.04 0.06 1.53
Ranged 27 25 0.07 0.09 1.26
TAOE 12 19 0.03 0.06 2.15
Sniper 12 3 0.03 0.01 0.34
Pet 24 9 0.06 0.03 0.51
RI Pet 4 0 0.01 0.00 0.00
Defense
Heal 23 20 0.06 0.07 1.18
Damres 24 20 0.06 0.07 1.13
Def 24 30 0.06 0.10 1.70
AccHeal 4 1 0.01 0.00 0.34
Mez
Conf 16 8 0.04 0.03 0.68
Sleep 16 3 0.04 0.01 0.25
Slow 16 17 0.04 0.06 1.44
Immob 16 2 0.04 0.01 0.17
Holds 20 11 0.05 0.04 0.75
Fear 16 7 0.04 0.02 0.59
Stuns 16 7 0.04 0.02 0.59
Travel
Flight 4 3 0.01 0.01 1.02
Leap 4 1 0.01 0.00 0.34
Run 4 1 0.01 0.00 0.34
TP 4 1 0.01 0.00 0.34
UT 1 1 0.00 0.00 1.36
Other
Taunt 11 9 0.03 0.03 1.11
KB 9 4 0.02 0.01 0.60
EndMod 10 11 0.03 0.04 1.49
THBuff 10 6 0.03 0.02 0.81
THDeb 10 6 0.03 0.02 0.81
DefDeb 10 8 0.03 0.03 1.09
ADefDeb 4 2 0.01 0.01 0.68
ATHDeb 4 1 0.01 0.00 0.34
</pre><hr />
Upto 294 rolls and things are stabilising for some, the lower porbability ones keep fluctuating though.

Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
Column B respresents that observed by my own drops (same caveat)

Column C is the weighting factor that I personally am seeing in my drops.

Melee and targeted AOE again appear to be to be weighted heavier than ranged and PBAOE
Defence seems to have a higher weighting than Damres, though the gap is much closer than before

I get a lot of slows are definately weighted heavier than other mez types.

Use data set which has yet to recah critical mass with caution

Again, if anyone has a data dump of all their Bronze 30-34 rolls, I'd be happy to compile that data with my own.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I run the bronze a lot, but at my characters level (usually either 25 or 50 range). I'll start recording the data and I can send it to you cat.


 

Posted

I'll start keeping track as well, I'll send you the data by the end of the week.


 

Posted

Thanks.

Already got some data from Abigail, plus some extra rolls on test I did. Hopefully we can break 500 data points by the weekend.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Upto 481 Rolls, so not quite the 500 mark yet

Thanks to Abigail Frost and Stabby McStabbers for extra data suuplied to me

<font class="small">Code:[/color]<hr /><pre>
Offense 30-34 Drops A B C
Melee 28 68 0.07 0.14 2.01
PBAOE 16 33 0.04 0.07 1.71
Ranged 27 45 0.07 0.09 1.38
TAOE 12 21 0.03 0.04 1.45
Sniper 12 7 0.03 0.01 0.48
Pet 24 12 0.06 0.02 0.41
RI Pet 4 0 0.01 0.00 0.00
Defense
Heal 23 36 0.06 0.07 1.30
Damres 24 37 0.06 0.08 1.28
Def 24 47 0.06 0.10 1.62
AccHeal 4 1 0.01 0.00 0.21
Mez
Conf 16 9 0.04 0.02 0.47
Sleep 16 7 0.04 0.01 0.36
Slow 16 29 0.04 0.06 1.50
Immob 16 8 0.04 0.02 0.41
Holds 20 22 0.05 0.05 0.91
Fear 16 13 0.04 0.03 0.67
Stuns 16 11 0.04 0.02 0.57
Travel
Flight 4 5 0.01 0.01 1.04
Leap 4 1 0.01 0.00 0.21
Run 4 1 0.01 0.00 0.21
TP 4 1 0.01 0.00 0.21
UT 1 2 0.00 0.00 1.66
Other
Taunt 11 14 0.03 0.03 1.06
KB 9 5 0.02 0.01 0.46
EndMod 10 15 0.03 0.03 1.24
THBuff 10 8 0.03 0.02 0.66
THDeb 10 7 0.03 0.01 0.58
DefDeb 10 13 0.03 0.03 1.08
ADefDeb 4 2 0.01 0.00 0.41
ATHDeb 4 1 0.01 0.00 0.21
</pre><hr />


Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
Column B respresents that observed by my own drops (same caveat)
Column C is the weighting factor seen in these drops


Most of the numbers are relatively stable accross all three data samplings. One obvious exception is TAOE which has basically been in freefall form an obviously 'to high' number in the initial sample set.

My plot for look at this is too confusing to anyone but myself I think, but you can see the trends by plotting the 174, the 294 and the 481 numbers against the # of rolls.

For Melee say, the weights came out as 2.07, 1.94 and 2.01. This is a good indication that a weighting of about 2 is right.

TAOE the nunbers are 2.51, 2.15 and 1.45. We don't have a stable position as of yet.

Now the one drop I have yet to see is a RI Pet. Its certainly not that improbable that after some 481 rolls, some of the 399 recipes are missing. It is raising a little bit of a concern for me though, that it does have 4 possibles and none have appeared.

Question: Has anyone here seen an RI pet set from a bronze roll ever ?


My MA activity has reduced somewhat, and mostly I have been workign Devs choice as I have the MA plays badge on Cat, so ticket acquisition has redcued slightly. On the upside I have started playing one of my other characters who wanst the badges more, so I'll have a burst of a hundred or so rolls in a short sapn once they get the tickets past cap badges for my 2nd account.

Happy rolling



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
Question: Has anyone here seen an RI pet set from a bronze roll ever ?

[/ QUOTE ]

Yes, I picked up 2 Call to Arms on a mid-30s Dom rolling Bronze on either the 25-29 or the 30-34.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

OK after a week getting data on how many common IOs it was feasible to sell ( I got 463 but could easily have broken 500 just with a minor tweak), for the Fabricator discussion thread in the badges section, I'm back to this project full time.

btw anyone who has good data from a double XP weekend in terms of numbers of sales, feel free to drop by in this thread and throw that data in there.

sure it only happens twice a year, but its pretty big progress on Fabricator if you choose to make it so.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

1.) So that I understand, does column A - Melee mean that all of possible Bronzes, 7% of them are Melees? I could re-post my Pool C data in the same format, if that would be of value. Not sure.

2.) When I come across a RIP recipe in my inventories, I'll check to see if it traces back to a Bronze

3.) I'll have some Bronze data for you sometime this week.


Thanks for the data!


Repeat Offenders

 

Posted

Smashing Haymaker: Acc/Dam
Red Fortune: Def/End/Rech
Efficacy Adaptor : End Mod/End Reduction
Karma: Knockback Protection happy dance
Smashing Haymaker: Acc/Dam
Titanium Coating: End/Res
Aegis: Resistance
Dark Watcher's Despair: To Hit DeBuff
Brilliant Leadership: Damage
Perplex: Acc/Rech
Detonation: Dam/Rech
Serendipity: Def/End/Rech
Impervious Skin: End/Res



 

Posted

You received Dark Watcher's Despair: To Hit DeBuff (Recipe).
You received Blood Mandate: Acc/End (Recipe).
You received Rope-a-dope: End/Stun (Recipe).
You received Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction (Recipe).
You received Exploit Weakness: Dam/Rech (Recipe).
You received Detonation: Dam/Range (Recipe).
You received Steadfast Protection: Res/Def (Recipe). WOOT
You received Smashing Haymaker: Dam/End/Rech (Recipe).
You received Blood Mandate: Acc/Dam/End (Recipe).
You received Paralytic: Acc/Rech (Recipe).
You received Red Fortune: Def/End/Rech (Recipe).
You received Scirocco's Dervish: Dam/End (Recipe).
You received Crushing Impact: Dam/End/Rech (Recipe).
You received Detonation: Dam/End/Range (Recipe).


 

Posted

You received Crushing Impact: Dam/End (Recipe).
You received Karma: Def/End (Recipe).
You received Efficacy Adaptor*: End Mod/Rech (Recipe).
You received Trap of the Hunter: End/Immob (Recipe).
You received Entropic Chaos: Acc/Dam (Recipe).
You received Luck of the Gambler: Defense (Recipe).
You received Ruin: Dam/Rech (Recipe).
You received Positron's Blast: Acc/Dam (Recipe).
You received Red Fortune: Def/Rech (Recipe).
You received Dark Watcher's Despair: Chance for Recharge Slow (Recipe).
You received Adjusted Targeting*: To Hit Buff/Rech/End Reduction (Recipe).
You received Detonation: Dam/Acc/End (Recipe).
You received Karma: Knockback Protection (Recipe). WOOT
You received Serendipity: Def/End (Recipe).
You received Rope-a-dope: End/Stun (Recipe).


 

Posted

Slight change to improve accuracy and as I have more data to pool from.

The top table represents the weightings in the uncommon drops
The lower table the weighting in the rare drops.

The uncommon:rare ratio is 5.9:1 compared to 8:1 in the 'regular game'

<font class="small">Code:[/color]<hr /><pre>
Uncommon
Offense 30-34 Drops A B C
Melee 21 67 0.05 0.14 2.70
PBAOE 10 27 0.03 0.06 2.29
Ranged 21 43 0.05 0.09 1.73
TAOE 10 26 0.03 0.06 2.20
Sniper 10 5 0.03 0.01 0.42
Pet 18 16 0.05 0.03 0.75
RI Pet 0 - - - -
Defense
Heal 18 39 0.05 0.08 1.84
Damres 17 32 0.04 0.07 1.59
Def 17 53 0.04 0.11 2.64
AccHeal 0 - - - -
Mez
Conf 12 10 0.03 0.02 0.71
Sleep 12 5 0.03 0.01 0.35
Slow 12 24 0.03 0.05 1.69
Immob 12 8 0.03 0.02 0.56
Holds 12 17 0.03 0.04 1.20
Fear 12 11 0.03 0.02 0.78
Stuns 12 11 0.03 0.02 0.78
Travel
Flight 3 5 0.01 0.01 1.41
Leap 3 3 0.01 0.01 0.85
Run 3 1 0.01 0.00 0.28
TP 3 1 0.01 0.00 0.28
UT 0 - - - -
Other
Taunt 6 10 0.02 0.02 1.41
KB 6 9 0.02 0.02 1.27
EndMod 6 15 0.02 0.03 2.12
THBuff 6 11 0.02 0.02 1.55
THDeb 6 10 0.02 0.02 1.41
DefDeb 6 12 0.02 0.03 1.69
ADefDeb 0 - - - -
ATHDeb 0 - - - -
274 471
</pre><hr />

<font class="small">Code:[/color]<hr /><pre>
Rare
Offense 30-34 Drops A B C
Melee 7 9 0.02 0.02 1.09
PBAOE 6 9 0.02 0.02 1.27
Ranged 6 7 0.02 0.01 0.99
TAOE 2 2 0.01 0.00 0.85
Sniper 2 0 0.01 0.00 0.00
Pet 6 4 0.02 0.01 0.56
RI Pet 4 1 0.01 0.00 0.21
Defense
Heal 6 3 0.02 0.01 0.42
Damres 7 7 0.02 0.01 0.85
Def 7 4 0.02 0.01 0.48
AccHeal 4 1 0.01 0.00 0.21
Mez
Conf 4 2 0.01 0.00 0.42
Sleep 4 1 0.01 0.00 0.21
Slow 4 3 0.01 0.01 0.64
Immob 4 1 0.01 0.00 0.21
Holds 8 4 0.02 0.01 0.42
Fear 4 3 0.01 0.01 0.64
Stuns 4 2 0.01 0.00 0.42
Travel
Flight 1 0 0.00 0.00 0.00
Leap 1 0 0.00 0.00 0.00
Run 1 0 0.00 0.00 0.00
TP 1 0 0.00 0.00 0.00
UT 1 1 0.00 0.00 0.85
Other
Taunt 3 3 0.01 0.01 0.85
KB 4 1 0.01 0.00 0.21
EndMod 4 4 0.01 0.01 0.85
THBuff 4 0 0.01 0.00 0.00
THDeb 4 1 0.01 0.00 0.21
DefDeb 4 2 0.01 0.00 0.42
ADefDeb 4 3 0.01 0.01 0.64
ATHDeb 4 2 0.01 0.00 0.42
125 80
</pre><hr />

30-34 Column represents the raw data of all the drops possible at that rarity

Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
Column B respresents that observed by my own drops (same caveat)
Column C is the weighting factor seen in the data set.


Breaking out the uncommons seperately fixes a couple of issues I had realised were present in my methodology.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

34 Rolls @ 30-34 (2380 tickets)

You received Volley Fire: Dam/Rech (Recipe).
You received Serendipity: Endurance (Recipe).
You received Crushing Impact: Dam/End/Rech (Recipe).
You received Reactive Armor: End/Rech/Res (Recipe).
You received Triage: Heal/Rech (Recipe).
You received Rope-a-dope: End/Stun (Recipe).
You received Touch of Death: Dam/End (Recipe).
You received Perfect Zinger: Taunt (Recipe).
You received Steadfast Protection: Res/Def (Recipe).
You received Red Fortune: Def/End (Recipe).
You received Volley Fire: Dam/End (Recipe).
You received Efficacy Adaptor*: Rech/Acc (Recipe).
You received Detonation: Dam/Range (Recipe).
You received Bruising Blow: Dam/End (Recipe).
You received Efficacy Adaptor*: End Mod (Recipe).
You received Doctored Wounds: End/Heal/Rech (Recipe).
You received Maelstrom's Fury: Dam/End/Rech (Recipe).
You received Thunderstrike: Dam/End (Recipe).
You received Titanium Coating: Rech/Res (Recipe).
You received Dampened Spirits*: To Hit DeBuff (Recipe).
You received Enfeebled Operation: Acc/Rech (Recipe).
You received Smashing Haymaker: Acc/Dam (Recipe).
You received Performance Shifter*: End Mod (Recipe).
You received Thunderstrike: Acc/Dam/Rech (Recipe).
You received Smashing Haymaker: Dam/End/Rech (Recipe).
You received Serendipity: Def/End (Recipe).
You received Titanium Coating: Resistance (Recipe).
You received Focused Smite: Dam/End (Recipe).
You received Ruin: Acc/Dam/Rech (Recipe).
You received Pounding Slugfest: Dam/End (Recipe).
You received Ruin: Acc/End/Rech (Recipe).
You received Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction (Recipe).
You received Harmonized Healing: Heal (Recipe).
You received Efficacy Adaptor*: End Mod/Rech (Recipe).


 

Posted

In Honour of the 700 recipe mark (734 total rolls) being broken through, an update:

uncommon
<font class="small">Code:[/color]<hr /><pre>
Uncommon
Offense 30-34 Drops A B C
Melee 21 90 0.08 0.14 1.84
PBAOE 10 34 0.04 0.05 1.46
Ranged 21 72 0.08 0.11 1.47
TAOE 10 33 0.04 0.05 1.42
Sniper 10 7 0.04 0.01 0.30
Pet 18 18 0.07 0.03 0.43
RI Pet 0 0 0.00 0.00 0.00
Defense
Heal 18 45 0.07 0.07 1.07
Damres 17 53 0.06 0.08 1.34
Def 17 70 0.06 0.11 1.77
AccHeal 0 0 0.00 0.00 0.00
Mez
Conf 12 10 0.04 0.02 0.36
Sleep 12 11 0.04 0.02 0.39
Slow 12 34 0.04 0.05 1.22
Immob 12 16 0.04 0.03 0.57
Holds 12 20 0.04 0.03 0.72
Fear 12 12 0.04 0.02 0.43
Stuns 12 17 0.04 0.03 0.61
Travel
Flight 3 5 0.01 0.01 0.72
Leap 3 4 0.01 0.01 0.57
Run 3 2 0.01 0.00 0.29
TP 3 1 0.01 0.00 0.14
UT 0 0 0.00 0.00 0.00
Other
Taunt 6 15 0.02 0.02 1.07
KB 6 9 0.02 0.01 0.64
EndMod 6 23 0.02 0.04 1.65
THBuff 6 12 0.02 0.02 0.86
THDeb 6 13 0.02 0.02 0.93
DefDeb 6 12 0.02 0.02 0.86
ADefDeb 0 0 0.00 0.00 0.00
ATHDeb 0 0 0.00 0.00 0.00
</pre><hr />


RARE
<font class="small">Code:[/color]<hr /><pre>
Offense 30-34 Drops A B C
Melee 7 13 0.02 0.02 1.16
PBAOE 6 9 0.02 0.01 0.94
Ranged 6 9 0.02 0.01 0.94
TAOE 2 2 0.01 0.00 0.63
Sniper 2 0 0.01 0.00 0.00
Pet 6 4 0.02 0.01 0.42
RI Pet 4 4 0.01 0.01 0.63
Defense
Heal 6 3 0.02 0.00 0.31
Damres 7 7 0.02 0.01 0.63
Def 7 4 0.02 0.01 0.36
AccHeal 4 1 0.01 0.00 0.16
Mez
Conf 4 3 0.01 0.00 0.47
Sleep 4 1 0.01 0.00 0.16
Slow 4 3 0.01 0.00 0.47
Immob 4 2 0.01 0.00 0.31
Holds 8 5 0.02 0.01 0.39
Fear 4 3 0.01 0.00 0.47
Stuns 4 3 0.01 0.00 0.47
Travel
Flight 1 0 0.00 0.00 0.00
Leap 1 0 0.00 0.00 0.00
Run 1 0 0.00 0.00 0.00
TP 1 0 0.00 0.00 0.00
UT 1 2 0.00 0.00 1.25
Other
Taunt 3 3 0.01 0.00 0.63
KB 4 1 0.01 0.00 0.16
EndMod 4 4 0.01 0.01 0.63
THBuff 4 2 0.01 0.00 0.31
THDeb 4 1 0.01 0.00 0.16
DefDeb 4 2 0.01 0.00 0.31
ADefDeb 4 3 0.01 0.00 0.47
ATHDeb 4 2 0.01 0.00 0.31
</pre><hr />


and back by request despite its flaws
ALL RECIPES
<font class="small">Code:[/color]<hr /><pre>
Offense 30-34 Drops A B C
Melee 28 103 0.07 0.14 2.00
PBAOE 16 43 0.04 0.06 1.46
Ranged 27 81 0.07 0.11 1.63
TAOE 12 35 0.03 0.05 1.59
Sniper 12 7 0.03 0.01 0.32
Pet 24 22 0.06 0.03 0.50
RI Pet 4 4 0.01 0.01 0.54
Defense
Heal 24 48 0.06 0.07 1.09
Damres 24 60 0.06 0.08 1.36
Def 24 74 0.06 0.10 1.68
AccHeal 4 1 0.01 0.00 0.14
Mez
Conf 16 13 0.04 0.02 0.44
Sleep 16 12 0.04 0.02 0.41
Slow 16 37 0.04 0.05 1.26
Immob 16 18 0.04 0.02 0.61
Holds 20 25 0.05 0.03 0.68
Fear 16 15 0.04 0.02 0.51
Stuns 16 20 0.04 0.03 0.68
Travel
Flight 4 5 0.01 0.01 0.68
Leap 4 4 0.01 0.01 0.54
Run 4 2 0.01 0.00 0.27
TP 4 1 0.01 0.00 0.14
UT 1 2 0.00 0.00 1.09
Other
Taunt 9 18 0.02 0.02 1.09
KB 10 10 0.03 0.01 0.54
EndMod 10 27 0.03 0.04 1.47
THBuff 10 14 0.03 0.02 0.76
THDeb 10 14 0.03 0.02 0.76
DefDeb 10 14 0.03 0.02 0.76
ADefDeb 4 3 0.01 0.00 0.41
ATHDeb 4 2 0.01 0.00 0.27
</pre><hr />

Thanks to Abigail Frost, Dr Robert, Ecliptix, Rodion, Stabby McStabbers and Tormentoso for extra data
30-34 Column represents the raw data of all the drops possible at that rarity

Column A represents the unweighted probability (kept to a higher accuarcy on my sheets obviously)
Column B respresents that observed by my own drops (same caveat)
Column C is the weighting factor seen in the data set.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617