Any chance we could get Lieutenant spawns revised?


Basilisk

 

Posted

A few years back, a change was pushed through the system increasing the rate of lieutenant spawns in a mission. In the process, a bug was introduced where entire missions would spawn with nothing but Lieutenants. I seem to remember someone saying that that bug was squashed, but I've never noticed a change. In fact, I just got out of two back-to-back all lieutenant missions.

So, what's the deal with this? Are all-lieut maps now considered WAI? If so, could we get a revisit on this? Nothing kills my enthusiasm for playing the game faster than running through a mission and fighting the same Night Widow over and over and over again.

Playing on a team or upping the difficulty doesn't help— it just turns single lieut spawns into something accordingly upscaled. Two Lieuts and a minion at Tenacious/Malicious, for example. It's not that they're particularly difficult, just repetitive and boring due to the relatively fewer numbers of different lieutenants per enemy group.

It's not even a major game-breaker, just CoH's personalized version of water torture— something that's a minor irritation becomes more and more frustrating the more it piles up.

So please, could we get this looked at?


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Posted

In over two years of playing I have never seen this. It sounds bizzare.


 

Posted


While I've never had missions of -entirely- lieutenants, I have had missions with only 1 or 2 spawns that -weren't- lieutenants.


@Oathbound & @Oathbound Too

 

Posted

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(Kind of like how Council overspawn regularly.)

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That's supposed to happen. The Council's whole schtick is lots and lots of expendable minions.


 

Posted


Some groups also seem to spawn bosses far more frequently, and on lower settings/team sizes than others.

Lost and Banished Pantheon immediately spring to mind.


@Oathbound & @Oathbound Too

 

Posted

That likely has to do with how the group's spawn tables are setup... and is most likely intentional.

I'd imagine a mission of nothing but Lts is perfectly possible if you just get a REALLY unlikely string of rolls from the RNG.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

[ QUOTE ]

While I've never had missions of -entirely- lieutenants, I have had missions with only 1 or 2 spawns that -weren't- lieutenants.

[/ QUOTE ]I generally have missions like:
Floor 1: every spawn is 1 lieutenant and 1 minion
Floor 2: every spawn is 3 minions
Floor 3: every spawn is a +1 lieutenant


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Posted

I had one yesterday redside. Tsoo cave(the bad ones) mish. Every spawn was a Sorc and an Ancestor Spirit. That got really annoying and really old fast.


 

Posted

[ QUOTE ]
I had one yesterday redside. Tsoo cave(the bad ones) mish. Every spawn was a Sorc and an Ancestor Spirit. That got really annoying and really old fast.

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That would get old and annoying, but I also would not want to see an entire lvl of ^^^ Daemons... They are the worst.


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Posted

Seems to happen more with certain mobs than others. I see it very frequently with Helions and Lost.