Dual Blades/Invulnerability against... stuff.


Alyx_Smith

 

Posted

[ QUOTE ]
I rolled a DM/Shield scrapper a few weeks ago, but after seeing the DPS Shadow Monkey is doing I rerolled as a tanker. If a scrapper can get to 300, it's likely a tanker could be at least over 160... and solo AVs, too.

[/ QUOTE ]

Keep in mind, fully saturating soul drain isn't easy... it's very easy to herd warewolves... but in a lot of maps, it's just impossible. And sometimes it'll get you killed. There's no way I could do it with arachnos without taking too much damage, or neuron's minions (who endurance drain... learned that the hard way)... but a tanker, maybe. Getting 3-5 is pretty normal, which is still good damage... just not that 300 number.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Here's a quick first pass at a Tanker build. My picks are making me choose between Taunt and Tough .... I like that with Tough it gets 37.5% resists to smash/lethal, for those hits that do get through the softcap. But not having taunt on a Tanker can be a bit rough even with Gauntlet. Any thoughts?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Shadow Shield: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5), Ksmt-ToHit+(45)
Level 1: Shadow Punch -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(48)
Level 2: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(34)
Level 4: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(11), Cloud-%Dam(48)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(13), Winter-ResSlow(13), LkGmblr-Rchg+(50)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Siphon Life -- HO:Nucle(A), HO:Nucle(17), Mako-Dmg/EndRdx(19), Mrcl-Heal(23), Mrcl-Heal/EndRdx(23), Mrcl-Heal/EndRdx/Rchg(25)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(43), Heal-I(45), Heal-I(46)
Level 24: Active Defense -- HO:Membr(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-Rchg/EndRdx(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: One with the Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(40), Heal-I(50), Heal-I(50)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- ResDam-I(A), ResDam-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

Shield tankers are pretty easy to softcap as well, can be softcapped by 31 with a gaussians set and a steadfast res/def.

Can cap hp as well with little effort


 

Posted

[ QUOTE ]
Keep in mind, fully saturating soul drain isn't easy... it's very easy to herd warewolves... but in a lot of maps, it's just impossible. And sometimes it'll get you killed. There's no way I could do it with arachnos without taking too much damage, or neuron's minions (who endurance drain... learned that the hard way)... but a tanker, maybe. Getting 3-5 is pretty normal, which is still good damage... just not that 300 number.

[/ QUOTE ]

Oh, I considered that, which is why I went with the 160 DPS figure. Scrappers have like 155% tanker damage (including crits), so even with the higher buff values I think in a situation where the scrapper would do 300 DPS, the tanker would do 180-190.

I think a tanker could be at the aggro cap against many factions, so when minions start dropping you still have some left.

Obviously I haven't done the math, but part of the fun for me is going with a build you think might do the trick but aren't 100% sure, and try to make it work. Also, this is a good excuse to play a different AT.


 

Posted

[ QUOTE ]

Level 2: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(34)


[/ QUOTE ]

slot some resist in there, too. (it does + leathal/smashing)

I like One with the Shield better then other tier 9s. But I still didn't take it on my scrapper. I had it while leveling up, and found that even though the crash is smaller then other powers.. it still dumped my endurance at a time when I needed my endurance more then I needed the mitigation. As a tanker, you shouldn't need it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

[ QUOTE ]
I like One with the Shield better then other tier 9s. But I still didn't take it on my scrapper. I had it while leveling up, and found that even though the crash is smaller then other powers.. it still dumped my endurance at a time when I needed my endurance more then I needed the mitigation. As a tanker, you shouldn't need it.

[/ QUOTE ]

Not picking on you, Shred, but I can't help but laugh at this type of sentiment in a general sense. Very strong T9s (like Unstoppable) that can make a big difference (but are accompanied by a nasty crash) are sometimes skipped because of their crash. Then, the T9s with more mild effects / crashes (OwtS) are skipped because "you don't need it."

It just seems like no matter how Castle designs a T9, people will find something wrong with it. (Hibernate is probably the closest he's come.)


[edit: Not laughing at you - I just find it ironic.]


 

Posted

Wait... would a Shield/DM Tanker put our more damage than a Shield/SS Tanker? I figured a Shield/SS Tanker might be capable of doing some ridiculous things like solo'ing AVs and the like but would DM outperform it?


 

Posted

Castle could make three different T9 choices for each secondary.

One like Unstoppable/Elude (180s duration, 1000s recharge, high resistances, mez protection, HP + end crash)
One like Force of Nature (120s duration, 1000s recharge, high resistances, end crash + recovery crash)
One like Strength of Will (120s duration, 360s unenhanceable recharge, decent resistances, some end crash)

And make it like Arachnos Soldiers Venom Grenade... When you pick one, you can't pick any other.

Everyone would be fine. Oh, except Castle who would receive over nine thousand "balance concerns" PMs after this would go live.


 

Posted

Elude has no HP crash. Unfortunately, it's also pointless once you're softcapped.

Oh, and don't forget the fourth option: One like Rise of the Phoenix.


 

Posted

[ QUOTE ]
Wait... would a Shield/DM Tanker put our more damage than a Shield/SS Tanker? I figured a Shield/SS Tanker might be capable of doing some ridiculous things like solo'ing AVs and the like but would DM outperform it?

[/ QUOTE ]
Without running any numbers, and being rather unfamiliar with tankers, and not frequenting the tanker forums, I'll respond with pure guesswork!

I'm guessing that top tier Dark Melee and Super Strength tankers put out similar DPS. I'm guessing that Dark Melee would have the edge for absolutely ridiculous things due to an endurance recovery power. Not needing Aid Self will open up the build a bit. I also hate the Rage crash (though not nearly as much as in the past). I'll miss Foot Stomp.

I should probably run some sort of numbers before running a character up to 50, but I think only once have I planned anything out before actually making the character. You might think I wouldn't be so whim-driven, but I am.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
[ QUOTE ]
I like One with the Shield better then other tier 9s. But I still didn't take it on my scrapper. I had it while leveling up, and found that even though the crash is smaller then other powers.. it still dumped my endurance at a time when I needed my endurance more then I needed the mitigation. As a tanker, you shouldn't need it.

[/ QUOTE ]

Not picking on you, Shred, but I can't help but laugh at this type of sentiment in a general sense. Very strong T9s (like Unstoppable) that can make a big difference (but are accompanied by a nasty crash) are sometimes skipped because of their crash. Then, the T9s with more mild effects / crashes (OwtS) are skipped because "you don't need it."

It just seems like no matter how Castle designs a T9, people will find something wrong with it. (Hibernate is probably the closest he's come.)


[edit: Not laughing at you - I just find it ironic.]

[/ QUOTE ]

Origionally, I wanted it. Heck, look what it does!? I'm soft capped, and with that i can have over 60% resists to lethal/smashing and jump up to around 2200 hp. But its pretty hard to find something where that makes the difference between winning and losing. I think teir 9s are valuable for those who don't use IOs, and who pick pool powers for concept only. Those of us who min/max with IOs and pool powers, have been assured by the dev's that they're not going to balance around us... I'm not sure that's entirely true anymore, but that's the last official line I've heard on the subject.

It's always been a desire of mine to create a min/max toon that capitalized on a self rez tier 9 power... But I've never gotten it to work out.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

I find Tier 9s make the difference for my WPs and my Shields in running ITFs and herding / being surrounded by a roomful of Romans and EBs. Even soft-capped on Shields with Siphon Life, too many big hits (crits) get through too fast -- esp when I pull all the EBs. For my /WP, SoW adds the extra res I need to let my healing pull me through.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

[ QUOTE ]
It just seems like no matter how Castle designs a T9, people will find something wrong with it. (Hibernate is probably the closest he's come.)

[/ QUOTE ]

I don't think the people that soft-cap their shield scrapper's defenses are the ones Castle worried about when designing One With the Shield, to put it politely. That, and he didn't design hibernate, but he did nerf it's benefits from recharge.


 

Posted

Update :

I haven't posted videos for a while, partly because the WeGame client doesn't work for me anymore since some new patch, also because I haven't done anything worth recording.

I've finalized my second build ; the goal was strong focus on DPS and +recharge, almost no defense. Results were... unexpected.

Here's the build, for reference :

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Dmg-I(A)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Achilles-ResDeb%(3), Hectmb-Dam%(5), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(7)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
Level 6: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(15)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), Mako-Dam%(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(46)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Numna-Heal(31), Numna-Heal/EndRdx(46), Mrcl-Heal(50), RgnTis-Regen+(50)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27), Amaze-Acc/Stun/Rchg(29)
Level 26: Sweeping Strike -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(29), Armgdn-Dmg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(42), Erad-%Dam(43)
Level 28: Invincibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-Def(31), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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I picked Energy Torrent to slot Ragnarok, but it proved to be more efficient mitigation against normal content than all of my first build, and great AoE damage with 2x BF. I can solo psi spawns on an Invincible mission set for 8 without inspirations, something I could never do before.

Unstoppable is fun, and totally pointless. In every situation I had to use it, one or two purple did the job better, and I end up having to use inspirations or wasting time running away when it crashes. Sometimes I even have to keep popping inspirations while Unstoppable is up. A 75% res cap isn't enough for this power to be worthwhile... in my opinion.

Damage is much higher for minions, lieutenants, bosses, EBs... Great for normal content. However, soloing AVs I spend so much time using inspirations, Hasten, Unstop, running away, it's barely better than my first build. I can damage AVs with 50% lethal resistance, but I haven't enough mitigation to beat any of them, except Dominatrix.

In teams, the build is great. As I mentioned, ET with a BF double stack is great damage, and good mitigation, not only for me but for everyone. As soon as I get a speed boost or adrenalin boost, I can chain BF-&gt;SS-&gt;AS with a BF triple stack on SS - by the way, a silly "trick" I'm using to make emps buff me : I keep SJ and Sprint on, run forward so I avoid their auras when they call for "gather", and don't hit Conserve Power. My endurance starts to drop, and they use AB on me.

There's lots of concept downsides. Shooting laser from my eyes on a Natural, human character doesn't make much sense. Dual Blades animations don't flow as nicely without Vengeful Slice.

The build used to have Kick for another 7.5% rech bonus and no impervium armor ; I had too much end problems so dropped Kick and put Unstop in just for kicks. Looking back, I should have got rid of the Fighting pool to pick up Maneuvers, Assault, Vengeance, taking Jump Kick instead of Unstop and slotting it with the KB set.

I've had fun trying it out for a few days, but I'm not sure the build was worth spending... uh... way too much on it. I'm one of the "buy it NOW!" crowd - we're talking billionS here. Using respec recipes to get the IOs back for another character is always an option...


 

Posted

Looking at a Shield/DM tanker I rolled up a few builds and it appears to me that if you double proc the 3 main attacks, perma-hasten, and have 6-8 critters in range, you should be hitting right at 160 dps. With 10 (max) critters in range you should top out near 170. I think I may be a bit on the conservative side of the numbers. Regardless, 160 on a Shield/DarkMelee is definitely appears doable, and made me take a double look.

So the question I'm left with: Is it easier and/or cheaper to defense-up a scrapper, or damage-up a tanker ?


 

Posted

Unless you want to do it without inspirations, it seems to me a DM/Shield scrapper could pop 1 luck a minute and run a ~160 DPS chain on a SO build, assuming enough minions.

However, getting a Shield/DM tanker to decent DPS will require a heavy IO build.


 

Posted

A call from Unai Kemen

" Hello..."
" No ! I don't want to buy 100M influence for $10.98 ! Not even with a 10% bonus ! How many times will I have to tell you that ? How does one *buy* influence, anyway ?!"
" Er, Nihilii ? This is Unai."
" Oh. Sorry, I'm getting a lot of spam recently."
" It's funny you should talk about this... I've got a job for you, and it's about gold farmers."
" I'm not sure I want to be part of that..."
" Do you know where behemoths come from ? They've got nests in Oranbega. As you kill more and more behemoths, there's more of them coming."
" That doesn't make any sense."
" This is why farmers farm behemoths. However, as the mysterious entity known as "Ensisoft" ban the gold farmers to another dimension, behemoths keep coming and there's less people to stop them."
" Go on."
" I need you to take out a behemoth nest. We don't know much, and any information is welcome, so make sure you record all this. From the intel I've got, the nest looks like a small room with a portal inside. However, you have to kill all the behemoths already in before you destroy the portal."
" All the behemoths ? How many are we talking, twenty, thirty ?"
" No clue. Probably something like that, yeah."

Videos :
1
2
3
4
5
6



" So, Unai. I took care of your LITTLE behemoth problem."
" Hey Nihilii. Good job on that nest. Funny thing, though. It seems I got something backwards."
" ... "
" You didn't need to kill all the behemoths, it's the other way around. Kill the portal first, then the behemoths. Actually, you don't even *have* to kill the behemoths ; without the portal, they starve to death"
" ... "
" You still there ?"

Click me, I'm a screenshot.

~~ SILLY RP MODE OFF ~~

The mission can be obtained in Unai's story arc. To get so many behemoths, I put my scrapper near the portal with DP on auto and went to work, coming back hours later.

For this fight, there are no rules. Two men enter, one man leaves. Actually, it's more like "one scrapper enters and a bunch of behemoths are already here". And seeing as the behemoths don't move once unaggroed, they won't leave even if they win. Damn it, I wanted to put a cool movie quote in there.

Anyway, you get the point : no going out of the room until everything is dead. As I was operating under faulty intel, I also had to kill all behemoths before the portal. Of course.

I died two times before figuring out what to do. You might wonder why ; if I can handle them while being AFK, why would I die fighting ? Well, while I was AFK I had mostly minions and maybe one or two lieutenants attacking me. Fighting one boss in melee while 16 other behemoths are also shooting at you is another thing entirely, as their Invincibility ensure they hit often if they're in melee. Invincibility and DoTs can interrupt Aid Self multiple times ; once, I managed to toggledrop myself and died while spamming it...

My strategy was to kill lieutenants and bosses first, leaving minions alone. This way, most of the 17 (aggro cap) behemoths fighting me were minions.

Near the end, one behemoth runs out of the room. That's why I stand still doing nothing, waiting for it to come back.

Many thanks to the guys talking about the Infernal challenge in the "Earth Suck?" topic, they mentioned the portal could spawn an infinite number of behemoths, which gave me the idea to do this.


 

Posted

This was hilarious. I literally laughed out loud when Nihilii jumped down into the room and there were like 3498732 Behemoths in there.


 

Posted

Don't want this to slip away! This thread inspires me in all sorts of ways.


 

Posted

Thanks for the bump.

Antimatter
I did this one a few weeks ago. He's got negative lethal resistance, lower HP, no tier9 so he should be much easier than Positron... but unlike Positron, his minions aren't easy ; they debuff defense. I tried kiting first, but my DPS was barely above his regen and it'd take about 2 hours to beat him, so I just popped purples.

Who Cares 2 : 1 2

Super fun arc with tons of freakshow tankers. There's about 10 seconds of footage lost near the beginning, I didn't remember if I was already recording or not so I pressed the hotkey again.


 

Posted

I've managed to make an AV weaker than Manticore. "Impossible !" you exclaim. Judge for yourself !

Krist Hinal Banel
Screenshots : 1 2
Video

I didn't intend for her to be that frail, but it's not a problem as the arc is mostly comedy. Before you ask, no, this isn't a shameless attempt to promote it ; it's in french, and even if you were to speak it, it's about french actuality, so I doubt many of you would enjoy it.

After this, I used the free respec to change a few slots around for I14.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(3)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Blinding Feint -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(17), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Ksmt-ToHit+(23), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(36)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), EndRdx-I(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(40), HO:Cyto(42)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 44: Stimulant -- IntRdx-I(A)
Level 47: Aid Self -- IntRdx-I(A), IntRdx-I(48), Numna-Heal(48), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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While planning on Mids before I14, I went through many revisions of my build, some drastically altering the power selections and slots... In the end, I only moved 3 slots.

The EndRdx in Sweeping Strike is the PVP -res proc.
The Res slot in temp invul will be replaced with a +3 def Gladiator IO when I get one. Once I'll have it, I should hit the softcap with 10 foes in range which could be useful for soloing some AVs without insps.
I'm also planning to switch the LOTG defense in CJ with a +3 res Shield Wall IO, but this is low priority.

Compared to the I13 build, my accuracy is a lot better (thanks to Kismet tohit and tohit enhancements in Invinc). End consumption is about the same - actually a bit higher, but CP recharges faster now, so it evens out. The -res proc increases my damage quite a bit against AVs and big crowds... and my teammates', too. It's awesome being able to stack -40% res by yourself on a scrapper, even if it doesn't happen that often.

I went to fight a few AVs on another arc (ID 32484). It's a different take on praetorian AVs.

Demolisher
Screenshots : 1 2
Videos : 1 2

This one is supposed to be BAB/Marauder. He's EM (extreme) and invul (standard). Very tough fight, the burst damage from TF + ET is enormous even though the AV doesn't seem to use BU at all while in melee. I died once while DP was down, and almost had another death in this recording.

Axone
Screenshots : 1 2
Video

You understood it, this one is Neuron. Elec blast (extreme) elec melee (standard), he was easier than Neuron as he lacked Power Sink and Shocking Grasp. The end drains are still a problem, despite using minions to boost defense I had to stop attacking while CP was recharging.


 

Posted

French Culture is not what it used to be anymore (I'll try to remember to run the SA if all text is in French)

Grats on keeping on going against AVs with the build and reminding me I need to hit 50 on mine hehe.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

It's all in french. Arc ID is 23152 if you want to try it.

(Now, *this* is shameless selfpromoting. )


 

Posted

I just got a new shiny, shiny Gladiator Armor IO I really overpaid. Hey, I'd rather be an impulse buyer in game than in real life.

The only way to celebrate : kill a few AVs. Four of them. At the same time !

Nihilii against Burkholder, Crimson, Requiem and Marauder
Screenshots : 1 2
Videos : 1 2 3

I started with Burkholder. His Total Focus made him the most dangerous ; ~1200 damage at once, on top of the other AVs attacking, could take me down easily ; and indeed, I did get low on life often while he was alive.

Crimson was next, with his annoying caltrops and webnade. Looking back, I probably should have killed him first, because he drops fast. I thought I might have trouble hitting him in Elude, but my hitrate stayed at 95%.

With these two gone, I felt the fight was won. I attacked Requiem without taking much care, and let my guard down. While he was low on life, I kept attacking while being hit by Soul Drain, and he quickly dispatched me with two more hits (along with a punch from Marauder). Ouch.

I came back as fast as possible, and almost died again, but Requiem finally went down.

Marauder by himself wasn't anything interesting, I jumped around killing minions for tickets while he was in Unstoppable.

Overall, it was a very fun fight.