CoH2 and the Level Cap
If they are going to do a CoH2, certainly a new leveling structure which allows for more levels would be possible. My question is, if you are going to go through the trouble of making a whole new game, why ever would you limit it to people who have level 50s in some other game. You almost certainly will alienate people who buy it expecting to be able to play right out of the box.
Expansions of the kind we are getting now are more appropriate means for delivering advanced content. While the arguements about level cap increases are well covered, I think releasing a "CoH2" that was nothing but an expansion but with supposedly new mechanics is the worst of both worlds.
Make a CoH2 that allows you to port characters sure, but allow players to start normal too.
Let me elaborate on the purpose just a little bit more. This would essentially make CoH1 the "origin story" for your character, where you get to see where he came from, how he learned his powers and skills, and what battles he fought early in his career. CoH2 then would be a continuation of that, but would show the hero during his "peak years", when he's at his strongest, constantly fighting new more deadly enemies and taking on threats to the entire multiverse.
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Make a CoH2 that allows you to port characters sure, but allow players to start normal too.
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It's so ridiculously EASY to get a character to level 50 in a short time these days, that I really don't see this as an issue any more.
Well, he'll no longer be at his strongest, if Level 50 is now Level 1.
Thank you, Champion.
Maybe for you it is. For me it still takes weeks or months, because I don't get to play that often. Having to level up a character from 1-50 before I could play the new game with it would be a fair bit annoying.
Having CoH2? Fine.
Having it be a completely new game? Great!
Having it require you to get to 50 in the old game? No thanks.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Maybe give people currently subscribed to CoH1 a 50% discount on CoH2, and then give anyone that buys CoH2 a FREE code for CoH1 as well. I think that would work.
For the new player, they get two games for the price of 1, for the vet, they get 50 more levels for just $25! That's just the cost of a month and a half subscription!
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Well, he'll no longer be at his strongest, if Level 50 is now Level 1.
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He'll still be level 50, and he'll still have all of his original powers and slots.
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Make a CoH2 that allows you to port characters sure, but allow players to start normal too.
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It's so ridiculously EASY to get a character to level 50 in a short time these days, that I really don't see this as an issue any more.
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But then you HAVE to own CoH, in order to play CoH2. Anyone interested in playing the sequel would be required to pay for the original.
I don't know about you, but if I were a new player, I wouldn't want to buy a game, level a 50 buy a second game, and level a 100. You'd effectively have to be keeping both accounts active in order to create more 50's for game 2.
Bad idea.
Thank you, Champion.
So basically you just want CoH2 to be CoH1.5, not a new game, just an expansion of the current game.
This is just a very thinly veiled level cap increase request.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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But then you HAVE to own CoH, in order to play CoH2. Anyone interested in playing the sequel would be required to pay for the original.
I don't know about you, but if I were a new player, I wouldn't want to buy a game, level a 50 buy a second game, and level a 100. You'd effectively have to be keeping both accounts active in order to create more 50's for game 2.
Bad idea.
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Read above.
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Well, he'll no longer be at his strongest, if Level 50 is now Level 1.
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He'll still be level 50, and he'll still have all of his original powers and slots.
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I understand that.... but how can he be at his strongest, if he can now attain level 100? Wouldn't that be the strongest?
Thank you, Champion.
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Well, he'll no longer be at his strongest, if Level 50 is now Level 1.
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He'll still be level 50, and he'll still have all of his original powers and slots.
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What, then, is there left to take upon levelling up?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So basically you just want CoH2 to be CoH1.5, not a new game, just an expansion of the current game.
This is just a very thinly veiled level cap increase request.
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No, it would be a new game, with new base code, and the devs could get everything "right" that they didn't get right the first time, maybe including in code for all the things they wish they could have done with CoH1 but couldn't because they adopted a pre-existing code base.
They also wouldn't have to follow the leveling structure that we follow in CoH1. Perhaps instead of getting new powers and slots every level, something ELSE happens to improve your character. I can't think of what that might be right now, but it would be a chance to escape from the current leveling system to try something different with the game.
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I understand that.... but how can he be at his strongest, if he can now attain level 100? Wouldn't that be the strongest?
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What, then, is there left to take upon levelling up?
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Good questions. Any suggestions for this "new leveling system"? Perhaps some sort of skill system where your current powers either grow more powerful or can do different types of effects. Like maybe a Jab transforms into a Street Fighter style Dragon Punch, maybe something like that.
Maybe your character evolves into new archetypes like how Pokemon evolve. Maybe we can take CoH2 and use that to "transform" people into the famous Incarnates over time?
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Maybe give people currently subscribed to CoH1 a 50% discount on CoH2, and then give anyone that buys CoH2 a FREE code for CoH1 as well. I think that would work.
For the new player, they get two games for the price of 1, for the vet, they get 50 more levels for just $25! That's just the cost of a month and a half subscription!
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"And a brand! New! CAR!"
Honestly, I read your post in the voice of Bob Barker from The Price is Right.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
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Maybe for you it is. For me it still takes weeks or months, because I don't get to play that often. Having to level up a character from 1-50 before I could play the new game with it would be a fair bit annoying.
Having CoH2? Fine.
Having it be a completely new game? Great!
Having it require you to get to 50 in the old game? No thanks.
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I'm with Aett on this one.
We all know by now that you consider CoX to be too easy, Phil, and maybe for you levelling to 50 numerous times to get a character into your new CoH 2.0 woud be fast. But some of the rest of us don't breeze through the levels as fast as you, obviously, since many of us don't have multiple 50s even after months of playing the game.
I love this game so much that I would most likely buy CoH 2.0, even if it was set up in your structure. But I would only have one character I could play in it, instead of the many that I have in the current version. And that would be very sad.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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"And a brand! New! CAR!"
Honestly, I read your post in the voice of Bob Barker from The Price is Right.
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I LOLed.
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I've been playing CoX for 27 months now, and I have a grand total of ONE (1) level 50 character. In the OP's hypothetical CoX 2, I would get to have exactly ONE (1) character. To have any more, I would have to level another character to 50 in the original CoX to have a second character in CoX 2. I would not ever, ever buy this game.
Bad idea is VERY bad.
Most forumites would probably not have that many 50s because they spend more time on the forums than they actually do in-game. I know I sure do.
But I'll bet if the devs used their datamining to determine the number of 50s out there, the average per player would probably be more than 1. I'd suspect in the 2-4 range. And that's including casual players.
So the average player would only be able to make 2-4 characters in the new game?
also, by doing it this way, you really do create no incentive for new players to pick up CoH2. Giving them a discount on CoH1 does not mean that they'll want to play it. If they didn't like CoH (hence why they probably don't own it), why would the want to play through it if CoH2 has stuff that they do like?
Make CoH2 stand alone. There's no need to require people to play through CoH1 to get to the content of CoH2. Especially since new players are NOt going to be able to just speed through CoH1, since they're, you know, NEW to the game, and won't know the tricks, don't have cash cow level 50s to get them tons of enhancements, etc. You're basically restricting CoH2 to current CoH players, meaning that the playerbase is even more spread out.
It's a bad idea, IMO.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Giving them a discount on CoH1 does not mean that they'll want to play it.
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No, I said they'd get CoH1 for FREE, read again. That being said, point taken. Perhaps we can also allow for people to CREATE level 50s from the start. And considering that characters in my proposed CoH2 could NOT be ported backwards to CoH1, I think that would resolve the issues that you have with it. What do you think, do you think that allowing people to create "new" level 50s in CoH2 would fix your main "problem" with the idea? Then people could still choose to port their favorite characters over, and they could make new ones too.
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Giving them a discount on CoH1 does not mean that they'll want to play it.
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No, I said they'd get CoH1 for FREE, read again. That being said, point taken. Perhaps we can also allow for people to CREATE level 50s from the start. And considering that characters in my proposed CoH2 could NOT be ported backwards to CoH1, I think that would resolve the issues that you have with it. What do you think, do you think that allowing people to create "new" level 50s in CoH2 would fix your main "problem" with the idea? Then people could still choose to port their favorite characters over, and they could make new ones too.
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Well, my main problem would still exist, though it would alleviate some of the problems, yes.
Basically, most games have a steady progression from unskilled-skilled-powerful. CoH2, in this case, would go from powerful-leet-uber, basically.
At the end of CoH1, we're dealing with planet-altering effects, from invasions aimed at wiping out humanity, to going to the past to stop a madman from changing most of human history, to threats from other dimensions. So my main concern would be that content in the new game would have to be so ridiculously powerful in scope as to be absurd. You'd need 50 levels worth of increasingly powerful content to deal with increasingly powerful heroes and villains. At level 100, would you be twice as powerful as at level 50 now? Would anything be able to challenge you if that was the case? How would you handle the power increase, especially if you don't want new powers/slots?
How would you handle characters being ported over that have to deal with all of these new mechanics you'd have in the new game?
Basically, if you want a new game where you start out powerful and become god-like, then create that game. But there's no way that it should be tacked on to the end of an existing game and labeled as version 2 of that game.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Not VERSION 2.... don't think "remake", think SEQUEL... like Nightmare on Elm Street part 2.... wait... don't think of that sequel....
...like Godfather II. Yeah, like that.
Inspired by this thread, here is my idea.
I say that the devs start working on CoH2, and the ENTIRE game will be the "end game".You can ONLY start a new character in CoH2 by permanently transporting a level 50 character over to it. Your character steps through a Portal Corp portal and ends up in a parallel Earth, an Earth that is meaner, tougher, and darker. In CoH2 Level 50 becomes the new level 1 in essence but not in fact. You keep all of your powers/slots, but now the game goes from level 50 to level 100. Your character can never be transported back to CoH1, which protects the balance of the low level game.
50 more levels of content, yay! Story continuation yay! People get to see the "level cap" raised, but in a different way than they would expect. And the whole game would feel "epic".