How to do a Fast Katie


Airman_America

 

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Desired Team

You want Controllers, Defenders, and Blasters on your team. Melee is worthless. Hurricane is a terrible debuff and that makes melee ineffective teammates. Don’t tell me what your Scrapper or Tank friend can do, if they are missing half the time, they are nearly worthless and not pulling their weight. The best team is 8 Controllers. The next is a mix with Controllers/Defenders/Blasters. You will need at least 4 Controllers to positively guarantee the same results over and over. If there are less than 3 Controllers on the team, expect a long hard fight with many faceplants.

…and yes, you will occasionally get folks who cannot believe you would do a TF without a Tank or Scrappers.

Getting YOUR Team In 5 Minutes.

Coalition Chat: “Katie TF in 5 minutes, Controllers/Defenders/Blasters preferred. PST”.
You may or may not get anything here. Do not accept Melee. Tell folks you would rather they use a Controller or Defender over a Blaster.

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Thankfully, many people don't have an inherent and senseless bias against certain ATs. I have done Katies many, many times on every mix imaginable and virtually anything is workable, and can result in a quick, successful tf.



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Search: Do a search for Controllers and Defenders (note I did NOT say Blasters - they are my last choice if I cannot get all Controllers and Defenders - they tend to play Blapper and I do not care to remind them to pull back) in the level range of 30 to 50. SPAM (yes I said spam) down the line as quick as you can type “Katie TF?” and that is all. You will get some Yes, some No, and some questions. Screw the questions unless you know the person. I do not answer them anymore as most, I have found, result in a No anyway. Besides, if a person comes back with “what is a Katie?” they are a n00b that will require training and (unless you are feeling charitable) you do not have time for that. If more reply YES than you have slots, tell them that the team is full and you will get them next time.

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I've never had to spam or beg anyone to fill up any KHTFs. Perhaps if you realize that all ATs have something to offer you won't have to take time looking to fill a team with a narrow focus of ATs and can get to the real gist: completing the TF successfully and quickly.


As for the last mission, we always just request that anyone without fly stay at the mission entrance. Anyone with fly can go aid in freeing Katie. The one escorting her back high above the ground from there will be fine, while the other couple can return in time to meet the ambush.

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Nice put down!

1. Bias? No, it has to do with Debuff. Perhaps you always put together the perfect team, perhaps it is the same SG pals over and over. However I am showing folks how to do this anytime, with or without pals on, and have the same results over and over. Melee is debuffed due to hurricane, if you are running with a pick up group, and you are building a team in 5 minutes, then the less of them the better. Besides, it never fails that in a pick up group there are melee that are slow to get out of the spawn area.

2. I assume that you are probably the most popular guy online by this comment! You log in and have an instant team waiting for you and all your friends are max star types who always do the right thing! I wish I had your perfect life! However, I am a normal guy, I log in, some friends want to join me, some have other things they are wanting to do, some are even doing things like dealing with work/kids. Once again, my goal is to show people that they can quickly build a team from scratch in about 5 minutes.


I am Airman America... Super Hero... and I approve this message!

 

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Katie really needs a guide? Get 3-8 Rads and an Archery Blaster

Done.

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My formula for a fast katie

4 Blasters: 3 of which are normally archers and the other one can be whatever.

2 Controllers: Both are usually /rad

2 Defenders: I usually like either having a FF/Rad or Rad/Rad, but rad is usually preferred.


Virtue: @Santorican

Dark/Shield Build Thread

 

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I have had the most success in my Katies with a variation of AT's, not limiting what can and can't join in.

The fastest one I have done, was on a team of a tank, rad and all blasters in 20 mins. (PUG btw)

I think the "melee is useless" was unfair to say, since every AT has its benefits and drawbacks.

I personally prefer more blasters in the team then defenders or trollers, most of the time not having more then 2 of either.

The guide is good though! I like it!

Also, "knocking" is when you have someone go by the door on the hill (without ag-ing) to spawn the AV, its not really knocking, just a fast fly by does the trick.

For the last mish, normally to help deter any problems I say "so and so is going to get Katie, lets stand here and wait for the ambush." I have yet to have a problem with it on a PUG group.


 

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Search: Do a search for Controllers and Defenders (note I did NOT say Blasters - they are my last choice if I cannot get all Controllers and Defenders - they tend to play Blapper and I do not care to remind them to pull back) in the level range of 30 to 50. SPAM (yes I said spam) down the line as quick as you can type “Katie TF?” and that is all. You will get some Yes, some No, and some questions. Screw the questions unless you know the person. I do not answer them anymore as most, I have found, result in a No anyway. Besides, if a person comes back with “what is a Katie?” they are a n00b that will require training and (unless you are feeling charitable) you do not have time for that. If more reply YES than you have slots, tell them that the team is full and you will get them next time.

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That part is incredibly rude. First of all, there are many people you are going to send a tell to, get a quick reply of yes, and refuse to add them. Second, you are outright lying that you will get them next time if you plan to use this same recruiting strategy.


 

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Katie really needs a guide? Get some players who know what they are doing on ANY ATs.

Done.

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Fixed.


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Some people will drive around the parking lot for 10 minutes to save 2 minutes of walking. Never made sense to me.

Airman's way is the definitely fastest, and the TF can easily be done in under 15 minutes that way. But any team can do this in 30 mins. I've seen it with no defuffers, 7 melees + a defender, 4 tanks + 4 blasters, what have you. I'd rather just grab what's available and do it in 25 minutes, then spend 20 minutes putting together the "perfect" team. Do the math. As far as I'm concerned, time spent building the team counts too.


 

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Some people will drive around the parking lot for 10 minutes to save 2 minutes of walking. Never made sense to me.

Airman's way is the definitely fastest, and the TF can easily be done in under 15 minutes that way. But any team can do this in 30 mins. I've seen it with no defuffers, 7 melees + a defender, 4 tanks + 4 blasters, what have you. I'd rather just grab what's available and do it in 25 minutes, then spend 20 minutes putting together the "perfect" team. Do the math. As far as I'm concerned, time spent building the team counts too.

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I tried one last night with a tank, a scrapper, me (warshade), and 3 blasters. Absolutely horrible to have no buffs/debuffs/controls on our side. It took more than an hour, including a couple of team wipes on the level 37 Mary's.

Anyway -- Thanks for the advice AA. Of course you can do it more slowly or more painfully. But it's nice to know a recommended approach that works.

As people learn, forgot, and re-learn over and over -- Defenders and Controllers are good, m'kay? Often, it's not you being uber -- it's (buffed) you hitting (debuffed) mob being uber. Thank your local def or troller.


 

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Besides, if a person comes back with “what is a Katie?” they are a n00b that will require training and (unless you are feeling charitable) you do not have time for that. If more reply YES than you have slots, tell them that the team is full and you will get them next time.

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Noobs would pretend they know what a Katie is. Newbies would ask that question.

You sir, are fail and an uptight jerk.


 

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Search: Do a search for Controllers and Defenders (note I did NOT say Blasters - they are my last choice if I cannot get all Controllers and Defenders - they tend to play Blapper and I do not care to remind them to pull back) in the level range of 30 to 50. SPAM (yes I said spam) down the line as quick as you can type “Katie TF?” and that is all. You will get some Yes, some No, and some questions. Screw the questions unless you know the person. I do not answer them anymore as most, I have found, result in a No anyway. Besides, if a person comes back with “what is a Katie?” they are a n00b that will require training and (unless you are feeling charitable) you do not have time for that. If more reply YES than you have slots, tell them that the team is full and you will get them next time.

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That part is incredibly rude. First of all, there are many people you are going to send a tell to, get a quick reply of yes, and refuse to add them. Second, you are outright lying that you will get them next time if you plan to use this same recruiting strategy.

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1. I never lie, goes against my nature, if you have ever played with me you would know that statement is unfounded. I have pad and paper. I write names down, they do get included on the next run. Folks have seen me do this so often during the past three months they can attest to my word here. I suggest others live the same way, however, people will be people.

2, The way I run these days is that by now I have filled a good deal of my globals with guys who want to run these Katies with me. When I log in, my first spam is to my globals. I fill the team with those. Yes, they sometimes want to play something other than a Controller/Defender/Blaster, but they all know what the team needs first, I can count on these guys to always think team/speed first then what they want second. They all know and agree to keep it to 2 melee max. All are very cooperative and we work well together. After I get as many of my globals who want to come, I then target Controllers/Defenders and then turn to Blasters to round it off. Two Blasters are fine, and especially ones that do not employ loads of knockback. If one does, I am looking for the smart blaster who holds that knock until they see Controllers have the group held solid (I do the same with my Blaster and see no reason people should not think about what they are doing), I am not just a button masher like some. I also do not mind a Warshade, I like their slowing effects. Peacebringers are like energy blasters and must be played smart as well. Lets face it, the idea of just because you can blast, blast them all over, might be fun to see, but it can be a real mess and does reduce the effectiveness of AoE powers. I have come to enjoy a Fire Blaster who uses Aim/Buildup and Rain of Fire just before they appear... toss in the ball of flame... total crispy critters.

What I think folks are focusing on it the fact, in a total pick up group, I target Controllers/Defenders first. Sorry if that offends you, but I want lock down. After I feel I have that lockdown, then I go for Blasters. If I must take a team of totally unknown folks into combat, it is best to stack the odds in my favor, hence All Controllers, Then Controllers/Defenders, Then All Controllers/Defenders/Blasters... get the idea? I am talking total unknown, total pickup, a team you can build in 5 minutes and have a 30 minute Katie run.


I am Airman America... Super Hero... and I approve this message!

 

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Katie really needs a guide? Get 3-8 Rads and an Archery Blaster

Done.

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FTW


 

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Also, does anyone else find it a bit strange that his guide is laden with instructions you are meant to be giving your team? He's rejecting "noobs" (newbies, since asking a question never made anyone a noob) but treating his whole team like they are. The only thing I find useful to say in Katie is "Stand at treeline" and "Knocking". If you wrote a guide and say you'll get the Katie done in 30 then I fail to see what's so great about it. I EXPECT ANY Katie TF to be done in less than 30, even my first bordered on that. Nowadays any PUG is 20-25, with 15 being what an organised lot can do, which kinda makes me laugh because we actually did have 5 Rads, a Blaster and 2 something elses.


 

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I've done quite a few KHTFs, usually on my AR/Dev blaster. Occasionally a Mind/Emp controller, a couple times on a Dark/Regen scrapper.

I've seen a lot better results on groups with a tank than without. Tank keeps the AV's attention in the first mission while everyone else takes out the spawn.

A scrapper or even two on the team seems fine to me. Yeah, I wouldn't want a melee-heavy team on the KHTF, but it's not like they have cooties.

Most PuGs I'm on, there are 2-4 people racing to stealth mission 2. My blaster is one of them... Cloaking Device + Stealth IO + Assemble the Team.

Mission 3... as long as I get to say my line about avenging James and Lily when we engage Wormtail, I'm happy. I'm sorry if the couple of seconds that takes offends your apparent perception that this is an Olympic-level competition.

Mission 4, I'll gladly go on my own (stealth to get there, fly to get Katie back). Sometimes I'll go to back up someone else who's getting her; I've never seen two people getting her cause a problem with the ambushes, but I have seen someone who's not 100% expert 'lose' her (I did, once), and once I saw someone designed as near-pure support go after Katie, needing help taking down the rocks.

And going down the list of characters, spamming them? Please don't tell me you're one of those idiots that keeps spamming the same people over and over. They deserve every rude response they get.

So, yeah, maybe the ones I'm on tend to take 4 or 5 minutes longer than yours. So sue me, I'm not Olympic-level KHTF material. I'd rather have fun in the game than obsess over a couple minutes anyway, especially if it means I'm not spamming the same people over and over.


Forum Game: Lower the Rep

 

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So, yeah, maybe the ones I'm on tend to take 4 or 5 minutes longer than yours. So sue me, I'm not Olympic-level KHTF material. I'd rather have fun in the game than obsess over a couple minutes anyway, especially if it means I'm not spamming the same people over and over.

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Amen...having fun #1


@Titania Lothiriel | Coven of Light / Coven of Shadows | Like Fan Fiction? : Ch.11: Did I Forget to Mention?

 

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1. I never lie, goes against my nature, if you have ever played with me you would know that statement is unfounded. I have pad and paper. I write names down, they do get included on the next run. Folks have seen me do this so often during the past three months they can attest to my word here. I suggest others live the same way, however, people will be people.

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My statement was wrong, but not unfounded. As far as we could tell, you wouldn't be making any attempt to include those people; you'd simply be spamming down the list. After all, you neglected to include this bookkeeping in your guide.

So you're willing to spend time writing all the names down of people who respond but don't get on the team AND look for them in the future before others, but not to simply wait for responses?

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What I think folks are focusing on it the fact, in a total pick up group, I target Controllers/Defenders first.

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Strawman fallacy, buddy. Nobody is knocking you for going for wanting Controllers and Defenders, they're knocking you for thinking that having a large number of them is so crucial to a fast run.


 

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I'm going to give it a 1/5

Had you included more cowbell or pie it would have been a 2.


 

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I'm going to give it a 1/5

Had you included more cowbell or pie it would have been a 2.

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And if it included cowbell and cowpie?


 

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I did the TF last night with a blaster, tank, kheld, and 5 defenders. Easiest KH of the 6 or 7 I've done, despite me being nervous (and bitchy -- SORRY GUYS!) b/c of a couple of first-timers on the team.

The AV waves went fairly well. The ice def always put down a patch before the spawn came up, and the dark immediately immob'd the spawns with tenebrious tentacles, and the tank then grabbed the AV. With the team buffed, and the spawn immob'd and debuffed, everyone blasted them into dust, pretty easily. On the last two or three waves, several purple sappy witches survived our initial AoE-fest. We got sapped a few times, so I had to point out that we should take down everything else first, then the AV. I realized nobody was taking that advice, so I say it again, prompting a snide comment from the tanker, asking whether I had that advice as a bind. I decided to just do the clean-up myself. No biggy.

Whole thing was done < 30 minutes, with a PUG. Even as well as it went, it was still a PUG. Here's the proof :

The tank gets sapped, and dies (b/c nobody took the advice above). I see our SG-Mate (empathy who I know has rez) still blasting away at the A/V, so I say "rez the tank". The answer I get from the tank "I think we all know how to play". Funny, coming from a dead tank, who died of endurance loss, b/c everyone else ignored my suggestion to take care of the sappers first. It was everyone elses' fault, for sure, not his. But he was the one giving me a hard time for making the suggestion -- then he died from nobody following it. Go figure. I think he was the only one who died on the TF too.

Another minor, but ultimately inconsequential nit-pick: I was retrieving Amy on the last mission, asked repeatedly for whoever had it on to turn off tactics, and they refused, using the old (and really, really tired) "I've done this four-hundred-gazillion times" argument. So I was freaking out repeating the request (bad on my part). But I'm the one out there alone, and I'm the one who will face-plant if Amy starts attacking something. But I just went forward, and Amy didn't aggro, b/c nothing was close-by anyway. Is it really so hard to turn off tactics for 60 seconds if the team leader asks you to? In a situation where you don't really need it (this was only the red-cap ambush here, set on heroic)?

Not asking for actual responses here, just venting! Thanks for reading!


 

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Airman has asked me to run a few katies with his setup. It works, but I find his instructions amusing. The set up works in a 90% fool proof way but any pro knows that the TF benefits a lot from having a few competent blasters to up the damage and to solo the second mission by stealthing up to the mob and bu+aim+ nuke the whole group.

Both times I ran the TF with AA we completed the TF within 40 minutes, not the best record but it's decent for a PuG.


 

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Another minor, but ultimately inconsequential nit-pick: I was retrieving Amy on the last mission, asked repeatedly for whoever had it on to turn off tactics, and they refused

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Actually I don't think that's inconsequential. I was about to not reply, thinking this to be a moderate threadjack, but this point is something I'd put in my KH guide -

Unless you believe the team leader's instructions to be detrimental to the team objectives, just do what s/he says. If the order is to turn off Tactics, TURN OFF TACTICS! If he says "all but BlastEx stay at the door", then stay at the door (unless you're BlastEx). On the other hand, if the order is "everybody run to Katie, turn on Tactics and CM her", well that's an order to take exception to.

And to Tactics specifically, yes, turn them off. Everyone should as a standard practice. I don't care how far away you are, just turn them off.


 

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Another minor, but ultimately inconsequential nit-pick: I was retrieving Amy on the last mission, asked repeatedly for whoever had it on to turn off tactics, and they refused

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Actually I don't think that's inconsequential. I was about to not reply, thinking this to be a moderate threadjack, but this point is something I'd put in my KH guide -

Unless you believe the team leader's instructions to be detrimental to the team objectives, just do what s/he says. If the order is to turn off Tactics, TURN OFF TACTICS! If he says "all but BlastEx stay at the door", then stay at the door (unless you're BlastEx). On the other hand, if the order is "everybody run to Katie, turn on Tactics and CM her", well that's an order to take exception to.

And to Tactics specifically, yes, turn them off. Everyone should as a standard practice. I don't care how far away you are, just turn them off.

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I agree about the "obey the leader, within reason". I meant "inconsequential" in a purely literal sense: the refusal ultimately had no consequence.


 

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Actually, if the person with Tactics is at the 'door' then they really don't have to turn it off since it only works with teammates in range. If the flyer takes Amy high above *and past* the 'door' and then drops down to the door, Amy will never be in range of any foes to agro on them, and even if she did, she'd have to pass the 'door' to get to them and thus complete the mission.

I only heard of the Tactics 'problem' a month a go. I did hundreds of successful Katies blissfully ignorant that all those Tactics were somehow screwing up perfectly executed TFs. I didn't know I failed so often, but I guess I must have since Tactics was on!


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Nobody is saying it guarantees failure. Of course it doesn't.

I'll try to spell it out more clearly. 1. Not necessary for a "heroic" ambush. 2. It increases the possibility that Amy will aggro something, like say, as you are dropping down toward the door.

For me that translates into:
no real need for it to be on PLUS potential bad result of it being on EQUALS turn it off.

Plus, if you were "blissfully ignorant" of the fact that it affected her, maybe some things did go wrong, or worse than they would have had it been off, and you incorrectly attributed it to something else?


 

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I only heard of the Tactics 'problem' a month a go. I did hundreds of successful Katies blissfully ignorant that all those Tactics were somehow screwing up perfectly executed TFs. I didn't know I failed so often, but I guess I must have since Tactics was on!

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Ever hear of risk mitigation? Someone can go for years without car insurance but that doesn't mean they shouldn't have it.


 

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I'm going to give it a 1/5

Had you included more cowbell or pie it would have been a 2.

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And if it included cowbell and cowpie?

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Still a 1/5