The Peltier Effect (Ice/Fire Tank) - Issue 12


Bobitron

 

Posted

Ytren, your post is doing horrible, horrible things the the forum. Could you maybe replace the Code tags with Quote tags?


 

Posted

I'll second that. Please.


 

Posted

Sadly, no.

Can't edit it, at this point. Thought I had fixed it...but just made it mostly better.(It was about triple what it is, now!)


 

Posted

Well, I assume you mean the +Regen IO set bonus from 2-slotting LotG. There is no +Regen LotG IO, although there is a +Recharge.

The reason is really because of AV's. I wanted to ensure single-target sustainability in protracted fights. Against a single hard-target, the additional +Recovery comes in very handy. Plus, I already have three sets (IIRC) that give +10% regen, so I could only squeeze in another two +10% Regen IO set bonuses before hitting the "rule of 5" cap for that. That's a big reason that I make use of Serendipity IOs as well.

Also, there is the cost factor. LotG's are significantly more expensive than Serendipity or GotA IOs/recipes. Both to buy and to craft. I strategically used LotG's in powers to leverage both enhancement values as well as for the set bonuses.

Not saying my way is the only way, but I was trying to strike a balance, as in the late game I was Tanking a ton of AV's in the Maria Jenkins story arc, and EA wasn't buying me much other than soft-capping my Defense.

That's my logic, but YMMV.


 

Posted

Yeah, the +Run benefit is helpful since the build chooses Hurdle over Sprint. The result is awesome bunny-hopping combat mobility, but ground speed is slower than I am used to on several characters. That's why I have Sprint slotted with a Run Speed/End Redx IO, since I frequently toggle it in big fights (EA with many targets easily offsets the endurance drain).


 

Posted

CJ + 3slot Hurdle = travel power.

My build doesn't take its travel power until 49, and even that's a "If", lest I take the third option in Shiver vs. Ice Storm.

[edit]Doubly so since I13 will change the way +run works to be more like Swift.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

qr-

Okay, I finally blew the cash I had whipping Frostweaver into the perfect ITF/Wallherding machine, so I thought I'd post the build. It took a while to do, and I went through some rather serious changes, both in philosophy and application, especially considering how much the -defense from cim spawns frankly scared the pip out of me when it first came out. Not to mention I wanted something that could do the storm palace run and robo-positron with ease.

I still do not particularly care for Hasten. I understand what a powerful tool it can be, but it never really suited my playstyle. But I went ahead and bit the bullet, and slotted the darned thing in at the very end of my build

welp, at this point I completely blow the soft cap out of the water, even against +3's, and when hasten is up, 120 seconds out of 160, I can basically triple-stack EA so that even fire defense is softcapped.

I can pop hibernate every 42 seconds (actually every 60 seconds due to that....stupid limitation on phase shift powers) and be back up to full in about 10 seconds. That's considerably shorter than my 'taunt time' in CE, (19 seconds) so it's a lot better of an emergency power than it has been before.

My attack chain is fsc/combust, at about 40 aoe dps, plus another 20ish dps from icicles alone (Silly people that skip icicles...) so about 60 DPS. not exactly a fire blaster, but in 14 seconds I can clear all of the minions and luts out of a spawn. My ST dps is umm.... 109 repeatable, plus 20 for icicles... 129 dps. (You only need 106 dps to defeat a Pylon in ten minutes. muahahahaha!)

The end is off the scale, my blue doesn't budge, but I left some room to add a LOTG or two, and after that, well.... EA is a good power.

I appreciate the lookup about the GOTA's. Turns out I could use 'em extensively and save some slots, and while the build is still not where I WANT it to be, technically the whole thing costs less than 40 mil at today's prices. (When I bought it, the steadfast was brutally expensive... no more, got another for less than 5 mil)

So, right now it's capable of farming RWZ mobs (including EB powersuits) with ease, cims, sappers, carnies, and most every TF I have tried has been a breeze. Total aggro control even if I have to turtle up for a few seconds, and I am one happy ice tanker.


illusionists and arachnos forts/mind tarantulas still give me a bit of trouble, but nothing insurmountable.


Anyway, the 40 million inf build:

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Frostweaver: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor -- GftotA-Run+:40(A), GftotA-Def:40(3), GftotA-Def/EndRdx:40(3), GftotA-Def/EndRdx/Rchg:40(5)
Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Dmg/Rchg:50(9)
Level 2: Chilling Embrace -- ImpSwft-Dam%:30(A), Taunt-I:50(11)
Level 4: Hoarfrost -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam:50(11), Aegis-ResDam/Rchg:50(13), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(15), Numna-Heal:50(15)
Level 6: Combustion -- Sciroc-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(17), Sciroc-Acc/Dmg:50(17), M'Strk-Acc/Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(19)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- GftotA-Def:40(A), GftotA-Run+:40(21), GftotA-Def/EndRdx:40(23)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A), Heal-I:50(36)
Level 18: Glacial Armor -- GftotA-Run+:40(A), GftotA-Def/EndRdx/Rchg:40(21), GftotA-Def/EndRdx:40(34), GftotA-Def:40(36)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(34)
Level 22: Icicles -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Dam%:50(25), M'Strk-Dmg/EndRdx:50(34)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Energy Absorption -- GftotA-Def:40(A), GftotA-Def/Rchg:40(27), GftotA-Def/EndRdx/Rchg:40(27), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(31)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), C'ngBlow-Acc/Rchg:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33), C'ngBlow-Dmg/Rchg:50(33)
Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(37), S'fstPrt-ResDam/EndRdx:30(37), S'fstPrt-ResDam/Def+:30(37)
Level 32: Hibernate -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(45), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc/Rchg:50(46)
Level 35: Weave -- GftotA-Run+:40(A), GftotA-Def:40(40), GftotA-Def/EndRdx:40(43), GftotA-Def/EndRdx/Rchg:40(45)
Level 38: Greater Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(40), RechRdx-I:50(40)
Level 41: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg:50(43), RechRdx-I:50(43)
Level 44: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Rchg:50(48), Mocking-Taunt/Rng:50(48), Mocking-Acc/Rchg:50(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Permafrost -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(50), Aegis-ResDam/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.26% Defense(Smashing)[*]4.26% Defense(Lethal)[*]7.72% Defense(Fire)[*]7.72% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]7.2% Max End[*]48% Enhancement(Accuracy)[*]22.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]154.6 HP (8.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 1.65%[*]MezResist(Terrorized) 2.2%[*]15% (0.25 End/sec) Recovery[*]42% (3.29 HP/sec) Regeneration[*]13.8% Resistance(Fire)[*]1.26% Resistance(Cold)[*]9.38% Resistance(Negative)[*]3% Resistance(Psionic)[*]45% RunSpeed[/list]


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BTW you saw it right... only SIX SECONDS DOWNTIME on hoarfrost!


 

Posted

Interesting build.

I'm not liking the hit you take in Regeneration, though. Regen is a key component in survivability for Tanks with their massive hit point pool. Only 210% seems... Low for an IO'd build.

I see what you're trying to do, particularly with the Fire Defense. Problem is that you're leaving the Psi hole wide open. There's no mitigation there beyond Hoarfrost, Regeneration, and Hibernate. I'm not sure it's worth the trade.

As to the build costing 40M... I did a quick check and the L40 GotA recipes are selling for 5M a pop. GotA Defense recipes are about 4M or so each. Note that we recently had a lot of Pool A drops flood the market with the Halloween event, so build cost may fluctuate quite a bit in the future.

Definitely viable, particularly with the additional Recharge from Taunt slotted like that. Not my cup of tea, but viable.

Romans really are cake with a well-IOd Ice Tank. EA stacked pushes my S/L Defense up well above the soft cap, so even the occasional hit doesn't drop you below it.

Glad you found a build you like...


 

Posted

Well, this was built (mostly) right after the x2xp weekend and the rest right after halloween.

And the IO levels are not exact. You'd be amazed at how much cheaper dropping a level or three on the enhancements makes them with almost no hit on the performance whatsoever.

The psi hole is something I am pretty much used to. Psi does very little damage and a bit of -recharge, which is not a big deal when you have as much recharge as I do. the damage is sponged up easily by native regen, Chilling embrace, and the 14% regular defense, and hibernate. Honestly I barely even notice PSI users, with the sole exception of a few av's, and those are what inspirations are for. I hate the idea of using inspirations constantly, but on the occasional AV/EB I have no problems with them at all.

I do have hoarfrost perma, and being able to have a complete heal every 120 seconds (as well as only about 6 seconds downtime for HF hp boost) plus only a downtime of 4-10 seconds for healing every 60 seconds covers any 'accidental' hits I might take.

I figure ice is all about the random chance, and I'd rather slot for dealing with the random chance when it occurs rather than having 'all the time' boosts that go mostly wasted. That way lie willpower :P

And so far, it has panned out well. I haven't lost any aggro due to turtling up yet. Back when I was level 40 or so (I8?) I was resistant to the idea of hib, thinking using it regularly would cost me aggro. Boy was I ever wrong. performs well on all the shadow shard TF's, The ITF, even that rat-[censored] Quarterfield doesn't phase me.

Course, admittedly it don't exemp down so well...

but life is always progressing. When merits come out I will finally begin to get the rare IO recipes That I need, and will probably respec again into something with real psi defense. The only problem I can really see is that...well... considering what I can do now, what's the real point? speccing for mothership runs? (I can do those already) There's no way I am ever going to be able to tank hamidon, PVP will always be a joke to icers outside of Siren's, (although I have a rep of 400 from sirens alone.) and badging doesn't require build as much as patience. Mass herding is dead, I can already tank GM's, I have a 45 minute average runtime on the ITF, and...well... what is there to build for? Purples won't improve the build that much (That won't stop me, though) so it's kind of like... she's there to farm for lower-level alts :P

heh. I actually plan on turning off levelling for my 40 ill/rad controller so there will always be some challenge for her to beat instead of retiring her :P


 

Posted

Hmm. I'm torn. Do I want to slot 4 Smashing Haymaker for +7.5% def(smashing) or 4 Pounding Slugfest for +24% regen. I could technically do both but the enhancement numbers would be... suboptimal. (44 acc, 99 dmg (128), 62 end, 42 rech)


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Couple of questions. I'm pretty new to this game (fairing at just over a week old)... and extremely new to tanking... however... being an Old School WoW tank... I *have* to at least try it here.

I'm currently in the decision process of deciding between a Shield/DM and Ice/Fire (I/F, simply b/c of the great explanation you did of your build and its mechanics). I was wondering if anyone would mind posting a "SO Build" ... i.e. what my character should somewhat look like before I head into IO'ing the character out.

Thanks in advance... and must I say... absolutely great work.

Edit:: This may be one of those n00b questions where you say "refer to guide" - but numbers tend to shy me away... This build seems to be pretty end heavy... with no way to steal end like a ice/dm would... is End an issue? And if not - why?


 

Posted

Welcome and try something like this for an SO build...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Sample IO: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- EndRdx(A), DefBuff(3), DefBuff(3), DefBuff(5)
Level 1: Scorch -- Acc(A), Dmg(37), Dmg(40), Dmg(43), EndRdx(45), RechRdx(45)
Level 2: Chilling Embrace -- EndRdx(A), Taunt(17)
Level 4: Combustion -- Acc(A), Dmg(5), Dmg(7), Dmg(9), EndRdx(13), RechRdx(17)
Level 6: Hoarfrost -- RechRdx(A), RechRdx(7), RechRdx(9), Heal(11), Heal(11), Heal(13)
Level 8: Wet Ice -- EndRdx(A)
Level 10: Combat Jumping -- DefBuff(A), DefBuff(46), DefBuff(46)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Heal(A), Heal(15), Heal(15)
Level 16: Super Jump -- Jump(A)
Level 18: Glacial Armor -- EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(23)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Icicles -- Acc(A), Dmg(23), Dmg(25), Dmg(25), EndRdx(33), EndRdx(33)
Level 24: Taunt -- RechRdx(A), Taunt(46)
Level 26: Energy Absorption -- RechRdx(A), RechRdx(27), RechRdx(27), DefBuff(29), DefBuff(29), DefBuff(31)
Level 28: Fire Sword Circle -- Acc(A), Dmg(31), Dmg(31), Dmg(33), EndRdx(34), RechRdx(34)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(34), ResDam(37), ResDam(37)
Level 35: Weave -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36)
Level 38: Incinerate -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(40)
Level 41: Greater Fire Sword -- Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
Level 44: Hibernate -- RechRdx(A), RechRdx(45), RechRdx(48), Heal(50)
Level 47: Conserve Power -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Permafrost -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]


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Once you pick up Energy Absorption, endurance is not much of an issue. Dive into a big spawn and you're golden. I included Conserve Power in the build for AV fights and such where EA is less useful.


 

Posted

I play squishies for about a year and i just started to get into Tanks...I have a hard time sacrificing 3 power choices for more survivability....I think i need to make a dual build with boxing, tough and weave.

I just want more smash...and no i already have to many brutes lol.



 

Posted

I really like my Ice/Fire tank. At level 50 I frequently get complimented for being the first in, most survivable, and most damage-dealing tank... much to the annoyance of those who believe their builds are superior. Its unfortunate when a lot of that cred is lost to freak accidents like two high-damage criticals landing at the same time, though.

The only thing I'd change would be if there was a clean, concise solution for being able to tank Lord Recluse before the red pylon on the STF without relying on a tray of purples or temporary powers.


 

Posted

I started this Ice/Fire tank 2 years ago based on this guide and made adjustments to compensate for psi resists and defenses. All sets that are shown are actually in my build. When I get the motivation to, I'll maybe outfit her with some purple sets but for now this build has worked wonders for me on all missions.

I have tanked the STF with this build five times so far. Recluse is harsh as he can cut through the Ice Armor like butter but with some orange and purple inspirations, I can tank just as well as other tanks without having to hibernate so often. Of course a support toon or two close by doesn't hurt.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Officer Yeesha: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
------------
Level 1: Frozen Armor
(A) Luck of the Gambler - Defense/Endurance: Level 50
(3) Luck of the Gambler - Defense/Recharge: Level 50
(9) Luck of the Gambler - Endurance/Recharge: Level 50
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(15) Luck of the Gambler - Defense: Level 50
(17) Luck of the Gambler - Recharge Speed: Level 50


Level 1: Scorch
(A) Crushing Impact - Accuracy/Damage: Level 50
(5) Crushing Impact - Damage/Endurance: Level 50
(9) Crushing Impact - Damage/Recharge: Level 50
(13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(36) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 2: Hoarfrost
(A) Numina's Convalescence - Heal/Endurance: Level 50
(3) Numina's Convalescence - Endurance/Recharge: Level 50
(11) Numina's Convalescence - Heal/Recharge: Level 50
(15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(17) Numina's Convalescence - Heal: Level 50
(36) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 4: Combustion
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(5) Scirocco's Dervish - Damage/Endurance: Level 50
(7) Scirocco's Dervish - Damage/Recharge: Level 50
(7) Scirocco's Dervish - Accuracy/Recharge: Level 50
(13) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(34) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 6: Wet Ice
(A) Endurance Reduction IO: Level 50


Level 8: Combat Jumping
(A) Defense Buff IO: Level 50


Level 10: Super Jump
(A) Jumping IO: Level 50


Level 12: Swift
(A) Run Speed IO: Level 50


Level 14: Health
(A) Miracle - +Recovery: Level 40


Level 16: Chilling Embrace
(A) Pacing of the Turtle - Chance of -Recharge: Level 50
(40) Impeded Swiftness - Chance of Damage(Smashing): Level 30


Level 18: Glacial Armor
(A) Luck of the Gambler - Defense/Endurance: Level 50
(19) Luck of the Gambler - Defense/Recharge: Level 50
(19) Luck of the Gambler - Endurance/Recharge: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(36) Luck of the Gambler - Defense: Level 50
(37) Luck of the Gambler - Recharge Speed: Level 50


Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(33) Efficacy Adaptor - Accuracy/Recharge: Level 50
(33) Efficacy Adaptor - EndMod/Accuracy: Level 50
(33) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 22: Build Up
(A) Adjusted Targeting - Recharge: Level 50
(23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(25) Adjusted Targeting - Endurance/Recharge: Level 50
(25) Adjusted Targeting - To Hit Buff: Level 50


Level 24: Taunt
(A) Perfect Zinger - Chance for Psi Damage: Level 50


Level 26: Energy Absorption
(A) Luck of the Gambler - Defense/Endurance: Level 50
(27) Luck of the Gambler - Defense/Recharge: Level 50
(27) Luck of the Gambler - Endurance/Recharge: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(37) Luck of the Gambler - Defense: Level 50
(43) Luck of the Gambler - Recharge Speed: Level 50


Level 28: Fire Sword Circle
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(29) Scirocco's Dervish - Damage/Endurance: Level 50
(29) Scirocco's Dervish - Damage/Recharge: Level 50
(31) Scirocco's Dervish - Accuracy/Recharge: Level 50
(34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 30: Icicles
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(46) Scirocco's Dervish - Damage/Endurance: Level 50
(48) Scirocco's Dervish - Damage/Recharge: Level 50
(48) Scirocco's Dervish - Accuracy/Recharge: Level 50
(48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 32: Hibernate
(A) Recharge Reduction IO: Level 50


Level 35: Boxing
(A) Razzle Dazzle - Chance of Immobilize: Level 30


Level 38: Greater Fire Sword
(A) Crushing Impact - Accuracy/Damage: Level 50
(39) Crushing Impact - Damage/Endurance: Level 50
(39) Crushing Impact - Damage/Recharge: Level 50
(39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(40) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 41: Breath of Fire
(A) Positron's Blast - Accuracy/Damage: Level 50
(42) Positron's Blast - Damage/Endurance: Level 50
(42) Positron's Blast - Damage/Recharge: Level 50
(42) Positron's Blast - Damage/Range: Level 50
(43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(43) Positron's Blast - Chance of Damage(Energy): Level 50


Level 44: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(45) Impervium Armor - Resistance/Recharge: Level 40
(45) Impervium Armor - Endurance/Recharge: Level 40
(45) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(46) Impervium Armor - Resistance: Level 40
(46) Impervium Armor - Psionic Resistance: Level 40


Level 47: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 49: Permafrost
(A) Aegis - Psionic/Status Resistance: Level 50
(50) Impervium Armor - Psionic Resistance: Level 40
(50) Steadfast Protection - Resistance/+Def 3%: Level 30


------------
Level 1: Brawl
(A) Kinetic Combat - Knockdown Bonus: Level 35


Level 1: Sprint
(A) Celerity - RunSpeed: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 1: Gauntlet
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
7.69% Defense(Fire)
7.69% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
14.3% Defense(Psionic)
3% Defense(Melee)
6.75% Defense(Ranged)
12.4% Defense(AoE)
2.25% Max End
56.3% Enhancement(RechargeTime)
6% Enhancement(Heal)
59% Enhancement(Accuracy)
140.6 HP (7.5%) HitPoints
MezResist(Held) 14.3%
MezResist(Immobilize) 4.4%
6.5% (0.11 End/sec) Recovery
62% (4.85 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
1.26% Resistance(Energy)
10.6% Resistance(Negative)
3.13% Resistance(Toxic)
26.5% Resistance(Psionic)



------------
Set Bonuses:
Luck of the Gambler
(Frozen Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
7.5% Enhancement(RechargeTime)


Crushing Impact
(Scorch)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)


Numina's Convalescence
(Hoarfrost)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Scirocco's Dervish
(Combustion)
10% (0.78 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)


Luck of the Gambler
(Glacial Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
7.5% Enhancement(RechargeTime)


Efficacy Adaptor
(Stamina)
21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.78 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Luck of the Gambler
(Energy Absorption)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
7.5% Enhancement(RechargeTime)


Scirocco's Dervish
(Fire Sword Circle)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
3.13% Resistance(Negative)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)


Scirocco's Dervish
(Icicles)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
3.13% Resistance(Negative)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3.13% Defense(Psionic)


Crushing Impact
(Greater Fire Sword)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)


Positron's Blast
(Breath of Fire)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
6.25% Enhancement(RechargeTime)
3.13% Resistance(Toxic)


Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
MezResist(Held) 2.75%
3.13% Resistance(Psionic)
3% Resistance(Psionic)


Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)


Aegis
(Permafrost)
3% Resistance(Psionic)


Impervium Armor
(Permafrost)
3% Resistance(Psionic)


Steadfast Protection
(Permafrost)
3% Defense(All)


 

Posted

Quote:
Originally Posted by Frostweaver View Post
Beyond those basics, frankenslotting helps a LOT! A lot of sets you only want the first two in (such as energy manipulator) 4, or 5 slots. Red fortune can help a lot in your build, as can crushing impacts, both of these sets can be had for a song.

Some powers you really NEED to frankenslot. Energy absorption is a good example of this. You want the recharge, defense, and endurance modification to be as close to maximum as possible.

Energy absorption will do amazing things for your survival not only because it can be double-stacked, but once you have it slotted for all three above, it can also keep enemies almost drained of endurance, and your defense will take a healthy boost Even when it is only used on one enemy!

Hoarfrost should also be strongly frankenslotted for resistance/recharge/healing, because once you get hoarfrost near-permanent, it will nearly double your survival, and the toxic resistance in hoarfrost is pretty much all the toxic resistance you will ever get.
Could you give an example of how you would slot these please