Fix energy aura summarized


Alpha_Zulu

 

Posted

[ QUOTE ]
I think we are having bad conceptual feedback here.

[/ QUOTE ]

No, we're not. We're simply adding a new chapter to the old discussion in light of new changes. I know this because of your second sentence and your signature.

As long as you and 1 or 2 others still disagree with everyone else about this, our feedback about these changes is going to be incredibly different. I don't even want to comment on your feedback anymore because it's just the same old song and dance. I'm not even going to say you're wrong anymore.

What I want from Castle is some statement telling us what EA is designed for. I'm sick of arguing from ignorance over this. And it's carrying into Shield now too.

Castle, tell us what the hell this set was designed to do!

Is it supposed to be super strong to Energy like Electric is?
Is it supposed to be mediocre mitigation and have to buy more from pools with its End Recovery?
Why no Taunt in ED?
Why the same ED/CP combo?
Does the presence of Stealth and lower mitigation mean that EA isn't designed to be as tough as the other defensive sets on purpose?
What is EA supposed to be good at and what is the designed for average playstyle?

I'm sick of arguing. I want answers.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

I'd rather be a Stalking Brute than a Lightside version of Dark Armour.


 

Posted

[ QUOTE ]

Is it supposed to be super strong to Energy like Electric is?
Is it supposed to be mediocre mitigation and have to buy more from pools with its End Recovery?
Why no Taunt in ED?
Why the same ED/CP combo?
Does the presence of Stealth and lower mitigation mean that EA isn't designed to be as tough as the other defensive sets on purpose?
What is EA supposed to be good at and what is the designed for average playstyle?

I'm sick of arguing. I want answers.

[/ QUOTE ]

Now on test:

Brutes

• Defense/Energy Aura/Energy Drain: This power now has a short taunt component and can be slotted with Taunt enhancements and IO sets.


The cake is a lie! The cake is a lie!

 

Posted

This is the big one though:

[ QUOTE ]
All types of typed defense granted from Invention Origin enhancement set bonuses have been paired up and grant the same size of bonuses that were previously only granted to a single typed defense bonus. The paired up groups are: Lethal and Smashing, Fire and Cold, Energy and Negative Energy. Psionic defense remains in its own grouping.

• Invention Origin enhancement sets that grant typed defense (Lethal, Smashing, Energy, Negative Energy, Fire and Cold) will now additionally grant 50% of that bonus to a single positional defense (Melee, Ranged and AoE). Lethal/Smashing defense set bonuses will now also grant Melee defense, Energy/Negative Energy defense set bonuses also grant Ranged defense and Fire/Cold defense set bonuses also grant AoE defense.
• Invention Origin enhancement sets that grant positional (Melee, Ranged and AoE) defense bonuses will now additionally grant 50% of that bonus to a pair of typed defense (Lethal/Smashing, Energy/Negative Energy and Fire/Cold) defenses. AoE defense set bonuses will now also grant a bonus to Fire/Cold defense, Ranged defense bonuses will grant a bonus to Energy/Negative Energy defense and Melee defense will grant a bonus to Smashing/Lethal defense.

[/ QUOTE ]

better grab those kinetic combat IOs off the black market while they're cheep.

This one change alone is of greater benefit to EA than anything they're likely to do with the heal in ED.


The cake is a lie! The cake is a lie!

 

Posted

explain to me, please, the 'average' defense set?

as far as I know, there are only two, and being able to soft cap SR actually raises it's defense, on a brute, ABOVE ice tanker's defense. on a TANKER. I would scarcely consider that 'average'

Unless you mean defensive in little 'd' in which case, this heal actually puts it on par with most other sets and a bit higher than several of them, as far as passive mitigation is concerned (electric, dark, fire, invuln) Although it's active mitigation is, of course, 'debatable'. (Whether or not non-suppressing stealth is a defense has been debated hotly for years, and shows no sign of any conclusions)


 

Posted

[ QUOTE ]
[ QUOTE ]

Is it supposed to be super strong to Energy like Electric is?
Is it supposed to be mediocre mitigation and have to buy more from pools with its End Recovery?
Why no Taunt in ED?
Why the same ED/CP combo?
Does the presence of Stealth and lower mitigation mean that EA isn't designed to be as tough as the other defensive sets on purpose?
What is EA supposed to be good at and what is the designed for average playstyle?

I'm sick of arguing. I want answers.

[/ QUOTE ]

Now on test:

Brutes

• Defense/Energy Aura/Energy Drain: This power now has a short taunt component and can be slotted with Taunt enhancements and IO sets.

[/ QUOTE ]

Are you serious or joking?


 

Posted

You are serious.
[ QUOTE ]

Brutes

• Defense/Energy Aura/Energy Drain: This power now has a short taunt component and can be slotted with Taunt enhancements and IO sets.

[/ QUOTE ][ QUOTE ]


All types of typed defense granted from Invention Origin enhancement set bonuses have been paired up and grant the same size of bonuses that were previously only granted to a single typed defense bonus. The paired up groups are: Lethal and Smashing, Fire and Cold, Energy and Negative Energy. Psionic defense remains in its own grouping.

• Invention Origin enhancement sets that grant typed defense (Lethal, Smashing, Energy, Negative Energy, Fire and Cold) will now additionally grant 50% of that bonus to a single positional defense (Melee, Ranged and AoE). Lethal/Smashing defense set bonuses will now also grant Melee defense, Energy/Negative Energy defense set bonuses also grant Ranged defense and Fire/Cold defense set bonuses also grant AoE defense.
• Invention Origin enhancement sets that grant positional (Melee, Ranged and AoE) defense bonuses will now additionally grant 50% of that bonus to a pair of typed defense (Lethal/Smashing, Energy/Negative Energy and Fire/Cold) defenses. AoE defense set bonuses will now also grant a bonus to Fire/Cold defense, Ranged defense bonuses will grant a bonus to Energy/Negative Energy defense and Melee defense will grant a bonus to Smashing/Lethal defense.

[/ QUOTE ]

EA is now perfect.


 

Posted

No. EA with IOs is.

This violates a few basic ideas about how sets are supposed to be balanced, EA is fair now, but only if one considers IOs in the equation.

For whatever reason, that's an argument that's less important to me. I'm inclined to just think... meh, close enough.

I would still only suggest EA to someone who's moderately comfortable with a calculator though.

EDIT: I'd also strongly, STRONGLY suggest that any /EA very seriously consider the soul mastery ppp. Darkest night basically rounds out the character, giving you a very solid line of defence against your soft spots. Again, existing theory is that patron pools shouldn't be needed to make a set function well, but /EA/Soul with IOs is just so complete now that I'm inclined to overlook that.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
Are you serious or joking?

[/ QUOTE ]

I hadn't seen that patch note when I posted that.

Regardless, my previous statement stands. Discussing this issue with you more is essentially a waste of my time.

I want a Castle post stating what they want EA to be.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

[ QUOTE ]

Regardless, my previous statement stands. Discussing this issue with you more is essentially a waste of my time.


[/ QUOTE ]

But of course, making personal, insulting comments isn't.


 

Posted

How is that insulting, Frostweaver?

Despite months of arguing back and there is no difference in either of our positions. There's no point in beating our heads against the wall.

howabout I rephrase that, would that be acceptable to you?

"Regardless, my previous statement stands. Continuing to discuss this issue when clearly no one is going to change their minds is a waste of time."


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Thank you, that's much better.

Although, I do see the point of debate even with people that won't change their minds. The fact is, other people (including devs) read these threads, and oftentimes useful bits of information or even helpful opinions will turn up in debate threads even if neither of the parties involved are likely to change their minds. I am actually convinced that the addition of taunt to ED was the result of monitoring the debates in this thread.


 

Posted

[ QUOTE ]
Thank you, that's much better.

Although, I do see the point of debate even with people that won't change their minds. The fact is, other people (including devs) read these threads, and oftentimes useful bits of information or even helpful opinions will turn up in debate threads even if neither of the parties involved are likely to change their minds. I am actually convinced that the addition of taunt to ED was the result of monitoring the debates in this thread.

[/ QUOTE ]

Can't find the lastest notes on /EA but they added taunt to ED?

If true- UGH......and the homogenization continues.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

Adding taunt to ED in particular was not what I consider 'homogenization' since, unlike other 'taunt auras', You have full and complete control of where and how the aoe will affect your foes.
It will not affect your stealthing, or your ability to choose who you fight...in fact, I think it greatly aids in choosing the size and composition of your battles since, as many EA's do, you can easily learn the exact size of your ED to include or exclude any of those you wish.

All this really does is add a little 'boost' to the fury of an EA brute where and when they need it.

Anything that adds to /ea's ability to decide who and what they are going to fight counts as a definite plus in my book, especially since, like the heal, this will affect soloing not in the slightest.


 

Posted

I don't know, I think they've put too many eggs in one basket with that power. It's now an emergency power with three separate uses, which I think dilutes it more than anything else. I'm not sure it's possible, but I wonder if they could have put a taunt aura in the stealth power that suppresses when you're hidden. When the stealth suppresses due to being attacked or attacking, it would turn on and act as a normal aura.


 

Posted

[ QUOTE ]
I don't know, I think they've put too many eggs in one basket with that power. It's now an emergency power with three separate uses, which I think dilutes it more than anything else. I'm not sure it's possible, but I wonder if they could have put a taunt aura in the stealth power that suppresses when you're hidden. When the stealth suppresses due to being attacked or attacking, it would turn on and act as a normal aura.

[/ QUOTE ]

That wont work, since the stealth doesn't suppress in battle. The only way the stealth suppresses is a -stealth power or clicking a glowie.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

To sum up:

Energy Aura is already awesome. Maybe a little lackluster for stalkers, but I don't have enough experience with it to comment.

The set has a couple potential drawbacks, being hit mitigation (be it healing or resistance) and vulnerability to psi and untyped toxic damage. I13 brings a baby heal into the equation, making the set even better than it was.

Reading this thread it becomes apparent that every Brute who has a problem with this set failed to take Energy Cloak. Not only does EC provide a decent bonus but the stealth effect is a powerful defense that metrics alone can't describe.

If you think EA and SR are identical, you just haven't played both. Sure they have related powers, but EA offers far more utility at the cost of a small amount of defense. The case could be made that SR is better, but EA is great as it is, and improving it to match SR would likely cause bigger unbalances with other powersets.


 

Posted

[ QUOTE ]
To sum up:

Energy Aura is already awesome.....
Reading this thread it becomes apparent that every Brute who has a problem with this set failed to take Energy Cloak..... EA is great as it is, and improving it to match SR would likely cause bigger unbalances with other powersets.

[/ QUOTE ]

I have to disagree with this. I'm not a numbers guy, but I'm a very experienced player and I can tell you that my EA Brute is noticably more squishy than all of my other brutes. Maybe it is my playstyle, but I did take EC and I have tried varying my tactics. I have also experimented with various builds in addition. So far, I have yet to discover the key to consistent success. I have stopped playing him at level 35 because of my difficulties with him.

Again, I admit the problem may very well lie with yours truly, but I can only speak to what my observations have been. I, for one, am very excited about the proposed changes coming in i13.


50 Claws/Regen Scrap, 50 Energy/Energy Blaster, 50 SS/Invuln Tanker, 50 Robot/Traps MasterMind, 50 Fire/Kin Controller, 50 Ninja/Ninja Stalker, 50 Elec/Shield Brute, 50 Elec/Time Controller

 

Posted

well thanks to RL and our sucky economy I was finnaly able to get my account back on and give the changes to EA a little whirl.

So basicly The heal in ED isn't all that great with just 1 critter near you. even with 2 heal SOs in it. I think that if they are seriouse about putting a heal component in ED it should give a higher amout for the first and less for everyone after like so many other powers of the like.

also i hate that the visuall effect now makes you look like a giant orange ball for a second. I really prefered the blue effect that is on live now.

the added toxic damage in the passive seems to be all right, I was within about 10 HP of defeating a spines scrapper in PvP in RV where before he would have just about 3 shotted me. (though some of the PvP specific changes may have had something to do with it)

I need to rework my build a bit to get a more accuate check, just haven't had the time


V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA

To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106

 

Posted

[ QUOTE ]
I don't know, I think they've put too many eggs in one basket with that power. It's now an emergency power with three separate uses, which I think dilutes it more than anything else. I'm not sure it's possible, but I wonder if they could have put a taunt aura in the stealth power that suppresses when you're hidden. When the stealth suppresses due to being attacked or attacking, it would turn on and act as a normal aura.

[/ QUOTE ]

The thing is, that this exact change, adding a small heal component and a taunt effect to ED, was exactly what the most... conservative of us were asking for. I understand their taking the conservative view, and I didn't expect them to add 50% psi defense to energy cloak. If, over the course of this testing, it is determined that these small changes do not adequately bring up the performance metrics, they will look at further, additional changes.

So far, though, these small changes have been everything I could hope for, and even a little more. The toxic resistance was gravy on the cake.


 

Posted

[ QUOTE ]
[ QUOTE ]
I don't know, I think they've put too many eggs in one basket with that power. It's now an emergency power with three separate uses, which I think dilutes it more than anything else. I'm not sure it's possible, but I wonder if they could have put a taunt aura in the stealth power that suppresses when you're hidden. When the stealth suppresses due to being attacked or attacking, it would turn on and act as a normal aura.

[/ QUOTE ]

The thing is, that this exact change, adding a small heal component and a taunt effect to ED, was exactly what the most... conservative of us were asking for. I understand their taking the conservative view, and I didn't expect them to add 50% psi defense to energy cloak. If, over the course of this testing, it is determined that these small changes do not adequately bring up the performance metrics, they will look at further, additional changes.

So far, though, these small changes have been everything I could hope for, and even a little more. The toxic resistance was gravy on the cake.

[/ QUOTE ]

I know that's what most people were asking for, but I just want to say that I think regen would have been a bit more useful. That way, if you're using it for energy drains it's not wasted if you're not that damaged, and it also functions better as a taunt. If you're at high health and you taunt with it, well, you'll probably want it for a heal pretty soon. If it was a short regen buff it would function better in that regard.

Right now, with the three uses, it's hard to bring all of these new tools to bear.


 

Posted

What I have found about EA is despite its appearance of the shields early on it really is a late blooming set much like SR.
Ask any SR whats its like usually before the mid 30s, it isnt that great. Also to get softcap EA defenses it is nearly identical to SR, your standard CJ/Weave/Steadfast/Maneuvers. For SR they get a couple perks like Gaussians 6 set bonus, and easier stacking, but EA can get into the 40's for smash lethal fire cold negative and energy defense types with that setup.

You also get endless endurance, which depending on yoru primary could be a huge boon. Combined with unsupressed stealth and wham you got a beast.

Now I had a few different builds with my EM/EA concept brute(singularity), aidself/air sup builds. All the builds I tried prior to the CJ/Weave/Steadfast/Maneuvers were terribly squishy.By treating my EA like I would an SR, I got near softcap to 6 types of defense(41+to smash/lethal, 46ish fire cold, 50 energy, 39 negative), and traded a 20% recharge auto for a resist auto to stack with tough givin me 28% smash/lethal resist at all times to boot. Throw in a end drain clicky to fuel the insane end costs of EM, and a hp boost in my t9 and you have a winner.

Try to play an SR with just its autos and toggles, see how awesome that is. That is what most people do to EA.


 

Posted

Trading that recharge auto for a resist auto is still a losing proposition, no matter how you try to say it. With resists you shouldn't fail to mention SR's scaling resists as well.


 

Posted

[ QUOTE ]
This is the big one though:

[ QUOTE ]
All types of typed defense granted from Invention Origin enhancement set bonuses have been paired up and grant the same size of bonuses that were previously only granted to a single typed defense bonus. The paired up groups are: Lethal and Smashing, Fire and Cold, Energy and Negative Energy. Psionic defense remains in its own grouping.

• Invention Origin enhancement sets that grant typed defense (Lethal, Smashing, Energy, Negative Energy, Fire and Cold) will now additionally grant 50% of that bonus to a single positional defense (Melee, Ranged and AoE). Lethal/Smashing defense set bonuses will now also grant Melee defense, Energy/Negative Energy defense set bonuses also grant Ranged defense and Fire/Cold defense set bonuses also grant AoE defense.
• Invention Origin enhancement sets that grant positional (Melee, Ranged and AoE) defense bonuses will now additionally grant 50% of that bonus to a pair of typed defense (Lethal/Smashing, Energy/Negative Energy and Fire/Cold) defenses. AoE defense set bonuses will now also grant a bonus to Fire/Cold defense, Ranged defense bonuses will grant a bonus to Energy/Negative Energy defense and Melee defense will grant a bonus to Smashing/Lethal defense.

[/ QUOTE ]

better grab those kinetic combat IOs off the black market while they're cheep.

This one change alone is of greater benefit to EA than anything they're likely to do with the heal in ED.

[/ QUOTE ]

I agree.

This change really boosted my survivability. I already have 3 powers with Kinetic Combats on Live which give me some nice smashing defense all combined.

Lethal defense was always incredibly hard to come by. On top of that, pretty much every lethal attack in the game has a -DEF secondary effect. This would just compound my need for lethal defense.

Anyway, I copied a newer version of my EA Brute to the test server and rolled around some Cimerora missions. Everything was so much better. The Energy Drain and the Energy Protection buffs prior to this to "fix EA" fell way short IMO. This IO change was the key. As long as the change sticks, I'll be so happy to play my Brute once again.


 

Posted

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Trading that recharge auto for a resist auto is still a losing proposition, no matter how you try to say it. With resists you shouldn't fail to mention SR's scaling resists as well.

[/ QUOTE ]

SR's scaling resists give it a smidgeon of extra survivability, but...

and that's a big but....

While it is highly useful against people who peck away at your hit points, it is virtually useless against mobs thgat take big chunks of hit points at one time. and frankly, that's where you are likely to have your only problems as an SR... Minions are easily deflected (for the most part) It's the tougher mobs like bosses and AV's that have a chance of killing SR in the first place.

Don't get me wrong, scaling resistance is useful, but it is not nearly as useful as even much smaller amounts of 'full time' resistance. That's one of the reasons Most sr's will take the fighting pool (That and a place to slot steadfast)