Fix energy aura summarized
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That's the funny thing about defining "performance" as "the rate at which you earn rewards in the game." Its almost completely blind to total defensive performance above a certain level
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This is probably totally true of drops, but with regards to leveling speed, I think the fastest way is fastest safe way. It doesn't take much debt to really mess things up. That's especially true if the added protection elevates you above a fairly commonly encountered incoming damage threashold... I'd say from what experience I have that many EAs do run into this threashold while teaming.
The cake is a lie! The cake is a lie!
I'm really not very happy with the answer... but I'm happier that the situation is fixed than I am sad that this is what they chose... If that sounds even remotely clear...
It'll be interesting to see if there are defence mechanic changes as well
The cake is a lie! The cake is a lie!
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meh. /ea is turning into willpower*. The bright side is that at least brutes aren't expected to hold aggro like a tanker. Get in, take the alpha so that the mastermind doesn't wet himself, and get out.
*basically a tough set that can't hold aggro without help.
I think this thread should be un-stickied the second I13 goes live. Can lighthouse do that?
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How does adding a 2-20% unslotted, 4-40% fully Slotted Self Heal to Energy Drain make EA even remotly like WP?
If anything it makes Energy Drain more unique and further apart from Power Sink of /Elec and alot greater survivability. It fits thematicly, converting the energy into a shield reninforcment or a Dull Painish effect. Adding Toxic Resistance to our Auto Resist power fits in nicely.
Really im not seeing any resemblance to WP at all Frost...well besides the obvious mixed Defence and Resists
Im stoked with the change myself, not overpowered and not too little, at least on paper (so to speak). this will make EA brilliant fun for Bruteing and make me consider taking the auto resist for my Stalker
I still think the Defense Debuff resistance in Entropy should be doubled. 54% is laughable in the post 40 game.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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meh. /ea is turning into willpower*. The bright side is that at least brutes aren't expected to hold aggro like a tanker. Get in, take the alpha so that the mastermind doesn't wet himself, and get out.
*basically a tough set that can't hold aggro without help.
I think this thread should be un-stickied the second I13 goes live. Can lighthouse do that?
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How does adding a 2-20% unslotted, 4-40% fully Slotted Self Heal to Energy Drain make EA even remotly like WP?
If anything it makes Energy Drain more unique and further apart from Power Sink of /Elec and alot greater survivability. It fits thematicly, converting the energy into a shield reninforcment or a Dull Painish effect. Adding Toxic Resistance to our Auto Resist power fits in nicely.
Really im not seeing any resemblance to WP at all Frost...well besides the obvious mixed Defence and Resists
Im stoked with the change myself, not overpowered and not too little, at least on paper (so to speak). this will make EA brilliant fun for Bruteing and make me consider taking the auto resist for my Stalker
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I already said, a tough set that can't hold aggro.
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meh. /ea is turning into willpower*. The bright side is that at least brutes aren't expected to hold aggro like a tanker. Get in, take the alpha so that the mastermind doesn't wet himself, and get out.
*basically a tough set that can't hold aggro without help.
I think this thread should be un-stickied the second I13 goes live. Can lighthouse do that?
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How does adding a 2-20% unslotted, 4-40% fully Slotted Self Heal to Energy Drain make EA even remotly like WP?
If anything it makes Energy Drain more unique and further apart from Power Sink of /Elec and alot greater survivability. It fits thematicly, converting the energy into a shield reninforcment or a Dull Painish effect. Adding Toxic Resistance to our Auto Resist power fits in nicely.
Really im not seeing any resemblance to WP at all Frost...well besides the obvious mixed Defence and Resists
Im stoked with the change myself, not overpowered and not too little, at least on paper (so to speak). this will make EA brilliant fun for Bruteing and make me consider taking the auto resist for my Stalker
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I already said, a tough set that can't hold aggro.
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My DM/EA: "Hope you took Taunt."
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I'm a little surprised with the proposed change to EA. I usually think that the dev consider concept/theme > balance. I'm surprised that they motivate the change talking about balance and protection holes.
I'm a little disappointed that a lot of the thematic suggestions(see section B in the first post) don't go through. Some of these suggestions are quite minor and players don't even need to respec or reslot their powers, and the suggestions are just thematic to energy aura.
The dev stands pretty firm not to give us psionic defense. I guess this is clear to us what they think energy is, i.e. energy as in sci-fi, and categorize mental energy as willpower. I'm ok either way, but probably some of the people here might be disappointed. I'm surprised that the dev bother with toxic, and sort of funny that the toxic resistance is added to energy protection, which doesn't seem to be related to toxic at all.
I'm not surprised with the dev playing with energy drain. If they want to add some tricks to the set, they need a click power. Since there are only 2 clicks in the set, if they don't want Tier 9, energy drain is the only choice. I'm surprised that they decided to add a heal. If I want to stick with the energy theme, I probably would propose an aoe damage debuff with a self damage buff for energy drain, which matches the energy theme and also no re-slotting is needed. But well, I welcome the heal if the dev think it is appropriate.
I'll agree with a lot of what you said.
I want to remind everyone that this kind of announcement is fairly unorthodox. They normally make changes in closed beta and we just get whatever they came up with When the changes go to open beta or even straight to live. They are testing our reaction. So if people are not quite happy with the changes, they need to keep this thread going.
I think the toxic works OK with energy protection conceptwise. Like the basic change to the character's handling of energy (an auto-power) causes him to suck very minute amounts of energy from whatever touches him. In the case of bacteria and viruses, this actually kills the micro-organism.
The heal is, as you say, uncreative and not particularly thematic. Now any energy concept can be conceptually linked to healing. But elec does not have a heal, even though modern medicine has used electricity to great effect to stimulate healing. But conceptwise, healing can work with an enery themed toon.
Gameplay wise, the heal creates lots of headaches for slotting, forcing one to frankenslot. I would like to propose a larger heal (maybe 3.5%) unenhanceable, if this heal is indeed something that we would like to see go live.
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meh. /ea is turning into willpower*. The bright side is that at least brutes aren't expected to hold aggro like a tanker. Get in, take the alpha so that the mastermind doesn't wet himself, and get out.
*basically a tough set that can't hold aggro without help.
I think this thread should be un-stickied the second I13 goes live. Can lighthouse do that?
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How does adding a 2-20% unslotted, 4-40% fully Slotted Self Heal to Energy Drain make EA even remotly like WP?
If anything it makes Energy Drain more unique and further apart from Power Sink of /Elec and alot greater survivability. It fits thematicly, converting the energy into a shield reninforcment or a Dull Painish effect. Adding Toxic Resistance to our Auto Resist power fits in nicely.
Really im not seeing any resemblance to WP at all Frost...well besides the obvious mixed Defence and Resists
Im stoked with the change myself, not overpowered and not too little, at least on paper (so to speak). this will make EA brilliant fun for Bruteing and make me consider taking the auto resist for my Stalker
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I already said, a tough set that can't hold aggro.
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really? i hold Aggro on my WP toons, Slotted RttC with Hael and to hit debuffs, taunt one slotted for taunt duration with tough, weave, maneuvers and CJ. not a single IO in the build and i hold aggro fine. with extreme damage or good mix of def debuff and constant high damage ill fall only to get back up moments later, SoW, Taunt, Shields toggle on.
with consistant Taunting and little slotting you can hold aggro well on any set really, the improvments to EA will just allow you to stay standing against mobs that still have end.
So i aggree with you a little but not much, WP isnt the ewasiest to hold aggro with but its by far not the hardest.
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I think these 2 changes should pretty much balance EA in PvE. It cuts down the toxic hole, leave psy as the common hole. Then gives a potential 40% heal with a sacrifice to end recovery or recharge.
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Not for me it won't. The toxic resistance isn't much, and I won't get anywhere near that "potential" 40% heal. But any little buff is nice, even if it doesn't balance the set sufficiently.
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I was expecting a bit more from Castle and what was proposed left me a bit underwhelmed. My DA/EA brute will not use or need the changes to Energy Drain. For a brute, the animation of Energy Drain is so slow that I find it is a Fury killer to use in battle which is why I respecc'd out of it and went with Dark Consumption. But then again I know I am an outlier case and all the other /EA brutes that went with Aid Self for a heal can drop those powers for Eng Drain instead.
Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
Archmage Tristam (Lvl 50 Ill/Son/Psi Controller)
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i still expect more changes for EA than just these. we'll have to wait and see.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
I personally just cant believe that after all the time i've been gone, EA hasnt gotten any love, and if this is all the love it gets I might retire Lysarien permanently.
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I think these 2 changes should pretty much balance EA in PvE. It cuts down the toxic hole, leave psy as the common hole. Then gives a potential 40% heal with a sacrifice to end recovery or recharge.
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Not for me it won't. The toxic resistance isn't much, and I won't get anywhere near that "potential" 40% heal. But any little buff is nice, even if it doesn't balance the set sufficiently.
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I was expecting a bit more from Castle and what was proposed left me a bit underwhelmed. My DA/EA brute will not use or need the changes to Energy Drain. For a brute, the animation of Energy Drain is so slow that I find it is a Fury killer to use in battle which is why I respecc'd out of it and went with Dark Consumption. But then again I know I am an outlier case and all the other /EA brutes that went with Aid Self for a heal can drop those powers for Eng Drain instead.
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I am in the exact situation (DM/EA) and feel as well underwhelmed.
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i still expect more changes for EA than just these. we'll have to wait and see.
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At the low end adding some + HP to dampening field would make a big difference.
At the high end? Changing Gaussians to a +def all would probably make almost as much.
The cake is a lie! The cake is a lie!
fury killer? really? you dropped ED?
my dm/ea has both DC and ED and has no problem with fury. loosing a few points of fury for a full bar of endurance is not that big a deal.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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fury killer? really? you dropped ED?
my dm/ea has both DC and ED and has no problem with fury. loosing a few points of fury for a full bar of endurance is not that big a deal.
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My DM/EA hardly ever needs it. I NEVER use it when I'm grinding Rularuu solo.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
well, what else do you have for end recovery. I can understand saying that if you have stamina and DC but giving up one of the best end recovery powers in the game because you lose 3 points of fury is more than a bit silly to me.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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well, what else do you have for end recovery. I can understand saying that if you have stamina and DC but giving up one of the best end recovery powers in the game because you lose 3 points of fury is more than a bit silly to me.
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I have Stamina, End Drain, Dark Consumption, 2 Slotted Hecatomb, Performance Shifter Proc in Stamina, Numina Unique, Thunderstrike, Cleaving Blow, Efficacy Adaptor, Fully IOed Shields (with End Reduction), Both +End Accolades, and I only run with Sprint, CJ, Kinetic Shield, Power Shield, and Entropy Shield. Only Midnight and frequent Siphon Life force me to use DC.
I've been fine-tuning my Olivia Darque farm since before I11. (Almost a full year)
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
well, sure.
if you've got all that stuff to mitigate end recovery, you're not going to need ED as end recovery as much as someone who is still on their way to 50 or even who who makes the choice to use IOs for different bonuses.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
Way back in this thread all I really asked for was better numbers for the passives, toxic resist somewhere, and some added functionality to Energy Drain. I pretty much got all I wanted.
Didn't get better passive numbers (Invul did - so at least I got that passive boost somewhere), but since that added functionality in Energy Drain is healing, that more than makes up for being 5% less resistant after slotting than I'd like to be.
The only thing I could possibly want at this point is a taunt effect on Energy Drain really...
A taunt effect on energy drain would be lovely.
A "blastroller" build explanation: electricity / ice / fire
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A taunt effect on energy drain would be lovely.
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True, they even gave one to SR which kinda makes no sense.
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A taunt effect on energy drain would be lovely.
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True, they even gave one to SR which kinda makes no sense.
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I'm still annoyed by that. I see no reason for brute-sr to get a taunt aura in evasion when scrapper-sr doesn't get it.
A: Thematically it makes no damn sense at all.
B: If we ignore theme, then it makes no sense for one to get it and the other not beyond "well, more people play brutes like tanks than scrappers like tanks."
And that makes no sense to me because I'm the first in regardless of whether I'm playing my scrappers or my brutes.
Be well, people of CoH.
The only thing I can think is that you are dancing around saying things like "You wanna talk to the guns? This one is slam, and this one is bam, want me to turn 'em up?"
either way it makes SR brutes kinda feel like Joe Dirt
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Sure. Swap it with energy cloak.
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Which btw should grant perception like cloak of darkness
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Sure. If you can bend light around you, maybe you're also affecting the word around you in such a way as to detect others who are hidden.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲