ATI Issues and Settings Recommendations
It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.
I get off work and will be home in 5 hours, I will be glad to check for ya Bill, if ya have not got an answer by then!
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It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
So the 10.4a preview is newer/more advanced than the drivers that release today? That seems kinda silly...
It is known that there are an infinite number of worlds, simply because there is an infinite amount of space for them to be in. However, not every one of them is inhabited. Therefore, there must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the Universe can be said to be zero. From this it follows that the population of the whole Universe is also zero, and that any people you may meet from time to time are merely the products of a deranged imagination.
I thought I heard somewhere that the answer was 'no' but I could be very wrong. I'll be updating to 10.4 myself as soon as I can manage it regardless. Just waiting for the real deal to drop for x64. Well, that and it being time to go home.
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So the 10.4a preview is newer/more advanced than the drivers that release today? That seems kinda silly... |
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I have my doubts, but you never know. |
He seems to be implying that the AO/FSAA problem is not ATI specific.
Be well, people of CoH.
Negative. AO and FSAA still hate each other. AO disabled.
Be well, people of CoH.
LINK TO THE OFFICIAL 10.4 CATALYSTS:
http://game.amd.com/us-en/drivers_catalyst.aspx
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Yes, I know. Read up a little bit -- I make mention of it. I posted the WHQL link for those who would rather have an "official" version, and for those players using laptops who would like to upgrade anyways (Ultra Mode or not). And really, unless you're looking to squeeze every fps out of the game and hope that the preview drivers will give increased performance over the release version, or play one of the other games that the preview drivers provide fixes for, there's not much difference to CoH players WHICH version of the 10.4 drivers they choose.
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i'm just scanning through threads trying to find out why Shader Quality is disabled for me now |
Be well, people of CoH.
Is it even worth trying these out? The last few installs, my drivers never changed from 8.whatever. I have the Radeon 9800, and it just pulls the same driver from the CCC every time. Four different upgrade attempts, I'm tired of trying.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Originally Posted by Bill Z Bubba
Don't quote me on this, but I thought that Shader went N/A as soon as you turned on any Ultra mode item because Ultra settings require the max Shader Quality to function.
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The number displayed in the CCC that you're looking at is the packaging version not the Catalyst version.
Posting because the 10.4 release drivers have finally fixed my inability to alt+tab properly.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I mean when I click on driver information in my device manager.
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If you're having problems then just uninstall the old drivers, run CCleaner, reboot and install the new ones.
Maf,
You'll probably need to start with this: [ QUOTE ] Laptop Video Card or Frame Rate Issues Some laptop video cards (ATI Mobility, Intel 91x Chipsets) are having known issues with frame rates and other visual degradations to gameplay. This TEMPORARY addition to your COH shortcut will force the game to render in a simpler rendering path, and should clear up some of the more serious performance issues until a more permanent solution is found. Modify your City of Heroes shortcut (by right-clicking and choosing Properties) to include "-useTexEnvCombine"] (without the quotes) at the end of the 'Target:' line, so it should look something like this: "C:\Program Files\City of Heroes\CohUpdater.exe" -useTexEnvCombine [/ QUOTE ] That will force the game into a simpler rendering technique and should help some. The Xpress 200 is not a gaming quality card. It's barely an Outlook quality card. New or not. With the settings I have laid out in the OP, here's what I'd change: In the CCC: Disable FSAA, AF, Triple Buffering and Vertical Sync. In game: Disable Water, Bloom, Depth of Field, FSAA, AF. Test to see whether disabling Geometry Buffers makes any difference. Apologies for not being able to give you more help than that. |
I'm very angry about this whole thing, though. Yippee! It's a new issue and now my onscreen graphics are worse then ever before. And the worst part is that there was no warning. I mean, come ON. This had to come up in beta testing but did NCSoft warn us about it? Was there an email notice or something on the COH website's homepage saying, "Hey, you're going to need a fix to play?" Oh, Hell no. Pretty damn lousy customer service, NCSoft.
Update: My performance in Mercy is horrible. I just yanked the 10.4a drivers and I'm loading the official 10.4s.
I'm also looking into the OpenGL preview driver.
Be well, people of CoH.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I came to this thread because post patch it does look like my ATI CCC is able to control AA any longer for the game, and apparantly this is so. Go thread go.
Sadly, I can't update my drivers. Have never been able to. I can't uninstall them using add/remove programs... just gives me an error message. Even in safe mode.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I came to this thread because post patch it does look like my ATI CCC is able to control AA any longer for the game, and apparantly this is so. Go thread go.
Sadly, I can't update my drivers. Have never been able to. I can't uninstall them using add/remove programs... just gives me an error message. Even in safe mode. |
Home right now waiting on the server lock to be lifted but I'm still on the 10.3s.... ahh fark it.. grabbin the 10.4a. geez... 113.9MB?
Be well, people of CoH.