Your Guide to Dynamic Flyposes - i9, by Duck
Make sure you close your quotes
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose4$$bindloadfile c:\binds\fly1.txt
TILDE "emote flypose4$$bindloadfile c:\binds\fly1.txt"</pre><hr />
Thanks. I was trying to use the flyposes last night and it didn't seem to work when I just typed in the command. I'll try them out again by binding them to a key and use this for the ones I like.
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Great work Duck!
It looks simple enough that maybe I can do it myself
Now, back to the drawing board with you!
The following will also cycle through the flypose emotes:
/bind <key> "em flypose1$$em flypose2$$em flypose3$$em flypose4"
nevermind.....got it to work....
I guess that would work too I derived this from my old Dynamic Taunt bindset, which required loading different /say commands as each was used, and performing a taunt at the same time.
Yeah, but it's [censored]...Only works flying straight ahead, as soon as you stop for a sec or strafe sideways the emote ends...How about a toggle command DEVs. This is crappy work...Really poorly executed for having to wait an extra 6 months.
Add this to my growing list of WHY Issue 9 was a waste of DEV and player time...
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Pick a flightpose you like and bind it to the tilde (or whatever key) with the commands to fly forward.
TILDE "powexecname Fly$$powexecname Fly$$em FlyPose3$$+forward"
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See, I'm not good with bindfiles. So here's what I did, for those that want to know:
/bind desiredkey "e flyposeX$$pow_toggle_on Fly$$+forward"
so, for specific example:
/bind numpad8 "e flypose4$$pow_toggle_on Fly$$+forward"
I just have a Word document with my binds, and copy/paste into the chat window when I make new toons that need them. The only thing to note is that to make it work for me, I have to tap the key then hold it for about a second, but it works like a charm.
I still prefer my autorun key.
/bind r "autorun 1$$e flypose1"
Duck:
Thanks for the great guide! As you seem to really know your stuff with binds, I'm hoping you can help me out. I use the most simple fly bind. I have a bind that activates fly and a second button that toggles between fly and hover. When in flight, I hit my autorun button to "auto-fly" I'm looking for a bind that: puts me in a specific fly pose and activates the autorun at the same time. Hitting that button again would deactivate the autorun function and the fly pose, leaving me motionless using the fly power. In other words, I don't want a bind that alters my fly or hover power -- I already have those. I need something that just activates autorun and a specific pose.
Thanks for your help!
Well that all fine but I..
/macro Pose "emote flypose2"
that way you have button in tray cause you don't always want same fly pose.
MightyIsis,
try this: /bind somekey "++autorun$$e flyposex"
I'm at work right now, so I can't say for certain that works correctly or not
Don't forget flypose0, which is the regular flypose...might as well be able to cycle back to it.
Duck said:
[ QUOTE ]
MightyIsis,
try this: /bind somekey "++autorun$$e flyposex"
I'm at work right now, so I can't say for certain that works correctly or not
[/ QUOTE ]
Problem with the flypose emotes: they interrupt the forward flying animation only. You have to be flying forward first before using the emote.
/bind <key> "++autorun$$e flypose1"
*When stationary
**First press enables autorun, emote does not replace fly animation
**Second press disables autorun (stops character), attempts to replace fly animation with emote but immediately returns to normal floating animation.
*When flying forward
**First press enables autorun and immediately replaces forward flying animation with emote. (YAY)
**Second press disables autorun.
/bind <key> "autorun 1$$e flypose1"
Every press enables autorun, will never disable autorun (can be interrupted by forward or back (W or S)). Second press will interrupt fly animation with flypose.
Incidentally, can you nest lists?
EDIT: ONE MORE THING
/forward 1
DO NOT USE /FORWARD 1 UNDER ANY CIRCUMSTANCES
If you do, I will point and laugh while you run hopelessly into walls.
The following is a quick guide to recreating the dynamic feel of the i8 Test Flyposes. To achieve this, we are going to create 4 text files which will contain some Keybinds. You'll also need to choose a key on your keyboard that will activate the poses - we're going to use TILDE for this example (the squiggly thing next to the 1-key).
First, create a folder on your computer to store a few small text files in. I suggest making a folder called "binds" right in the root of your C: drive, to keep the commands short
Once you've made your new folder, open Notepad (Start -> All Programs -> Accessories).
In Notepad, type the following:
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose1$$bindloadfile c:\binds\fly2.txt</pre><hr />
Save this file in our C:\binds folder as fly1.txt. What we've done is created a bind to the TILDE key which activates the flight pose, and then loads a new bind file, fly2.txt.
Still in Notepad, type the following, and save it as fly2.txt in the same folder:
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose2$$bindloadfile c:\binds\fly3.txt</pre><hr />
Save this as fly3.txt in the same folder.
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose3$$bindloadfile c:\binds\fly4.txt</pre><hr />
And last, save this as fly4.txt, again in the same folder.
<font class="small">Code:[/color]<hr /><pre>TILDE "emote flypose4$$bindloadfile c:\binds\fly1.txt</pre><hr />
The next step is to load City of Heroes, and load in a Flying character. Once in-game, enter the following command:
<font class="small">Code:[/color]<hr /><pre>/bindloadfile c:\binds\fly1.txt</pre><hr />
Now, start flying! While travelling straight, hit your TILDE key (or whatever you chose to bound to), and you should enter Flypose1. Hit it again, and you should enter Pose 2. Then Pose 3, 4, and back to 1.
This lets you quickly cycle through the poses using only 1 key, instead of binding them each to seperate keys, or only choosing one to use. And that's it!