Plasma's Ultimate Guide to Kheldians (v1)
I want a warshade so bad....but altaholism doesn't let me. =(
I like the way the Hami-o was built but in i12 HOs are almost obsolete. You can't find them on the players market at all.
So what my question is... is it possible to use IOs or purple enhancements instead of HOs?
I would gladdlly run the Hamidon raid but i would also like an alternative way to get enhancements that i could buy in the players market plz reply soon :P ty for reading
Yes. Read one of the guides to Frankenslotting IOs, and use 'em. The info attached to the power, and the SO/HO slotting examples should give you an idea of what to slot.
I have a full guide update in the works, but I'm waiting to see what Castle does to the Kheldians so it isn't outdated again immediately.
Ah, good call. I was going to ask if you would give some insight on IO sets, but I'm assuming that'll be something you'll address in your next update.
I've found the playstyle to be very similar to my Elec/NRG/Elec blaster, just without the -END, so I'm looking at the standard Touch of Death and Positron's Blast sets so far. I'm anxious to see how the Positron's Blast proc works with Detonation!
I'm very excited for the new update to a great guide.And thanks alot for all the help
Great guide!
what would be the bind to let me TP by just holding and clicking?
[ QUOTE ]
Great guide!
what would be the bind to let me TP by just holding and clicking?
[/ QUOTE ]
You'll notice in the "binds" section of the guide, the bind is included with the forms, because it is remapped. (Because a warshade uses a different power depending on form)
For a PB, it is:
/bind SHIFT+LBUTTON powexec_name White Dwarf Step
The others are similar, but I'd include the binding of them in your formchange binds so you have the right one for your form.
I copy and pasted your form shift binds for the PB changing only the path to match my own installation path.
When I try to use them i get errors. It does the first form switch and swaps the hot bars, but then i get an error msg when it tries to load the next bind file. message is...
Usage: bind_load_file takes 1 args, you gave 3.
Reads a list of keybinds from a file
bind_load_file <string>
I have tried and tried to figure this out on my own, making changes here and there and i just can not figure out what is wrong. Here are the binds
pb_humanform.txt
e "powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 3$$bind_load_file d:\binds\pb_whitedwarf.txt"
q "powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file d:\binds\pb_nova.txt"
pb_nova.txt
e "powexec_toggleoff Bright Nova$$goto_tray 3$$powexec_toggleon White Dwarf$$bind_load_file d:\games\city of heroes\pb_whitedwarf.txt"
q "powexec_toggleoff Bright Nova$$goto_tray 1$$bind_load_file d:\games\city of heroes\pb_humanform.txt"
pb_whitedwarf.txt
e "powexec_toggleoff White Dwarf$$goto_tray 1$$bind_load_file d:\binds\pb_humanform.txt"
q "powexec_toggleoff White Dwarf$$powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file d:\binds\pb_nova.txt"
and all 3 are placed in D:\Binds
Thank you for any help you can provide, this is driving me bonkers!
I'd guess offhand that you need to fix whitespace.
If you copy/paste my binds into a text file, for example, then this:
[ QUOTE ]
e "powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 3$$bind_load_file d:\binds\pb_whitedwarf.txt"
q "powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file d:\binds\pb_nova.txt"
[/ QUOTE ]
Should only be taking up two lines of text in your file, not 3 (or more).
I suggest doing the editing with notepad, and under one of the menus ("view"?) turn word wrap OFF. Make sure both those binds only take up one line each.
Carefully check your quote marks to make sure one is not missing, also. I see yours are the PB binds, but one of my original black dwarf binds was missing a " mark at the end of the bind. Obviously the ones you pasted here have the quote marks, but be sure the real file does!
And finally, your pathing is wrong. Your binds have: d:\games\city of heroes\pb_whitedwarf.txt for at least one, and d:\Binds for others. Make sure the path is consistent for all of them.
Failing that, post a thread in the Kheldian forum. Someone there may spot something else I haven't noticed.
I went back and checked eveyrthing you suggested. They are 2 lines in notepad. I did fix the file path error. I had changed so many things trying to get it to work, it must have gotten messed up during that.
After making all the changes, it still didnt work. BUT...then i typed /bind_load_file_pb_humanform.txt and it said it loaded it, from then on every time i used one of the form bind keys it worked perfectly. I am still new to this whole keybind thing, so maybe i just had to load one of the 3 files first to get it to work.
Thanks a ton for the help Plasma, your guide really helped/helps me to understand the PB and play one effectively
FMJ
[ QUOTE ]
I went back and checked eveyrthing you suggested. They are 2 lines in notepad. I did fix the file path error. I had changed so many things trying to get it to work, it must have gotten messed up during that.
After making all the changes, it still didnt work. BUT...then i typed /bind_load_file_pb_humanform.txt and it said it loaded it, from then on every time i used one of the form bind keys it worked perfectly. I am still new to this whole keybind thing, so maybe i just had to load one of the 3 files first to get it to work.
Thanks a ton for the help Plasma, your guide really helped/helps me to understand the PB and play one effectively
FMJ
[/ QUOTE ]
Oh, yeah. My bad. That has come up multiple times - I'm not sure if it's in the guide thread or the Kheldian forum, but yeah, I forgot in the guide to explicitly mention how to initially load the binds.
Nice job!
The next revision will have that, of course, but I'm waiting for Castle to tip his hand about Kheldian changes so I don't go having to write rev 3 right away.
Plasma,
Love your Kheld guide and found it useful. I did find a nitpick you might want to take care of when you do the next build.
In your "Triform-PB Gold Standard with Stamina"-Build you have Health and Stamina, but no Swift or Hurdle. You have Hasten, which I'm assuming you have confused with Swift.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
[ QUOTE ]
Plasma,
Love your Kheld guide and found it useful. I did find a nitpick you might want to take care of when you do the next build.
In your "Triform-PB Gold Standard with Stamina"-Build you have Health and Stamina, but no Swift or Hurdle. You have Hasten, which I'm assuming you have confused with Swift.
[/ QUOTE ]
It looks to me like Hurdle is taken at Level 14.
*looks again*
Sorry, I mssed that. Never mind.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
Ok, I've been asked about these a few times, and I keep having to put them in PMs or point to the last place I posted them.
A full guide update is coming, but in the meantime, I'm going to post my current builds here for those who are asking. All the caveats from the original guide apply - building a Kheldian is a personal experience, and while I may argue about effectiveness, prefer this power or that, Kheldians are an AT where there are ultimately going to be a lot of choices, even in a very optimized build. (Things like Glowing Touch vs. Pulsar, for example, may come up even in a super-optimized build.)
And slotting, of course, is now amazingly complex.
All that aside, here are my current PB/WS builds, for reference.
SLOT LEVELS CANNOT BE TRUSTED
The level of most IOs is correct, but the level at which they are slotted is all wrong. (ie, there's no way I would wait until L42 before adding a slot to the Nova blasts. L7.)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Solar Surfer - Purple: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fitness
Hero Profile:
Level 1: Gleaming Bolt -- Apoc-Dam%:50(A), LdyGrey-%Dam:41(3), Dmg-I:50(5), Dmg-I:50(7)
Level 1: Incandescence -- S'fstPrt-ResKB:30(A)
Level 2: Shining Shield -- S'fstPrt-ResKB:30(A)
Level 4: Essence Boost -- Numna-Heal/Rchg:50(A), Mrcl-Rcvry+:40(7), Dct'dW-Heal/Rchg:50(11), Mrcl-Heal/Rchg:40(11), H'zdH-Heal/Rchg:40(13), Numna-Regen/Rcvry+:50(13)
Level 6: Bright Nova -- P'Shift-End%:40(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 10: Radiant Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(19), Hectmb-Dam%:50(21)
Level 12: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Stealth -- LkGmblr-Rchg+:50(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg:41(A), C'ngImp-Dmg/Rchg:41(23), C'ngImp-Dmg/EndRdx/Rchg:41(25), C'ngImp-Acc/Dmg/EndRdx:41(25), C'ngImp-Acc/Dmg/Rchg:41(27)
Level 20: White Dwarf -- ResDam-I:50(A), P'Shift-End%:50(23), ResDam-I:50(27), S'fstPrt-ResDam/Def+:30(29)
Level 22: Reform Essence -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(31), H'zdH-Heal/Rchg:40(31), Mrcl-Heal/Rchg:40(31)
Level 24: Conserve Energy -- RechRdx-I:50(A)
Level 26: Solar Flare -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Dam%:50(34), Armgdn-Acc/Rchg:50(34)
Level 28: Quantum Flight -- EndRdx-I:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 32: Dawn Strike -- M'Strk-Dmg/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(33), C'ngBlow-Dmg/Rchg:50(37), Sciroc-Dmg/Rchg:50(37)
Level 35: Photon Seekers -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(39), S'bndAl-Dmg/EndRdx:50(40), S'bndAl-Acc/Rchg:50(40)
Level 38: Light Form -- Aegis-ResDam/Rchg:50(A), ImpArm-ResDam/Rchg:40(40), TtmC'tng-ResDam/Rchg:50(42)
Level 41: Invisibility -- LkGmblr-Rchg+:50(A)
Level 44: Glowing Touch -- Heal-I:50(A), Heal-I:50(48)
Level 47: Restore Essence -- Dct'dW-Heal/Rchg:50(A)
Level 49: Swift -- HO:Micro(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:41(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I:40(A)
Level 10: Combat Flight -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(15)
------------
Level 6: Bright Nova Bolt -- Dmg-I:50(A)
Level 6: Bright Nova Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(43), Apoc-Dmg:50(43)
Level 6: Bright Nova Scatter -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Knock%:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg:41(A), Posi-Dam%:50(42), Posi-Dmg/Rchg:41(46), Posi-Dmg/Rng:41(46), Posi-Acc/Dmg/EndRdx:41(48)
Level 20: White Dwarf Strike -- Hectmb-Dmg:50(A), Mako-Dam%:50(36), T'Death-Dam%:40(36), LdyGrey-%Dam:50(17), Dmg-I:50(9), ExStrk-Dam%:20(5)
Level 20: White Dwarf Smite -- C'ngImp-Acc/Dmg:41(A), C'ngImp-Dmg/EndRdx:41(36), C'ngImp-Dmg/Rchg:41(37), LdyGrey-%Dam:50(48), C'ngImp-Acc/Dmg/Rchg:41(50), C'ngImp-Dmg/EndRdx/Rchg:41(50)
Level 20: White Dwarf Flare -- Armgdn-Dmg/EndRdx:50(A), Dmg-I:50(39), ExStrk-Dam%:20(39), Sciroc-Dam%:50(9), Sciroc-Dmg/Rchg:50(3)
Level 20: White Dwarf Sublimation -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Mrcl-Heal/Rchg:40(33), H'zdH-Heal/Rchg:40(50)
Level 20: White Dwarf Antagonize -- Zinger-Dam%:50(A)
Level 20: White Dwarf Step -- Range-I:50(A)
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Note: I took swift at 49, because I was missing the high-speed-combat-flight bug, but there just isn't enough +fly in the build to make it worth it. I have heard rumors that you can slot 6 LotGs and get the full bonus (ie, the rule of 5 does not apply). I plan to test and, if that's true, replace it with Combat Jumping to add another LotG.
Warshade:
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Shadow Force: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Shadow Bolt -- Decim-Build%:40(A)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravimetric Snare -- Acc-I:50(A)
Level 4: Gravity Shield -- S'fstPrt-ResKB:30(A)
Level 6: Dark Nova -- P'Shift-End%:40(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Sunless Mire -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Shadow Cloak -- LkGmblr-Rchg+:41(A), Ksmt-ToHit+:30(25)
Level 18: Gravity Well -- C'ngImp-Acc/Dmg:41(A), C'ngImp-Dmg/Rchg:41(19), C'ngImp-Acc/Dmg/Rchg:41(19), C'ngImp-Dmg/EndRdx/Rchg:41(43), C'ngImp-Acc/Dmg/EndRdx:41(45)
Level 20: Black Dwarf -- ResDam-I:50(A), ResDam-I:50(21), Aegis-Psi/Status:31(21), S'fstPrt-ResDam/Def+:30(23), P'Shift-End%:50(46)
Level 22: Stygian Circle -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:40(45)
Level 24: Stealth -- LkGmblr-Rchg+:50(A)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(50), Amaze-ToHitDeb%:50(50)
Level 28: Unchain Essence -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Acc/Rchg:50(46)
Level 30: Inky Aspect -- HO:Endo(A)
Level 32: Dark Extraction -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Build%:50(34)
Level 35: Quasar -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Dmg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(45)
Level 38: Eclipse -- Aegis-ResDam/Rchg:50(A), TtmC'tng-ResDam/Rchg:50(39), ImpArm-ResDam/Rchg:40(39), RctvArm-ResDam/Rchg:40(39)
Level 41: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 44: Stygian Return -- Heal-I:40(A)
Level 47: Invisibility -- LkGmblr-Rchg+:41(A)
Level 49: Nebulous Form -- Jump-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I:40(A)
Level 10: Shadow Recall -- Range-I:40(A)
------------
Level 6: Dark Nova Bolt -- Dmg-I:50(A), Dmg-I:50(11), ImpSwft-Dmg/Slow:30(17)
Level 6: Dark Nova Blast -- Apoc-Dmg:50(A), ImpSwft-Dam%:30(5), Apoc-Dam%:50(13), Apoc-Dmg/Rchg:50(17), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:41(A), Posi-Dmg/Rchg:41(7), Posi-Dmg/Rng:41(9), Posi-Acc/Dmg/EndRdx:41(13), ImpSwft-Dam%:30(34), Posi-Dam%:41(40)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:41(A), Posi-Dmg/Rchg:41(7), Posi-Dmg/Rng:41(9), Posi-Acc/Dmg/EndRdx:41(15), ImpSwft-Dam%:30(46), Posi-Dam%:41(48)
Level 20: Black Dwarf Strike -- Hectmb-Dam%:50(A), ImpSwft-Dam%:30(3), Hectmb-Dmg:50(29), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Dmg/Rchg:50(42), Hectmb-Acc/Rchg:50(42)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg:41(A), ImpSwft-Dam%:30(3), C'ngImp-Dmg/Rchg:41(29), C'ngImp-Acc/Dmg/Rchg:41(31), C'ngImp-Acc/Dmg/EndRdx:41(34), C'ngImp-Dmg/EndRdx/Rchg:41(37)
Level 20: Black Dwarf Mire -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 20: Black Dwarf Drain -- Hectmb-Dmg/EndRdx:50(A), Mako-Dmg/EndRdx:50(31), Dmg-I:50(31), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal:50(37), Numna-Heal/Rchg:30(50)
Level 20: Black Dwarf Step -- Range-I:50(A)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt:41(A), Zinger-Acc/Rchg:50(5), Zinger-Dam%:41(25), Zinger-Taunt/Rchg:41(40)
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So. Badass. Aside from the Mez issue, this build feels like cheating. Damage comparable to a purpled-out fire/en blaster or a fire/kin controller; survivability like a tank. (And in some circumstances, much better than a tank). No stamina, and no need.
I could see swapping things around if I could slot a 6th LotG, so that I could drop the Crushing set from smite, put the purples from strike into it, and slot strike like I slotted the PB version - more procs. The proc-lobster thing that my PB build does is quite fun.
All the recharge I pack in makes these dwarf forms MUCH more playable (especially with procs). They're much more scrankeriffic and less... slow. Much more survivable too, thanks to the faster heals. (In tough fights, my Black Dwarf uses strike-smite-strike-drain as an attack chain)
Thanks much for the guide, Plasma.
Few questions though.
1) Why "Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal:50(37), Numna-Heal/Rchg:30(50)" in Black Dwarf Drain? "Good enough"?
2) How do the Warshade and Peacebringer fare when exemplared down?
3) Will the guide v.2 comment on DPA values? Like the fact two of the Nova's attacks (Blast and Scatter) have better DPA than the other two?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
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1) Why "Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal:50(37), Numna-Heal/Rchg:30(50)" in Black Dwarf Drain? "Good enough"?
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If you mean the levels, that's an error. As a rule, I tend to slot either L50s (or 49s), or 41s if I plan to exemp. If I really don't need the main enhancement piece, I'll slot 33s occasionally.
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2) How do the Warshade and Peacebringer fare when exemplared down?
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If we're talking the purple builds I just posted, amazingly good. First, Nova form exemps very well. It has the high base damage and the +45% enhancement inherent that works the same whether you are L6 or L50. With the purples, you have the +40% or +50% bonus good at every level which helps a lot with the long-recharge powers.
One thing that's tough when levelling either Kheldian up is the general lack of slots. Since by L50 you finally have all those slots loaded up, making you fairly potent, if you're exemplaring to a level where most of your enhancement power is active (ie, 30+), you are extremely strong vs what a native Kheldian would be at that level. When exemplaring down into the low 20s, the penalty for exemping on your enhancements hurts that. But one thing I've really enjoyed is romping as an exemplar with my PB's white dwarf form. You can't afford all those slots at lower levels unless you're focusing on dwarf form, but having the proc-lobster 4xChanceForDamage procs in the weak attack raises its output significantly.
So, in summary, they're usually great to exemplar. Last night I was playing my PB through story arcs for flashback badges, and was having no problem shredding them. (I accidentally left myself on invincible, and did the Troll arc from the Hollows with No Travel Powers, Zero Deaths, 30 minute time limit, on invincible... no problem.)
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3) Will the guide v.2 comment on DPA values? Like the fact two of the Nova's attacks (Blast and Scatter) have better DPA than the other two?
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Do you mean DPA or DPAS? I think of DPA as Damage Per Activation, or what Real Numbers calls "Average Damage". I think of DPAS as Damage Per Activation Second, or, basically, Damage/Activation Time. I may address it, along with possibly addressing the issue of "real" activation time versus "stated" activation time, since as we know from Arcanaville's work, "real" activation time varies because of the speed between pulses in the game, but because of the way the engine flags a player as "eligible to use another power", also has a 1-tick penalty that is added to everything, making all activation times slightly longer than stated. (Which, relatively speaking, is a penalty in terms of DPAS to powers with short activation times)
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Do you mean DPA or DPAS? I think of DPA as Damage Per Activation, or what Real Numbers calls "Average Damage". I think of DPAS as Damage Per Activation Second, or, basically, Damage/Activation Time. I may address it, along with possibly addressing the issue of "real" activation time versus "stated" activation time, since as we know from Arcanaville's work, "real" activation time varies because of the speed between pulses in the game, but because of the way the engine flags a player as "eligible to use another power", also has a 1-tick penalty that is added to everything, making all activation times slightly longer than stated. (Which, relatively speaking, is a penalty in terms of DPAS to powers with short activation times)
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I tend to think of DPA as per Activation Second.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
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I tend to think of DPA as per Activation Second.
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Then quite possibly, yes.
Oh, also, I was referring to the fact that Heal was from Doctored Wounds and not Numina's. That +regen looks always tasty, more than some fear res, or am I wrong?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
[ QUOTE ]
Oh, also, I was referring to the fact that Heal was from Doctored Wounds and not Numina's. That +regen looks always tasty, more than some fear res, or am I wrong?
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I may have originally had Doctored 5-slotted there and then gave up on that; I'll have to review and see if I should switch. But yeah, I think regen>fear resist for sure.
Last question (I hope)
Is the bug that lets you slot your forms before you get them reliable? I heard it causes failed respecs?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
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Last question (I hope)
Is the bug that lets you slot your forms before you get them reliable? I heard it causes failed respecs?
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Reliability is something I think I could only disprove, not prove. I have used it, and it seems to work fine. I have not seen reports in the past year of it causing problems reported to the forums.
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Yeah, I noticed it was a lot better than I remembered it being. I took a good chunk of time off and, looking at it now, your guide was likely also written some time after the Burn nerf, which really hurt the primary, imo.
I'm just giving you a hard time. Seriously, one of the best guides I've read for any class in any game I've played for along time.
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Thanks! And yeah, I had a fire/em tank, and was quite sad when Burn was nerfed.