Plasma's Ultimate Guide to Kheldians (v1)
<qr> Cool. I have been slotting enzymes in place of Cytos for quite some time, but I hadn't though about that use for membranes.
Hi, First, thanks for the great guide. I have reached 50 in about 4 mo. so some of the terms you use are not ones I recognize...lol....yes high lev nOOb syndrome. So please forgive my ingnorance. :-)
That said:
"membranes" ? no idea what they are.
I recently reached 7th with my WS and was advised to slot my Nova with one EndMod and two ToHit Buff's (I am thinking that doing so in the Nova its self will cause all the nova powers to use less endurance and have better acc. Or am off?)
Lastly..in an Ultimate guide...a section on binds would be verrrrry helpful. To this point I have only used them in my alts for catchy phrases...lol. My understanding is that in a tri-form they are nearly indespensible...but I have no idea how to build them. Additionally what trays you place your powersets in and how you manage the switch would be good to know. Any assistance on this would be greatly apreciated.
Thanks in advance.
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I recently reached 7th with my WS and was advised to slot my Nova with one EndMod and two ToHit Buff's (I am thinking that doing so in the Nova its self will cause all the nova powers to use less endurance and have better acc. Or am off?)
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The form itself has an End Recovery Buff, like a mini-stamina. EndMod is different from EndRed. EndMod increases the amount of that 'bonus recovery'. However, an EndMod SO will only get you about an extra 5 Endurance PER MINUTE, which is why I recommend using any spare slots you have to put 1 EndRed enhancer into the actual attacks themselves, starting with the one that uses the most endurance for you. (For most lot of people, this will either be Detonation or Blast)
Tohit buffs in the form are all but useless. I have prepared this chart, which will go into the next version of the guide, which I think succinctly explains why you just don't put ToHit enhancers in the form:
<font class="small">Code:[/color]<hr /><pre>
+0 +1 +2 +3
Unslotted .84 .74 .65 .57
1 acc each .95(cap) .95(cap) .865 .758
3-slotted thbuf .89 .79 .70 .62
3-slotted+1acc .95(cap) .95(cap) .93 .825
</pre><hr />
(Thanks for Arcanaville for his guide to defense and Iakona and RedTomax (and the dev with the data) for City of Data, without all of whom accurate numbers for this would be impossible)
In any event, my recommendation is put 1 fly in the form (or, if you're happy with the default, 1 EndMod or 1 ToHit). Then use any extra slots for the attacks - 1acc or 1 EndRed.
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Lastly..in an Ultimate guide...a section on binds would be verrrrry helpful. To this point I have only used them in my alts for catchy phrases...lol. My understanding is that in a tri-form they are nearly indespensible...but I have no idea how to build them. Additionally what trays you place your powersets in and how you manage the switch would be good to know. Any assistance on this would be greatly apreciated.
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You didn't read it all There is a discussion of binds. Near the top of the "strategy" section (V.). Because, you're right - it wouldn't be an Ultimate guide without binds, as they are critical to the ability to effectively play.
Ah...I somehow missed the bind secton ! lol Will take a peek at it now. As to the 3 slots I have already "burned" in the Nova form how would it be best to use them? one fly one EndMod and one ToHit?
(though at just 7th I guess I could scrap and rebuild)
Thaoughts?
Again thanks! :-)
You could go either way. I like the fly slot, but that's preference. Each EndMod slot is about 5 end per minute (the third is less because of ED), and each ThBuf will add about 1.8% to your chance to hit (if not already capped). Both pretty small returns, but you can choose.
Ok, dumb question time: Having recently got my WS to 20, I am beginning to appreciate the importance of binds/macros. The problem is; I have never used one before. Seeing as I am following Plasmas' guide, I would like to use his binds (as described earlier in the guide).
How do I implement those binds in game? They seem significantly different from other binds described on the boards.
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Ok, dumb question time: Having recently got my WS to 20, I am beginning to appreciate the importance of binds/macros. The problem is; I have never used one before. Seeing as I am following Plasmas' guide, I would like to use his binds (as described earlier in the guide).
How do I implement those binds in game? They seem significantly different from other binds described on the boards.
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Let's take a look at this example from the guide:
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pb_humanform.txt
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e "powexec_toggleon White Dwarf$$bind SHIFT+LBUTTON powexec_name White Dwarf Step$$goto_tray 3$$bind_load_file c:\coh\pb_whitedwarf.txt"
q "powexec_toggleon Bright Nova$$goto_tray 4$$bind_load_file c:\coh\pb_nova.txt"
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You go to your C: drive (probably using the "My Computer" link to get to it). Create a "coh" folder, go into that folder, and create the file "pb_humanform.txt" and put what's shown under the filename into that file. Save it. Do that for each of the binds that have a .txt filename above them in the guide.
Once you've created all three files, load one of them in game, with:
/bind_load_file c:\coh\pb_humanform.txt
for example.
Then your q and e keys should work. (Depending on which form you're in at the time you do the bind_load_file command, you may have to change forms twice before they work fully)
If you get errors, feel free to post them here; some people have done what I've written and had issues, and for others, it works fine. No one is sure if it's a bug or user error, but people can definitely provide workarounds.
If there's another bind you have trouble with, post the actual bind and I'll explain.
Excellent, thank you
I had to remove the underscores between 'bind', 'load, and 'file' to get it to work for me, but other than that; all working as intended.
Thanks again for the guide and your prompt response. It has helped a lot.
That's interesting. Supposedly, the system treats bindloadfile, bind_load_file, and b__in__d_lo_a__d__fil______e as the same command. But good to know.
Good guide, I originally posted because I had a problem with the binds, but I figured it out. There is a small error on the Warshade part of the binds. There's a " mark missing at the end.
But once again good guide. You really got me pumped to make a Kheldian. Thanks
The crows seemed to be calling his name, thought Caw.
"Those who live by the sword get shot by those who don't" - Outcast Charger
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Good guide, I originally posted because I had a problem with the binds, but I figured it out. There is a small error on the Warshade part of the binds. There's a " mark missing at the end.
But once again good guide. You really got me pumped to make a Kheldian. Thanks
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Ah, thanks for spotting that. I've corrected my copy so V2 will have it right.
awesome guide. as a (very) new PB owner i suspect i will spend a lot of time referring to this.
when is V2 coming?
@VforVegan
The Nauseum (50) Kin/Rad/Psy Defender
Terror Storm (50) Ill/Storm/Ice Controller
Burn Bunny (50) Fire/Kin/Fire Controller
Michael Ebonheart (50) Warshade
Incredible Ism (50) Ill/Emp/Primal Controller
((and too many non-50s to list here...))
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awesome guide. as a (very) new PB owner i suspect i will spend a lot of time referring to this.
when is V2 coming?
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Whenever the urge overtakes me, really. At this point, there's only one new piece of information going in - the tohit chart which appears already in this thread - and the rest is errata, like the missing quote in the one bind, and the error in the Warshade triform build (there should not be an EndMod at L6). Keep in mind that I posted this as a draft in the Kheldian forum prior to v1, so I had a chance then to get feedback and incorporate it.
Just a little necro question about binds:
I've been having a bit of a problem with the Q/V bind lately when I have teammates that have Quantum and/ or Void in their names- I end up targetting them constantly and not the NPCs. Is there any way to write a bind that ignores player Quantum/ Voids?
This one appears up in the guide and is now my recommended bind for tab:
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/bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
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Fantastic guide , just posting to give it a bump
50 Ice/Energy Tanker/50 Ice/Fire Tanker/50 Energy/Ice Blaster/50 Ice Electric Blaster/50 Fire Kin Controller/ 50 Spine Regen Scrapper/ 50 Dark Dark Scrapper/50 Fire Dark Brute/ 50 Regen Dual Blades Tank/ 50 Fire Energy Blaster/ 50 Rad Energy Blaster / 50 Warshade
My Funny Shirt Website
First things first: I love this guide it is amazingly helpful and well thought out. Highly recommended
For the bind challanged I have a simple way to make lshift+lbutton always teleport you in either human or dwarf form. If you are using a tray bind that changes your bottom tray when you change form my bind will work for you.
Place the teleport power in the same slot in your human tray and dwarf tray. For me that is slot 8. All you need to do then is bind the tray slot and not the power. Then the bind simply activates whatever power is in the bottom tray "#" slot, which should be teleport either way.
/bind shift+lbutton "powexecslot 8"
Hope that helps the bind challanged. (I do realize that if you are bind challanged enough you won't have the trayt binds either, but + and - keys can swap your trays too.)
Cheers
great post and darn good advice. I now aspire to reach 50 that much more.
Great guide! I have a bind question:
I have bound the numpad0 key as "powexec_name Reform Essence$$powexec_name Essence Boost" Thus when in human form I can hit 0 and get Essence Boost, or if it's recharging get Restore Essence.
Here's my question: can I add $$powexec_name Sublimation to this bind without screwing it up? My thought is that if I'm in dwarf form the only choice that's valid in the string is Sublimation, so it shouldn't even look at the others. But will adding this stop the bind from working if I'm in Human form?
I'd test this, but I don't have Dwarf form yet on my PB.
The thought behind this is control standardization, so I have as little changing of keys when I switch forms as possible. Thus whenever I need to heal I hit numpad0 to activate the heal.
Is it possible to add a command to activate a heal inspiration to this key as well? So the bind would look like:
Inspiration$$Sublimation$$Reform$$Essence Boost and it will check:
Essence Boost
Reform Essence
Sublimation
And THEN Inspiration use
Then (presuming I have any greens) I hit numpad0 in ANY form for a heal.
Hmmmmmm
I'd guess that just adding "$$powexec_name White Dwarf Sublimation" to the end would work, but it's an intriguing idea that I'll probably test when I can.
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I have bound the numpad0 key as "powexec_name Reform Essence$$powexec_name Essence Boost" Thus when in human form I can hit 0 and get Essence Boost, or if it's recharging get Restore Essence.
Here's my question: can I add $$powexec_name Sublimation to this bind without screwing it up? My thought is that if I'm in dwarf form the only choice that's valid in the string is Sublimation, so it shouldn't even look at the others. But will adding this stop the bind from working if I'm in Human form?
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Well, the way you have it set up it's not going to activate anything besides the power you put at the end. Powexecname isn't the command you should be using. Set it up like this:
powexectoggleon Reform Essence$$powexectoggleon Essence Boost$$powexectoggleon White Dwarf Sublimination
That will get your desired effect. The only trick is it takes multiple keypresses to activate everything and you can't press it too fast or you'll skip over your powers. Also, if all powers aren't ready to activate it's going to get stuck trying to activate one that isn't ready. Also, having it in toggles actually puts the command cycle into search mode so if your human powers cant activate it will go to dwarf. But remember, powers are activated from right to left in a command string.
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Is it possible to add a command to activate a heal inspiration to this key as well? So the bind would look like:
Inspiration$$Sublimation$$Reform$$Essence Boost and it will check:
Essence Boost
Reform Essence
Sublimation
And THEN Inspiration use
Then (presuming I have any greens) I hit numpad0 in ANY form for a heal.
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This is also possible but I don't remember the command for using the inspiration slot of the top of my head. You can check the command for it by typing /cmdlist in your chat window.
By the way, whatever you try to do is going to work ugly. Click powers are designed so you can't use just one key for everything so it'll be haphazard at best if it even works. I think I tried a similar bind to what you tried to do and I remember having to do the powexecname$$powexecauto trick. The best way to do it would be to use toggle TEXT binds instead of straight binds. Setting up multiple .txt so a power activates then switches to a new .txt file.
Check this site out for more info on doing that:
Black Specter's Advanced Bind Guide
Excellent guide!
I would only add/edit one piece of advise, for human form pbs:
The shields are actually pretty important. Before I put enphasis on them, I was dieing about 1-2 times a mission after lvl 28 or so. With all the other end limits, you cant buy or keep all three up, so the two I go with are Shimmering & Quantum. Shimmering applies to most damage in the game, and Quantum is actually a pretty big survial boost against Voids/Qs, because it reduces the main attack, which is negative energy based.
While this probably doesnt seem that important, it is the difference between getting 1 shotted from a q boss, or taking 1 hit, and being alive to do a quick heal/insp burn/whatever after the fact.
Again, very well done!
Plasma, Have you considered saving this guide elsewhere? That way if the forums get wiped your work is not lost.
Howl of the Wyld
The Regenners
Very good guide. But I have found a grave error.
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I'd say both dwarfs are superior to Fiery Aura Tanks, simply because fiery aura sucks.
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It's actually very funny. Fix it please. It's obviously we don't have a 'real' tier 9, but I don't think you've seen a 'Golden Age' Fire Tank perform.
*EDIT* I felt like my post yesterday was kind of different than how I meant to show my opinion. I have fully slotted Dwarf before in a deleted toon, as well as the powers associated, but you are right that Dwarf will have more defense, but it is by no means better. This is because Fiery Aura has more powers, a better heal, consume, and burn although most people (including me) don't use it. Additionally, along with any secondary, there is psynergy, because Fire is meant to take things out faster than the others.
Fire: Fiery Embrace, addition DoT damage
Ice: Ice Patch+Burn
Stone: Powerful
SS: Rage and Powerful
Mace: Not familiar with this powerset
Axe: Powerful and Knockdowns
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Why no Membranes? They not only decrease recharge time, but lower the targets Defense.
I really notice a difference on my build with them. Being more accurate can't hurt right?
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Crap, I need some context for this. I'm not sure what you're asking in response to? Membrane is +rech and +tohit/def. I use them on various characters in Build up and Aim to max out the thbuf of those.
If you wanted tohit and defense DEBUFFS + accuracy, you could actually slot the oh-so-easy-to-get-in-trade Lysos.
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Due to the way TH/Defense (De)Buffs are calculated, Hamis with a (De)Buff component affect both buffs and debuffs. In other words a Cyto and an Enzyme function identically. So slotting a Membrane in a PB nova's attacks will give you +rech and -def.
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Yeah... what he said!!!
Just Lucky that way...