Superman Returns (Superman 4.0) [I8]
WElcome back Havok, your guides had a huge influence on my early tanking so much thanks. Now we just have to find Krunch and we can have a party!
Just playing with the planner as I enjoy cobbling sets together and I think I have a pretty good Superman build.
I've dropped RPD and Punch to take CJ and Taunt, but I've built in near perma-Hasten (22s downtime) and enough recharge that KB and Foot Stomp are at 8s, Haymaker at 2.6s and Air Sup at 1.4s.
Without Unstoppable, S/L is 52.4% with the rest falling in the 26-29% range (6% Psi). Defense is 19.4% to all (2% Psi) with a single enemy in Inv range. Regen is 221% and Dull Pain is permanent. EndRec is 2.0/s higher than EndUse.
Here it is.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Superman: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(3), ImpSkn-ResDam/EndRdx/Rchg(5), ImpSkn-Status(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(17), Mako-Dam%(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Stun%(21), P'ngS'Fest-Dmg/Rchg(21)
Level 6: Swift -- Run-I(A), Run-I(23), Flight-I(23), Flight-I(27)
Level 8: Unyielding -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(9), ImpSkn-EndRdx/Rchg(9), ImpSkn-ResDam/EndRdx/Rchg(11), ImpSkn-Status(11), ResDam-I(13)
Level 10: Hurdle -- Jump-I(A), Jump-I(27)
Level 12: Air Superiority -- Mako-Dmg/Rchg(A), Mako-Dam%(29), Mako-Dmg/EndRdx(29), Mako-Acc/EndRdx/Rchg(31), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(31)
Level 14: Fly -- Flight-I(A), Flight-I(33)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), S'dpty-Def(33), S'dpty-Def/EndRdx(34), Ksmt-ToHit+(34)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), S'dpty-EndRdx/Rchg(37), S'dpty-Def/EndRdx(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(42)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(43), Mako-Dmg/Rchg(43), RechRdx-I(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), S'dpty-Def(45), S'dpty-Def/EndRdx(45)
Level 28: Rage -- RechRdx-I(A)
Level 30: Super Speed -- Run-I(A)
Level 32: Unstoppable -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(37), TtmC'tng-ResDam/Rchg(40), ImpArm-ResPsi(40), ImpArm-ResDam/Rchg(46), RctvArm-ResDam/Rchg(50)
Level 35: Resist Elements -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(36), ImpSkn-EndRdx/Rchg(36), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(37)
Level 38: Foot Stomp -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(50)
Level 47: Resist Energies -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-Status(50)
Level 49: Taunt -- Taunt-I(A)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+23% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+47.5% Enhancement(RechargeTime)[*]+182.7 (9.75%) HitPoints[*]+MezResist(Confused) (Mag 140%)[*]+MezResist(Held) (Mag 140%)[*]+MezResist(Immobilize) (Mag 147.7%)[*]+MezResist(Sleep) (Mag 148.8%)[*]+MezResist(Stun) (Mag 140%)[*]+MezResist(Terrorized) (Mag 142.2%)[*]+2.5% Recovery[*]+96% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+6% Resistance(Psionic)[*]+5% RunSpeed[*]+8% Debt Protection[/list]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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[ QUOTE ]
Wow someone kept it alive! Awsome job.
BTW Hi to anyone still out there
[/ QUOTE ]
WB _Havok_!
Cry, Havok!!
lol Very good guide! What i find funny in it is that my tanker really looks like Superman with it's Inv/Ss combo... I'm 37 for the moment but from what you wrote, i definitly can't wait to turn 38 and get foot stomp. Thanks for the great guide!
Nifty guide. I'd have done a couple of things differently, though (and did do, as the Canadian Shield is essentially my Superman build).
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Superman
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(9)
01) --> Jab==> DisDur(1)
02) --> Dull Pain==> Rechg(2)Rechg(9)Rechg(31)
04) --> Haymaker==> Acc(4)Acc(5)Dmg(5)Dmg(34)Dmg(37)
06) --> Air Superiority==> Acc(6)Acc(7)Dmg(7)Dmg(34)Dmg(37)
08) --> Unyielding==> DmgRes(8)DmgRes(11)DmgRes(15)EndRdx(31)
10) --> Hurdle==> Jump(10)Jump(11)
12) --> Resist Physical Damage==> DmgRes(12)DmgRes(13)DmgRes(13)
14) --> Fly==> Fly(14)Fly(15)Fly(33)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> DefBuf(18)DefBuf(19)DefBuf(19)TH_Buf(27)TH_Buf(27)TH_Buf(33)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Knockout Blow==> Acc(22)Dmg(23)Dmg(23)Dmg(25)Rechg(25)Rechg(33)
24) --> Hasten==> Rechg(24)Rechg(42)Rechg(42)
26) --> Tough Hide==> DefBuf(26)DefBuf(29)DefBuf(29)
28) --> Rage==> Rechg(28)Rechg(31)Rechg(34)
30) --> Hand Clap==> Acc(30)Acc(37)Taunt(40)Taunt(42)Taunt(43)
32) --> Unstoppable==> Rechg(32)Rechg(40)Rechg(40)
35) --> Hurl==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(43)Range(50)
38) --> Foot Stomp==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(43)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(46)TH_Buf(48)
44) --> Laser Beam Eyes==> Acc(44)Acc(45)Dmg(45)Dmg(45)Dmg(46)DefDeBuf(46)
47) --> Resist Elements==> DmgRes(47)DmgRes(48)DmgRes(48)
49) --> Resist Energies==> DmgRes(49)DmgRes(50)DmgRes(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
I skipped Punch, as I find Air Superiority fills that gap admirably. It does about the same damage, and is much more reliable for knockdown (and therefore damage mitigation).
I took Hurdle instead of Swift. Originally, Superman LEAPED everywhere, and this allows for that to some degree. His "super speed" is found elsewhere.
Hasten and Flight account for his speed (and Sands of Mu, in my case).
I don't use Taunt, so I slotted Hand Clap for taunting instead. Yes, it knocks foes flying away from you, but with some taunt enhancers, they remain taunted long enough to come back to you. Additionally, the power just screams "super strength!"
I saw Focused Accuracy as a variation on his sensory powers, so I took that.
That's about it. Your comments are otherwise spot on.
Great Odin's Raven! He returns to the forums?
And how can this be? For he is the Kwisatz Haderach!
MA/REGEN: 50th Shadowgeist
SHLD/SS: 50th Justice Machine
ENG/ENG: 50th Dr. Fear
Nice guide, especially the power reviews.
Da!
Im using this as a template for my career as a Super Tanker!
Spaceba Comrade!
Super Comrade Invul/SS Tanker of the Freedom Server
Spaceeba Tovarichs!
Just to nitpick real quick
its not a true superman build if you take fly before superspeed
[ QUOTE ]
Just to nitpick real quick
its not a true superman build if you take fly before superspeed
[/ QUOTE ]
need to take super jump first, then respec it later for fly
I would like to slot this build with IO sets, but being a true noob, i have no idea wich slots are best and where, can any of you might supertankers out there post a IO set choice for this build?
Spaceba Comrades!
Super Comrade Invul/SS Tanker of the Freedom Server
Spaceeba Tovarichs!
Hey, I'm only a level 22, but I am using this guide to help me make the build. I notice you don't have any accuracy slotted. I noticing I am missing a lot, which is making me have to use more attacks as I am soloing. I am running low on endurance really fast. Is accuracy something that should be slotted for this build.
Hey, I'm only a level 22, but I am using this guide to help me make the build. I notice you don't have any accuracy slotted. I noticing I am missing a lot, which is making me have to use more attacks as I am soloing. I am running low on endurance really fast. Is accuracy something that should be slotted for this build.
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Hero14
SS/INV Tanker on Virtue
Superman Returns (INV/SS Guide for I8)
For NEO and the Fighting pool powers.....I respecced into boxing and tough and made some other changes including picking up taunt, and to be honest I seldom if ever turn on tough. For me it has been a waste of powers and slots, but since I hate respecs [and am now 50] I have not done anything about it to date. I may well respec my INV/SS to a more PvP style build if I ever find one that is....anyway my experience is that Tough is not all it is cracked up to be, but YMMV.
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