Official Thread: Police Band Missions
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I guess this must be just me, but the Police Band missions are regularly generating mobs at +1-2 instead of +0-1 for me on heroic. Happened all three times last night, and in the SG mish the vilain was Orange (although still a lt) instead of yellow.
Is this by design? I don't remember Newspaper/Mayhem missions working like this, although it's been a while since I did lowbie newsies (the PB mishes were on my lvl 5 PeaceBringer).
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Personally, I think there is a bug there. I believe that bug was introduced with the lieutenant change, not with issue 8; I have noticed the same thing villain-side with my low-level characters. I posted about it here.
Oddly, by around level 16 or so the problem seems to clear up.
- Protea
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
Police Scanner missions in PI for all PI level ranges (40-50) are occasionally spawning on one of the Monster Islands up north.
I have /bugged this in game.
That door is a damn near guaranteed death sentence to anyone without a form of concealment. I had almost my entire team wipe out upon exiting. Those that died were killed before they could even move their character.
Please block this door as a possible mission entrance or else fix the Monster spawns so that they are nowhere near it.
"A good Defender is the battle hardened Corpsman who will kill a Nazi with a tongue depressor while putting a splint on your leg, then hand you a fresh clip of ammo." ~Jock_Thompson
Repeat Offenders, TNT Profile, My little hero

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Ya, I'm getting the 'No Malta in Radio Missions' as well. I've went through 3 Safeguards now, with no mention of Malta in the list of possible Radio missions.
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Just a bit more. I'm now up to 5 Safeguards, with a couple zoning/resets, and a couple completed PBs. Still not a single Malta mission.
While I know there's randomness to it, this is getting to be a bit much.
I'm sure people have noticed by now, we can't be the only ones who've figured it out... BUT...
My best friend and I were playing the other night and started seeing a great patter of 'tribute' among the PPD detectives! We just wanted to tip our caps to the Devs for such an ingenious and fun nod to classic cops!
If you don't know what we're talking about now, go walk around some of the PPD stations.
Kings Row Detectuves Freitag & Becktrees
(Friday & Streebeck from Dragnet)
Steel Canyon Detectives Rogers & Martins
(Riggs & Mertaugh from Lethal Weapon)
Skyway Detective Westbrush
(Dirty Harry Callahan -- tricky West-Brush = East-Wood)
Faultline Detectives Fraser & Kowaccio
(Fraser & Vecchio from Due South -- yay Canada!)
Indep. Port Detectives Davids & Hutchins
(Starskey & Hutch)
Talos Detectives Croquette & Basinns
(Crockett & Tubbs from Miami Vice)
Brickstown Detectives Miller & Fish
(Barney Miller and Phil Fish from Barney Miller)
Founders Detectives Murwell & Junkers
(Murphy from Robocop)
Peragrine Island Detective Seinum
(Magnum PI)
-- Great work Devs! We appreciated it!
~ @Cade Tolen & @GODD's Keeper
Ok so first I took my 28 controller into the Safeguard missions in IP and Talos and the main villain group was the Council with the Family vandalising and commiting the side mission crimes. Then later I took my 23 controller into a mission in Faultine. There the the main group was the Tsoo with Arachnos vandalising and the Family committing the side mission crimes. Is it always the Family in the side missions or is the 20 to 30 range always the Family?
Edit: On a side note I was suprised to see 3 villain groups in the Faultine mission (which was set in Steel Canyon) versus the Talos mission's 2 villain groups.
What I do like about the police band missions: They give me something else to do other than the ungodly number of street sweeping missions the regular contacts hand out like candy, or the mini arcs that have more missions in them than the main story arc.
What I dont like about them: Two things.
First, the first time I enter a main zone, I get a new detective on my contact list, even for zones that Ive already out-leveled. This is especially acute because all the new contacts queue up at the top of the list, pushing my current contacts off the first page. While this isnt really the fault of the PB missions, it does highlight the need for better organizing the contact list (like being able to hide completed / out-leveled contacts).
Second, in CoV, I usually do the newspaper missions alongside the missions my current contact is giving me. Both missions are usually in the same zone and when I finish up with my current contact I have, the mayhem mission ready to queue up to get my next contact. In CoH, I dont have that luxury. For example, all of my level 41 dark/dark/dark defenders regular contacts are in Founders Falls, but I can only get PB missions in Peregrine Island. I end up having to chose to either do my main contact missions or the PB missions (If I try to do both, I end up bouncing back and forth between zones even more that before I8.) The same issue holds true for people who are doing the special zones (Hollows, Striga and Croatoa.) since theres no detective in those zones.
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I tried two police band missions today. The first was on my level 15 tank in Faultline. As I got close to the mission, I realized it was outside of the western wall of the zone and there was no way I could get to it. The mission was "Rescue Audrey Farber".
[/ QUOTE ]One of the police band doors is located in the (maybe) not-so secret underground Arachnos base. There are two ways in, one on the Faultline side of the wall, and one on the other side of the dam. I'm currently blanking as to where the entrance to the base is on the Faultline side. But, the Dam side entrance is kind of obvious, as there's a big Arachnos structure sitting right on top of it.
I ran into this during test. It's a bit of a pain in the kiester as most of the mobs in the tunnels are level 20ish Arachnos mobs.
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OK I havent seen one of these yet - Do Toxic Tarantulas spawn as end bosses in the high level PB missions.
Would be grteat to add them as end of mission bosses if they dont.
I guess I could just be being unlucky
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617