Wanted to shoot out an idea to make bases popular
I seem to recall the FOGGY badge. Isn't that where the bases were supposed to be?
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At the three year mark, maybe making teleporters redundant is something they should consider. You could free up all that space in the base and get a slightly cooler way of getting around. Sign me up.
The teleporters would still get plenty of use from the late subscribers. I think this could at least be considered.
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Don't get me wrong, I am *all* for having a one-stop teleport shop, but there are several folks who would call that overpowered. Especially in Heroes, that would be one teleporter room instead of a billion, and that's probably a bit more of a bonus than they want vet rewards to be.
- J
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The solution is simple. Personal player housing through SG bases.
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Great minds think alike. Posi and I have been talking about this for awhile.
Here's the not so simple bit: the tech. But it's an interesting idea that we're wrangling at the moment.
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Nice to see that we're seeing eye to eye on this. Very much looking forwards to see how (well) its implemented! Goes to show a couple years working in the game modding community paid off
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i still say its [censored] retarded
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Ah, the stuff of legend. Thanks for weighing in with such an obviously well-considered, informed, and constructive opinion.
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np
its still [censored] retarded
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At the three year mark, maybe making teleporters redundant is something they should consider. You could free up all that space in the base and get a slightly cooler way of getting around. Sign me up.
The teleporters would still get plenty of use from the late subscribers. I think this could at least be considered.
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Don't get me wrong, I am *all* for having a one-stop teleport shop, but there are several folks who would call that overpowered. Especially in Heroes, that would be one teleporter room instead of a billion, and that's probably a bit more of a bonus than they want vet rewards to be.
- J
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I disagree. It gets back to the player perceived value vs cost. The effort and annoyance involved with teleporters is too much, and I say this from the point of vew of a SG that had a telepads for all the COH zones until the recent expansion.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
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At the three year mark, maybe making teleporters redundant is something they should consider. You could free up all that space in the base and get a slightly cooler way of getting around. Sign me up.
The teleporters would still get plenty of use from the late subscribers. I think this could at least be considered.
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Don't get me wrong, I am *all* for having a one-stop teleport shop, but there are several folks who would call that overpowered. Especially in Heroes, that would be one teleporter room instead of a billion, and that's probably a bit more of a bonus than they want vet rewards to be.
- J
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I disagree. It gets back to the player perceived value vs cost. The effort and annoyance involved with teleporters is too much, and I say this from the point of vew of a SG that had a telepads for all the COH zones until the recent expansion.
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Allow me to put it in simple terms and cater, briefly, to the worst side of humanity.
*ahem*
OMG DEVS! Tihs SG i know can teleport to all zones IN ONE ROOM and tehy dont need plot upgrade or anything to get porter. u said vet rewards would just be for looks an not overpowered lol good job!!!one!! and now if you aren't in a SG with a three year guy you have to join one or try to recruit one becuz no1 will build all teh porters anymore is so unfair devs NERF NERF!
If a flier that allowed you to teleport to all zones from one room in the base was a 3 month reward, this kinda flak wouldn't happen, but it's the 3 year. Dealing with multiple telepads is annoying (I'm coming from the perspective of a SG that has them all as well), but giving certain groups such a decided advantage in base-building would be a bit more unbalanced than vet rewards are supposed to be. Especially since Heroes and Villains have such a gap in terms of zone numbers.
To paraphrase the above, the devs have shown that, in their opinion, if you can build two 2x2 teleport rooms with 2 porters each or one 5x2 room that holds 4, the bigger one will cost more than the two little ones, even though they effectively take up the same plot footprint. By your idea, we'd have a single room replacing the functionality of two 2x2 rooms villainside, but it would also replace the functionality of *six* 2x2 hero side rooms. How do you price a piece like that? Does it just cost more for heroes? Do you factor in the price of the plot upgrade that they no longer have to do? You're asking for a flier that costs ten million prestige. God help you if your SG gets raided for an item of power. I was worried about my generator being blown up.
And all this is still beneath the original point of: The devs have said that vet rewards are small, and mostly cosmetic, and not supposed to give any real advantage in PvP or PvE. Something like this would cross that line, and even if it did cost ten million prestige there'd be someone [censored] about it.
- J
Just chiming in to say I like the idea of personal housing accesible from Base portals, and the option of adding an elevator to bases to allow access to personal rooms as well.
Additional suggestions:
You should be able to use your own influence to buy items for your personal space.
The whole idea of having to sacrifice your own influence for the common base is bogus anyway -- apparently someone thought that high-level characters have too much influence and nothing to do with it, so let's get rid of it by charging prestige for bases.
If a sliding scale of influence is required for personal base spaces (like it is for costumes) here is yet another way to eliminate excess influence.
At a minimum you should be able to add storage items (for inspirations, enhancements, salvage).
You should be able to designate whether your space can be entered by others in the SG, and specifically named individuals.
Glad to see that.
But just as important BASE RENT ISSUES.
Make us pay rent only over a certain size, not what we put into it.
Please.
Or lower the rent weignifivntly
R
A personal space (door) in the game world would be great -- An actual place in paragon city to call your own! Similar in idea to Second Life -- you can (sort of) actually own a place!
Not that what I have to say addresses any current issues, but ...
1) ability to link bases (and personal bases) to one specific door found somewhere in the world. Purely cosmetic and of no functional value, but of potentially emmense RP value.
2) Personal bases, yeah, I dig that idea, especially combined with (1) above. Even if limited to minimum size and costing influence instead of infamy. You can't have it all in a personal base, but you could have a nice personal environment.
3) Personal Storage in SG bases. Functional change that I think everyone would dig. 100 slots for combined enhancements and inspirations
4) 1000 slot inspiration storage with included lowest tier inspiration vendor. 100 slots goes nowhere quickly, and a cheap mass availability vendor (selling the same as a contact) would be good for everyone.
And obviously I'm thinking PvE only with (3) and (4). I'll shutup and slither back under my rock now.
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Allow me to put it in simple terms and cater, briefly, to the worst side of humanity.
*ahem*
OMG DEVS! Tihs SG i know can teleport to all zones IN ONE ROOM and tehy dont need plot upgrade or anything to get porter. u said vet rewards would just be for looks an not overpowered lol good job!!!one!! and now if you aren't in a SG with a three year guy you have to join one or try to recruit one becuz no1 will build all teh porters anymore is so unfair devs NERF NERF!
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Sure, they'd get that...and you mitigate that by doing what you suggest: Basically, have a prestige cost to activating the plane that is roughly equal to what the teleporters would cost. And, as you suggest, you'd still have complaints...but those few remaining hardliners would have no valid argument. Besides, it's always funny to hear theM squawk.
Attache @ deviantART
Attache's Anti-401k Art Collection
A ten million prestige, three year vet reward is a *bad* idea. Beyond the obvious problem that it would be completely useless on the villainside because they don't have enough zones to justify the cost, even on hero side, how many SG's have ten million prestige to spend on teleporting? How many have someone who's had a three year constant subscription? How many have both? That number there, that's how many get to use the three year reward. I bet it's a small number, compared to the overall size of the playerbase.
And yeah, I'm aware that ten million is an excessive figure (maybe), but it's an example as part of an overall point. A vet reward that results in a single, extremely high-cost, destructible in raids, base item which is only considered useful to the heroside half of the game and takes the place of existing content is a bad plan, for the obvious flaws which should be evident in the above, as well as the fact that the devs have said that they want vet rewards to have a bare minimum of practical function, and to mostly be cosmetic carrots to get people to stick around.
Do they need to centralize teleporting (i.e. add more beacons per teleporter or something similar)? Yes, of course. But the plane is not the way.
- J
Yeah, I'm still not getting your point...or, more accurately, I can't bring myself to care about what you describe as an imbalance. Larger SGs with older membership and more prestige are going to have more perks. I accept that and I can be downright unreasonable most of the time. Sorry, I just can't get wound up about the cry babies.
Centralizing the teleportation system in any way would have a similiar effect...making it the plane is just a little cooler. If you want to get down to brass tacks, why do the SGs even need a plane if you can port everywhere? Why do they need a plane that just sits there? Something that has potential for content shouldn't be mere decoration. That's my only gripe.
At a certain level in the game, you can get to most zones in under five minutes. My main isn't even in a SG and I still hoof it everywhere with him...I really can't find it in myself to care if a SG has 1 or a 100 teleporters. Even with the system presently, I find that I usually still get to the mission door before at least half my SG'd teammates. If they clicked a plane to get there, more power to them.
Attache @ deviantART
Attache's Anti-401k Art Collection
I have a "Great Idea" make bases fun!!
The base portion of this game has been incredibly dissapointing. No one can afford these things let alone pay the rent. I don't know how many posts I have to read trying to communicate this to you guys, over & over again???
We pay our monthly fee. Let us have access to what should be one of the coolest parts of this game!
"You can play our game for a monthly fee. But, you can only have access to parts of it unless you play nonstop with the maximum number of people in a sg!".
What???
Please stop trying to improve on something that does not obviously work? Go back to square 1 & try again. This time, think "FUN"!
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I dig this idea...but I have to admit that I'm barely interested in bases. Once I knew the bases weren't going to be actual locations, I kind of lost interest. When I originally heard they were coming, I thought it was going to be like this:
"The Liberty Patrol, huh? Where's your base?"
"Talos Island. Due west of the Tech Shop. Can't miss it."
Instead, it was:
"The Liberty Patrol, huh? Where's your base?"
"You know that little glowing column of light in every major zone? That's us."
Yes, yes...I know that it fits the whole teleportation grid theme of the city and that to do it any other way would be kind of tough in a city environment without large open areas to "develop"...I just thought bases would be real places, ya know?
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Woah, weird. I just posted almost exactly the same thing over in this thread.
Didn't read the whole thread, but my thought on a personal room in a base is I'd rather it be separate and with just a little functionality(storage of inspirations and enhancements). My reason is after spending so much effort/time to get a room decorated as I like only to get kicked for whatever reason(haven't logged on for a while and forgot about SG rules, leader has a wild hair, booted by accident, took a 2 month break, not contributing enough Prestige to the rest of the base etc,) or the SG disbands, no one logs on and I'm left with a base that I need to re-populate with active players or sell everyting off so I can maintain the rent. I say no thanks because as long as I am not the leader of the SG, my hard-earned work still onlys exists as long as the leader(s) of the SG think it should.
If player personal housing/rooms is implemented, it should be completely separate from bases and the minority that control them.
id say player bases need to have a greater value than what they currently are look at how they work currently its either pvp for bases or you have to deal with all that stuff that was just a after thought the toughes problem though is trying to create something that reacts with the entire game
just like why people ask why arent there any sg missions other than CoP simply becuase they havent been made but how much can you relly do with basesdo you really want to beable to use a computer in base or would you just sit knowing it could be used
you would have to say there are certain problem with bases
the number one problem is how much space and storage on the server do they want to spend on it the teoudous ness of creating and object let alone scripting it
the question then is what make bases fun? nothing really. is it a useful tool? no. id want one for rp value with its current level
it either pvp in it or you have nothing to do
the question is how do you make bases fun after your done designing
"Never attempt to balance mechanics through Role Playing."
Castle
Well, this would be my ideas on this topic:
1) have a couple of buildings in each zone designated for apartments.( in reality,they already exist, we see them everyday with fire escapes on the sides of them) Click on the door to this apartment building and you would enter your apartment which would basically be a 2x2 room like the base entrance.
2) (my fav idea) In the base, you would use your salvage to build your apartment. You create a door and then "Place personal item" which would be your door to your apartment. You enter it and are in this 2x2 room like the base entrance. THis way, if you leave the SG, it is lost, just like other items you make. This way, the apartment is earned if you want it. The salvage would be a combination easily available
3) Place one Elevator door in the base. When you click on it, you are transported to your room which, theoretically, is upstairs. (Hopefully in the future, elevators in bases would become available for 2nd floor "feel" instead of a large plot on one floor that you have to walk miles thru to get to the back room)
just my thoughts...
-Listen to my Light!
-MA #1065 "Star Struck"
Statesman,
If you are discussing putting a personal room for all players in the base (a winning idea, IMO), a couple of suggestions:
Create placeable items based on souvenirs earned by that alt.
Window scenes would be a huge plus
Placards which the players can use to place word text on (example, Stay Out, Danger - Do not Open, Biosample storage unit, etc)
Have absolutely unique items an alt can earn for placement in his room, awarding them on each server say, once a month or so. Better yet, have an auction or first come first serve request to a 'vendor' for such an item, that your graphix guys can design for placement.
You have some kind of 'pets' as a vet reward. Have dogs, cats, birds , etc. be available for the apartment.
Sam Granite - The Liberty League
<QR>
How about a new base item that's a bank of lockers. Each player gets a "door" in the locker to hold their stuff (enh, insp, and salvage)
"Player First / Villain Second" - Dr_Hetero
"The real pros will never trumpet their experience. They'll lead by example." - Primal
I like the idea of a "Badge Hunter" wall decoration. Maybe with a control, so you can pick which SG member the wall shows...
"Player First / Villain Second" - Dr_Hetero
"The real pros will never trumpet their experience. They'll lead by example." - Primal
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How about a new base item that's a bank of lockers. Each player gets a "door" in the locker to hold their stuff (enh, insp, and salvage)
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I'm still waiting for someone to explain to me how that system would react to someone being kicked out of the supergroup.
If your stuff goes with you, how do you go back in and get it? If your stuff instead gets detached from the base, so you don't have to go back in, then what's the advantage in attaching it to the base in the first place instead of giving everyone a lockbox at the many banks scattered around town?
If the stuff stays in place, is the SG paying anything for this storage space for a person they got rid of? If space is limited, dose the SG have the ability to delete your stuff, or to reposess it? What if they don't pay upkeep and you're locked out of the base?
Don't get me wrong, I think personal storage is a good idea. I just don't see how it would work putting personal stuff inside group space.
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I think doing that would make teleporters redundant, which they're unlikely to do. If vehicles are going to do something, it has to go beyond simple zone teleportation. Not that it's a bad idea, I just don't see it happening. I don't see my idea happening either, though, so I suppose the point is moot.
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At the three year mark, maybe making teleporters redundant is something they should consider. You could free up all that space in the base and get a slightly cooler way of getting around. Sign me up.
The teleporters would still get plenty of use from the late subscribers. I think this could at least be considered.
Attache @ deviantART
Attache's Anti-401k Art Collection