CYBORG-GIRL vs MISO (3D piece for guildy)


Altoholic_Monkey

 

Posted

This piece is officially the most difficult 3D piece I've done to date. It has 3 major colors that are very different (orange, pruple, and green), in very similar amounts. Plus, the reflective surface on CYBORG required over 40 hours of render time for her armor alone! Her armor also demanded that the entire set be modelled since it would reflect her entire surroundings. Thank goodness DAZ had this incredible warehouse interior.

I've spent the last 3 weeks on this piece... but I think the effort was worth it.

CYBORG-GIRL01 vs MISO - poster

CYBORG-GIRL01 vs MISO - detail shot of Cyborg-Girl

CYBORG-GIRL01 vs MISO - detail shot of post work


 

Posted

amazing as always...now dont mind me while I sit over here an drool a lil bit......~


...the sword is truth...

~whiteperegrine~

 

Posted

Poo,

None of my poser stuff works.
I think mine might be broken.



Yeah...........that's it.


 

Posted

<;_;> egads man... awesomeness <;_;> <3


A Warrior's Friend: ID 335212 - Help Infernal save Valkyrie from Battle Maiden.
Above Mars Part 1: The Wellington: ID 159769 - Save Mars by destroying a monstrous battleship from the inside!
>.> My DA page, where I attempt to art.

 

Posted

Yowzah!! That looks GREAT!!!

It sure is a very...calm fight, though ain't it

Cyborg girl's skirt looks awesome! And I love the robot arms!

*is once again boggled by the detail and goes to lay dead rodents on DJ's altar*


 

Posted

<O.O> ACKKK! <hides in a tree, away from teh Starchasm> >.<;;;

You'll never take me! >.>


A Warrior's Friend: ID 335212 - Help Infernal save Valkyrie from Battle Maiden.
Above Mars Part 1: The Wellington: ID 159769 - Save Mars by destroying a monstrous battleship from the inside!
>.> My DA page, where I attempt to art.

 

Posted

Sweet jeebus! That is purely amazing.





 

Posted

[color=#cc99cc]That is so cool. Looks great, love the skirt on Cyborg. Miso looks really cool too. All around awesome.


 

Posted

Great work, as always, Dj. But why the need to model the entire background to reflect? Was using an environment map not an option?


 

Posted

I appreciate your details and hard work, but what are Cyborg Girl and Miso thinking? Their facial expression looks blank.


 

Posted

[ QUOTE ]


I've spent the last 3 weeks on this piece... but I think the effort was worth it.

[/ QUOTE ]

And I think you're right! Pure awsomeness!


 

Posted

[ QUOTE ]
This piece is officially the most difficult 3D piece I've done to date. It has 3 major colors that are very different (orange, pruple, and green), in very similar amounts. Plus, the reflective surface on CYBORG required over 40 hours of render time for her armor alone! Her armor also demanded that the entire set be modelled since it would reflect her entire surroundings. Thank goodness DAZ had this incredible warehouse interior.

I've spent the last 3 weeks on this piece... but I think the effort was worth it.

CYBORG-GIRL01 vs MISO - poster

CYBORG-GIRL01 vs MISO - detail shot of Miso

CYBORG-GIRL01 vs MISO - detail shot of post work

[/ QUOTE ]

It came out really well, though, Doug!

Did you consider just doing a rendering of the background and using the rendered map as the reflection map? In the end piece, the reflections don't look specific enough that it would've made a difference.


 

Posted

Oh hell no. I'd have exported the whole thing to POV-Ray format and rendered it there... 40 hours? TRY 200!!! BWAHAHAHAHA!

I keed. It is teh awesome.



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."

 

Posted

[ QUOTE ]
I appreciate your details and hard work, but what are Cyborg Girl and Miso thinking? Their facial expression looks blank.

[/ QUOTE ]




They're thinking they're going to eat the rodents on the altar...


 

Posted

DJ that is a -fantastic- piece. It's really quite pleasing to look at. Tremendous job!!!


 

Posted

Super Sweet as always!


Member: Mutant Force Five, Chaos Legion & Team Awesome

 

Posted

[ QUOTE ]
I appreciate your details and hard work, but what are Cyborg Girl and Miso thinking? Their facial expression looks blank.

[/ QUOTE ]

i have to agree. The piece is AMAZING --- except for the faces. they look fine, they just look ... uninterested? i think that's the word i'm looking for.


 

Posted

[ QUOTE ]
[ QUOTE ]
I appreciate your details and hard work, but what are Cyborg Girl and Miso thinking? Their facial expression looks blank.

[/ QUOTE ]

i have to agree. The piece is AMAZING --- except for the faces. they look fine, they just look ... uninterested? i think that's the word i'm looking for.

[/ QUOTE ]

For Cyborg girl it made sens to me . Kind of like data of ST:TNG as for myso I dont know that a strong expression would have been better. maybe a sigh evil smile but since she is further away I think that it would be difficult to be subtle.

I always love your 3D DJ but with all the post work you do I sometime wonder if calling it a 3D render is not belittling it. 3D painting might be a better name.

PS: Is it me or the detail shot you identified as myso is actually Cyborg-girl?


Proud Member Of the Paragons of Justice
Kidraid, Golden Guard, War Emblem, Eridani, Greymist, BabyTank and more many more.

My Gallery (There I am KidRaid since Greymist was already taken)

 

Posted

Very cool.....Rox needs one


 

Posted

[ QUOTE ]

PS: Is it me or the detail shot you identified as myso is actually Cyborg-girl?

[/ QUOTE ]

Ninja-Edited. Good catch.


 

Posted

Great job, as always!


 

Posted

Amazing as always !


 

Posted

Thanks all. This community is awesome in i's support of all things creative.

Now, a few responses;

As far as the use of nvironment maps, I usually don't go that route because I like the feel of knowng the reflecions are 100% correct. However, I didn't expect the chrome to take 40 hours to render and I might have used the environment map method if I'd known. The reflections were actually *too* reflective at the raw render stage and I took them down about 50%. Still, it wasn't a big deal since I set the render to run on one of my backup machines and my workflow wasn't seriously impacted.

Regarding the faces; I suppose they could use a little more expression, but the client is happy. It's ultimately his call - if he says 'tweak the faces', then I tweak the faces.


 

Posted

...sooo...uberchrome man would be a big suck ta do? crud, there goes another idea down the tubes...... ~


...the sword is truth...

~whiteperegrine~