CYBORG-GIRL vs MISO (3D piece for guildy)


Altoholic_Monkey

 

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Ohhhh Shiney!


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

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...sooo...uberchrome man would be a big suck ta do? crud, there goes another idea down the tubes...... ~

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Alone, that might be ok... but if you wanted "Uberchrome Man" to be locked in battle with the "Reflectinator", I might need backup.


 

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very nice as always DJ. I thought the faces were a little plain but as you say its the customers thought that counts. Always so amazing and that is a long render time.

How about "uberchrome man" vs "Reflectinator" battling inside a disco with the disco ball and lights on the floor and the multicolor light beams flashing all over. AHHhhh i'm blind just thinking about all the light beams reflecting all over.


 

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How about "uberchrome man" vs "Reflectinator" battling inside a disco with the disco ball and lights on the floor and the multicolor light beams flashing all over. AHHhhh i'm blind just thinking about all the light beams reflecting all over.

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...in a room with mirror walls! oooo...the possibilities!

*contemplates leaving work early to create these two titans and then torturing some artist with a commission* ...mwahahaha~


...the sword is truth...

~whiteperegrine~

 

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As far as the use of nvironment maps, I usually don't go that route because I like the feel of knowng the reflecions are 100% correct. However, I didn't expect the chrome to take 40 hours to render and I might have used the environment map method if I'd known. The reflections were actually *too* reflective at the raw render stage and I took them down about 50%. Still, it wasn't a big deal since I set the render to run on one of my backup machines and my workflow wasn't seriously impacted.

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DJ,

Have you tried rendering your own environment maps? It's not that hard. Set up a few cameras, hide the reflective objects, and render the cube map faces. You lose inter-object reflections, but it certainly reduces rendertime.

Also, you might want to reduce your raydepth in Firefly if the render took 40 hours. Even just a depth of 2 or 3 will be sufficient for most renders, 4 is about the maximum you want to go (since more and interobject reflections get seriously slow).

Now, when you add in refractive objects as well, nothing is going to help (save just using environment/transparency maps)........

I just wish Curious Labs would hurry up and optimize the renderer code to support dual core CPUs and multithreading......


CuppaJo: **waves wand - you are mesmerized by the shiney bouncing Positron**

HypnotizerZero, Psyche-Delia, Twilight Samurai, Burning Rubber, Ignitrode & more...on Virtue.

AMD x2 4600+/7950GTKO/2Gb PC6400/Win2kPro

 

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Alone, that might be ok... but if you wanted "Uberchrome Man" to be locked in battle with the "Reflectinator", I might need backup.

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OMG, they'll have reflections each other's reflection of the other reflecting the other! My brain, it BURNS! AHHHHHHHHHHHH!

Oh, and a great ren... er, digital pa... er, um, digital work there DJ! I'd agree about the faces, but it's such a minor thing in comparison to the mighty awsomeness of the rest of the work. And, damn am I ever digging the more painted parts of the work... Cyber-Girls skirt, those little highlights on Ms. Hor... er Thornie's skirt, those great vines, and that rad smoke! Ever since the Last TA vs AoT, you've really gotten off on that wonderful rolling smoke idea!

And is it wrong that the knowledge that this one took you three weeks makes me ecstatically happy?


 

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Also, you might want to reduce your raydepth in Firefly if the render took 40 hours. Even just a depth of 2 or 3 will be sufficient for most renders, 4 is about the maximum you want to go (since more and interobject reflections get seriously slow).

Now, when you add in refractive objects as well, nothing is going to help (save just using environment/transparency maps)........

I just wish Curious Labs would hurry up and optimize the renderer code to support dual core CPUs and multithreading......

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Good suggestions... but I don't use Firefly. In fact, the entire Poser render system pretty much blows and I never use it for finished work. I can't stand shadow mapping.

I use a true ray-trace system that gives some great effects.


 

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I think you out did your self on this one. Very nice work DJ, I would really like to see a larger version of the poster. Is there a larger version you can post?

Stuff like this that makes me come back to look at again and again is special. Thats what this one has done.

I really like the pose with the jet pack, and the grapping vines.


 

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Did you just say Poser Blows? As in the program?

*crosses fingers*


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

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Great stuff as always doug!! once the hollidays past I'm gonna have to send you a emai/pm


LvL 50's Inv/Em Tank, Katana/Regen Scrapper, Merc/Traps MM, Ninja/Dark MM, Crab
@Torell Guardian, Liberty & Freedom

 

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Good suggestions... but I don't use Firefly. In fact, the entire Poser render system pretty much blows and I never use it for finished work. I can't stand shadow mapping.

I use a true ray-trace system that gives some great effects.

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Ah, I do vaguely remember you mentioning that before. What do you use for your final renders? Lightwave, 3DSMax, Maya, etc? Most of those also allow you to specify ray-recursion depth , and the defaults are usually quite high (often 8 or 16 levels), which is WAY more than is needed for most renders.....

Most of those also have distributed rendering systems built into them, so if you have mulitple machines available, you can spread it out over them.....

I'm sure you know this stuff already, but we all forget to check default settings on occasion.....I know I have.

(just to note....I love your work. I wish I could make a living at it, but for me it's just a hobby.....though its a hobby I've been at for about 24 years....)


CuppaJo: **waves wand - you are mesmerized by the shiney bouncing Positron**

HypnotizerZero, Psyche-Delia, Twilight Samurai, Burning Rubber, Ignitrode & more...on Virtue.

AMD x2 4600+/7950GTKO/2Gb PC6400/Win2kPro

 

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Did you just say Poser Blows? As in the program?

*crosses fingers*

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No, the renderer. I have a thing against shadow mapping. Otherwise I'm a huge supporter of Poser and use it for all my character work.

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Most of those also have distributed rendering systems built into them, so if you have mulitple machines available, you can spread it out over them.....

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I use Vue 5 Infinite for it's awesome atmospherics. I *do* use a 5-machine render farm when I can, but larger renders are safer when you 'render to disk' and Vue doesn't allow render farming when you select that option.


 

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DJ my computers are available for spare processing power, whenever you like! :P hehehehe


 

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Did you just say Poser Blows? As in the program?

*crosses fingers*

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No, the renderer. I have a thing against shadow mapping. Otherwise I'm a huge supporter of Poser and use it for all my character work.

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Most of those also have distributed rendering systems built into them, so if you have mulitple machines available, you can spread it out over them.....

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I use Vue 5 Infinite for it's awesome atmospherics. I *do* use a 5-machine render farm when I can, but larger renders are safer when you 'render to disk' and Vue doesn't allow render farming when you select that option.

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*wipes brow* Phew. I was getting scared there for a minute.


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

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DJ the background and costumes look great and shows the hard work you put into the details.

My only trouble is with the piece is the expressionless faces. It seems as if they're not in in a battle against each other, but simply both daydreaming. Also Cyborg Girl's eyelid is a bit odd on the right eye.