Lord Recluse Strike Force Guide
On the last mission, what my team does is have some one suicide, summon shivans, vengence, then just charge in there. Sounds like a dumb plan, but it suprisingly works, just as long as i, the taunter, dont die, we do fine. Killing the heroes in this order numina, sister, manticore, posi, citadel, synapse, BAB, then states. Nevertheless, ill tell the team if we could the tactic that you use, pulling. By the way, nice guide.
We used to bum rush in there as well. The person who is pulling usually ends up face planting, so I'd use my vengeance on them and then they'd get a rez.
Near the end when it's easier on the brute, we just jump in cause it actually goes faster.
Thanks for lookin'
Awesome. When are you doing it again? And where do I sign up for the Stalker position again? I'll even be the puller. And bring Shivans. And cookies.
Most excellent!
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Awesome. When are you doing it again? And where do I sign up for the Stalker position again? I'll even be the puller. And bring Shivans. And cookies.
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WHAT!! you gets no stalker position, MEH stalker!
Put on a shirt Trick!
Hehe, when I clicked on the topic I expected to just see the word "Die" repeated over and over. Nice guide!
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Pretty simple.
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Pthththh! Yeah, says you!
Let me see if I have that blind pull thing right. Everyone gets well behind the foot. Puller goes up to the toe but still out of sight. Puller makes sure he is set to prompt for teleports. Somebody with Recall Friend does it on the puller, who just leaves the teleport box open. Puller jumps in the air and takes a ranged shot at Numina (*not* a DoT power, I presume? I never figured out if those extra DoTs drew agro.), then hits the accept on the teleport as soon as the power starts to activate - NOT waiting for the shot to really fire. Just one or two heroes come a'running. Yes?
The puller is behind the left foot out of range with Grant Inviibility on him. The rest of the kill group is TOTALLY out of LoS behind the steps of the City Hall. The puller attacks with a low dmg, non DoT attack on Numina and clicks the accept TP as the attack fires. Numina will come most likey with Synapse....
Rinse. Repeat.
Thanks Yui, glad you posted this. Sorry I missed the last couple of attempts. Hopefully you guys haven't found a better replacement for me! :P
Filling up an otherwise useful guide with pointless banter is a good way for the guide to lose credibility.
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Filling up an otherwise useful guide with pointless banter is a good way for the guide to lose credibility.
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Pardon me captain forum cop.
Yui did a fine job on the guide and it is effective. You think "banter" will cause the guide to loose effectiveness then you are just a troll.
I don't think the guide has lost credibility. After reading it last night, our brute with energy armor and the invis power it has was able to pull Numina with Synapse with one of her ranged attacks. We did the tp thing defeated both then went back for Posi. She was able to pull him with Citadel (I think it was Citadel that came) and we defeated them. Finally, she was able to pull Sister Psyche and BAB came with her and we defeated them. After that we rushed Manticore and I kept States occupied and we were able to defeat them.
Thanks for the clarification of the pulling.
Proud member of the LEGION, and Sisterhood
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Filling up an otherwise useful guide with pointless banter is a good way for the guide to lose credibility.
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The internets are serious business!!!!!!
Has anyone ever seen Numina actually rez another hero? I've done the RSF about 30 times now and on the third mission we've tried to keep her alive and she never rez's anyone, is this a myth, does anyone have video proof of it?
One of the firt few attempt I made at this, we pulled Synape first. It was incredibly easy since he runs all over the place. We killed him rather easily. All was good and well. None of the other heroe were agro'd....
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Then along flew Numina, happy as could be, rez'd Synapse and BAM....agro'd the whole group of heroes....team wipe.
Not much fun.
Has anyone tried to use confuse pulling tactics? This would require a Mind/ Dom, but stacking confuse, hitting with a ranged attack, and then accepting TP should be as good as pulling gets.
The guide doesn't seem to specify who the starting contact is(how you get the mission). Can anybody tell me?
Thanks in advance.
Lord Recluse in the top room of the tower in Grandville. You'll need 8 people to start it. the level is 45-50. I'd suggest having everyone either level 50 or LK'd to 50.
THANKS for this guide. I am so glad that this guide didn't use the "you have to have a /stone Brute and a team of corruptor on your team" in order to to beat this thing as my impression has been that the developer's meant for this to be something that you can do with a balanced team. Your post tends to reinforce this one.
I try and avoid the dom boards these days because most of the posts there sound like one big "pity party" whenever somebody mention's the RSF. Since you mentioned that Synapses likes to run then that tends to reinforce my opinion about the developer's wanting this to be something that a balanced team can do. Sleep and Immobilization control powers are the only ones that I am aware of that bypass the "resistances" that the Triangles (when they are up) grant AV's/Heroes. Having a dominator along would be very useful here as they could stop Synapses from running while the rest of the team deals with Numina.
I actually had posted this method in detail a while ago. I had done a lot of testing to determine the pull behaviour and possible strategies and posted my results in this thread.
RSF Analyzed and Completed
This method worked pretty well but there was a fairly high chance of the Numina/Synapse pull going badly. Later I stumbled upon a strategy that has had a much better chance of successful pulls, although the door bug does tend to reduce those chances. I have posted that guide in my sig. Most of my testing was done with Mu Lightning on my Dark Armor Brute, but I really got to see how well it worked when a player with snipe was able to effectively repeat that pull method.
On most runs the puller was able to get 3 or 4 heroes pulled successfully in two or three pulls. The Numina pull seems to be the most consistent, while the others do not seem to go as well if a team member is hit with the door bug or anyone goes in between the mob of doom and the hero platform.
I have not used the method you described since I discovered my new method, and the reason is that it has proven more consistent and a lot easier to set up than the previous method I used. My new method it a lot easier for teams to repeat since it is not so precise in the positioning. Also something to note, you do not need to have a brute on the team in order to succeed. Members of my SG have done the strike force with me as the only brute, or without a single brute in the group in a team with corrupters, masterminds, and occasionally a stalker.
Ok, maybe someone can help me figure out what went wrong with our pulls....
We set things up like Yui said, with the puller (a stone brute using a single-target ranged temp power...) grant-invis'd, with a teleport prompt up, and had them step out from behind Atlas' left foot, saw the animation for the temp power start (with Numina targetted), then hit the accept button. We had the team set up actually on the back-right corner of city hall, out of line of sight of the hero group. Sure enough, Numina and Synaspe came (both actually came all the way around city hall to us), and we would've been fine with just those two, but a few seconds after they came, the rest of the group did too, and needless to say, it resulted in a team-wipe...
So, after that, we set it all up again, this time I pulled with my Rad/Rad Corruptor who has stealth, I got up behind Atlas' boot, got the TP prompt up, stepped out and popped Numina with Neutrino Bolt (prolly the weakest ranged attack the whole group had). I emerged from the TP dead (Something I'm pretty sure I can remedy by popping a bunch of purples right before pulling next time). Numina and Synapse came anyway (death usually auto-drops any aggro...), but, again, so did the rest of the group, which I'm guessing is because we had already aggro'd the whole bunch with previous attempt...
So, is it possible we tried to pull to a spot too far away, and it messed up the aggro somehow? Could using a temp power to pull her the first time cause some weird aggro thing to happen? I can't really be sure that no one stepped out into their LoS after the Brute popped Numina and her and Synapse were on the way, but I would think if we're set up behind city hall, would that have been far enough away that they wouldn't see us? Did the messed up positioning of the heroes (after they went back under the globe) from the first failed pull mess it up for the second?
If anyone who has mastered this is on Pinnacle, I'd greatly appreciate them letting me tag along (toon name is Counter-Strike, usually around in the evenings) for a run just so I can see exactly how it's done (hell, I'll even give you my SHOE :P)... My SG is planning on going with the 8-nuke + bum-rush strategy for the next time... not sure if even that'll work, but if possible I'd like to try pulling again just on the principle of proving that the PvP-zone temps aren't needed...
For information on how this strategy works you can check my original method in the link in my previous post. I also provided a lot of the information on the behaviour of the heroes. This pull method had a fairly high chance of failure. As for all of them coming after the first pull went bad, they do not break up once aggroed. They may take a few seconds to join up with the rest, but usually there is about a 3-5 second delay before they come.
Also be sure to check how you are breaking the line of sight. No hero should have a direct line of sight to any player after the teleport. Also the team should be careful not to jump to attack the hero, but instead try to get them to move closer to the ground.
For an alternate pull strategy, that has been a lot easier to repeat, but due to several factors is still not 100% you can check out my guide posted in my sig.
Lord Recluse Strike Force Guide
While I am writing this guide to the benefit of the larger community, this was not a method that I created. After many attempts and trials by the outstanding members of Original Sin from Victory Server, this is a strategy that we have found works quite well. Tonight, we were able to complete the entire LRSF in an hour and 25 minutes. The last mission took about a half hour. I will start from the beginning.
First mission: Assault Longbow Base.
This mission is pretty straight forward. We usually split up to accomplish the various tasks.
Task one: kill longbow chasers, easy enough
Task two: plant bombs. The bombs are located in the first and second tower with a final bomb in the bunker where Crimson is.
Task three: Take hostage to the computer. The computer is in the final room with crimson surrounded by 4 Elite Bosses. The hostage has spawned in various locations, such as the first or second radar tower or in the final room with crimson.
Task four: Kill Crimson and the Elite Bosses. Simple enough. Focus all attacks on Crimson and he dies within a few seconds and the EBs drop just as fast.
Second Mission: Malta
First Task: Destroy the Kronos Titan. We have always pulled him to the water away from the other mobs. Easy kill and he drops a key to enter the warehouse where the best fight of the SF will happen.
Inside the warehouse, either fight or TP to just outside the last room. There are 2 doors to the final room where there is The Slinger (AV) a mainframe, and a glowie. You have to kill the AV, mainframe and surrounding mob around the AV and click the glowie.
As I said, there are 2 doors, dont click on the first door right at the beginning. Open the door to the side and try to pull the AV out to an ambush that you have set up. Upon fighting the AV, he will spawn a TON of robots to help him fight, its pretty awesome and very laggy.
I would suggest that you try to kill the mob that the AV is in before you attack him. When you attack the AV and he has dropped to ¾ health, he will start to spawn them in 4 waves I believe. Killing the surrounding mobs will make it easier before the lag and the difficulty to target the last few random minions around the robots.
The glowie will give you a gun that you can use on the heroes in later missions.
Third Mission: Defeat 4 heroes in future Atlas Park
Pretty simple actually. The only hitch is the temporal distortion that will hit you sometimes. It is a temp phase that is triggered from the map and you are unable to attack the heroes; a potential problem if youre the brute trying to control agro! Just set up on top of the broken globe and pull Numina FIRST! If Sister Psyche comes up with you, you can try to fly her with a web nade or something to that effect. If she comes up on the ledge with you, just have a brute taunt, or drop a Shivan if you really need too (not really necessary). Sometimes Brawler will find his way up there too, but rarely. Kill Numina, Psyche, and Brawler up on the globe.
Drop down just to the west of the globe and there is a perfect spot to pull Manticore to. These are the pull spots that we have used due to the fact that the temporal distortion does not affect you in these places. Certain places on the building will drop the temp phase on you resulting in mass chaos and usually a team wipe.
Fourth Mission: Vindicators
Pretty simple, fight your way to the room with the heroes and camp just down the hall around the corner. Have someone with Grant Invisibility or stealth to pull Malaise first. 9.9/10 you will be able to pull him without agro-ing the rest of the heroes. Easy kill. In a few instances, Mynx will come with him or near his death. Kill them both (DUH!).
At this point, it is pretty easy for the brute to pop a few lucks and agro manage the remaining heroes to a corner so valkyries cone wont affect you. Pick them off one at a time. Swan, Luminary, and Valkyrie. On a few occasions, you can attempt to pull another Hero without them knowing. Team preference.
After the fight, continue on to just before the room where Miss Liberty is. If you have a stalker or someone with stealth, they can head down the hall to the right where the password to open the door to Miss Liberty is located. There is always a group in the room with the glowie and there will be an ambush after you click it. Pop purples, click on it, and wait with the rest of the team to kill the ambush. Run up and use the Gun that you got from the Malta Slinger on Miss Liberty (it lowers her def a ton for easy killing). Killing her is usually not a problem.
Fifth Mission: The Showdown
We did the first 4 missions in about 45 minutes, This was our best but we average at about an hour or so up to this point.
This mission takes place in Atlas Park at the globe and has Statesman, Numina, Sister Psyche, Citadel, Back Alley Brawler, Manticore, Positron, Synapse, and a random longbow minion all around a dead Miss Liberty. These guys will spawn as 54 heroes no matter what you do now.
We set up a kill spot on the side of City Hall with a set of steps in between us blocking LoS between the rest of the heroes (THIS IS CRUCIAL!) We had a ranged attack move in near Atlas left foot just behind it out of LoS.
For the attacker, have someone who can Grant Invisibility or some type of stacked stealth. To pull, a low damage, non DoT attack works best. We had someone with Recall friend queue up the recall and use it on the puller. The puller would hit his attack on Numina, duck behind the foot, and hit accept on the TP (this happens within the space of a second, very fast). Numina will come over to the kill group without agro-ing the rest of the heroes.
However, 99.9% of the time, Synapse will come with her, this is no biggy. Numina drops pretty fast and then we focus on Synapse. Synapse likes to run .RUN RUN AND RUN! This is crucial: Do not follow him nor any MM pets. If you get out in the LoS of the rest of the heroes, they will come and help Synapse. Wait for him to come back and finish him off.
The next pull is always seems to be the tricky one. We always prefer to pull Sister Psyche using the same recall friend method. Tonight, something went horribly wrong and the whole group came with her. We used a few shivans here to help tank the heroes. A Shivan can take a beating on a hero and provide a little distraction. We were able to tank through everything and kill Psyche with relatively no problem thus far. Our next target was Citadel. The Shivans and random aoes had taken him down to about ¾ health, so we just laid in on him and got him killed right before a team wipe (Manticores rain of arrows sucks )
We came back in and resorted to an old tactic. We had the brute run in and grab agro. We pulled Manticore out of the way and took him down. Then we had the rest of the kill group go over to where the brute was. We stood out of range and buble'd up under a Force Field Generator and took down Positron, Brawler, and Statesman was last. Pretty simple.
End notes:
While the PvP temps are not NEEDED, they do make the SF a LOT faster and easier. If you go in with a team, shivans take a whole 10 minutes and you get 5 of 'em. Not a big deal.
While the Warburg nukes are not NEEDED, they do make certain kills a lot easier on the last mission. Positrons debuffs are insane and if you can kill statesman fast, you are not subjected to his insane AOE for a long period of time. This time he only got 1 AOE blast off and weve killed him so fast before that he didnt get a single one off.
If you feel the need to get nukes, only get the chemical burn (-def). The biological is a player buff and the nuclear blast is a damage. If you dont want to spend a long time doing nukes, just get the chemical burn for statesman and positron.
Kill Numina FIRST! Trust me, you dont want to kill a hero without agro-ing any other hero on the map and have Numina come over and rez the hero you just killed its not fun.
On the last map, if you cant kill Numina in the first try, reset the map. She will grant fort, clear minds, etc on the rest of them making it just harder. Also, once the whole group is agrod, it seems pretty hard to pull an individual.
As for the team make-up: Weve taken a lot of random guys on this. A brute is crucial, beyond that, I think that most viable teams could complete this, though not necessarily in just over an hour. MMs are great for the damage and the debuffs that they have, corrs are amazing, stalkers are more damage (and they help a lot on the vindicator map), doms are amazing. Stacking holds with the MMs, corrs, and any epic holds you can usually keep 1 hero close to perma-held.