Lord Recluse Strike Force Guide
While I am writing this guide to the benefit of the larger community, this was not a method that I created. After many attempts and trials by the outstanding members of Original Sin from Victory Server, this is a strategy that we have found works quite well. Tonight, we were able to complete the entire LRSF in an hour and 25 minutes. The last mission took about a half hour. I will start from the beginning.
First mission: Assault Longbow Base.
This mission is pretty straight forward. We usually split up to accomplish the various tasks.
Task one: kill longbow chasers, easy enough
Task two: plant bombs. The bombs are located in the first and second tower with a final bomb in the bunker where Crimson is.
Task three: Take hostage to the computer. The computer is in the final room with crimson surrounded by 4 Elite Bosses. The hostage has spawned in various locations, such as the first or second radar tower or in the final room with crimson.
Task four: Kill Crimson and the Elite Bosses. Simple enough. Focus all attacks on Crimson and he dies within a few seconds and the EBs drop just as fast.
Second Mission: Malta
First Task: Destroy the Kronos Titan. We have always pulled him to the water away from the other mobs. Easy kill and he drops a key to enter the warehouse where the best fight of the SF will happen.
Inside the warehouse, either fight or TP to just outside the last room. There are 2 doors to the final room where there is The Slinger (AV) a mainframe, and a glowie. You have to kill the AV, mainframe and surrounding mob around the AV and click the glowie.
As I said, there are 2 doors, dont click on the first door right at the beginning. Open the door to the side and try to pull the AV out to an ambush that you have set up. Upon fighting the AV, he will spawn a TON of robots to help him fight, its pretty awesome and very laggy.
I would suggest that you try to kill the mob that the AV is in before you attack him. When you attack the AV and he has dropped to ¾ health, he will start to spawn them in 4 waves I believe. Killing the surrounding mobs will make it easier before the lag and the difficulty to target the last few random minions around the robots.
The glowie will give you a gun that you can use on the heroes in later missions.
Third Mission: Defeat 4 heroes in future Atlas Park
Pretty simple actually. The only hitch is the temporal distortion that will hit you sometimes. It is a temp phase that is triggered from the map and you are unable to attack the heroes; a potential problem if youre the brute trying to control agro! Just set up on top of the broken globe and pull Numina FIRST! If Sister Psyche comes up with you, you can try to fly her with a web nade or something to that effect. If she comes up on the ledge with you, just have a brute taunt, or drop a Shivan if you really need too (not really necessary). Sometimes Brawler will find his way up there too, but rarely. Kill Numina, Psyche, and Brawler up on the globe.
Drop down just to the west of the globe and there is a perfect spot to pull Manticore to. These are the pull spots that we have used due to the fact that the temporal distortion does not affect you in these places. Certain places on the building will drop the temp phase on you resulting in mass chaos and usually a team wipe.
Fourth Mission: Vindicators
Pretty simple, fight your way to the room with the heroes and camp just down the hall around the corner. Have someone with Grant Invisibility or stealth to pull Malaise first. 9.9/10 you will be able to pull him without agro-ing the rest of the heroes. Easy kill. In a few instances, Mynx will come with him or near his death. Kill them both (DUH!).
At this point, it is pretty easy for the brute to pop a few lucks and agro manage the remaining heroes to a corner so valkyries cone wont affect you. Pick them off one at a time. Swan, Luminary, and Valkyrie. On a few occasions, you can attempt to pull another Hero without them knowing. Team preference.
After the fight, continue on to just before the room where Miss Liberty is. If you have a stalker or someone with stealth, they can head down the hall to the right where the password to open the door to Miss Liberty is located. There is always a group in the room with the glowie and there will be an ambush after you click it. Pop purples, click on it, and wait with the rest of the team to kill the ambush. Run up and use the Gun that you got from the Malta Slinger on Miss Liberty (it lowers her def a ton for easy killing). Killing her is usually not a problem.
Fifth Mission: The Showdown
We did the first 4 missions in about 45 minutes, This was our best but we average at about an hour or so up to this point.
This mission takes place in Atlas Park at the globe and has Statesman, Numina, Sister Psyche, Citadel, Back Alley Brawler, Manticore, Positron, Synapse, and a random longbow minion all around a dead Miss Liberty. These guys will spawn as 54 heroes no matter what you do now.
We set up a kill spot on the side of City Hall with a set of steps in between us blocking LoS between the rest of the heroes (THIS IS CRUCIAL!) We had a ranged attack move in near Atlas left foot just behind it out of LoS.
For the attacker, have someone who can Grant Invisibility or some type of stacked stealth. To pull, a low damage, non DoT attack works best. We had someone with Recall friend queue up the recall and use it on the puller. The puller would hit his attack on Numina, duck behind the foot, and hit accept on the TP (this happens within the space of a second, very fast). Numina will come over to the kill group without agro-ing the rest of the heroes.
However, 99.9% of the time, Synapse will come with her, this is no biggy. Numina drops pretty fast and then we focus on Synapse. Synapse likes to run
.RUN RUN AND RUN! This is crucial: Do not follow him nor any MM pets. If you get out in the LoS of the rest of the heroes, they will come and help Synapse. Wait for him to come back and finish him off.
The next pull is always seems to be the tricky one. We always prefer to pull Sister Psyche using the same recall friend method. Tonight, something went horribly wrong and the whole group came with her. We used a few shivans here to help tank the heroes. A Shivan can take a beating on a hero and provide a little distraction. We were able to tank through everything and kill Psyche with relatively no problem thus far. Our next target was Citadel. The Shivans and random aoes had taken him down to about ¾ health, so we just laid in on him and got him killed right before a team wipe (Manticores rain of arrows sucks )
We came back in and resorted to an old tactic. We had the brute run in and grab agro. We pulled Manticore out of the way and took him down. Then we had the rest of the kill group go over to where the brute was. We stood out of range and buble'd up under a Force Field Generator and took down Positron, Brawler, and Statesman was last. Pretty simple.
End notes:
While the PvP temps are not NEEDED, they do make the SF a LOT faster and easier. If you go in with a team, shivans take a whole 10 minutes and you get 5 of 'em. Not a big deal.
While the Warburg nukes are not NEEDED, they do make certain kills a lot easier on the last mission. Positrons debuffs are insane and if you can kill statesman fast, you are not subjected to his insane AOE for a long period of time. This time he only got 1 AOE blast off and weve killed him so fast before that he didnt get a single one off.
If you feel the need to get nukes, only get the chemical burn (-def). The biological is a player buff and the nuclear blast is a damage. If you dont want to spend a long time doing nukes, just get the chemical burn for statesman and positron.
Kill Numina FIRST! Trust me, you dont want to kill a hero without agro-ing any other hero on the map and have Numina come over and rez the hero you just killed
its not fun.
On the last map, if you cant kill Numina in the first try, reset the map. She will grant fort, clear minds, etc on the rest of them making it just harder. Also, once the whole group is agrod, it seems pretty hard to pull an individual.
As for the team make-up: Weve taken a lot of random guys on this. A brute is crucial, beyond that, I think that most viable teams could complete this, though not necessarily in just over an hour. MMs are great for the damage and the debuffs that they have, corrs are amazing, stalkers are more damage (and they help a lot on the vindicator map), doms are amazing. Stacking holds with the MMs, corrs, and any epic holds you can usually keep 1 hero close to perma-held.