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Posts
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Joined
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First: Web based planning. Next: THE WORLD!
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Impale has more damage and more range. The 1 second longer animation is really not a huge deal, and the immob, little bit of slow, -fly and chance for DoT make it better all around than claws, IMO.
But mainly the damage and range are what set it apart. -
I had an interesting thing happen with my Stone/Elec brute yesterday. After completing the first Mako arc, I received the temp power "Power of the Leviathan," which is a +damage -recovery temp.
I had to at least try it out, ao I clicked the power, and three attacks later I was completely out of endurance, and it didn't come back at all until the power wore off. Absolutely 0 endurance for several minutes. I've had -regen temp powers before [Vaz Wasting Disease, the Lab Equipment effects, etc] but this was unbelievable. -
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I've seen it in action (not with them) and it works
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With that many rads, the time to TP the body and use fallout would probably take longer than just mowing through them. Besides, the radius is still tiny, and you'd have to clean up anyways.
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But then again, you could have a team of 8 RADS/ and still own, without using that method. I can't tell you if it's faster or not.
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I've tried Fallout, and from the first few uses, I could tell it wasn't as good as it sounded. And I have been on all rad teams, defenders and trollers, and it was the fastest I have ever blown through missions.
Also, the odd thing is, you have to die on purpose to make it work, because there is no way you'd die if you ran it normally, with that many AMs, RIs and EFs. If you need a person to run in all suicidal, hire a blaster! -
I've got a radiation defender that's a lowbie, and I was thinking about joining. But I won't join an SG that makes me stick to a specific costume or choose specific powers. I want to make the character *I* want to make.
Have you ever used fallout? The radius is so small that the bad guys have to be practicaly standing on top of the corpse for it to hit them. Fallout is the most skippable power in radiation, as far as I am concerned. I worry that your tactic wil not work as good as you think. -
Nice little guide, but I do have a couple of points.
You don't mention SS + SJ, which is probably the most common travel power combo in PvP. Also, /ninjitsu lackes KB protection. While you can survive without it, it is nice to have in Acrobatics.
Also, Super Speed does not grant any stealth in PvP, only PvE.
You downplay Divine Avalanche and say that with Retsu and PS, you won't really need it. This implies that A) You only fight when Retsu is up, and B) Everyone will take Phase Shift. For those that realize stacking two DAs when fighting a Melee opponent will make it really, really hard to hit you, this power becomes very awesome.
3 Def Enhancements in Hide is arguable with /nin or /sr, since you already get good AoE defense. Most would just put a Def in the default slot and use the other two for other stuff like:
Slotting up Swift and Hurdle. Not only will this help you overcome the -speed of Stealth, you can acheive fairly decent unsuppressed movement with Swift+Hurdle+Combat Jumping.
Since /nin has a nice self heal, getting Health over something else is kinda silly. A big heal is 100X better than a little boost to your HP regen. -
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The Roughbacks now recruiting.
THEY'RE OUT THEY'RE LOUD AND THEY JUST MIGHT STEAL YOUR MAN...
AMONG OTHER THINGS
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This is like the 3rd "out" sg I've seen on Victory. What's the world coming to? Anyway, I'll join with my Emo/Cry defender Ben Dover
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This is the Villain Group thread, Hank. I doubt your defender could get in.
Also, I found out about Victory being the unofficial GLBT Server after I made 3 Dollar Bill. I got TONS of tells, SG invites, chat, team invites, you name it. -
Awesome. When are you doing it again? And where do I sign up for the Stalker position again? I'll even be the puller. And bring Shivans. And cookies.
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Dominators can also blow through melee's mez protections. A controller will never really get that chance before those ATs eat them alive.
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Any halfway decent controller can blow through a Melee's mez resistance. You are dreadfully wrong on this account. And holding through break-frees? Controllers have been doing it in PvP since the Arena came out, and controllers can do it consistently, not just during the 90 seconds of Domination. Advantage -> Controllers.
I should also add that I really, REALLY want to love Dominators, it seems like the idea of Control+Damage would be awesome. It's just not panning out that way from my experience. -
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Dominators give up a bit of control for some good direct damage attacks that Controllers would give their left mouse button for.
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I personally have two level 50 Controlers, a mind/emp and an ill/rad, so I know what it's like to have both pure control with a little less damage to softer control and much greater damage. It's on of my favorite archetypes to play.
I've tried a couple of doms myself, and I have to say, I don't agree with the above quote at all. Not only can controllers generate more consistant and higher damage than a dominator, most of them can do so in a much safer environment. All of the controller secondaries have ways to reduce the incoming damage, heal themselves or both, while doms are in a race to try and lock down and/or defeat their foes before they are defeated.
I'd wager than a fire/kin controller or an ill/rad [or several other combos] of even level can blow through missions faster and in more relative safety than most Doms out there. Sure there are a few exception on both sides, but I'd say the damage + safety factor which will bring on less debt and more "fun" is in the Controller's favor. [to me, "fun" is defeating the bad guys and not dying much, which lets me level faster and not have to work off debt] -
I'm glad I [and a handful of our members] really got into PvP. We talk about builds and strategies every day on our forums, and now it's hard for me to go and gain XP because I always find myself PvPing. Curse the addiction!
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Villain Group - Sonic Doom
Server - Victory
Faction - Villain
Size - Medium
Recruiting - Not at the moment
Contacts - @Mr Suckatash, @Padin Fain, @speed
Perference - Zone and Base Raids, some arena
Sonic Doom started in November of 04 as the hero group Sonic Boom. We mostly moved over to villains and that is where we found our love for PvP. We still come to the zone every once in a while on our heroes, but we are having a lot of fun with out villains at the moment. We are a tight knit group who have some hardcore PvE people, and some fledgeling hardcore PvPers.
Look for the Butter Face Debut soon! [tm] -
I'm not sure if this is my favorite, but it sure did make me laugh my butt off.
I was in Warburg a few days ago,and caught a glimpse of a Stalker buddy of mine from one of our coalitions near a Fire Tank. I figured he was stalking the tank, so I decided to say hello. Since I'd been doing missions in Warburg, I happened to have some yellows. I pop a couple and see him about 100 yards from the tank. I land behind him, and hit build-up, which he also hits an instant later. I start my AS just as he starts running towards the tank, and it goes off just as he gets there.
All I can think of is the Tank just standing there, when all of a sudden a stalker falls dead at his feet. Must have been very odd to see. Both me and my Stalker buddy had a good laigh at that one.
Then I killed the Tank for good measure. -
I'm going to start petitioning petitions.
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yeah /stuck doesnt work...i think its funny as hell, but i still petition anyone who does it to me....friend or foe. Just so its known. I dont get mad so to say, just think it sucks.
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Vert, you petitioned us?
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Excellent guide, but I have a small correction for it. You mention that Entropy Sheild is available at 14, but it opens up at 10. This still lets someone use 12 and 14 for their travel power, but placate opens at 12, which makes it a tough call.
Personally I put off placate till level 16, but that did make 12-16 a little more dangerous. -
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hmm, 1 shield protects from Teleport and Repel.
E/E Stalkers FOTM PvP now
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My Ninja Blade/EA is happy. -
I have to sound off here as well. Please remove fear from Burn. It was a sad day that I removed it from my Fire Tank, I'd love to get it back. Less damage, more recharge, fine. But making the mobs run is the LAST thing my tank will do to my team, so I respec'd it out.
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Statesman ran away from me and my ninjas. Twice.
Obviously he was trying to draw us to other longbow goons, but my ninjas are well trained and follow my orders. They only attacked States. He even went toe-to-toe with me a few times, and only managed to knock me down, didn't kill me.
Then he fell, and all was good in the world. Synapse wouldn't stop running around with Whirlwind on like a sissy, but we got him, too. -
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The majority of Blasters are not careful or skilled (very in the minority).
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This was pulled directly out of your bottom, and you know it. You cannot speak for "most Blasters" when it comes to their skill or how careful they are, because you have no way to substantiate the statement. You have not seem most blasters play, because there is not enough time in the day to do so.
Do blasters draw more aggro than other squishies? Sure, and they can't lock them down as effectively as some controllers. Do they have minimal defense? Certainly. Does that mean they are not careful or skilled? Not at all, in fact, I'm glad my first 50 was a blaster, becuase it made me a better player and gave me a good understanding of MOB AI.
You may have teamed with some crazy blasters, granted. My blaster never hit the debt cap, was hardly in perma-debt, and solo'd most of her carreer.
Please don't make assumptions about "most Blasters" based on the ones you've seen in game. If I were to make the statement that most blasters were very skilled about MOB AI because of how squishy they are, I would be talking out of my bottom, too. -
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So I was on with my SG on Champion a while ago, and we were doing the Positron TF. At one point, we were ambush right in front of Positron and Valkyrie. So here's all these guys shooting at us, trying to kill us, and Mr. Bigshot "I got my armor upgraded" and Ms. "I have this fancy spear that none of you can get!" are just kinda standing there watching.
THANKS A LOT, LEGENDARY HEROES!
Seriously, though, it would be cool if the trainers got some sort of automated power similar to the police drones. There's just something wrong about the eight most famous heroes in all of Paragon city standing there watching you get pounded on.
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All that crap is grey to me, no XP.
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PWNED. -
I've gone on the test server several times, and I am sad to say that I will respec burn out of my build if it goes live as-is. Burn used to be the cornerstone of the Fiery Aura set, and it has been turned into one of the worst powers in the primary. I tested a resepc of my level 41 fire tank, and if I want to actually hold the aggro I can get, I cannot use burn at all. In my tested respec, I ended up only taking 5 powers from my primary, and seven from my secondary.
Do you see a problem there? My secondary set has become more useful than almost half of my primary. Temperature Protection? Fiery Embrace? [I don't have fire secondary, but my secondary has build up already] Rise of the Phoenix? [I try NOT to die, thanks]
And now Burn. Was it overpowered before? Definately. But our lack of built in defense and weakness to certain attacks was supposedly offset by some good offense. But now my good offense has become a fear-inducing headache that is not good for teams or solo work, IMHO.
The first change that should have been made to burn is would have been to lower the damage, then increase the recharge if that wasn't enough. But the first thing you did was add fear? To a tank? Aren't we supposed to KEEP aggro? Not send the bad guys running? I honestly can't comprehend these changes at all. If you are going to lower the damage and increase the recharge to what it is currently, the fear aspect has to go, or it will be totally useless. The bad guys run out of burn instantly.
Oh, by the way, disoriented/stunned mobs can STILL fly/jump/run/etc, so I cannot disorent/burn which would make some sense, but that bug is still not fixed. I can only stagger slowly when stunned, but bad guys can flee at top speeds? Come on! -
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there is nothing he cannot defeat, even outlandish things like +10 enemies are possible because burn is autohit,
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Burn is NOT auto-hit, it has a 95% accuracy which scales down as you fight higher and higher level enemies. A +10 will take dramaticly less hits from burn during it's duration. It has been this way for at least two issues.
Now, on to my issues.
Burn already took two hits on test. A maximum of 10 baddies being hit at once, [understandable] and the increased fear effect. Well, my perception from testing felt like fear was increased. There isn't really any concrete way to measure it, since the fear effects seem to be so random. So we already hit les bad guys and more of them run.
Now you feel the need to reduce the damage and increase the recharge? These are the FIRST changes you should have made instead of the mobs hit cap and the fear effect. We are tanks, our job is to hold bad guys close and keep their attention while the team hits/debuffs/holds/nukes/shoots/etc. Fear is the last effect a tank should have on mobs. Yes, burn was over powered, but adding fear is completely counter-intuitive to what a tank should be doing.
Please take out the fear from burn. Please please please.